windows程序设计读书笔记1——创建窗口

第一个win32程序,简单的创建窗口:

#include <windows.h>

 

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;



int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,

                    PSTR szCmdLine, int iCmdShow)

{

     static TCHAR szAppName[] = TEXT ("HelloWin") ;

     HWND         hwnd ;

     MSG          msg ;

     WNDCLASS     wndclass ;



     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;

     wndclass.lpfnWndProc   = WndProc ;

     wndclass.cbClsExtra    = 0 ;

     wndclass.cbWndExtra    = 0 ;

     wndclass.hInstance     = hInstance ;

     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;

     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;

     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;

     wndclass.lpszMenuName  = NULL ;

     wndclass.lpszClassName = szAppName ;



     if (!RegisterClass (&wndclass))

     {

          MessageBox (NULL, TEXT ("This program requires Windows NT!"), 

                      szAppName, MB_ICONERROR) ;

          return 0 ;

     }

     

     hwnd = CreateWindow (szAppName,                  // window class name

                          TEXT ("The Hello Program"), // window caption

                          WS_OVERLAPPEDWINDOW,        // window style

                          CW_USEDEFAULT,              // initial x position

                          CW_USEDEFAULT,              // initial y position

                          CW_USEDEFAULT,              // initial x size

                          CW_USEDEFAULT,              // initial y size

                          NULL,                       // parent window handle

                          NULL,                       // window menu handle

                          hInstance,                  // program instance handle

                          NULL) ;                     // creation parameters

     

     ShowWindow (hwnd, iCmdShow) ;

     UpdateWindow (hwnd) ;

     

     while (GetMessage (&msg, NULL, 0, 0))

     {

          TranslateMessage (&msg) ;

          DispatchMessage (&msg) ;

     }

     return msg.wParam ;

}



LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

     HDC         hdc ;

     PAINTSTRUCT ps ;

     RECT        rect ;

     

     switch (message)

     {

     case WM_CREATE:return 0 ;

          

     case WM_PAINT:

          hdc = BeginPaint (hwnd, &ps) ;

          

          GetClientRect (hwnd, &rect) ;

          

          DrawText (hdc, TEXT ("Hello, Windows Program!"), -1, &rect,

                    DT_SINGLELINE | DT_CENTER | DT_VCENTER) ;

          

          EndPaint (hwnd, &ps) ;

          return 0 ;

          

     case WM_DESTROY:

          PostQuitMessage (0) ;

          return 0 ;

     }

     return DefWindowProc (hwnd, message, wParam, lParam) ;

}

窗口是由窗口类创建的即WNDCLASS,窗口类确定了处理窗口消息的窗口过程。

MSDN中是这样定义的:

typedef struct {

  UINT      style;

  WNDPROC   lpfnWndProc;

  int       cbClsExtra;

  int       cbWndExtra;

  HINSTANCE hInstance;

  HICON     hIcon;

  HCURSOR   hCursor;

  HBRUSH    hbrBackground;

  LPCTSTR   lpszMenuName;

  LPCTSTR   lpszClassName;

} WNDCLASS, *PWNDCLASS;

在程序中,我们一般这样定义和初始化

  WNDCLASS     wndclass ;



     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;

     wndclass.lpfnWndProc   = WndProc ;

     wndclass.cbClsExtra    = 0 ;

     wndclass.cbWndExtra    = 0 ;

     wndclass.hInstance     = hInstance ;

     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;

     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;

     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;

     wndclass.lpszMenuName  = NULL ;

     wndclass.lpszClassName = szAppName ;

wndclass.style字段表示类的风格,具体参加MSDN:

Style Action
CS_BYTEALIGNCLIENT

Aligns the window's client area on a byte boundary (in the x direction).

This style affects the width of the window and its horizontal placement on the display.

CS_BYTEALIGNWINDOW

Aligns the window on a byte boundary (in the x direction).

This style affects the width of the window and its horizontal placement on the display.

CS_CLASSDC Allocates one device context to be shared by all windows in the class. 
CS_DBLCLKS

Sends a double-click message to the window procedure when the user double-clicks the mouse

while the cursor is within a window belonging to the class.

CS_DROPSHADOW

Windows XP: Enables the drop shadow effect on a window.

The effect is turned on and off through SPI_SETDROPSHADOW. 

CS_GLOBALCLASS

Specifies that the window class is an application global class.

For more information, see Application Global Classes.

CS_HREDRAW Redraws the entire window if a movement or size adjustment changes the width of the client area.
CS_NOCLOSE Disables Close on the window menu.
CS_OWNDC Allocates a unique device context for each window in the class.
CS_PARENTDC

Sets the clipping rectangle of the child window to that of the parent window so that the child can draw on the parent.

A window with the CS_PARENTDC style bit receives a regular device context from the system's cache of device contexts.

CS_SAVEBITS Saves, as a bitmap, the portion of the screen image obscured by a window of this class. 
CS_VREDRAW Redraws the entire window if a movement or size adjustment changes the height of the client area.

我们这里选择的是CS_HREDRAW | CS_VREDRAW,表示无论垂直还是水平尺寸的改变,窗口都将重绘。

wndclass.lpfnWndProc表示窗口过程设置,指向一个函数WndProc。

wndclass.cbClsExtra和cbWndExtra用于维护内部窗口结构中一些预留的空间,可以根据需要来使用这些预留的空间。

wndclass.hInstance表示应用程序的实例句柄即WinMain第一个参数。

wndclass.hIcon为该窗口类设定图标。若要使用本地的图标,第一个参数必须为hInstance实例句柄,第二个参数为图标标示,对于预定义的图标以IDI开头。

wndclass.hCursor与上面类似,载入鼠标指针。

wndclass.hbrBackground指定背景色,这里我们用白色画刷。

wndclass.lpszMenuName即窗口菜单。

wndclass.lpszClassName为窗口类指定名字。

这样窗口类的初始化完成,使用RegisterClass注册类,下面就是窗口的创建了,

使用createWindow函数,MSDN定义如下:

HWND CreateWindow(

  __in  LPCTSTR lpClassName,   //窗口名称

  __in  LPCTSTR lpWindowName,  //窗口标题

  __in  DWORD dwStyle,      //窗口风格

  __in  int x,           //x坐标

  __in  int y,            //y坐标

  __in  int nWidth,         //长度

  __in  int nHeight,       //高度 

  __in  HWND hWndParent,     //父窗口句柄

  __in  HMENU hMenu,            //窗口菜单句柄

  __in  HINSTANCE hInstance,    //程序实例句柄

  __in  LPVOID lpParam          //创建参数

);

CreateWindow只是在内部创建窗口,即windows分配了一片内存,要想显示窗口还要使用ShowWindow函数。

第一个参数是CreateWindow创建的窗口句柄,第二个是WinMain接受的iCmdShow值,该参数决定窗口初始显示格式。

UpdateWindow是重绘窗口,这是通过发送一条WM_PAINT消息完成的。

最后则是消息的循环,即不断接受消息,当有消息时调用WndProc函数进行处理。

 

你可能感兴趣的:(windows)