Premake是一个命令行实用程序,它读取软件项目的脚本定义,最常见的是使用它为Visual Studio,Xcode或GNU Make等工具集生成项目文件。
https://premake.github.io/download
这里我们下载编译好的sdk开发包,解压如下:
mkdir test
cd test
workspace "XiaomuWorkspace"
configurations { "Debug", "Release" }
project "XiaomuProject"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
filter { "configurations:Debug" }
defines { "DEBUG" }
symbols "On"
filter { "configurations:Release" }
defines { "NDEBUG" }
optimize "On"
Premake5 vs2017
Action | Description |
---|---|
vs2022 | Generate Visual Studio 2022 project files |
vs2019 | Generate Visual Studio 2019 project files |
vs2017 | Generate Visual Studio 2017 project files |
vs2015 | Generate Visual Studio 2015 project files |
vs2013 | Generate Visual Studio 2013 project files |
vs2012 | Generate Visual Studio 2012 project files |
vs2010 | Generate Visual Studio 2010 project files |
vs2008 | Generate Visual Studio 2008 project files |
vs2005 | Generate Visual Studio 2005 project files |
gmake | Generate GNU Makefiles (This generator is deprecated by gmake2) |
gmake2 | Generate GNU Makefiles (including Cygwin and MinGW) |
xcode4 | XCode projects |
codelite | CodeLite projects |
若要生成 Visual Studio 2013 项目文件,请使用以下命令:
premake5 vs2013
设置名称 | 设置标志 |
---|---|
指定二进制类型(可执行文件、库) | kind |
指定源代码文件 | files, removefiles |
定义编译器或预处理器符号 | defines |
找到包含文件 | includedirs |
设置预编译标头 | pchheader, pchsource |
链接库、框架或其他项目 | links, libdirs |
启用调试信息 | symbols |
针对尺寸或速度进行优化 | optimize |
添加任意构建标志 | buildoptions, linkoptions |
设置已编译目标的名称或位置 | targetname, targetdir |
defines { "DEBUG", "TRACE" }
defines { "CALLSPEC=__dllexport" }
includedirs { "../lua/include", "../zlib" }
includedirs { "../includes/**" }
pchheader "myproject.h"
optimize "Speed"
filter { "system:linux", "action:gmake" }
buildoptions { "`wx-config --cxxflags`", "-ansi", "-pedantic" }
targetname "mytarget"
(1)链接到外部库是通过links 功能完成的。
links { "png", "zlib" }
(2)links 指令的位置在project 下面设置。
workspace "MyWorkspace"
project "MyLibraryProject"
-- ...project settings here...
project "MyExecutableProject"
-- ...project settings here...
links { "MyLibraryProject" }
(3)而查找库,则使用如下指令。
libdirs { "libs", "../mylibs" }
# or
libdirs { os.findlib("X11") }
配置是要应用于构建的设置集合,包括标志和开关、头文件和库搜索目录等。每个工作区定义自己的配置名称列表;大多数 IDE 提供的默认值是“调试”和“发布”。
workspace "MyWorkspace"
configurations { "Debug", "Release" }
workspace "MyWorkspace"
configurations { "Debug", "DebugDLL", "Release", "ReleaseDLL" }
workspace "MyWorkspace"
configurations { "Froobniz", "Fozbat", "Cthulhu" }
workspace "HelloWorld"
configurations { "Debug", "Release" }
filter "configurations:Debug"
defines { "DEBUG" }
flags { "Symbols" }
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
“平台”在这里有点用词不当;我再次遵循Visual Studio命名法。实际上,平台只是另一组构建配置名称,提供了另一个方向用于配置项目。
configurations { "Debug", "Release" }
platforms { "Win32", "Win64", "Xbox360" }
configurations { "Debug", "Release" }
platforms { "Win32", "Win64", "Xbox360" }
filter { "platforms:Win32" }
system "Windows"
architecture "x86"
filter { "platforms:Win64" }
system "Windows"
architecture "x86_64"
filter { "platforms:Xbox360" }
system "Xbox360"
configurations { "Debug", "Release" }
platforms { "Static", "DLL" }
filter { "platforms:Static" }
kind "StaticLib"
filter { "platforms:DLL" }
kind "SharedLib"
defines { "DLL_EXPORTS" }
project "MyProject"
filter { "configurations:Debug" }
targetdir "bin/debug"
filter { "configurations:Release" }
targetdir "bin/release"
wks.name
wks.location -- (location where the workspace/solution is written, not the premake-wks.lua file)
prj.name
prj.location -- (location where the project is written, not the premake-prj.lua file)
prj.language
prj.group
cfg.longname
cfg.shortname
cfg.kind
cfg.architecture
cfg.platform
cfg.system
cfg.buildcfg
cfg.buildtarget -- (see [target], below)
cfg.linktarget -- (see [target], below)
cfg.objdir
file.path
file.abspath
file.relpath
file.directory
file.reldirectory
file.name
file.basename -- (file part without extension)
file.extension -- (including '.'; eg ".cpp")
-- These values are available on build and link targets
-- Replace [target] with one of "cfg.buildtarget" or "cfg.linktarget"
-- Eg: %{cfg.buildtarget.abspath}
[target].abspath
[target].relpath
[target].directory
[target].name
[target].basename -- (file part without extension)
[target].extension -- (including '.'; eg ".cpp")
[target].bundlename
[target].bundlepath
[target].prefix
[target].suffix
mkdir test001
cd test001
/* hello.c */
#include
int main(void) {
puts("Hello, world! 爱看书的小沐!");
return 0;
}
-- premake5.lua
workspace "XiaoMuProject"
configurations { "Debug", "Release" }
project "XiaoMu001"
kind "ConsoleApp"
language "C"
targetdir "bin/%{cfg.buildcfg}"
files { "**.h", "**.c" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
# premake5 --file=MyProjectScript.lua vs2013
premake5 vs2017
workspace "XiaMuTest002" -- 解决方案
startproject "Test" -- 开始项目
configurations
{
"Debug",
"Release"
}
platforms
{
"Win32",
"Win64"
}
filter "platforms:Win32"
system "Windows"
architecture "x32"
filter "platforms:Win64"
system "Windows"
architecture "x86_64"
outputdir = "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}"
project "XiaMuTest002"
kind "ConsoleApp"
language "C++"
files
{
"./**.cpp",
"*.c"
}
targetdir("../bin/" .. outputdir)
objdir("../obj/" .. outputdir)
https://github.com/glfw/glfw/releases
下载完毕之后,解压到文件夹如下:
#ifndef EXAMPLE_DLL_HPP
#define EXAMPLE_DLL_HPP 1
#include
#include
struct GLFWwindow;
namespace ExDLL
{
class _declspec(dllexport) Window
{
public:
Window(int width, int height, const std::string& title);
~Window();
bool shouldClose() const noexcept;
void pollEvents() const noexcept;
void swapBuffers() const noexcept;
std::pair<int, int> getWindowSize() const noexcept;
private:
GLFWwindow* wnd;
};
}
#endif
#include "ExampleDll.h"
#include
namespace ExDLL
{
Window::Window(int width, int height, const std::string& title)
{
glfwInit();
wnd = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
glfwMakeContextCurrent(wnd);
}
Window::~Window()
{
glfwDestroyWindow(wnd);
glfwTerminate();
}
bool Window::shouldClose() const noexcept
{
return glfwWindowShouldClose(wnd) != 0;
}
void Window::pollEvents() const noexcept
{
glfwPollEvents();
}
void Window::swapBuffers() const noexcept
{
glfwSwapBuffers(wnd);
}
std::pair<int, int> Window::getWindowSize() const noexcept
{
std::pair<int, int> sz{};
glfwGetWindowSize(wnd, &sz.first, &sz.second);
return sz;
}
}
#include
#if defined _WIN32
#include
#pragma comment(linker,"/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
#endif
#include
//导入ExampleDll中的Window类
class _declspec(dllimport) ExDLL::Window;
int main()
{
ExDLL::Window window{ 1000, 600, "Hello World! 爱看书的小沐,2023" };
while (!window.shouldClose())
{
// 事件更新
window.pollEvents();
// 绘图
glBegin(GL_TRIANGLES);
glColor3f(1.0, 0.0, 0.0);
glVertex2f(-0.5f, -0.5f);
glColor3f(1.0, 1.0, 0.0);
glVertex2f(0.5f, -0.5f);
glColor3f(1.0, 0.0, 1.0);
glVertex2f(0, 0.5f);
glEnd();
// 渲染更新
window.swapBuffers();
}
return 0;
}
workspace "XiaoMuTest003"
startproject "ExampleTest" -- 开始项目
location "vs"
language "C++"
architecture "x64"
configurations {"Debug","Release"}
filter {"configurations:Debug"}
symbols "On"
filter {"configurations:Release"}
optimize "On"
-- 重置过滤器的其他设定
filter {}
targetdir ("build/target/%{prj.name}/%{cfg.longname}")
objdir ("build/obj/%{prj.name}/%{cfg.longname}")
postbuildcommands{
("{COPY} %{cfg.buildtarget.relpath} \"../bin/\"")
}
-- 定义函数,包含glfw三方库头文件,可被其他工程调用
function includeGLFW()
includedirs "../3rd/glfw-3.3.8.bin.WIN64/include"
end
-- 定义函数,链接glfw三方库
function linkGLFW()
libdirs "../3rd/glfw-3.3.8.bin.WIN64/lib-vc2017"
links "glfw3dll"
end
-- ExampleDll项目
project "ExampleDll"
kind "SharedLib"
files "src/ExampleDll/**"
includeGLFW()
linkGLFW()
-- 定义函数,链接ExampleDll动态库
function useExampleDLL()
includedirs "src/ExampleDll"
links "ExampleDll"
end
-- App应用程序
project "ExampleTest"
kind "ConsoleApp"
files "src/ExampleTest/**"
useExampleDLL()
filter "system:windows"
links {"OpenGL32"}
premake5 vs2017
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