Flutter 拼图小游戏

效果图

1597904550873.gif

主要实现功能

  • 选取系统相册图片
  • 切割图片
  • 打乱图片
  • 移动图片

选取系统相册

用的是flutter的image_picker的图片选择器.自己集成一下就可以。不再多说

image_picker: 0.6.7+4

切割图片

新建一个类继承CustomPainter, 去进行图片操作,

import 'package:flutter/material.dart';
import 'dart:ui' as ui;
/// 图片裁剪
class ImageClipper extends CustomPainter {
  final ui.Image image;
  final double left;
  final double top;
  final double right;
  final double bottom;
  final int currentIndex;

  ImageClipper(this.image, this.left, this.top, this.right, this.bottom,
      this.currentIndex);
  @override
  void paint(Canvas canvas, Size size) {
    Paint paint = Paint();
    canvas.drawImageRect(
        image,
        Rect.fromLTRB(image.width * left, image.height * top,
            image.width * right, image.height * bottom),
        Rect.fromLTWH(0, 0, size.width, size.height),
        paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return false;
  }
}

然后显示出来

Container(
      color: Colors.green,
      child: GestureDetector(
        child: CustomPaint(
          painter: clipper,
          size: Size(80, 80),
        ),
        onTap: () {
          tapList.add(clipper.currentIndex);
          showAnimation(clipper.currentIndex);
        },
      ),
    );

上面代码添加了,点击方法。用来进行模块移动, 其中clipper就是切割好的图片,返回来的对象,
比较重要的一点是选择的需要对选择好了的本地图片处理一下

Future _loadImge() async {
    ImageStream imageStream = FileImage(imgPath).resolve(ImageConfiguration());
    Completer completer = Completer();
    void imageListener(ImageInfo info, bool synchronousCall) {
      ui.Image image = info.image;
      completer.complete(image);
      imageStream.removeListener(ImageStreamListener(imageListener));
    }
    imageStream.addListener(ImageStreamListener(imageListener));
    return completer.future;
  }

  clip(left, top, right, bottom, currentIndex) async {
    ui.Image uiImage;
    _loadImge().then((image) {
      uiImage = image;
    }).whenComplete(() {
      clipperList
          .add(ImageClipper(uiImage, left, top, right, bottom, currentIndex));
      setState(() {});
    });
  }

打乱图片

这个可以用shuffle()函数去处理,但是打乱之后的数组,不一定能够通过移动完成拼图
所以采用了一个相当于比较稳的方法,这里提供一下思路。循环次数去进行点击移动操作,记录点击的图片模块,进行移动,这样自动还原的时候把记录的数组进行倒叙之后,在进行移动就可以还原了。。完美
感兴趣的同学可以用A*搜索算法。

移动图片

更换数组位置即可。这个比较简单了

int emptyIndex = 0;
    int currentIndex = 0;
    ImageClipper emptyClipper;
    for (int i = 0; i < clipperList.length; i++) {
      if (clipperList[i].currentIndex == 8) {
        emptyIndex = i;
        emptyClipper = clipperList[i];
      }
      if (clipperList[i].currentIndex == current) {
        currentIndex = i;
      }
    }
  // 判断是否可以移动
    if (isCanMove(emptyIndex, currentIndex)) {
      // 不移动
      clipperList[emptyIndex] = clipperList[currentIndex];
      clipperList[currentIndex] = emptyClipper;
      if (mounted) {
        setState(() {});
      // 判断是否完成
        isSuccess();
      }
    }

针对9宫格来说。没有写通用的。

 bool isCanMove(empty, current) {
    bool isCanMove = false;
    switch (empty) {
      case 0:
        {
          if (current == 1 || current == 3) isCanMove = true;
          break;
        }
      case 1:
        {
          if (current == 0 || current == 2 || current == 4) isCanMove = true;
          break;
        }
      case 2:
        {
          if (current == 1 || current == 5) isCanMove = true;
          break;
        }
      case 3:
        {
          if (current == 0 || current == 4 || current == 6) isCanMove = true;
          break;
        }
      case 4:
        {
          if (current == 1 || current == 3 || current == 5 || current == 7)
            isCanMove = true;
          break;
        }
      case 5:
        {
          if (current == 2 || current == 4 || current == 8) isCanMove = true;
          break;
        }
      case 6:
        {
          if (current == 3 || current == 7) isCanMove = true;
          break;
        }
      case 7:
        {
          if (current == 4 || current == 6 || current == 8) isCanMove = true;
          break;
        }
      case 8:
        {
          if (current == 5 || current == 7) isCanMove = true;
          break;
        }
      default:
    }
    return isCanMove;
  }

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