[JAVA]黑马程序员文字打斗游戏复现

author:&Carlton

language:JAVA

website: b站黑马程序员


黑马程序员 JAVA 2022斯坦福大学合集面向对象程序设计练习题

目录

Role类

 RoleTest类


Role类

package com.itheima.demo2;

import java.util.Random;

public class Role {
    private String name;
    private String face;
    private String gender;
    private int blood;
    //容貌:
    String[] boyface = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlface = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
    //攻击描述:
    String[] attack_desc = {
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"};
    //受伤描述:
    String[] injured_desc = {
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果『轰』的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"};

    public Role(String name, String gender, int blood) {
        this.name = name;
        this.gender = gender;
        this.blood = blood;
        setFace();
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getFace() {
        return face;
    }

    public void setFace() {
        if (this.gender == "男") {
            Random r = new Random();
            int index = r.nextInt(boyface.length);
            this.face = boyface[index];
        } else if (this.gender == "女") {
            Random r = new Random();
            int index = r.nextInt(girlface.length);
            this.face = girlface[index];
        } else {
            this.face = "面目狰狞,认不出性别";
        }
    }

    public String getGender() {
        return gender;
    }

    public void setGender(String gender) {
        this.gender = gender;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //展示角色信息
    public void showInfo() {
        System.out.println("姓名:" + this.name);
        System.out.println("性别:" + this.gender);
        System.out.println("面貌:" + this.face);
        System.out.println("血量:" + this.blood);
    }

    //本对象攻击另一个对象
    public void attack(Role rival) {
        //1.攻击描述
        Random r = new Random();
        int index = r.nextInt(attack_desc.length);
        System.out.printf(attack_desc[index], this.getName(), rival.getName());
        //2.计算血量
        int hurt = r.nextInt(20);
        rival.blood -= hurt;
        //血量不会小于0
        rival.blood = rival.blood < 0 ? 0 : rival.blood;
        //3.受伤描述
        if (rival.blood >= 90) {
            System.out.printf(injured_desc[0], rival.getName());
        } else if (rival.blood >= 80) {
            System.out.printf(injured_desc[1], rival.getName());
        } else if (rival.blood >= 60) {
            System.out.printf(injured_desc[2], rival.getName());
        } else if (rival.blood >= 50) {
            System.out.printf(injured_desc[3], rival.getName());
        } else if (rival.blood >= 40) {
            System.out.printf(injured_desc[4], rival.getName());
        } else if (rival.blood >= 30) {
            System.out.printf(injured_desc[5], rival.getName());
        } else if (rival.blood > 0) {
            System.out.printf(injured_desc[6], rival.getName());
        } else {
            System.out.printf(injured_desc[7], rival.getName());
        }
        System.out.println();
        //4.显示血量
        System.out.printf("【系统提示】%s还剩%d滴血", rival.getName(), rival.blood);
        System.out.println();
    }
}

 RoleTest类

含主函数入口

package com.itheima.demo2;

public class RoleTest {
    //模拟角色打斗过程
    public static void main(String[] args) {
        Role a = new Role("张三", "男", 100);
        Role b = new Role("李四", "女", 100);
        a.showInfo();
        System.out.println();
        b.showInfo();
        while(true){
            a.attack(b);
            if(b.getBlood() == 0){
                System.out.println(a.getName() + "KO了" + b.getName());
                break;
            }
            b.attack(a);
            if(a.getBlood() == 0){
                System.out.println(b.getName() + "KO了" + a.getName());
                break;
            }
        }
    }
}

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