[Java] `JDK17` 模式变量 `Pattern variable` Variable ‘request‘ can be replaced with pattern variable

缘起

起初是在项目中写了一段代码报了黄线


if (msg instanceof FullHttpRequest) {
            FullHttpRequest request = (FullHttpRequest) msg;
            HttpHeaders headers = request.headers();
            if (headers.isEmpty()) {
                ctx.channel().close();
                return;
            }
            ...
    }

[Java] `JDK17` 模式变量 `Pattern variable` Variable ‘request‘ can be replaced with pattern variable_第1张图片

这看到黄线,不能忍啊,点一下哎

[Java] `JDK17` 模式变量 `Pattern variable` Variable ‘request‘ can be replaced with pattern variable_第2张图片

不点不知道,点了一下,咦代码确实变好看了一点,就知道刚学学新技术了~

探寻

oracle

Pattern matching involves testing whether an object has a particular structure, then extracting data from that object if there’s a match. You can already do this with Java; however, pattern matching introduces new language enhancements that enable you to conditionally extract data from objects with code that’s more concise and robust.

模式匹配包括测试对象是否具有特定的结构,如果存在匹配,则从该对象中提取数据。你已经可以用Java做到这一点。但是,模式匹配引入了新的语言增强功能,使您能够有条件地使用更简洁和健壮的代码从对象中提取数据。

Pattern Matching for the instanceof Operator

Enhance the Java programming language with pattern matching for the instanceof operator. Pattern matching allows common logic in a program, namely the conditional extraction of components from objects, to be expressed more concisely and safely.

使用instanceof操作符的模式匹配增强Java编程语言。模式匹配允许程序中的公共逻辑,即从对象中有条件地提取组件,以更简洁和安全的方式表达。

为什么引入

在项目开发过程中,我们经常会写以下类似代码,臃肿而难看。这段代码主要是进行类型判断,然后进行类型转换。

if (obj instanceof String) {
    String s = (String) obj;    // grr...
    ...
}
  • 引入模版变量之后

A pattern is a combination of (1) a predicate, or test, that can be applied to a target, and (2) a set of local variables, known as pattern variables, that are extracted from the target only if the predicate successfully applies to it.

A type pattern consists of a predicate that specifies a type, along with a single pattern variable.

The instanceof operator (JLS 15.20.2) is extended to take a type pattern instead of just a type.

模式是(1)可以应用于目标的谓词或测试,以及(2)一组称为模式变量的局部变量的组合,只有当谓词成功地应用于目标时,这些局部变量才会从目标中提取出来。

类型模式由指定类型的谓词和单个模式变量组成。

instanceof操作符(JLS 15.20.2)被扩展为接受类型模式而不仅仅是类型。

if (obj instanceof String s) {
    // Let pattern matching do the work!
    ...
}

(In this code, the phrase String s is the type pattern.) The meaning is intuitive. The instanceof operator matches the target obj to the type pattern as follows: If obj is an instance of String, then it is cast to String and the value is assigned to the variable s.

Rather than using a coarse approximation for the scope of pattern variables, pattern variables instead use the concept of flow scoping. A pattern variable is only in scope where the compiler can deduce that the pattern has definitely matched and the variable will have been assigned a value. This analysis is flow sensitive and works in a similar way to existing flow analyses such as definite assignment.

如果断言失败 obj 不是 String 则不会为 s 赋值。

纸上得来终觉浅

if (a instanceof Point p) {
    // p is in scope
    ...
}
// p not in scope here
if (b instanceof Point p) {     // Sure!
        ...
}
if (obj instanceof String s && s.length() > 5) {
    flag = s.contains("jdk");
}
if (obj instanceof String s || s.length() > 5) {    
  // Error!
    ...
}

使用模版变量重构 effective java部分例子

public final boolean equals(Object o) {
    return (o instanceof CaseInsensitiveString) 
      && ((CaseInsensitiveString) o).s.equalsIgnoreCase(s);
}
  • 重构后
public final boolean equals(Object o) {
    return (o instanceof CaseInsensitiveString cis) 
      && cis.s.equalsIgnoreCase(s);
}

Pattern Matching for switch Expressions and Statements

概括

switch 通过表达式和语句的模式匹配以及模式语言的扩展来增强 Java 编程语言。扩展模式匹配switch允许针对多个模式测试表达式,每个模式都有一个特定的操作,以便可以简洁、安全地表达复杂的面向数据的查询。这是JDK 17 中的预览语言功能。

目标

  • switch通过允许模式出现在标签中来扩展表达式和语句的表现力和适用性case
  • switch在需要时允许放松历史上的零敌意。
  • 引入两种新的模式:受保护的模式,允许使用任意布尔表达式来细化模式匹配逻辑,以及 括号模式,以解决一些解析歧义。
  • 确保所有现有switch表达式和语句继续编译而不进行任何更改并以相同的语义执行。
  • 不要引入switch与传统switch 构造分离的具有模式匹配语义的新的类似表达式或语句。
  • switch当 case 标签是模式时与 case 标签是传统常量时,不要使表达式或语句的行为有所不同。

直接看引入前后的对比

static String formatter(Object o) {
    String formatted = "unknown";
    if (o instanceof Integer i) {
        formatted = String.format("int %d", i);
    } else if (o instanceof Long l) {
        formatted = String.format("long %d", l);
    } else if (o instanceof Double d) {
        formatted = String.format("double %f", d);
    } else if (o instanceof String s) {
        formatted = String.format("String %s", s);
    }
    return formatted;
}
  • 引入 switch 增强之后
static String formatterPatternSwitch(Object o) {
    return switch (o) {
        case Integer i -> String.format("int %d", i);
        case Long l    -> String.format("long %d", l);
        case Double d  -> String.format("double %f", d);
        case String s  -> String.format("String %s", s);
        default        -> o.toString();
    };
}
jdk8
int dayOfWeek = 3;
String dayName;

switch (dayOfWeek) {
    case 1:
        dayName = "Monday";
        break;
    case 2:
        dayName = "Tuesday";
        break;
    case 3:
        dayName = "Wednesday";
        break;
    case 4:
        dayName = "Thursday";
        break;
    case 5:
        dayName = "Friday";
        break;
    case 6:
        dayName = "Saturday";
        break;
    case 7:
        dayName = "Sunday";
        break;
    default:
        dayName = "Invalid day";
        break;
}

System.out.println("Day of the week: " + dayName);
jdk17
int dayOfWeek = 3;

String dayName = switch (dayOfWeek) {
    case 1 -> "Monday";
    case 2 -> "Tuesday";
    case 3 -> "Wednesday";
    case 4 -> "Thursday";
    case 5 -> "Friday";
    case 6 -> "Saturday";
    case 7 -> "Sunday";
    default -> "Invalid day";
};

System.out.println("Day of the week: " + dayName);

总结

拥抱新技术,用就对了~

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