Android 4.4 音量调节流程分析(一)

  最近在做Android Audio方面的工作,有需求是在调节Volume_Up_Key & Volume_Down_key时,Spearker or Headset每音阶的衰减变为3db左右。所以利用Source Insight分析Android源码中音量控制的流程,如有错误,欢迎指正,谢谢!  

  以下是调节音量的流程:

  Step_1.首先在调节机台Volume_Up_Key & Volume_Down_Key操作时,系统会调用到AudioManager.java中handleKeyUp & handleKeyDown函数,以 handleKeyDown函数为例:

 1 public void handleKeyDown(KeyEvent event, int stream) { 

 2         int keyCode = event.getKeyCode();

 3         switch (keyCode) {

 4             case KeyEvent.KEYCODE_VOLUME_UP:        /*KeyEvent 在KeyEvent.java中定义*/

 5             case KeyEvent.KEYCODE_VOLUME_DOWN:

 6 

 7                 int flags = FLAG_SHOW_UI | FLAG_VIBRATE;

 8 

 9                 if (mUseMasterVolume) {

10                     adjustMasterVolume(

11                             keyCode == KeyEvent.KEYCODE_VOLUME_UP

12                                     ? ADJUST_RAISE

13                                     : ADJUST_LOWER,

14                             flags);

15                 } else {

16                     adjustSuggestedStreamVolume(

17                             keyCode == KeyEvent.KEYCODE_VOLUME_UP

18                                     ? ADJUST_RAISE

19                                     : ADJUST_LOWER,

20                             stream,

21                             flags);

22                 }

23                 break;

24            ... ... 

25         }

26     }

  其中是否进入adjustMasterVolume 函数是通过mUseMasterVolume的值判断的,而mUseMasterVolume的值是在AudioManager的构造函数中定义,其值的大小如下:mUseMasterVolume = mContext.getResources().getBoolean(com.android.internal.R.bool.config_useMasterVolume),所以首先从系统的配置文件config.xml中查找config_useMasterVolume值的大小

  <bool name="config_useMasterVolume">false</bool>

  所以handleKeyDown中 switch语句中会选择进入adjustSuggestedStreamVolume函数。

 1     public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) {

 2         IAudioService service = getService();

 3         try {

 4             if (mUseMasterVolume) {

 5                 service.adjustMasterVolume(direction, flags, mContext.getOpPackageName());

 6             } else {

 7  service.adjustSuggestedStreamVolume(direction, suggestedStreamType, flags,

 8                         mContext.getOpPackageName());

 9             }

10            ... ...
11      }
12 }

  Step_2.在adjustSuggestedStreamVolume函数中首先会通过binder机制得到AudioService,并将音量控制过程转入到AudioService.java中。

 1     public void adjustStreamVolume(int streamType, int direction, int flags,

 2             String callingPackage) {

 3     ... ...

 4     /*音量调大时,若要超过SafeMediaVolume时,系统会弹出对话框给予确认*/

 5             if ((direction == AudioManager.ADJUST_RAISE) &&

 6                     !checkSafeMediaVolume(streamTypeAlias, aliasIndex + step, device)) {

 7                 Log.e(TAG, "adjustStreamVolume() safe volume index = "+oldIndex);

 8                 mVolumePanel.postDisplaySafeVolumeWarning(flags);

 9             } else if (streamState.adjustIndex(direction * step, device)) {

10                 sendMsg(mAudioHandler,

11                         MSG_SET_DEVICE_VOLUME,             /*需要处理的Message值*/

12                         SENDMSG_QUEUE,

13                         device,

14                         0,

15                         streamState,

16                         0);

17             }

18         }

19         int index = mStreamStates[streamType].getIndex(device);

20         sendVolumeUpdate(streamType, oldIndex, index, flags);       /*通知上层更新Volume*/

21     }

  在adjustStreamVolume 中会通过sendMsg的方式来将调节音量的事件加入到消息列队SENDMSG_QUENE中,当轮寻到该Message时,系统会调用handleMessage函数来处理该Message,此时该处对应的Message为MSG_SET_DEVICE_VOLUME。

 1        public void handleMessage(Message msg) {

 2 

 3             switch (msg.what) {

 4 

 5                 case MSG_SET_DEVICE_VOLUME:

 6  setDeviceVolume((VolumeStreamState) msg.obj, msg.arg1);

 7                     break;

 8 

 9                 case MSG_SET_ALL_VOLUMES:

10                     setAllVolumes((VolumeStreamState) msg.obj);

11                     break;

12 

13               ... ... 

14             }

15         }

  可以发现当msg.what =  MSG_SET_DEVICE_VOLUME时,会进到setDeviceVolume函数中,继续往下分析:

 1         private void setDeviceVolume(VolumeStreamState streamState, int device) {

 2 

 3             // Apply volume

 4  streamState.applyDeviceVolume(device);

 5 

 6             // Apply change to all streams using this one as alias

 7          ... ...

 8 

 9             // Post a persist volume msg

10          ... ...     

11         }

  applyDeviceVolume就是将音量Volume设置到对应的设备Device上,继续往下分析:

 1         public void applyDeviceVolume(int device) {

 2             int index;

 3             if (isMuted()) {

 4                 index = 0;

 5             } else if ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 &&

 6                        mAvrcpAbsVolSupported) {

 7                 index = (mIndexMax + 5)/10;

 8             } else {

 9                 index = (getIndex(device) + 5)/10;

10             }

11  AudioSystem.setStreamVolumeIndex(mStreamType, index, device);

12         }

  此处VolumeIndex就是对应UI界面调节音量时,音量所处在的位置下标。在AudioService.java中定义了每种音频流对应的Max-Index,在AudioManager.java中定义了每种音频流在第一次刷机后默认的Index。

  Step_3.此时得到音量的下标Index后,会调用AudioSystem.java中的setStreamVolumeIndex函数中来得到此时音量的放大倍数。通过JNI层调用到AudioSystem.cpp文件中的 setStreamVolumeIndex中。

1 status_t AudioSystem::setStreamVolumeIndex(audio_stream_type_t stream,

2                                            int index,

3                                            audio_devices_t device)

4 {

5     const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();

6     if (aps == 0) return PERMISSION_DENIED;

7     return aps->setStreamVolumeIndex(stream, index, device);

8 }

  setStreamVolumeIndex函数中比较简单,通过StrongPointer来与AudioPolicyService建立联系,将AudioSystem中的setStreamVolumeIndex操作移到aps中完成。下面进入到AudioPolicyService.cpp文件中的setStreamVolumeIndex继续分析:

 1 status_t AudioPolicyService::setStreamVolumeIndex(audio_stream_type_t stream,

 2                                                   int index,

 3                                                   audio_devices_t device)

 4 {

 5     ... ... 

 6     if (mpAudioPolicy->set_stream_volume_index_for_device) {

 7         return mpAudioPolicy->set_stream_volume_index_for_device(mpAudioPolicy,

 8                                                                 stream,

 9                                                                 index,

10                                                                 device);

11     } else {

12         return mpAudioPolicy->set_stream_volume_index(mpAudioPolicy, stream, index);

13     }

14 }

  Step_4.AudioPolicyService.cpp作为bn端,其对应的bp端为AudioPolicyManagerBase.cpp。在当前函数的if语句中判断AudioPolicyManagerBase.cpp文件中是否存在setStreamVolumeIndexForDevice函数,条件成立则会选择setStreamVolumeIndexForDevice作为函数入口端;否则选择setStreamVolumeIndex作为函数入口。现在进入AudioPolicyManagerBase.cpp中文件中完成最后的分析:

 1 status_t AudioPolicyManagerBase::setStreamVolumeIndex(AudioSystem::stream_type stream,

 2                                                       int index,

 3                                                       audio_devices_t device)

 4 {

 5     ... ...  

 6     // compute and apply stream volume on all outputs according to connected device

 7     status_t status = NO_ERROR;

 8     for (size_t i = 0; i < mOutputs.size(); i++) {

 9         audio_devices_t curDevice =

10                 getDeviceForVolume(mOutputs.valueAt(i)->device());

11         if ((device == AUDIO_DEVICE_OUT_DEFAULT) || (device == curDevice)) {

12             status_t volStatus = checkAndSetVolume(stream, index, mOutputs.keyAt(i), curDevice);

13             if (volStatus != NO_ERROR) {

14                 status = volStatus;

15             }

16         }

17     }

18     return status;

19 }

继续调用checkAndSetVolume函数:

 1 status_t AudioPolicyManagerBase::checkAndSetVolume(int stream,

 2                                                    int index,

 3                                                    audio_io_handle_t output,

 4                                                    audio_devices_t device,

 5                                                    int delayMs,

 6                                                    bool force)

 7 {

 8 

 9     // do not change actual stream volume if the stream is muted

10     ... ...

11     // do not change in call volume if bluetooth is connected and vice versa

12     ... ...

13     audio_devices_t checkedDevice = (device == AUDIO_DEVICE_NONE) ? mOutputs.valueFor(output)->device() : device;

14     float volume = computeVolume(stream, index, checkedDevice);

15 

16     ... ...

17   mpClientInterface->setStreamVolume((AudioSystem::stream_type)stream, volume, output, delayMs);/*将得到的volume应用到对应的output中*/

18 }

  在checkAndSetVolume中可以知道volume是通过computeVolume得到的。继续向下分析:

float AudioPolicyManagerBase::computeVolume(int stream,

                                            int index,

                                            audio_devices_t device)

{

    ... ...

    volume = volIndexToAmpl(device, streamDesc, index);

    ... ...

    return volume;

}

  终于到了最后volIndexToAmpl,从函数名就可以知道该函数的作用是通过volIndex得到音量放大倍数。

float AudioPolicyManagerBase::volIndexToAmpl(audio_devices_t device, const StreamDescriptor& streamDesc,

        int indexInUi)

{

    device_category deviceCategory = getDeviceCategory(device);

    const VolumeCurvePoint *curve = streamDesc.mVolumeCurve[deviceCategory];



    // the volume index in the UI is relative to the min and max volume indices for this stream type

    int nbSteps = 1 + curve[VOLMAX].mIndex -

            curve[VOLMIN].mIndex;

    int volIdx = (nbSteps * (indexInUi - streamDesc.mIndexMin)) /

            (streamDesc.mIndexMax - streamDesc.mIndexMin);



    // find what part of the curve this index volume belongs to, or if it's out of bounds

    int segment = 0;

    if (volIdx < curve[VOLMIN].mIndex) {         // out of bounds

        return 0.0f;

    } else if (volIdx < curve[VOLKNEE1].mIndex) {

        segment = 0;

    } else if (volIdx < curve[VOLKNEE2].mIndex) {

        segment = 1;

    } else if (volIdx <= curve[VOLMAX].mIndex) {

        segment = 2;

    } else {                                                               // out of bounds

        return 1.0f;

    }



    // linear interpolation in the attenuation table in dB

    float decibels = curve[segment].mDBAttenuation +

            ((float)(volIdx - curve[segment].mIndex)) *

                ( (curve[segment+1].mDBAttenuation -

                        curve[segment].mDBAttenuation) /

                    ((float)(curve[segment+1].mIndex -

                            curve[segment].mIndex)) );



    float amplification = exp( decibels * 0.115129f); // exp( dB * ln(10) / 20 )



    return amplification;

}

  其中curve代表在用设备(如SPEAKER、HEADSET & EARPIECE)播放音频流(如SYSTEM、MUSIC、ALARM、RING & TTS等)时的音量曲线,最后decibles & amplification就是我们需要求的值,其中decibles代表某一音节所对应的dB值,而amplification则是由dB值转化得到的音量放大倍数。这样整个音量调节过程到此就算完成了,具体的计算分析会放在后面继续分析。

  

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