OSG粒子系统与阴影-雨效、雪效模拟(2)

雪效模拟示例

        雪效模拟示例的代码如程序清单11-2所示:

1.	/* 雪效模拟示例 */  
2.	void snow_11_2(const string &strDataFolder)  
3.	{  
4.	    osg::ref_ptr viewer = new osgViewer::Viewer();  
5.	    osg::ref_ptr traits = new osg::GraphicsContext::Traits;  
6.	    traits->x = 40;  
7.	    traits->y = 40;  
8.	    traits->width = 600;  
9.	    traits->height = 480;  
10.	    traits->windowDecoration = true;  
11.	    traits->doubleBuffer = true;  
12.	    traits->sharedContext = 0;  
13.	  
14.	    osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get());  
15.	  
16.	    osg::ref_ptr camera = viewer->getCamera();  
17.	    camera->setGraphicsContext(gc.get());  
18.	    camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));  
19.	    GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;  
20.	    camera->setDrawBuffer(buffer);  
21.	    camera->setReadBuffer(buffer);  
22.	  
23.	    osg::ref_ptr root = new osg::Group();  
24.	  
25.	    // 申请一个粒子系统  
26.	    osg::ref_ptr pe = new osgParticle::PrecipitationEffect();  
27.	  
28.	    // 设置雪效的浓度为0.5  
29.	    pe->snow(0.5);  
30.	  
31.	    // 设置背景色  
32.	    camera->setClearColor(pe->getFog()->getColor());  
33.	  
34.	    // 读取模型  
35.	    string strDataPath = strDataFolder + "lz.osg";  
36.	    osg::ref_ptr node = osgDB::readNodeFile(strDataPath);  
37.	      
38.	    // 使用雾效  
39.	    //node->getOrCreateStateSet()->setAttributeAndModes(pe->getFog());  
40.	  
41.	    root->addChild(node.get());  
42.	    root->addChild(pe.get());  
43.	  
44.	    // 优化场景数据  
45.	    osgUtil::Optimizer optimize;  
46.	    optimize.optimize(root.get());  
47.	  
48.	    viewer->setSceneData(root.get());  
49.	  
50.	    viewer->realize();  
51.	    viewer->run();  
52.	}  

        运行程序,截图如图11-4 所示。

OSG粒子系统与阴影-雨效、雪效模拟(2)_第1张图片

图11-4雪效模拟示例图

 

​​​​​​​雨效模拟示例

        雨效模拟示例的代码如程序清单11-3所示:

1.	/* 雨效模拟示例 */  
2.	void rain_11_3(const string &strDataFolder)  
3.	{  
4.	    osg::ref_ptr viewer = new osgViewer::Viewer();  
5.	    osg::ref_ptr traits = new osg::GraphicsContext::Traits;  
6.	    traits->x = 40;  
7.	    traits->y = 40;  
8.	    traits->width = 600;  
9.	    traits->height = 480;  
10.	    traits->windowDecoration = true;  
11.	    traits->doubleBuffer = true;  
12.	    traits->sharedContext = 0;  
13.	  
14.	    osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get());  
15.	  
16.	    osg::ref_ptr camera = viewer->getCamera();  
17.	    camera->setGraphicsContext(gc.get());  
18.	    camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));  
19.	    GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;  
20.	    camera->setDrawBuffer(buffer);  
21.	    camera->setReadBuffer(buffer);  
22.	  
23.	    osg::ref_ptr root = new osg::Group();  
24.	  
25.	    // 申请一个粒子系统  
26.	    osg::ref_ptr pe = new osgParticle::PrecipitationEffect();  
27.	  
28.	    // 设置雨效的浓度为0.5  
29.	    pe->rain(1.5);  
30.	  
31.	    // 设置背景色  
32.	    camera->setClearColor(pe->getFog()->getColor());  
33.	  
34.	    // 读取模型  
35.	    string strDataPath = strDataFolder + "lz.osg";  
36.	    osg::ref_ptr node = osgDB::readNodeFile(strDataPath);  
37.	  
38.	    // 使用雾效  
39.	    //node->getOrCreateStateSet()->setAttributeAndModes(pe->getFog());  
40.	  
41.	    root->addChild(node.get());  
42.	    root->addChild(pe.get());  
43.	  
44.	    // 优化场景数据  
45.	    osgUtil::Optimizer optimize;  
46.	    optimize.optimize(root.get());  
47.	  
48.	    viewer->setSceneData(root.get());  
49.	  
50.	    viewer->realize();  
51.	    viewer->run();  
52.	}  

        运行程序,截图如图11-5所示

OSG粒子系统与阴影-雨效、雪效模拟(2)_第2张图片

图11-5雨效示例截图

你可能感兴趣的:(OSG,3d,交互,图形渲染,ui,c++)