Redis模块化介绍意译与解析

笔者博客地址: https://charpty.com

原文:https://redis.io/topics/modules-intro

解析难懂之处,并提供更多的代码示例帮助理解。
原文还有不少章节是缺失的,这一部分我先将原文补齐,PR通过后我会补充。


The modules documentation is composed of the following files:

  • INTRO.md (this file). An overview about Redis Modules system and API. It’s a good idea to start your reading here.
  • API.md is generated from module.c top comments of RedisMoule functions. It is a good reference in order to understand how each function works.
  • TYPES.md covers the implementation of native data types into modules.
  • BLOCK.md shows how to write blocking commands that will not reply immediately, but will block the client, without blocking the Redis server, and will provide a reply whenever will be possible.

Redis modules make possible to extend Redis functionality using external
modules, implementing new Redis commands at a speed and with features
similar to what can be done inside the core itself.

Redis modules are dynamic libraries, that can be loaded into Redis at
startup or using the MODULE LOAD command. Redis exports a C API, in the
form of a single C header file called redismodule.h. Modules are meant
to be written in C, however it will be possible to use C++ or other languages
that have C binding functionalities.

Modules are designed in order to be loaded into different versions of Redis,
so a given module does not need to be designed, or recompiled, in order to
run with a specific version of Redis. For this reason, the module will
register to the Redis core using a specific API version. The current API
version is “1”.

This document is about an alpha version of Redis modules. API, functionalities
and other details may change in the future.

Redis模块化概要介绍

本文章用于介绍Redis模块,分为以下几个文件

INTRO.md(当前文件),Redis模块化的概要介绍,先读这个比较好。
API.md,介绍Redis的模块化提供的所有API,每个函数都有详细介绍。
BLOCK.md,介绍写一个阻塞客户端但不阻塞服务器的命令。

Redis内部命令的实现也使用了模块化,这种模式使得可以方便的自定义扩展模块,扩展的模块也可以方便的利用Redis中本来只能内部使用的优良特性。

Redis的模块化主要利用的是动态库(Windows的dll、Linux的so)特性,想实现自己的模块,需要实现redismodule.h头文件,用C和C++或其他语言写都行,只要最后能编译成so文件就可以。

Redis还是比较有良心的,模块化API不会大的调整或者会做高版本兼容,所以写好一个模块,一次编译好了就可以在多个Redis版本中使用而无需改代码或重新编译。

这个文件是初代版本的文档,后续会逐渐改进(很多内容包括示例都是3.x版本年代的了)。

Loading modules

In order to test the module you are developing, you can load the module
using the following redis.conf configuration directive:

loadmodule /path/to/mymodule.so

It is also possible to load a module at runtime using the following command:

MODULE LOAD /path/to/mymodule.so

In order to list all loaded modules, use:

MODULE LIST

Finally, you can unload (and later reload if you wish) a module using the
following command:

MODULE UNLOAD mymodule

Note that mymodule above is not the filename without the .so suffix, but
instead, the name the module used to register itself into the Redis core.
The name can be obtained using MODULE LIST. However it is good practice
that the filename of the dynamic library is the same as the name the module
uses to register itself into the Redis core.

装载模块

你可以通过配置或命令方式来加载或卸载自己写的模块,也可以查看已加载的模块情况。

注册模块时,注册名默认约定是文件名filename去掉尾缀,好好取名,否则过段时间自己都不知道哪个模块对应着自己写的那个so了。

The simplest module you can write

In order to show the different parts of a module, here we’ll show a very
simple module that implements a command that outputs a random number.

#include "redismodule.h"
#include 

int HelloworldRand_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) {
    RedisModule_ReplyWithLongLong(ctx,rand());
    return REDISMODULE_OK;
}

int RedisModule_OnLoad(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) {
    if (RedisModule_Init(ctx,"helloworld",1,REDISMODULE_APIVER_1)
        == REDISMODULE_ERR) return REDISMODULE_ERR;

    if (RedisModule_CreateCommand(ctx,"helloworld.rand",
        HelloworldRand_RedisCommand) == REDISMODULE_ERR)
        return REDISMODULE_ERR;

    return REDISMODULE_OK;
}

The example module has two functions. One implements a command called
HELLOWORLD.RAND. This function is specific of that module. However the
other function called RedisModule_OnLoad() must be present in each
Redis module. It is the entry point for the module to be initialized,
register its commands, and potentially other private data structures
it uses.

Note that it is a good idea for modules to call commands with the
name of the module followed by a dot, and finally the command name,
like in the case of HELLOWORLD.RAND. This way it is less likely to
have collisions.

Note that if different modules have colliding commands, they’ll not be
able to work in Redis at the same time, since the function
RedisModule_CreateCommand will fail in one of the modules, so the module
loading will abort returning an error condition.

模块编写示例

自己写个模块试一下是最快的学习路径,这是个最简单示例,输出一个随机数字(这个示例比较老了,新版本对RedisModule_CreateCommand函数增加了3个参数),如下)

#include "redismodule.h"
#include 

int HelloworldRand_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) {
    RedisModule_ReplyWithLongLong(ctx,rand());
    return REDISMODULE_OK;
}

int RedisModule_OnLoad(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) {
    if (RedisModule_Init(ctx,"helloworld",1,REDISMODULE_APIVER_1)
        == REDISMODULE_ERR) return REDISMODULE_ERR;

	 // 这里增加了3个参数:"readonly",0,0,0
    if (RedisModule_CreateCommand(ctx,"helloworld.rand",
        HelloworldRand_RedisCommand,"readonly",0,0,0) == REDISMODULE_ERR)
        return REDISMODULE_ERR;

    return REDISMODULE_OK;
}

RedisModule_OnLoad()是整个模块的初始化入口函数,可以在这里做很多的事情,包括:注册自定义的命令(RedisModule_CreateCommand)、初始化自定义的数据结构(RedisModule_CreateDataType
)、预先分配内存(RedisModule_Alloc)等等。

对自定义命令取名字很重要,要防止冲突,一般的做法就是加上自己的命令空间,比如支付系统用的都叫pay.xxx,订单系统用的都叫order.xxx,官方建议使用模块名、实际调用的命令实现函数名称以点号分割。

Module initialization

The above example shows the usage of the function RedisModule_Init().
It should be the first function called by the module OnLoad function.
The following is the function prototype:

int RedisModule_Init(RedisModuleCtx *ctx, const char *modulename,
                     int module_version, int api_version);

The Init function announces the Redis core that the module has a given
name, its version (that is reported by MODULE LIST), and that is willing
to use a specific version of the API.

If the API version is wrong, the name is already taken, or there are other
similar errors, the function will return REDISMODULE_ERR, and the module
OnLoad function should return ASAP with an error.

Before the Init function is called, no other API function can be called,
otherwise the module will segfault and the Redis instance will crash.

The second function called, RedisModule_CreateCommand, is used in order
to register commands into the Redis core. The following is the prototype:

int RedisModule_CreateCommand(RedisModuleCtx *ctx, const char *cmdname,
                              RedisModuleCmdFunc cmdfunc);

As you can see, most Redis modules API calls all take as first argument
the context of the module, so that they have a reference to the module
calling it, to the command and client executing a given command, and so forth.

To create a new command, the above function needs the context, the command
name, and the function pointer of the function implementing the command,
which must have the following prototype:

int mycommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc);

The command function arguments are just the context, that will be passed
to all the other API calls, the command argument vector, and total number
of arguments, as passed by the user.

As you can see, the arguments are provided as pointers to a specific data
type, the RedisModuleString. This is an opaque data type you have API
functions to access and use, direct access to its fields is never needed.

Zooming into the example command implementation, we can find another call:

int RedisModule_ReplyWithLongLong(RedisModuleCtx *ctx, long long integer);

This function returns an integer to the client that invoked the command,
exactly like other Redis commands do, like for example INCR or SCARD.

模块的初始化

你应该发现了在模块入口函数RedisModule_OnLoad()的第一行调用的是RedisModule_Init(),函数RedisModule_Init()用于注册本模块,告知Redis系统本模块的名称、模块版本号,模块要使用的Redis API版本号。 新注册的模块名称不能是已存在的,要使用的API版本号也必须是Redis支持的。

在调用其他模块化API之前必须先调用RedisModule_Init()进行初始化。

初始化之后,可以使用RedisModule_CreateCommand()自定义一个Redis Command,第一个参数是模块上下文,创建命令或其他操作时都会使用到RedisModuleCtx上下文,这个上下文贯穿整个自定义模块。还需要两个参数,分别是command名称,command对应实现的函数指针。

实现函数指针必须是以下类型

int mycommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc);

第一个参数还是模块上下文,第二个参数是装载模块时传递的参数值(module load xx1 xx2),被封装为robj对象的参数,这个robj对象是个万能结构,几乎啥都能表示(字符串、列表、字典等),RedisModuleString只是它的#define。第三个参数是参数个数,Redis里一贯做法。

在command实现里还用到了RedisModule_ReplyWithLongLong用于向客户端展示结果,Redis模块化API还有很多,灵活使用它们才能充分利用Redis特性写好自定义模块。

Setup and dependencies of a Redis module

Redis modules don’t depend on Redis or some other library, nor they
need to be compiled with a specific redismodule.h file. In order
to create a new module, just copy a recent version of redismodule.h
in your source tree, link all the libraries you want, and create
a dynamic library having the RedisModule_OnLoad() function symbol
exported.

The module will be able to load into different versions of Redis.

模块库依赖问题

Redis模块本身不依赖于任何第三方模块或Redis本身,编写自定义模块只需要将头文件redismodule.h引入即可。

不管模块引入了哪些第三方库,只要最终将其静态编译成so动态库,即可在多个Redis版本中被载入使用。

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