LMK;内存抖动、内存泄漏与内存溢出
优化的结果:使得app流畅不卡
短时间内有大量对象创建与销毁,它伴随着频繁的GC。
比较典型的就是字符串的拼接造成内存抖动。
比如:
String str = "";
for(int i=0; i< 10; i++) {
str += i;
}
+=操作会编译成StringBuilder对象,然后调用StringBuilder的append方法进行拼接。
所以上述代码会创建10个StringBuilder对象,每执行一次+操作都会新创建一个StringBuilder对象。
优化方法:避免使用+或者+=操作,使用StringBuilder来实现字符串的拼接
StringBuilder str = new StringBuilder();
for (int i = 0; i < 10; i++) {
str.append(i);
}
一个不断旋转的试图,优化前的代码:
public class IOSStyleLoadingView1 extends View {
private final Context context;
private double radius;
private double insideRadius;
private float northwestXStart;
private float northwestYStart;
private float northXStart;
private float northYStart;
private float notheastXStart;
private float notheastYStart;
private float eastXStart;
private float eastYStart;
private float southeastXStart;
private float southeastYStart;
private float southXStart;
private float southYStart;
private float southwestXStart;
private float southwestYStart;
private float westXStart;
private float westYStart;
private float northwestXEnd;
private float northwestYEnd;
private float northXEnd;
private float northYEnd;
private float notheastXEnd;
private float notheastYEnd;
private float eastXEnd;
private float eastYEnd;
private float southeastXEnd;
private float southeastYEnd;
private float southXEnd;
private float southYEnd;
private float southwestXEnd;
private float southwestYEnd;
private float westXEnd;
private float westYEnd;
private int currentColor = 7;
String color[] = new String[]{
"#a5a5a5",
"#b7b7b7",
"#c0c0c0",
"#c9c9c9",
"#d2d2d2",
"#dbdbdb",
"#e4e4e4",
"#e4e4e4"
};
public IOSStyleLoadingView1(Context context) {
this(context,null,0);
}
public IOSStyleLoadingView1(Context context, AttributeSet attrs) {
this(context,null,0);
}
public IOSStyleLoadingView1(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.context = context;
radius = UIKits.dip2Px(context, 9);
insideRadius = UIKits.dip2Px(context, 5);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setStrokeWidth(UIKits.dip2Px(context, 2));
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeCap(Paint.Cap.ROUND);
Path p0 = new Path();
paint.setColor(Color.parseColor(color[0]));//Color.parseColor方法会调用String的substring()方法,substring()方法会产生新的String对象
p0.moveTo(northwestXStart, northwestYStart);
p0.lineTo(northwestXEnd, northwestYEnd);
canvas.drawPath(p0, paint);
Path p1 = new Path();
paint.setColor(Color.parseColor(color[1]));
p1.moveTo(northXStart, northYStart);
p1.lineTo(northXEnd, northYEnd);
canvas.drawPath(p1, paint);
Path p2 = new Path();
paint.setColor(Color.parseColor(color[2]));
p2.moveTo(notheastXStart, notheastYStart);
p2.lineTo(notheastXEnd, notheastYEnd);
canvas.drawPath(p2, paint);
Path p3 = new Path();
paint.setColor(Color.parseColor(color[3]));
p3.moveTo(eastXStart, eastYStart);
p3.lineTo(eastXEnd, eastYEnd);
canvas.drawPath(p3, paint);
Path p4 = new Path();
paint.setColor(Color.parseColor(color[4]));
p4.moveTo(southeastXStart, southeastYStart);
p4.lineTo(southeastXEnd, southeastYEnd);
canvas.drawPath(p4, paint);
Path p5 = new Path();
paint.setColor(Color.parseColor(color[5]));
p5.moveTo(southXStart, southYStart);
p5.lineTo(southXEnd, southYEnd);
canvas.drawPath(p5, paint);
Path p6 = new Path();
paint.setColor(Color.parseColor(color[6]));
p6.moveTo(southwestXStart, southwestYStart);
p6.lineTo(southwestXEnd, southwestYEnd);
canvas.drawPath(p6, paint);
Path p7 = new Path();
paint.setColor(Color.parseColor(color[7]));
p7.moveTo(westXStart, westYStart);
p7.lineTo(westXEnd, westYEnd);
canvas.drawPath(p7, paint);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);