QOpenGLWidget绘图的简单使用
#ifndef ORIENTATIONGLWIDGET_H
#define ORIENTATIONGLWIDGET_H
#include
#include
#include
class OrientationGLWidget : public QOpenGLWidget, public QOpenGLExtraFunctions
{
Q_OBJECT
public:
explicit OrientationGLWidget(QWidget *parent = nullptr);
~OrientationGLWidget();
signals:
private:
public:
void drawView();
// QOpenGLWidget interface
protected:
//设置渲染环境
void initializeGL();
//绘制窗口
void resizeGL(int w, int h);
void paintGL();
};
#endif // ORIENTATIONGLWIDGET_H
#include "orientationglwidget.h"
#include
OrientationGLWidget::OrientationGLWidget(QWidget *parent)
: QOpenGLWidget{parent}
{
}
OrientationGLWidget::~OrientationGLWidget()
{
}
void OrientationGLWidget::initializeGL()
{
initializeOpenGLFunctions();
//这个代表截取屏幕,这里我这里截取整个屏幕
//注意此关键函数
//glOrtho(0.0,1000,1000,0.0,-1.0,1.0);
glOrtho(0.0,1000,0,1000,-1.0,1.0);
}
void OrientationGLWidget::resizeGL(int width, int height)
{
// 防止窗口大小变为0
if ( height == 0 )
height = 1;
if(width == 0)
width = 1;
//这里是显示窗体,上面有截取,这里才有显示。不然窗口不会显示任何内容
glViewport(0, 0, width, height);
}
void OrientationGLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glLineWidth(2);
//黑色
glColor3f(0.0, 0.0,0.0);
glBegin(GL_LINES);
glVertex2d(10,10);
glVertex2d(10,800);
glEnd();
//红色
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINES);
glVertex2d(10,800);
glVertex2d(800,800);
glEnd();
//绿色
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex2d(800,800);
glVertex2d(800,10);
glEnd();
//黄色
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex2d(800,10);
glVertex2d(10,10);
glEnd();
//注意平移和缩放的先后顺序,先缩放的话会影响平移的距离
// glTranslatef(500,0,0);
// glScaled(0.5,0.5,1);
// glScaled(0.5,0.5,1);
// glTranslatef(1000,0,0);
}
多视口
#include "orientationglwidget.h"
#include
OrientationGLWidget::OrientationGLWidget(QWidget *parent)
: QOpenGLWidget{parent}
{
}
OrientationGLWidget::~OrientationGLWidget()
{
}
void OrientationGLWidget::initializeGL()
{
initializeOpenGLFunctions();
// 背景
//glClearColor( 0.0, 0.0, 0.0, 0.0 );
//这个代表截取屏幕,这里我这里截取整个屏幕
//glOrtho(0.0,1000,1000,0.0,-1.0,1.0);
glOrtho(0.0,1000,0,1000,-1.0,1.0);
}
void OrientationGLWidget::resizeGL(int width, int height)
{
// 防止窗口大小变为0
if ( height == 0 )
height = 1;
if(width == 0)
width = 1;
//这里是显示窗体,上面有截取,这里才有显示。不然窗口不会显示任何内容
//glViewport(0, 0, width, height);
}
void OrientationGLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glLineWidth(2);
glViewport(0, 0, this->width()/2, this->height()/2);
glColor3f(1.0, 1.0,1.0);
this->drawView();
glViewport(this->width()/2, this->height()/2, this->width()/2, this->height()/2);
glColor3f(1.0, 1.0,1.0);
this->drawView();
glViewport(0, this->height()/2, this->width()/2, this->height()/2);
glColor3f(1.0, 1.0,1.0);
this->drawView();
glViewport(this->width()/2, 0, this->width()/2, this->height()/2);
glColor3f(1.0, 1.0,1.0);
this->drawView();
//glScaled(1,1,1);
}
void OrientationGLWidget::drawView()
{
glLineWidth(2);
glBegin(GL_POLYGON);
glVertex2d(0,0);
glVertex2d(0,1000);
glVertex2d(1000,1000);
glVertex2d(1000,0);
glVertex2d(0,0);
glEnd();
//黑色
glColor3f(0.0, 0.0,0.0);
glBegin(GL_LINES);
glVertex2d(10,10);
glVertex2d(10,800);
glEnd();
//红色
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINES);
glVertex2d(10,800);
glVertex2d(800,800);
glEnd();
//绿色
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex2d(800,800);
glVertex2d(800,10);
glEnd();
//黄色
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex2d(800,10);
glVertex2d(10,10);
glEnd();
}