分享24个网页游戏源代码,总有一个是你想要的

 分享24个网页游戏源代码

24个游戏源代码下载链接:https://pan.baidu.com/s/1gYJlj8enJbh5mFS_wMaZBA?pwd=4ncb 
提取码:4ncb

下面是项目的名字,我放了一些图片,大家下载后可以看到。

Html5+JS网页版捕鱼达人游戏

HTML5水果忍者游戏源码

JS网页射击小游戏星球防御大战游戏源码

//Vanilla JS

//PLAY IN FULL PAGE VIEW!


window.addEventListener("DOMContentLoaded", game);

//General sprite load
var sprite = new Image();
var spriteExplosion = new Image();
sprite.src = 'img/sprite.png';

window.onload = function() {
    spriteExplosion.src = 'img/explosion.png';
};

//Game
function game() {

    //Canvas
    var canvas = document.getElementById('canvas'),
        ctx    = canvas.getContext('2d'),
        cH     = ctx.canvas.height = window.innerHeight,
        cW     = ctx.canvas.width  = window.innerWidth ;

    //Game
    var bullets    = [],
        asteroids  = [],
        explosions = [],
        destroyed  = 0,
        record     = 0,
        count      = 0,
        playing    = false,
        gameOver   = false,
        _planet    = {deg: 0};

    //Player
    var player = {
        posX   : -35,
        posY   : -(100+82),
        width  : 70,
        height : 79,
        deg    : 0
    };

    canvas.addEventListener('click', action);
    canvas.addEventListener('mousemove', action);
    window.addEventListener("resize", update);

    function update() {
        cH = ctx.canvas.height = window.innerHeight;
        cW = ctx.canvas.width  = window.innerWidth ;
    }

    function move(e) {
        player.deg = Math.atan2(e.offsetX - (cW/2), -(e.offsetY - (cH/2)));
    }

    function action(e) {
        e.preventDefault();
        if(playing) {
            var bullet = {
                x: -8,
                y: -179,
                sizeX : 2,
                sizeY : 10,
                realX : e.offsetX,
                realY : e.offsetY,
                dirX  : e.offsetX,
                dirY  : e.offsetY,
                deg   : Math.atan2(e.offsetX - (cW/2), -(e.offsetY - (cH/2))),
                destroyed: false
            };

            bullets.push(bullet);
        } else {
            var dist;
            if(gameOver) {
                dist = Math.sqrt(((e.offsetX - cW/2) * (e.offsetX - cW/2)) + ((e.offsetY - (cH/2 + 45 + 22)) * (e.offsetY - (cH/2+ 45 + 22))));
                if (dist < 27) {
                    if(e.type == 'click') {
                        gameOver   = false;
                        count      = 0;
                        bullets    = [];
                        asteroids  = [];
                        explosions = [];
                        destroyed  = 0;
                        player.deg = 0;
                        canvas.removeEventListener('contextmenu', action);
                        canvas.removeEventListener('mousemove', move);
                        canvas.style.cursor = "default";
                    } else {
                        canvas.style.cursor = "pointer";
                    }
                } else {
                    canvas.style.cursor = "default";
                }
            } else {
                dist = Math.sqrt(((e.offsetX - cW/2) * (e.offsetX - cW/2)) + ((e.offsetY - cH/2) * (e.offsetY - cH/2)));

                if (dist < 27) {
                    if(e.type == 'click') {
                        playing = true;
                        canvas.removeEventListener("mousemove", action);
                        canvas.addEventListener('contextmenu', action);
                        canvas.addEventListener('mousemove', move);
                        canvas.setAttribute("class", "playing");
                        canvas.style.cursor = "default";
                    } else {
                        canvas.style.cursor = "pointer";
                    }
                } else {
                    canvas.style.cursor = "default";
                }
            }
        }
    }

    function fire() {
        var distance;

        for(var i = 0; i < bullets.length; i++) {
            if(!bullets[i].destroyed) {
                ctx.save();
                ctx.translate(cW/2,cH/2);
                ctx.rotate(bullets[i].deg);

                ctx.drawImage(
                    sprite,
                    211,
                    100,
                    50,
                    75,
                    bullets[i].x,
                    bullets[i].y -= 20,
                    19,
                    30
                );

                ctx.restore();

                //Real coords
                bullets[i].realX = (0) - (bullets[i].y + 10) * Math.sin(bullets[i].deg);
                bullets[i].realY = (0) + (bullets[i].y + 10) * Math.cos(bullets[i].deg);

                bullets[i].realX += cW/2;
                bullets[i].realY += cH/2;

                //Collision
                for(var j = 0; j < asteroids.length; j++) {
                    if(!asteroids[j].destroyed) {
                        distance = Math.sqrt(Math.pow(
                                asteroids[j].realX - bullets[i].realX, 2) +
                            Math.pow(asteroids[j].realY - bullets[i].realY, 2)
                        );

                        if (distance < (((asteroids[j].width/asteroids[j].size) / 2) - 4) + ((19 / 2) - 4)) {
                            destroyed += 1;
                            asteroids[j].destroyed = true;
                            bullets[i].destroyed   = true;
                            explosions.push(asteroids[j]);
                        }
                    }
                }
            }
        }
    }

    function planet() {
        ctx.save();
        ctx.fillStyle   = 'white';
        ctx.shadowBlur    = 100;
        ctx.shadowOffsetX = 0;
        ctx.shadowOffsetY = 0;
        ctx.shadowColor   = "#999";

        ctx.arc(
            (cW/2),
            (cH/2),
            100,
            0,
            Math.PI * 2
        );
        ctx.fill();

        //Planet rotation
        ctx.translate(cW/2,cH/2);
        ctx.rotate((_planet.deg += 0.1) * (Math.PI / 180));
        ctx.drawImage(sprite, 0, 0, 200, 200, -100, -100, 200,200);
        ctx.restore();
    }

    function _player() {

        c

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