Unity实现设计模式——观察者模式

Unity实现设计模式——观察者模式

观察者设计模式定义了对象间的一种一对多的组合关系,以便一个对象的状态发生变化时,所有依赖于它的对象都得到通知并自动刷新。
简单来说就是某个人需要收到通知只需要订阅这个通知,当通知发送时会发送到每个订阅此通知的人。
Unity实现设计模式——观察者模式_第1张图片
下面用股票变化去通知订阅此股票的人

1.IInvestor(‘Observer’ interface)

投资人接口

    interface IInvestor
    {
        void Update(Stock stock);
    }

2.Investor(‘ConcreteObserver’ class)

投资人具体实现

    class Investor : IInvestor
    {
        private string _name;
        private Stock _stock;

        // Constructor
        public Investor(string name)
        {
            this._name = name;
        }

        public void Update(Stock stock)
        {
            //Debug.Log("Notified {0} of {1}'s " +"change to {2:C}", _name, stock.Symbol, stock.Price);
            Debug.Log("Notified "+ _name+" of "+ stock+"'s " + "change to "+stock.Price);
        }

        // Gets or sets the stock
        public Stock Stock
        {
            get { return _stock; }
            set { _stock = value; }
        }
    }

3.Stock(The ‘Subject’ abstract class)

股票基类

abstract class Stock
    {
        private string _symbol;
        private double _price;
        private List<IInvestor> _investors = new List<IInvestor>();

        // Constructor
        public Stock(string symbol, double price)
        {
            this._symbol = symbol;
            this._price = price;
        }

        public void Attach(IInvestor investor)
        {
            _investors.Add(investor);
        }

        public void Detach(IInvestor investor)
        {
            _investors.Remove(investor);
        }

        public void Notify()
        {
            foreach (IInvestor investor in _investors)
            {
                investor.Update(this);
            }

            Debug.Log("Stock Notify( ) called");
        }

        // Gets or sets the price
        public double Price
        {
            get { return _price; }
            set
            {
                if (_price != value)
                {
                    _price = value;
                    Notify();
                }
            }
        }

        // Gets the symbol
        public string Symbol
        {
            get { return _symbol; }
        }
    }

4.IBM(‘ConcreteSubject’ class)

‘IBM’这只股票

    class IBM : Stock
    {
        // Constructor
        public IBM(string symbol, double price)
          : base(symbol, price)
        {
        }
    }

5.测试

    public class ObserverExample1 : MonoBehaviour
    {
        void Start()
        {
            // Create IBM stock and attach investors
            IBM ibm = new IBM("IBM", 120.00);
            ibm.Attach(new Investor("Sorros"));
            ibm.Attach(new Investor("Berkshire"));

            // Fluctuating prices will notify investors
            ibm.Price = 120.10;
            ibm.Price = 121.00;
            ibm.Price = 120.50;
            ibm.Price = 120.75;

        }
    }

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