如果你要学BRPC,强烈建议查看官方文档https://github.com/apache/incubator-brpc/blob/master/README_cn.md,里面的内容很详细。
写BRPC系列博客的原因并不是要把源文档抄一遍搬到博客上来,而是在看源文档的过程中记录一些重要的点,自己实际写相关代码时候遇到的问题,思考一些流程的必要性。对应部分我都会贴上源文档的链接,便于查询。
在按照官方页面进行编译时(Mac),出现“gnu-getopt must be installed and used“错误,
按照https://www.jianshu.com/p/c28e050955fb的解决方法,将getopt加入环境变量。
gnu-getopt must be installed and used
用brew install gnu-getopt安装即可,并加入路径
export PATH="/usr/local/opt/gnu-getopt/bin:$PATH"
以https://github.com/apache/incubator-brpc/blob/master/example/echo_c++/client.cpp为例,
client代码如下, 可以自行对应。
#include
#include
#include
#include
#include "echo.pb.h"
DEFINE_string(attachment, "", "Carry this along with requests");
DEFINE_string(protocol, "baidu_std", "Protocol type. Defined in src/brpc/options.proto");
DEFINE_string(connection_type, "", "Connection type. Available values: single, pooled, short");
DEFINE_string(server, "0.0.0.0:8000", "IP Address of server");
DEFINE_string(load_balancer, "", "The algorithm for load balancing");
DEFINE_int32(timeout_ms, 100, "RPC timeout in milliseconds");
DEFINE_int32(max_retry, 3, "Max retries(not including the first RPC)");
DEFINE_int32(interval_ms, 1000, "Milliseconds between consecutive requests");
int main(int argc, char* argv[]) {
// Parse gflags. We recommend you to use gflags as well.
GFLAGS_NS::ParseCommandLineFlags(&argc, &argv, true);
// A Channel represents a communication line to a Server. Notice that
// Channel is thread-safe and can be shared by all threads in your program.
brpc::Channel channel;
// Initialize the channel, NULL means using default options.
brpc::ChannelOptions options;
options.protocol = FLAGS_protocol;
options.connection_type = FLAGS_connection_type;
options.timeout_ms = FLAGS_timeout_ms/*milliseconds*/;
options.max_retry = FLAGS_max_retry;
if (channel.Init(FLAGS_server.c_str(), FLAGS_load_balancer.c_str(), &options) != 0) {
LOG(ERROR) << "Fail to initialize channel";
return -1;
}
// Normally, you should not call a Channel directly, but instead construct
// a stub Service wrapping it. stub can be shared by all threads as well.
example::EchoService_Stub stub(&channel);
// Send a request and wait for the response every 1 second.
int log_id = 0;
while (!brpc::IsAskedToQuit()) {
// We will receive response synchronously, safe to put variables
// on stack.
example::EchoRequest request;
example::EchoResponse response;
brpc::Controller cntl;
request.set_message("hello world");
cntl.set_log_id(log_id ++); // set by user
// Set attachment which is wired to network directly instead of
// being serialized into protobuf messages.
cntl.request_attachment().append(FLAGS_attachment);
// Because `done'(last parameter) is NULL, this function waits until
// the response comes back or error occurs(including timedout).
stub.Echo(&cntl, &request, &response, NULL);
if (!cntl.Failed()) {
LOG(INFO) << "Received response from " << cntl.remote_side()
<< " to " << cntl.local_side()
<< ": " << response.message() << " (attached="
<< cntl.response_attachment() << ")"
<< " latency=" << cntl.latency_us() << "us";
} else {
LOG(WARNING) << cntl.ErrorText();
}
usleep(FLAGS_interval_ms * 1000L);
}
LOG(INFO) << "EchoClient is going to quit";
return 0;
}
划重点,上面的代码中,核心是stub.RPCMethod(&controller, & request, & response, done),必须要懂里面的参数。
其中的request和response很容易理解,就是调用service的Request信息(可能包含了需要处理的数据或者参数信息),以及service返回的Response信息(Service处理完的返回结果)。
比较难理解的是第一个参数controller,以及最后一个参数done。
Controller
// A Controller mediates a single method call. The primary purpose of
// the controller is to provide a way to manipulate settings per RPC-call
// and to find out about RPC-level errors.
这是src/brpc/controller.h中Control类的注释,大意是"一个Controller对象对应一次RPC方法调用,用于管理RPC调用的选项以及查找RPC层面的错误"。
我们可以看看Controller类里有啥(感兴趣的读者可以看源文件,这里只截取部分):
.....
149 // ------------------------------------------------------------------
150 // Client-side methods
151 // These calls shall be made from the client side only. Their results
152 // are undefined on the server side (may crash).
153 // ------------------------------------------------------------------
154
155 // Set/get timeout in milliseconds for the RPC call. Use
156 // ChannelOptions.timeout_ms on unset.
157 void set_timeout_ms(int64_t timeout_ms);
158 int64_t timeout_ms() const { return _timeout_ms; }
159
160 // Set/get the delay to send backup request in milliseconds. Use
161 // ChannelOptions.backup_request_ms on unset.
162 void set_backup_request_ms(int64_t timeout_ms);
163 int64_t backup_request_ms() const { return _backup_request_ms; }
164
165 // Set/get maximum times of retrying. Use ChannelOptions.max_retry on unset.
166 // <=0 means no retry.
167 // Conditions of retrying:
168 // * The connection is broken. No retry if the connection is still on.
169 // Use backup_request if you want to issue another request after some
170 // time.
171 // * Not timed out.
172 // * retried_count() < max_retry().
173 // * Retry may work for the error. E.g. No retry when the request is
174 // incorrect (EREQUEST), retrying is pointless.
175 void set_max_retry(int max_retry);
176 int max_retry() const { return _max_retry; }
......
如上,有设置time_out时间以及重试次数等等选项。我们可以这么理解,controller对底层socket设置进行了进一步的封装,这样用户在使用BRPC时,对一个RPC方法调用,只需要关心延时,调用是否成功等信息,而无需考虑相关的如何重传等底层逻辑。
注释中出现” Client-side methods“的字样,相对的,当Client进行RPC方法调用将controller对象传到server端后,server端也可以调用里面的方法,比如主动关闭连接等。
...
395 // Tell RPC to close the connection instead of sending back response.
396 // If this controller was not SetFailed() before, ErrorCode() will be
397 // set to ECLOSE.
398 // NOTE: the underlying connection is not closed immediately.
399 void CloseConnection(const char* reason_fmt, ...);
400
401 // True if CloseConnection() was called.
402 bool IsCloseConnection() const { return has_flag(FLAGS_CLOSE_CONNECTION); }
...
要注意的是(一些方法只能在Client端或Server端进行调用,比如set_timeout_ms只能在client端进行调用,如果在服务端再进行调用,会出现不可预测的错误)
另一个参数涉及到了BRPC调用方式(1. 同步 2. 异步 3. 半同步)
简单来说,同步类似简单的函数调用,发起调用RPC后,Client一直阻塞等待,收到Server端返回Response(即完成RPC调用后)后,继续执行。
异步则是,发起RPC调用后,Client端继续执行(此时RPC调用正在执行…),在RPC调用结束返回Rsponse后,此时调用Client端注册的回调函数,进行进一步的处理(如对Response结果进行处理)
在上面EchoService的例子中,是同步方式的RPC调用,因此done只需设为NULL即可。
若要进行异步方式的RPC调用,则需要借助NewCallback生成done函数,注册相应的回调函数。
更加详细的代码实例,可以参考这篇博客:https://blog.csdn.net/u012414189/article/details/84573786
以https://github.com/apache/incubator-brpc/blob/master/example/echo_c%2B%2B/server.cpp为例
相关代码如下:
#include
#include
#include
#include "echo.pb.h"
DEFINE_bool(echo_attachment, true, "Echo attachment as well");
DEFINE_int32(port, 8000, "TCP Port of this server");
DEFINE_int32(idle_timeout_s, -1, "Connection will be closed if there is no "
"read/write operations during the last `idle_timeout_s'");
DEFINE_int32(logoff_ms, 2000, "Maximum duration of server's LOGOFF state "
"(waiting for client to close connection before server stops)");
// Your implementation of example::EchoService
// Notice that implementing brpc::Describable grants the ability to put
// additional information in /status.
namespace example {
class EchoServiceImpl : public EchoService {
public:
EchoServiceImpl() {};
virtual ~EchoServiceImpl() {};
virtual void Echo(google::protobuf::RpcController* cntl_base,
const EchoRequest* request,
EchoResponse* response,
google::protobuf::Closure* done) {
// This object helps you to call done->Run() in RAII style. If you need
// to process the request asynchronously, pass done_guard.release().
brpc::ClosureGuard done_guard(done);
brpc::Controller* cntl =
static_cast<brpc::Controller*>(cntl_base);
// The purpose of following logs is to help you to understand
// how clients interact with servers more intuitively. You should
// remove these logs in performance-sensitive servers.
LOG(INFO) << "Received request[log_id=" << cntl->log_id()
<< "] from " << cntl->remote_side()
<< " to " << cntl->local_side()
<< ": " << request->message()
<< " (attached=" << cntl->request_attachment() << ")";
// Fill response.
response->set_message(request->message());
// You can compress the response by setting Controller, but be aware
// that compression may be costly, evaluate before turning on.
// cntl->set_response_compress_type(brpc::COMPRESS_TYPE_GZIP);
if (FLAGS_echo_attachment) {
// Set attachment which is wired to network directly instead of
// being serialized into protobuf messages.
cntl->response_attachment().append(cntl->request_attachment());
}
}
};
} // namespace example
int main(int argc, char* argv[]) {
// Parse gflags. We recommend you to use gflags as well.
GFLAGS_NS::ParseCommandLineFlags(&argc, &argv, true);
// Generally you only need one Server.
brpc::Server server;
// Instance of your service.
example::EchoServiceImpl echo_service_impl;
// Add the service into server. Notice the second parameter, because the
// service is put on stack, we don't want server to delete it, otherwise
// use brpc::SERVER_OWNS_SERVICE.
if (server.AddService(&echo_service_impl,
brpc::SERVER_DOESNT_OWN_SERVICE) != 0) {
LOG(ERROR) << "Fail to add service";
return -1;
}
// Start the server.
brpc::ServerOptions options;
options.idle_timeout_sec = FLAGS_idle_timeout_s;
if (server.Start(FLAGS_port, &options) != 0) {
LOG(ERROR) << "Fail to start EchoServer";
return -1;
}
// Wait until Ctrl-C is pressed, then Stop() and Join() the server.
server.RunUntilAskedToQuit();
return 0;
}
链接: https://github.com/apache/incubator-brpc/blob/master/docs/cn/baidu_std.md
释义 | 说明 |
---|---|
包头 | 4字节(Magic number : BRPC) + 4字节(包体长度)+4字节(包体中元数据的长度) |
包体(元数据) | 用于描述请求/响应,可设置各种参数。可在元数据上进一步拓展 |
包体 (数据) | 自定义的Protobuf Message。用于存放参数或返回结果。 |
包体 (附件) | 某些场景下需要通过RPC来传递二进制数据,例如文件上传下载,多媒体转码等等。将这些二进制数据打包在Protobuf内会增加不必要的内存拷贝。因此协议允许使用附件的方式直接传送二进制数据。 |
附件总是放在包体的最后,紧跟数据部分。消息包需要携带附件时,应将RpcMeta中的attachment_size设为附件的实际字节数。|
(来自BRPC文档)
总体介绍:https://github.com/brpc/brpc
Client:https://github.com/brpc/brpc/blob/master/docs/cn/client.md
Server:https://github.com/brpc/brpc/blob/master/docs/cn/server.md
内置服务:https://github.com/brpc/brpc/blob/master/docs/cn/builtin_service.md
protobuf:https://developers.google.com/protocol-buffers/