IKUN专用键盘升级版

在这个文章中,我们已经初步完成了小黑子键盘的制作

http://t.csdn.cn/tmfB8

也许有人会想使用自己制作的音频,也许有人会想增加更多的音频,所以我增加了自定义音频和自定义按键组合的功能

IKUN专用键盘升级版_第1张图片

只需按照 字母:音频 的格式将组合添加到配置文件中,然后将音频和配置文件放到同一个目录下,即可完成自定义按键。

接下来就是代码了:

我已将代码和工程以及一个可用的程序上传至百度网盘,喜欢的可以下载:

链接:https://pan.baidu.com/s/1KG5YhmN92MBus_6ys7OgVw

提取码:JNTM

音频配置管理类:

#pragma once
#include
#include
class SoundFileManager
{
public:
    SoundFileManager();
    std::wstring GetSoundFileName();
    void Init();
    void KeyDown(char c);
    void SetCurrentDic(wchar_t* dic);
private:
    std::mapsoundmap;
    std::mapsoundNum;
    std::wstring currentSoundFileName;
    std::wstring currentDic;
};

#include "SoundFileManager.h"
#include
#include
#include
#include
using namespace std;
wchar_t* char2wchar(const char* cchar)
{
    wchar_t* m_wchar;
    int len = MultiByteToWideChar(CP_ACP, 0, cchar, strlen(cchar), NULL, 0);
    m_wchar = new wchar_t[len + 1];
    MultiByteToWideChar(CP_ACP, 0, cchar, strlen(cchar), m_wchar, len);
    m_wchar[len] = '\0';
    return m_wchar;
}
SoundFileManager::SoundFileManager()
{
    currentSoundFileName = L"";
}

wstring SoundFileManager::GetSoundFileName()
{
    return currentSoundFileName;
}

void SoundFileManager::Init()
{
    wstring setting = L"";
    setting += currentDic.c_str();
    setting+= L"setting\\";
    wstring filename = L"setting.txt";
    ifstream ifs;
    ifs.open(setting + filename, ios::in);
    char buff[1024] = { 0 };
    while (ifs.getline(buff, sizeof(buff))) {
        wstring keyStr = L"";
        wstring valueStr = L"";
        wstring buffw = char2wchar(buff);
        bool isValue = false;
        for (int i = 0; i < buffw.length(); i++) {
            if (buffw[i] == ':')
            {
                isValue = true;
                continue;
            }
            if (isValue) {
                valueStr += buffw[i];
            }
            else {
                keyStr += buffw[i];
            }
        }
        if (!keyStr.empty() && !valueStr.empty()) {
            soundmap[keyStr] = setting+valueStr;
            if (keyStr.size() >= 2) {
                soundNum[keyStr] = 0;
            }
        }
    }

    ifs.close();
}

void SoundFileManager::KeyDown(char c)
{
    //string setting = "setting\\";
    std::wstring keyStr = L"";
    keyStr += c;
    currentSoundFileName = soundmap[keyStr];
    map::iterator it;
    for (it = soundNum.begin(); it != soundNum.end(); it++)
    {
        if (it->first[it->second] == c)
        {
            soundNum[it->first]++;
        }
        else
        {
            soundNum[it->first] = 0;
        }
        if (it->second == it->first.size())
        {
            currentSoundFileName = soundmap[it->first];
            soundNum[it->first] = 0;
        }
    }

}

void SoundFileManager::SetCurrentDic(wchar_t* dic)
{
    currentDic = dic;
}

主程序:

// XiaoHeiZi.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
#include "resource.h"
#include 
#include
#include 
#include
#include
#include
#include  
#include "SoundFileManager.h"
#pragma comment(lib, "Winmm.lib") 
#define KEY_DOWN(key_name) ((GetAsyncKeyState(key_name)& 0x8000)?1:0)
#define KEY_UP(key_name) ((GetAsyncKeyState(key_name)&0x8000)?0:1)
#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" ) 
using namespace std;

SoundFileManager manager;
bool ModifyRegedit(bool bAutoRun)
{
    char pFileName[MAX_PATH] = { 0 };
    DWORD dwRet = GetModuleFileNameA(NULL, (LPSTR)pFileName, MAX_PATH);
    std::cout << pFileName;
    HKEY hKey;
    LPCSTR lpRun = "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run";
    long lRet = RegOpenKeyExA(HKEY_LOCAL_MACHINE, lpRun, 0, KEY_WRITE, &hKey);
    if (lRet != ERROR_SUCCESS)
    {
        std::cout << "failed";
        return false;
    }
      

    if (bAutoRun)
        RegSetValueA(hKey, "XiaoHeizi", (DWORD)REG_SZ, (LPCSTR)pFileName, MAX_PATH);
    else
        RegDeleteValueA(hKey, "XiaoHeizi");
    RegCloseKey(hKey);
    return true;
}

void PlaySoundFromFile(char c)
{
    manager.KeyDown(c);
    std::wstring fileName = manager.GetSoundFileName();
    wcout << fileName << endl;
    if (!fileName.empty()) {
        PlaySoundW(fileName.c_str(), NULL, SND_FILENAME | SND_SYNC);
    }   
}
void SetKeyDownUp(bool* hasKeyDown,int num, bool isDown)
{
    hasKeyDown[num] = isDown;

}
int main()
{
    /*设置工作路径*/
    wchar_t chpath[MAX_PATH];
    GetModuleFileNameW(NULL, (LPWSTR)chpath, sizeof(chpath));
    wchar_t currentPath[] = L"";
    wstring cp = chpath;
    int lastL = 0;
    for (int i = 0; i < cp.length(); i++) {
        if (chpath[i] == '\\') {
            lastL = i;
        }
    }
    for (int i = 0; i <= lastL; i++)
    {
        currentPath[i] = chpath[i];
    }
    currentPath[lastL + 1] = '\0';
    SetCurrentDirectoryW(currentPath);

    manager.SetCurrentDic(currentPath);
    /*初始化配置文件*/
    manager.Init();
    /*尝试开机启动*/
    ModifyRegedit(true);
    /*循环检测按键*/
    bool hasKeyDown[26] = { false };
    for (;;)
    {

        for (int i = 0; i < 26; i++)
        {
            if (KEY_DOWN('A' + i))
            {
                SetKeyDownUp(hasKeyDown, i, true);   
            }
          
        }
        for (int i = 0; i < 26; i++)
        {
            if (KEY_UP('A'+i) && hasKeyDown[i] == true) {
                //cout << "key_up" << endl;
                SetKeyDownUp(hasKeyDown, i, false);
                std::thread t1(PlaySoundFromFile, 'A' + i);
                t1.detach();
            }

        }
      
        
    }
}

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