五子棋

五子棋

package com.scorpionhermit;import java.awt.BorderLayout;import java.awt.Color;import java.awt.Container;import java.awt.Graphics;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.util.Vector;import javax.swing.JFrame;import javax.swing.JOptionPane;public class FiveInARow extends JFrame implements MouseListener { Vector v = new Vector(); //所有的每步走棋信息 Vector white = new Vector(); //白方走棋信息 Vector black = new Vector(); //黑方走棋信息 boolean b; //用来判断白旗还是黑棋 int whiteCount, blackCount; //计算悔棋步数 int w = 25; //间距大小 int px = 100, py = 100; //棋盘的大小 int pxw = px + w, pyw = py + w; int width = w * 16, height = w * 16; int vline = width + px; //垂直线的长度 int hline = height + py; //水平线的长度 /** * 构造方法 */ public FiveInARow() { super("单机版五子棋"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//关闭按钮 Container con = this.getContentPane(); con.setLayout(new BorderLayout()); this.addMouseListener(this);//添加监听 this.setSize(600, 600);//设置窗体大小 this.setBackground(Color.orange); this.setVisible(true); } /** * 画棋盘和棋子 * @param e */ public void paint(Graphics g) { g.clearRect(0, 0, this.getWidth(), this.getHeight());//清除画板 g.setColor(Color.BLACK);//绘制网格颜色  * @param e */ public void paint(Graphics g) { g.clearRect(0, 0, this.getWidth(), this.getHeight());//清除画板 g.setColor(Color.BLACK);//绘制网格颜色 g.drawRect(px, py, width, height);//网格大小 g.drawString("单机版五子棋小游戏,右击可以悔棋,欢迎使用", 180, 70); for (int i=0; i<15; i++) { g.drawLine(pxw+i*w, py, pxw+i*w, hline);//每条横线和竖线 g.drawLine(px, pyw+i*w, vline, pyw+i*w); } for (int x=0; x w / 2 ? w : 0); y = (y - y % w) + (y % w > w / 2 ? w : 0); x = (x - px) / w; y = (y - py) / w; if (x >= 0 && y >= 0 && x <= 16 && y <= 16) {if (v.contains(x+"-"+y)) { System.out.println("已经有棋了!"); } else { v.add(x+"-"+y); this.repaint(); if (v.size() % 2 == 0) { black.add(x+"-"+y); this.victory(x, y, black);// System.out.println("黑棋"); } else { white.add(x+"-"+y); this.victory(x, y, white);// System.out.println("白棋"); }// System.out.println(e.getX()+"-"+e.getY()); } } else {// System.out.println(e.getX()+"-"+e.getY()+"|"+x+"-"+y+"\t超出边界了"); } } if (e.getButton() == e.BUTTON3) { //右击悔棋的方法// System.out.println("鼠标右击--悔棋"); if (v.isEmpty()) { JOptionPane.showMessageDialog(this, "没有棋可悔"); } else { if (v.size() % 2 == 0) { //判断是白棋悔棋,还是黑棋悔棋 blackCount++; if (blackCount > 3) { JOptionPane.showMessageDialog(this, "黑棋已经悔了3步"); } else { v.remove(v.lastElement()); this.repaint(); } } else { whiteCount++; if (whiteCount > 3) { JOptionPane.showMessageDialog(this, "白棋已经悔了3步"); } else { v.remove(v.lastElement()); this.repaint(); } } else { whiteCount++; if (whiteCount > 3) { JOptionPane.showMessageDialog(this, "白棋已经悔了3步"); } else { v.remove(v.lastElement()); this.repaint(); } } } } } /** * 判断胜利的方法 * @param x * @param y * @param contain */ private void victory(int x, int y, Vector contain) { int cv = 0; //垂直方向棋子数量 int ch = 0; //水平方向棋子数量 int ci1 = 0; //斜面方向棋子数量1 int ci2 = 0; //斜面方向棋子数量2 //计算水平方向棋子数量 for (int i=1; i<5; i++) { if (contain.contains((x+i)+"-"+y)) { ch++; } else { break; } } for (int i=1; i<5; i++) { if (contain.contains((x-i)+"-"+y)) { ch++; } else { break; } } //计算垂直方向棋子数量 for (int i=1; i<5; i++) { if (contain.contains(x+"-"+(y+i))) { cv++; } else { break; } } for (int i=1; i<5; i++) { if (contain.contains(x+"-"+(y-i))) { cv++; } else { break; } } //计算45°斜面方向棋子数量 for (int i=1; i<5; i++) { if (contain.contains((x+i)+"-"+(y+i))) { ci1++; } else { break; } } for (int i=1; i<5; i++) { if (contain.contains((x-i)+"-"+(y-i))) { ci1++; } else { break; } } //计算135°斜面方向棋子数量 for (int i=1; i<5; i++) { if (contain.contains((x+i)+"-"+(y-i))) { ci2++; } else { break; } } for (int i=1; i<5; i++) { if (contain.contains((x-i)+"-"+(y+i))) { ci2++; } else { break; } } if (ch>=4 || cv>=4 ||ci1>=4 ||ci2>=4) { System.out.println(v.size()+"步棋"); if (v.size() % 2 == 0) { //判断是黑棋赢,还是白棋赢 JOptionPane.showMessageDialog(null, "黑棋赢了"); } else { JOptionPane.showMessageDialog(null, "白棋赢了"); } this.v.clear(); this.black.clear(); this.white.clear(); this.repaint(); } } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } }

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