四----ts了解

一、为什么要用ts?
1)ts是js的加强版,它给js增加了可选的静态类型和面向对象编程,它的功能比js只多不少。
2)ts是面向对象的语言,它包含类和接口的概念;
3)ts在开发时就能给出编译错误,而js需要运行时才能发现;
4)ts作为强类型语言,明确数据类型,代码可读性比较强;
5)ts中有很多很方便的特性比如可选链。
二、
1、基础类型:number,string,array,boolean,object
定义a为number类型,且给它赋值1。

let A :number = 1;

2、枚举 enum

enum Status {
	START = 'start',//若没有赋值,则默认1,2,3...这样
	STOP = 'stop',
}
const a = Status.START;

3、type/interface 定义特定对象结构等

type  UserInfo= {
	name:string;
	grade:number;
}
interface UserInfo {
	name:string;
	grade?:number;//问号表示可填可不填
}

4、联合类型|(一次一种类型)

interface UserInfoA {
	name:string;
	year:number;
}
interface UserInfoB {
	height:number;
}
function test(param: UserInfoA|UserInfoB)//参数必须事其中之一

5、交叉类型&(两个或多个的合并类型)

interface UserInfoA {
	name:string;
	year:number;
}
interface UserInfoB {
	height:number;
}
function test(param: UserInfoA&UserInfoB)//参数必须事这两个类型的并集

5、typeof 用来获取一个变量声明或对象类型

typeof 'a' = 'string';//true
function toArray(x: number):Array<number>
{return [x]}
type y = typeof toArray;//y为(x:number)=>number[]

6、keyof操作符可以用来获取对象中的所有key值

interface UserInfoA {
	name:string;
	year:number;
}
type a  = keyof UserInfoA;//只能是‘name’和‘year’
const b :a = 'name';
const c:a = 'year';//只能赋值这两个不然会报错

7、in 用来遍历枚举类型

type keys = 'a'|'b'|'c';
type b = {
	[key in keys] :any;
}//b最后为{a:any;b:any;c:any}

8、extends 继承,通常用来做泛型约束,即定义的泛型继承一个类型

interface User {
	name:string;
}
function test<T extends User>(params:T):T{
	return params;
}
test(1);//会报错
test({name:'sss',value:1})//正确

9、Paritial Paritial把某个类型里的属性全部变成可选项?

interface User {
	name:string;
}
type B = Paritial<User>//以后b的属性name可填可不填

10、Required Required就是将某个类型里的所有属性变成必填项
11、Readonly Readonly将所有属性变成可读,不可写,即不可以被重新赋值修改
12、Record将K中所有属性的值转化为T类型

interface PageInfo{
	title:string;
}
type page = 'a'|'b'|'c';
type mix = Record<PageInfo,page>;
const a :mix = {
'a':{title:'xxx'},
'b':{title:'xxx'},
'c':{title:'xxx'}
}

13、Exclude 将其中某个类型中属于另一个类型的去掉,假设u属于T,则剩下T中没有u的部分。

type a = Exclude<'a'|'b'|'c','a'>//只剩下‘b’|'c'
type b = Exclude<'a'|'b'|'c','a'|'b'>//只剩下‘c’

14、Extract将t,u中的交集提取出来

type a = Extract<'a'|'b'|'c','b'|'c'>//'b'|'c'
type b = Extract<string|number|(()=>void),Function>//交集是函数,因为()=>void是函数的一种,所以结果是()=>void

三、简单的装饰器(通过装饰器的写法去修改原有逻辑,不修改原有的代码)
1、计算函数执行时间

export function measure(target:any,name:any,descriptor:any){
	const val = descriptor.value;
	descriptor.value = async function(){
		const starttime = Date.now();
		//this指向不改变,普通函数this指向调用它的对象实例
		const value = await val.apply(this,arguments);
		console.log('执行时间为'+Date.now()-starttime);
		return value;
	}
	return descriptor;
}
//使用
@measure
// 写在要计算的那个方法前面

2、缓存

let map = new Map();
export function autoCache(target:any,name:any,descriptor:propertyDescriptor){
	const val = descriptor.value;
	descriptor.value =  async function(...args:any){
		const key = name+JSON.stringfy(args);
		let value;
		if(!map.get(key)){
		//这里用一个promise包裹返回的值,在cache里能在返回失败的时候清空原来的值,这里的promise.resolve只是为了包一层,如果传入的值是promise实例则直接使用,如果不是则包一层正常执行resolve的promise实例返回,这样就都能使用.then链式调用来执行正确和错误方法了
		//这种方式刷新就没了,它是存在内存中的
			value = await Promise.resolve(val.apply(this,args)).catch((_)=>map.set(key,null));
		}
		map.set(key,value)
		
		return map.get(key);
	}
	return descriptor;
}
//使用
@autoCache
// 写在要重新请求的那个方法前面

四、通过几个小实例来了解ts写法
1、封装路由跳转约束跳转参数

import { Dictionary } from "vue-router/types/router";
import Router from "../router";
 export type BaseRouteType = Dictionary<string>;
 export enum routerPath {
   index = '/index',
   home = '/',
 }
 export interface indexParam extends BaseRouteType {
   userName:string,
 }
 export interface homeParam extends BaseRouteType {
   name:string,
 }
 export interface routerParams {
   [routerPath.index]:indexParam;
   [routerPath.home]:homeParam;
 }
 export class routerHelper {
   public static replace<T extends routerPath>(path: T,params: routerParams[T]) {
     Router.replace({
       path:path,
       params:params,
     })
   }
   public static push<T extends routerPath>(path:routerPath, params: routerParams[T]) {
    Router.push({
      path:path,
      params:params,
    })
   }
 }
//这时要跳转对应的路径一定需要包含对应的参数,不然在开发编译时就会报错
/比如
routerHelper.push(routerPath.index,{userName:'qqqq'})

2、倒计时

export enum countDownStatus {
  runing,
  paused,
  stoped,
}
export enum countDownEventName {
  START='start',
  STOP='stop',
  RUNNING='running',
}
export interface remianTimeData {
  days:number,
  hours:number,
  minutes:number,
  seconds:number,
  count:number,
}
export interface countDownMap {
  [countDownEventName.RUNNING]: [remianTimeData,number],
  [countDownEventName.START]: [];
  [countDownEventName.STOP]: [];
}
export class countDown extends EventEmitter<countDownMap>{
  private static COUNT:number = 100;
  private static SECONDS:number = 10*countDown.COUNT;
  private static MINUTES:number = 60*countDown.SECONDS;
  private static HOURS:number = 60*countDown.MINUTES;
  private static DAYS:number = 24*countDown.HOURS;
  private endTime: number;
  private step: number;
  private status:countDownStatus = countDownStatus.stoped;
  private remianTime: number = 0;
  constructor(time:number, step: number) {
    super();
    this.endTime = time;
    this.step = step;
    this.startCount();

  }
  public startCount() {
    this.emit(countDownEventName.START);
    this.status = countDownStatus.runing
    this.countTime();
  }
  public countTime(){
    if(this.status !== countDownStatus.runing){
      return;
    }
    this.remianTime = Math.max(this.endTime - Date.now(), 0);
    this.emit(countDownEventName.RUNNING, this.fomateTime(this.remianTime),this.remianTime);
    if(this.remianTime>0) {
    setTimeout(() => { 
      this.countTime();
    }, this.step)
  } else {
    this.stop();
  }
  }
  public fomateTime(remianTime: number){
    let time = remianTime;
    const days = time/countDown.DAYS;
    time = time%countDown.DAYS;
    const hours = time /countDown.HOURS;
    time = time%countDown.HOURS;
    const minutes = time/countDown.MINUTES;
    time = time%countDown.MINUTES;
    const seconds = time/countDown.SECONDS
    time = time%countDown.SECONDS;
    const count  = time/countDown.COUNT;
    return {days,hours,minutes,seconds,count}
    
  }
  public stop(){
    this.emit(countDownEventName.STOP);
    this.status = countDownStatus.stoped;
  }
}

五、interface跟type的区别
同:
1)都可以描述一个对象或函数

//对象
interface a{
	name:string,
	grade:number
}
type a = {
	name:string,
	grade:number,
}
//函数
interface b {
	(name:string,grade:number):void
}
type b = (name:string,grade:number)=>void

2)都允许扩展extends,且两者之间可以互相扩展

//interface extend
interface a {
name:string
}
interface b extends a{
	age:number
}
//type extends
type a = {name:string}
type b = a & {age:number}
//interface extends type
type a = {name:string}
interface b extend a{
 age:number
}
//type extends interface
interface a {name:string}
type b = a&{age:number}

不同:只有type可以做的
type可以声明基本类型别名,元组,联合类型等

//基本类型
type a = string;
//联合类型
interface a = {name:string}
interface b = {age:number}
type c = a | b;
//具体定义每个数组的位置类型的叫元组
type c = [a,b]
//获取一个变量类型的时候用typeof
const div = document.getElementByid('id')
type a = typeof div

六:如何基于一个已有类型,扩展出大部分内容相似,但有部分区别的的类型?
1、首先可以通过Pick和Omit

interface test {
	name:string,
	sex:string,
	height:number
}
//pick将Sex里的sex属性类型与test里的sex属性类型一致,如果要修改只需要修改test里的即可
type Sex = Pick<test,'sex'>
const a :Sex = {sex:'女'}
//去掉sex属性
type WithoutSex = Omit<test,'sex'>;
const b :WithoutSex = {name:'11',height:11}

还有partial和required 泛型
泛型是指定义接口,类的时候不具体指定类型,而是等到使用时才指定的一种特性
例如:

interface a <T = any> {name:T}
type b = a<string>
type c = a<number>
const bb:b = {name:'aa'}
const cc:c = {name:12}

你可能感兴趣的:(js学习笔记,javascript,es6,前端)