按钮

import pygame
from color import Color
from random import randint

···
class Button:
def init(self, x, y, width, height, text='', background_color=Color.red, text_color=Color.white):
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
self.background_color = background_color
self.text_color = text_color
self.font_size = 30

def show(self, window):
    pygame.draw.rect(window, self.background_color, (self.x, self.y, self.width, self.height))
    font = pygame.font.SysFont('Times', self.font_size)
    text = font.render(self.text, True, self.text_color)
    w, h = text.get_size()
    x = self.width / 2 - w / 2 + self.x
    y = self.height / 2 - h / 2 + self.y
    window.blit(text, (x, y))

def is_cliecked(self, pos):
    x, y = pos
    return  (self.x <= x <= self.x + self.width) and (self.y <= y <= self.y + self.height)

def main():
pygame.init()
window = pygame.display.set_mode((400, 600))
pygame.display.set_caption('事件')
window.fill(Color.white)

# add_btn(window)
add_btn = Button(100, 100, 100, 50, 'del')
add_btn.show(window)

btn2 = Button(100, 250, 100, 60, 'Score', background_color=Color.yellow, text_color=Color.black)
btn2.show(window)

pygame.display.flip()
is_move = False
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
        elif event.type == pygame.MOUSEBUTTONDOWN:
            mx, my = event.pos
            if add_btn.is_cliecked(event.pos):
                print('删除!')
                continue
            if btn2.is_cliecked(event.pos):
                # print('hello')
                btn2.text = str(randint(0, 100))
                btn2.show(window)
                pygame.display.update()
                continue

···

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