用vue-cli+electron 完成了一个小项目,最近尝试用vite+vue3+ts+electron搭建了框架 以及一些使用时碰到的坑
一、搭建项目
第一步、建立vite新项目
yarn create vite
安装项目依赖
yarn add -D concurrently cross-env electron electron-builder wait-on
//安装的时候可能会报错 Response code 404 (Not Found) for //https://npm.taobao.org/mirrors/electron/v16.0.7/electron-v16.0.7-win32-x64.zip
//这是因为找不到16.0.7这个版本,改为:
yarn add -D concurrently cross-env [email protected] electron-builder wait-on//就能解决
修改package.json文件
添加build节点
"build":{
"appId":"项目ID(com.***.** 建议:不要使用中文命名)",
"productName":"App名称",
"directories":{
"output":"build" /*打包文件的名称*/
},
"electronDownload":{
"mirror":"https://npm.taobao.org/mirrors/electron/"
},
"publish":[
{
"provider":"********",
"url":"https://*****************(服务端放latest.yml和***Setup 4.19.0.exe的地址)"
}
],
"nsis":{
"oneClick":false,
"allowToChangeInstallationDirectory":true
},
"files":[
"dist/**/*",
"electron/**/*"
],
"directories":{
"buildResources":"assets",
"output":"dist_electron"
}
}
修改scripts节点
"scripts":{
"dev":"vite",
"build":"vite build",
"serve":"vite preview",
"electron":"wait-on tcp:3000 && cross-env IS_DEV=true electron .",
"electron:pack":"electron-builder --dir",
"electron:dev":"concurrently -k\"cross-env BROWSER=none yarn dev\" \"yarn electron\"",
"electron:builder":"electron-builder",
"build:for:electron":"cross-env ELECTRON=true vite build",
"app:pack": "yarn build:for:electron && electron-builder --dir",
"app:build": "yarn build:for:electron && yarn electron:builder"
}
添加main节点
"main":"electron/electron.js"
编辑vite.config.ts
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
const path = require('path')
// https://vitejs.dev/config/
export default defineConfig({
base: './',
plugins: [vue()]
})
在项目根文件创建新文件夹electron并创建electron.js(electron主进程文件)
const path = require('path')
const { app,BrowserWindow}=require('electron');
const isDev = process.env.IS_DEV == "true" ? true : false; //判断环境 true为开发环境 false为线上环境
function createWindow() {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true,
},
});
// and load the index.html of the app.
// win.loadFile("index.html");
mainWindow.loadURL(
isDev
? 'http://localhost:3000'
: `file://${path.join(__dirname, '../dist/index.html')}`
);
// Open the DevTools.
if (isDev) {
mainWindow.webContents.openDevTools();
}
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
});
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});
再创建预加载文件preload.js
// electron/preload.js
// All of the Node.js APIs are available in the preload process.
// It has the same sandbox as a Chrome extension.
window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}
for (const dependency of ['chrome', 'node', 'electron']) {
replaceText(`${dependency}-version`, process.versions[dependency])
}
})
*****************************************************************************************
//本人没整明白上面的代码是干啥用的 以下是我对preload.js的用法
const {contextBridge,ipcRenderer} = require('electron')
contextBridge.exposeInMainWorld('electron',{
send:(name)=>{
if(name=="cancel"){
ipcRenderer.send("window_close");
}else if(name=="minMax"){
ipcRenderer.send("window-min")
}
}
})
在.vue文件里