目录
前言
在Android开发中有时需要我们对Bitmap进行相应的操作,虽然利用Java代码也能实现,但是如果我们通过Native层代码对Bitmap进行操作的话效率会更高。
Java层与Native层效果对比
-
Java层效果
-
Native层效果
可以看到Java层代实现的效果是有明显的卡顿的。
Native层实现图像二值化
1.Java层声明Native方法
/**
* 对图像二值化
* @param bitmap
*/
public native void getBinaryBitmap(Object bitmap);
2.生成头文件(参考Android NDK开发小技巧)
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
/* Header for class com_hehuidai_binarydemo_MainActivity */
#ifndef _Included_com_hehuidai_binarydemo_MainActivity
#define _Included_com_hehuidai_binarydemo_MainActivity
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_hehuidai_binarydemo_MainActivity
* Method: getBinaryBitmap
* Signature: (Ljava/lang/Object;)V
*/
JNIEXPORT void JNICALL Java_com_hehuidai_binarydemo_MainActivity_getBinaryBitmap
(JNIEnv *, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif
3.native-lib.c中进行方法实现(这里我是使用的C语言)
#include
#include
JNIEXPORT void JNICALL Java_com_hehuidai_binarydemo_MainActivity_getBinaryBitmap
(JNIEnv* env, jobject jobj, jobject jBitmap) {
int result;
// 获取源Bitmap相关信息:宽、高等
AndroidBitmapInfo sourceInfo;
result = AndroidBitmap_getInfo(env, jBitmap, &sourceInfo);
if (result < 0) {
return;
}
// 获取源Bitmap像素数据 这里用的是32位的int类型 argb每个8位
uint32_t* sourceData;
//锁定像素的地址(不锁定的话地址可能会发生改变)
result = AndroidBitmap_lockPixels(env, jBitmap, (void**)& sourceData);
if (result < 0) {
return;
}
// 遍历各个像素点
int color;
int red, green, blue , alpha;
int width = sourceInfo.width;
int height = sourceInfo.height;
int w, h;
for (h = 0; h < height; h++) {
for (w = 0; w < width; w++) {
color = sourceData[h * width + w];
alpha = color & 0xff000000;
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = color & 0x000000ff;
// 通过加权平均算法,计算出最佳像素值
color = red * 0.3 + green * 0.59 + blue * 0.11;
if (color <= 95) {
color = 0;
}
else
{
color = 255;
}
sourceData[h * width + w] = alpha | (color << 16) | (color << 8) | color;
}
}
AndroidBitmap_unlockPixels(env, jBitmap);
}
4.引入jnigraphics库
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
#这里注意要改成.c(如果用C语言写的话)
src/main/cpp/native-lib.c)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib}
#这里对库进行链接
jnigraphics)
5.Java层进行调用
...省略部分代码
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_test);
mBt.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
getBinaryBitmap(bitmap);
mImage.setImageBitmap(bitmap);
}
});
案例源码
案例源码:https://github.com/myml666/BinaryDemo