unity 3分钟 制作粒子爆炸效果 可以用在三消消除等

思路就是:

有一个对象池,管理各种特效。

当需要播放特效时,触发如下代码:

blocker为粒子生成的位置

var particles = gamePools.iceParticlesPool.GetObject();
if (particles != null)
{
     particles.transform.position = blocker.transform.position;
     particles.GetComponent().fragmentParticles.Play();
}

Prefab有两个脚本:

1. AutoKillPooled(用途是到了时间就自杀)

    public class AutoKillPooled : MonoBehaviour
    {
        public float time = 2.0f;

        private PooledObject pooledObject;
        private float accTime;

        /// 
        /// Unity's OnEnable method.
        /// 
        private void OnEnable()
        {
            accTime = 0.0f;
        }

        /// 
        /// Unity's Start method.
        /// 
        private void Start()
        {
            pooledObject = GetComponent();
        }

        /// 
        /// Unity's Update method.
        /// 
        private void Update()
        {
            accTime += Time.deltaTime;
            if (accTime >= time)
            {
                pooledObject.pool.ReturnObject(gameObject);
            }
        }
    }

2. TileParticles(播放粒子)

TileParticles的脚本附在这个prefab上面,脚本内容如下:

    /// 
    /// This class identifies the particles emitted when a tile entity is destroyed.
    /// 
    public class TileParticles : MonoBehaviour
    {
        public ParticleSystem fragmentParticles;

        /// 
        /// Unity's Awake method.
        /// 
        private void Awake()
        {
            Assert.IsNotNull(fragmentParticles);
        }
    }

Fragement Particles为该prefab的子物体,上面有particles system组件。

因为particles system配置较复杂:这里直接上传prefab了

prefab下载地址

粒子prefabunity资源-CSDN文库

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