给大家整理了一些c++小游戏希望大家喜欢
第一个·球球飞车
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int map2[1700][3];
void gotoxy(int x, int y) {
COORD pos = {y,x};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
}
//============================================================================
void ClearConsoleToColors(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
SetConsoleTextAttribute(hStdOut, wColor);
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void ClearConsole() {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void gotoXY(int x, int y) {
COORD coord = {y, x};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void SetColor(int ForgC) {
WORD wColor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
SetConsoleTextAttribute(hStdOut, wColor);
}
}
void SetColorAndBackground(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void ConPrint(char *CharBuffer, int len) {
DWORD count;
WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL);
}
void ConPrintAt(int x, int y, char *CharBuffer, int len) {
DWORD count;
COORD coord = {x, y};
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hStdOut, coord);
WriteConsole(hStdOut, CharBuffer, len, &count, NULL);
}
void HideTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = FALSE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void ShowTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void k() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
}
void rectangle(int x1,int y1,int x2,int y2) {
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x1,y1+i-1);
if(i==1)cout<<"╔";
else if(i==y2-y1+1)cout<<"╗";
else cout<<"═";
}
for(int i=1; i<=x2-x1; i++) {
gotoxy(x1+i,y1);
cout<<"║";
gotoxy(x1+i,y2);
cout<<"║";
}
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x2,y1+i-1);
if(i==1)cout<<"╚";
else if(i==y2-y1+1)cout<<"╝";
else cout<<"═";
}
}
void print(string a,int i,int j,int color=0) {
int i2;
for(i2=0; i2<=a.size(); i2++) {
if(a[i2]=='a') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<" ";
}
if(a[i2]==' ') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<" ";
}
}
}
void write(string a,int i,int j,int color1=0,int color2=15) {
int i2;
gotoxy(i,j);
for(i2=0; i2>>",i,x+47-46,11,8);
write("<<<",i,x+75-46,11,8);
}
void choose_clear(int i,int x) {
write(" ",i,x+47-46,11,8);
write(" ",i,x+75-46,11,8);
}
void clear(int color=15) {
int i,j;
for(i=32; i<=94; i++) {
for(j=5; j<=28; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<" ";
}
}
}
void clear2(int color=15,int x1=32,int x2=94,int y1=5,int y2=28) {
int i,j;
for(i=y1; i<=y2; i++) {
for(j=x1; j<=x2; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<" ";
}
}
}
//=============================================================================
void rand_map(int a,int pd) {
srand(time(0));
int s;
int rand1,rand2,rand3,rand4,rand5;
if(a<=10)s=100;
else if(a<=50)s=200;
else if(a<=100)s=500;
else if(a<=300)s=800;
else if(a<=500)s=1100;
else s=1500;
for(int m=0; m<=s; m++) {
if(m%5==0&&m!=0) {
if(m==5||m==s) {
if(m==5) {
map2[m][0]=5;
map2[m][1]=5;
map2[m][2]=5;
} else if(m==s) {
map2[m][0]=4;
map2[m][1]=4;
map2[m][2]=4;
}
} else {
rand1=rand()%3;
map2[m][rand1]=pd;
rand2=rand()%3;
while(rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
rand4=rand2;
rand2=rand()%3;
while(rand2==rand4||rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
}
} else {
map2[m][0]=0;
map2[m][1]=0;
map2[m][2]=0;
}
}
}
void clear_map() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=1600; j++) {
map2[i][j]=0;
}
}
}
void clear_middle() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=29; j++) {
write(" ",j,i*2+44,15,15);
}
}
}
void text(string str,string title="游戏通知",string str2="",int x=3,int y=27) {
int size1,size2,size3;
int i,j;
size1=str.size();
size2=str2.size();
size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=20-size2/2; i++)write(" ",x+1,y+i,15,8);
write(str2,x+1,y+(20-size2/2),15,8);
for(i=0; i<=20-size2/2-1; i++)write(" ",x+1,y+size2+(20-size2/2)+i,15,8);
}
void clear_text(string str="目前暂无通知",string title="游戏通知",int x=3,int y=27) {
int i,j;
int size1=str.size();
int size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=39; i++)write(" ",x+1,y+i,15,8);
}
void hide_mouse() {
HideTheCursor();
}
void true_mouse() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
/*//============================================================================
ifstream fr; //读
ofstream fw; //写
int a; //定义a
fr.open("读入.in"); //打开 读入.in
fr >> a; //读取文件,一个数字
cout<<"文件内容:"<>a; //输入文件内容
cout<<"载入内容完成"; //载如完成
fw.open("读入.in"); //导入文件
fw << a << endl; //输入内容
fw.close(); //关闭文件
fr.close(); //关闭文件
//============================================================================*/
//1 0 4 1 3 0 0 0 0 0 0
void game() {
int i=1,i2=1;
int rand1=8,rand2,rand3;
int gk=1,gk2=0;
int xy1=4,xy2=1,sl;
int sm=210000000,jb=210000000,jl=210000000,jl2=210000000,jd=210000000,sd=210000000,dj=210000000,maxsm=210000000;
string pfs="10000000000000000000";
string pf="●";
char x;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
ifstream fr; //读
fr.open("球球飞车.txt"); //打开 读入.in
fr >> gk>>gk2>>xy1>>xy2>>sm>>jb>>jl>>jl2>>jd>>sd>>dj>>maxsm>>pf>>pfs; //读取文件,一个数字
fr.close(); //关闭文件
while(1) {
srand(time(0));
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
print("aaaaaaaaaaaaaaaa ",3,95,4);
write("球球飞车",1,107,11,8);
while(1) {
clear_middle();
if(gk!=gk2) {
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
gk2++;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=2; j++) {
if(map2[i][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i][j]==5)write("↑",29-i,j*2+44,8,15);
}
}
clear_text();
write("第",0,0,0,7);
SetColorAndBackground(4, 7);
if(gk>=0&&gk<10)cout<<"0000";
if(gk>=10&&gk<100)cout<<"000";
if(gk>=100&&gk<1000)cout<<"00";
if(gk>=1000&&gk<10000)cout<<"0";
if(gk>=10000&&gk<100000)cout<<"";
cout<1)i--;
else if(x=='s'&&i<5)i++;
else if(x==' ') {
if(i==1) {
int s;
if(gk<=10) {
dj=1;
s=100;
} else if(gk<=50) {
dj=2;
s=200;
} else if(gk<=100) {
dj=3;
s=500;
} else if(gk<=300) {
dj=4;
s=800;
} else if(gk<=500) {
dj=5;
s=1100;
} else {
dj=6;
s=1500;
}
xy2=1;
sm=maxsm;
jl2=0;
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("关卡",0,106,15,4);
SetColorAndBackground(7, 4);
if(gk>=0&&gk<10)cout<<"0000";
if(gk>=10&&gk<100)cout<<"000";
if(gk>=100&&gk<1000)cout<<"00";
if(gk>=1000&&gk<10000)cout<<"0";
if(gk>=10000&&gk<100000)cout<<"";
cout<=25)) {
if(map2[i+k][j]==0&&(map2[i+k-1][j]!=map2[i+k][j]||j==xy2||i==3))write(" ",29-i,j*2+44,8,15);
if(map2[i+k][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i+k][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i+k][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i+k][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i+k][j]==5)write("↑",29-i,j*2+44,8,15);
}
if(j==xy2&&i==3) {
if(rand3==1)write(pf,26,j*2+44,14,15);
if(rand3==2)write(pf,26,j*2+44,12,15);
if(rand3==3)write(pf,26,j*2+44,9,15);
}
}
}
} else k--;
if(kbhit()) {
x=getch();
if(x=='a'&&xy2>0) {
text("左转,加速!");
xy2--;
} else if(x=='d'&&xy2<2) {
text("右转,加速!");
xy2++;
} else if(x==' ') {
if(MessageBox(NULL,TEXT("确定要退出吗?\n退出将删除当前关卡的进度,无法继续\t\t\t\t\t"),TEXT("游戏通知"),MB_ICONINFORMATION|MB_OKCANCEL)==1) {
clear2(8,0,29,95,126);
break;
}
}
}
sl++;
}
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("游戏玩法",0,107,15,4);
write("【按键操作】",1,95,15,8);
write("1 - a左移,d右移",2,95,15,8);
write("2 - 点击屏幕任意位置暂停",3,95,15,8);
write("3 - 按Enter键继续游戏",4,95,15,8);
write("4 - 按Space键退出游戏(丢失进度)",5,95,15,8);
write("5 - 按w键可以加速(注意大小写)",6,95,15,8);
write("【规则介绍】",8,95,15,8);
write("1 - 撞到与自身颜色一样的球得金币",9,95,15,8);
write("2 - 撞到与自身颜色不同的球生命-1",10,95,15,8);
write("3 - 生命为0时失败,游戏结束",11,95,15,8);
write("4 - 达到终点线时游戏胜利",12,95,15,8);
write("5 - 等级会随着关卡变化",13,95,15,8);
write("6 - 金币可以用来买东西",14,95,15,8);
write("【注意事项】",16,95,15,8);
write("1 - 移动为小写字母",17,95,15,8);
write("2 - 注意是英文输入",18,95,15,8);
write("【游戏通知】",20,95,15,8);
write("1 - 祝你游玩愉快!",21,95,15,8);
button("返回",24,101,11,8);
choose(25,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
} else if(i==3) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("查看状态",0,107,15,4);
if(gk<=10)dj=1;
else if(gk<=50)dj=2;
else if(gk<=100)dj=3;
else if(gk<=300)dj=4;
else if(gk<=500)dj=5;
else dj=6;
write("关卡:",1,95,15,8);
cout<<"第"<1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("输入密码",0,107,15,4);
write("输入密码:",1,95,15,8);
string mm;
cin>>mm;
if(mm=="qwertyuiop") {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("密码正确",0,107,15,4);
button("逐个更改",5,101,11,8);
button("全部还原",9,101,11,8);
button("返回",13,101,11,8);
i=1;
while(1) {
choose(i*4+2,95);
i2=i;
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
MessageBox(NULL,TEXT("此游戏暂不支持\n\n"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_OK);
continue;
} else if(i==2) {
if(MessageBox(NULL,TEXT("还原将删除目前所有数据\n\n是否还原"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw <<"1 1 4 1 3 0 0 0 0 0 0 3"<1)i--;
else if(x=='s'&&i<1)i++;
else if(x==' ') {
clear2(8,0,29,95,126);
break;
}
}
} else if(i==2) {
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+17,95);
}
} else if(i==4) {
clear2(8,0,29,95,126);
i=1;
while(1) {
i2=i;
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("商店",0,109,15,4);
button("购买生命",3,101,11,8);
button("解锁皮肤",7,101,11,8);
button("返回",11,101,11,8);
i2=i;
choose(i*4,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("购买生命",0,107,15,4);
write("购买多少条生命:",1,95,15,8);
int gmsm=0,gmjb=0;
true_mouse();
cin>>gmsm;
hide_mouse();
gmjb=gmsm*500;
write("正在结算价格中",3,95,15,8);
int randddd=rand()%40+50;
for(i=0; i<=randddd; i++) {
write(". ",3,109+(i%6+1),4,8);
Sleep(100);
}
write("结算完成 ",3,95,15,8);
Sleep(1000);
write("结算结果:",4,95,15,8);
Sleep(700);
write("名称| 单价 |数量|单位|总价",6,95,15,8);
write(" | | | | ",7,95,15,8);
write("生命",7,95,11,8);
write("500金币",7,100,11,8);
gotoxy(7,108);
cout<=gmsm*500) {
write("金币足够,剩余",11,95,15,8);
cout<1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
jb-=gmsm*500;
maxsm+=gmsm;
MessageBox(NULL,TEXT("购买成功"),TEXT("游戏通知"),MB_OK);
i=1;
clear2(8,0,29,95,126);
break;
}
if(i==2) {
i=1;
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+12,95);
}
} else {
write("金币不够!",12,95,15,8);
button("返回↖",15,101,11,8);
choose(16,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
}
continue;
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("解锁皮肤",0,107,15,4);
//●★▲■◆▼♀♂↗↘↙
write("选择你想要的皮肤吧!",1,95,15,8);
write("注: 红色表示未解锁",2,95,12,8);
write(" 绿色表示已解锁",3,95,10,8);
write(" Enter键返回,Space键选定",4,95,15,8);
write(" 购买过的皮肤不用付钱",5,95,15,8);
string pff[30]= {"●","★","▲","■","◆","▼","♀","♂","↗","↘","↙","↖","←","↑","→","↓"};
int iii1,iii2;
for(int i=0; i<16; i++) {
if(pfs[i]=='0')write(pff[i],7,96+i*2,15,12);
else write(pff[i],7,96+i*2,15,10);
if(pff[i]==pf) {
iii1=i;
write("︽",8,96+i*2,15,8);
}
}
while(1) {
iii2=iii1;
write("︽",8,96+iii1*2,15,8);
write(pff[iii1],10,95,15,8);
write("状态:",11,95,15,8);
if(pfs[iii1]=='1')cout<<"已购买";
else cout<<"未购买";
write("价格:",12,95,15,8);
cout<=(iii1*150+850))write("金币足够!按Space键购买装备此皮肤",17,95,15,8);
else write("金币不够!请选择其他皮肤 ",17,95,15,8);
x=getch();
if(x=='a'&&iii1>=1) {
iii1--;
} else if(x=='d'&&iii1<=14) {
iii1++;
} else if(x==13) {
clear2(8,0,29,95,126);
break;
} else if(x==' ') {
if(jb>=(iii1*150+850)||pfs[iii1]=='1') {
if(pfs[iii1]=='0') {
if(MessageBox(NULL,TEXT("购买将消耗大量金币\n\n是否购买"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
jb-=(iii1*150+850);
pfs[iii1]='1';
pf=pff[iii1];
MessageBox(NULL,TEXT("购买成功,已为您自动装备\n\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
} else {
continue;
}
} else {
pf=pff[iii1];
MessageBox(NULL,TEXT("该装备已经购买了!\n已为您装备\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
} else {
MessageBox(NULL,TEXT("金币不足\n请继续赚钱!!\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
}
write(" ",8,96+iii2*2,15,8);
}
i=1;
} else if(i==3) {
clear2(8,0,29,95,126);
i=1;
break;
}
}
if(i2!=i)choose_clear(i2*4,95);
}
} else if(i==5) {
if(MessageBox(NULL,TEXT("退出将删除部分数据\n\n是否退出"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw << gk<<" "<
第二个·僵尸危机
#include
#include
#include
#include
using namespace std;
int mzhg;
int zd;
int swhm;
int qxs;
int swx;
int sn;
int mp;
int tongguan;
int sw1;
int zd1;
int sn1;
int mz1;
int mp1;
int zbbj;
int ccg;
int mzzd;
int mz;
int tongguan1;
int sw;
int x;
int s;
int cdd;
int jg;
int qiang;
int gun;
int by;
int gjj[100];
int hjj[100];
int zjj[100];
void Slowsay(string a)
{
int l=a.size();
for(int i=0;i'9'||ch<'0') ch=_getch();
return ch-48;
}
void qp()
{
system("cls");
Slowsay("当前你的状态是\n");
printf("子弹 %d,食物 %d\n",zd,sw);
}
int esl()
{
system("cls");
char ch;
Slowsay("你因为食物短缺,饿死了。\n");
ch=_getch();
hjj[1]=1;
Slowsay("Bad End 1\n");
ch=_getch();
s++;
return 0;
}
int mzd()
{
hjj[2]=1;
system("cls");
char ch;
Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。\n");
ch=_getch();
Slowsay("Bad End 2\n");
ch=_getch();
s++;
return 0;
}
int hd1()
{
system("cls");
Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂\n");
Slowsay("政府的救援部队已经消灭了这个城市的丧尸,\n他们在这个城市的各个角落搜索着可能存在的幸存者.\n");
Slowsay("Happy End-----苟到最后\n");
if(hjj[3]==1&&gjj[1]==0)
{
Sleep(2000);
Slowsay("获得线索-----速度飘忽不定的政府");
}
gjj[1]=1;
return 0;
}
int hd2()
{
system("cls");
int sw;
char ch;
Slowsay("在与妹子相处的这些时间里,你与她相爱了\n");
Slowsay("你们的生活是那样的幸福\n");
Slowsay("直到有一天......\n");
Slowsay("基地首领希望你去执行一个任务,你选择\n");
Slowsay("1.独自一人前往\n");
Slowsay("2.和妹子一起去\n");
while(true)
{
int x;
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("当你完成任务回来的时候,发现——\n");
Slowsay("基地被丧尸攻破了\n");
Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来\n");
hjj[4]=1;
Slowsay("Bad End 4");
s++;
}
if(x==2)
{
Slowsay("当你和妹子完成任务回来时,\n");
Slowsay("基地已经变成一片废墟了\n");
Slowsay("你和妹子没有办法,只能到处流浪\n");
Slowsay("不过,两个人总比一个人要好\n");
gjj[2]=1;
Slowsay("Happy End------神仙眷侣");
}
break;
}
return 0;
}
int hd3()
{
system("cls");
char ch;
Slowsay("你就这样平静的生活在这个基地里\n");
Slowsay("直到某一天,大量的丧尸进攻了这里\n");
if(zd>9)
{
Slowsay("每个人都在尽自己的努力去守卫基地\n");
Slowsay("每个人都做到了自己能做到的\n");
Slowsay("最后,奇迹出现了\n");
Slowsay("大家成功守住了基地\n");
Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄\n");
Slowsay("顺便说一句,到死了你也没女朋友\n");
gjj[3]=1;
Slowsay("Happy End-----英雄不朽");
return 0;
}
Slowsay("丧尸的数量实在太多了,\n");
Slowsay("尽管基地的大家都在尽全力防守\n");
Slowsay("可基地还是被攻破了\n");
Slowsay("而你,也死在了这里\n");
s++;
hjj[5]=1;
Slowsay("Bad End 5");
}
int hd4()
{
system("cls");
Slowsay("在于少年相处的这些时间里");
Slowsay("你尽力地保护着他");
Slowsay("而他也常常给你带来惊喜");
Slowsay("慢慢的,你开始认清你自己");
Slowsay("你是个gay");
Slowsay("于是,你就和少年性福快乐的生活在了一起");
Slowsay("Happy End-----认清自己");
gjj[4]=1;
}
int td()
{
system("cls");
char ch;
Slowsay("那箱饼干与你的枪一起发出了强光\n");
Slowsay("紧接着,他们融为了一体\n");
Slowsay("当光芒散去时,整个世界都发生了变化\n");
Slowsay("所有的丧尸都变回了人类\n");
Slowsay("True End-----一如既往");
if(zjj[1]!=1)
{
Slowsay("获得线索-----奇特的枪与饼干");
}
zjj[1]=1;
}
int td2()
{
system("cls");
char ch;
Slowsay("你的变异已经开始了");
Slowsay("你开始疯狂的进食,直到把自己的胃撑破");
Slowsay("然后,就眼前一黑失去意识");
Slowsay("再次醒来时,你已经是一个丧尸了");
Slowsay("奇怪的是,你还保留着自己的意识");
Slowsay("你感觉到自己的力气变得更大,速度变得更快");
Slowsay("或许变成丧尸也不错————你这样想着");
Slowsay("True End-----保持本我");
if(zjj[2]!=1)
{
Sleep(2000);
Slowsay("获得线索-----延迟变异的少年");
}
zjj[2]=1;
}
int bd8()
{
Slowsay("坐在椅子上的是一个15岁左右的少年");
Slowsay("正在你因为他的年龄而惊讶时");
Slowsay("少年却站了起来,看向了你身后的妹子");
Slowsay("“差不多了吧”,妹子这样说道");
Slowsay("“可以了”,这是少年的回答");
Slowsay("然后,你就感到脖子一阵剧痛");
Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子");
s++;
Slowsay("Bad End 8");
if(hjj[8]==0)
{
Sleep(2000);
Slowsay("获得线索-----早已变异的妹子");
}
hjj[8]=1;
}
int td3()
{
system("cls");
Slowsay("你和妹子冲出了丧尸的围杀,");
Slowsay("可是当你们来到那个幸存者基地时");
Slowsay("却发现那个基地有一些不对");
Slowsay("所有人都死气沉沉的");
Slowsay("你们直接走向了首领的房间");
if(zjj[2]==1&&zjj[3]==1)
{
bd8();
return 0;
}
Slowsay("坐在椅子上的是一个30岁左右的男性");
Slowsay("他说,欢迎");
Slowsay("基地的首领表示可以用子弹交换你手中的食物");
Slowsay("请输入你需要的子弹数");
Slowsay("0");
Slowsay("基地首领希望你加入这个基地");
Slowsay("你的选择是");
Slowsay("1.留在这");
Slowsay("2.离开");
Slowsay("2");
Slowsay("你决定");
Slowsay("1.当天离开");
Slowsay("2.再停留一天");
Slowsay("1");
Slowsay("就在你快要离开的时候,妹子抓住了你的手");
Slowsay("“我喜欢你,别走”,她这样说");
Slowsay("于是,你留了下来");
Slowsay("你们的生活是那样的幸福");
Slowsay("直到有一天......");
Slowsay("基地首领希望你去执行一个任务,你选择");
Slowsay("1.独自一人前往");
Slowsay("2.和妹子一起去");
Slowsay("2");
Slowsay("在执行任务的过程中");
Slowsay("妹子曾被丧尸咬到过一口");
Slowsay("她以为你没有发现");
Slowsay("而你却在远处看到了这一幕");
Slowsay("奇怪的是,她却并没有变异");
Slowsay("当你和妹子完成任务回来时,");
Slowsay("基地已经变成一片废墟了");
Slowsay("你和妹子没有办法,只能到处流浪");
Slowsay("不过,两个人总比一个人要好");
Slowsay("Happy End------神仙眷侣");
Slowsay("???????????????????????????????????");
Slowsay("True End------幻觉");
if(zjj[3]==0)
{
Sleep(2000);
Slowsay("获得线索-----不变异的妹子");
}
zjj[3]=1;
}
int td4()
{
system("cls");
Slowsay("当丧尸危机爆发时,你正呆在家里\n");
char ch=_getch();
ch=_getch();
for(int i=1;i<=50;i++)
{
Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
Sleep(250-5*i);
system("cls");
Slowsay("********************************************************************\n");
system("cls");
}
Slowsay("检测到不匹配!!!\a\a\a");
Sleep(2000);
ch=_getch();
Slowsay("有什么不对劲");
Slowsay("你这样想着");
Slowsay("过去了好多天,\n你还是一个人都没有遇到,\n除了丧尸就是丧尸");
Slowsay("这一切,就好像被废弃了一样");
Slowsay("\n");
Slowsay("True End------停服");
zjj[4]=1;
if(zbbj==0)
Slowsay("进阶线索-----逐步逼近的真相"),zbbj=1;
}
int td5()
{
system("cls");
Slowsay("当少年死去后,整个世界好像变得不同了");
Slowsay("所有的活人在一瞬间消失");
Slowsay("所有的丧尸当场去世");
Slowsay("你的眼前只剩下了黑暗");
Slowsay("不知道过去了多久,你死了");
Slowsay("Bad End......");
system("cls");
Slowsay("当少年死去后,整个世界好像变得不同了\n");
Slowsay("所有的活人在一瞬间消失\n");
Slowsay("所有的丧尸当场去世\n");
Slowsay("你的眼前只剩下了黑暗\n");
Slowsay("不知道过去了多久,你死了\n");
Slowsay("不,还没有结束");
Slowsay("虽然好像和往常死去之后的感觉一样");
Slowsay("但是。。。。。。");
Slowsay("True End-----姗姗来迟的死亡");
s++;
if(zjj[5]==0)
Slowsay("进阶线索-----死亡之后");
zjj[5]=1;
}
int tg3()
{
Slowsay("当你再次睁开眼时");
Slowsay("你发现自己躺在一个营养仓内");
Slowsay("你无比的确认这就是真实的世界");
Slowsay("你打碎了玻璃,跑出了营养仓");
Slowsay("脑中的一切开始明晰起来");
Slowsay("你认为自己知道了一切的真相");
Slowsay("去杀光人类吧!!!!");
Slowsay("你这样想着");
Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
Slowsay("你熟练的发出嘶吼,呼唤着周围的丧尸");
Slowsay("你指挥着他们,毁掉了一个又一个人类的基地");
Slowsay("虽然,在一个你不知道的地方");
Slowsay("一个个一样的营养仓中,装着一个个一样的你");
Slowsay("---------------游戏进阶剧情通关-------------");
tongguan1=1;
}
int tg2()
{
Slowsay("当你再次睁开眼时");
Slowsay("你发现自己躺在一个营养仓内");
Slowsay("你无比的确认这就是真实的世界");
Slowsay("你打碎了玻璃,跑出了营养仓");
Slowsay("脑中的一切开始明晰起来");
Slowsay("你认为自己知道了一切的真相");
Slowsay("去拯救世界吧!!!!");
Slowsay("你这样想着");
Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
Slowsay("虽然,在一个你不知道的地方");
Slowsay("一个一样的营养仓中,装着一个一样的你");
Slowsay("---------------游戏进阶剧情通关-------------");
tongguan1=1;
}
int td6()
{
Slowsay("一天以后,少年回来了");
Slowsay("一起回来的还有妹子");
Slowsay("少年的手中拿着你的铭牌");
Slowsay("此时,你才发现你的铭牌不见了");
Slowsay("“没想到是你”");
Slowsay("“妹子神色复杂的看了你一眼”");
Slowsay("“我们是一类人”");
Slowsay("“现在,让我把你带出去吧”");
if(qxs==1)
{
tg2();
return 0;
}
else
{
Slowsay("一股强烈的撕扯感出现到了你身上");
Slowsay("此时的你并不能接受如此巨大的伤害");
Slowsay("你死了");
Slowsay("Bad End 14");
if(hjj[14]==0)
Slowsay("进阶线索-----外面的世界");
hjj[14]=1;
s++;
}
}
int bd6()
{
system("cls");
Slowsay("你感觉到自己正在变异,");
Slowsay("意识开始逐渐模糊起来");
Slowsay("你的肚子正无比渴望着人肉");
Slowsay("接着,你眼前一黑,再也没有醒来");
s++;
hjj[6]=1;
Slowsay("Bad End 6");
}
int bd3()
{
system("cls");
char ch;
Slowsay("长久的等待终于让你失去了理智,你疯了。\n");
if(mp==-1)
{
Slowsay("当政府的救援队打开你家的门时,你嘶吼着扑了上去");
if(zd>0)
Slowsay("他们试图将你击毙,却被你提前一枪击倒");
else
{
Slowsay("你被他们击毙了");
Slowsay("Bad End 12");
s++;
hjj[12]=1;
return 0;
}
Slowsay("你如同一个熟练的猎手,狩猎着救援队");
Slowsay("当他们全部死去后,你开始享用起你的大餐");
Slowsay("Bad End 13");
if(by==0)
Sleep(2000),Slowsay("进阶线索-----变异是什么时候的事呢"),by=1;
hjj[13]=1;
return 0;
}
Slowsay("Bad End 3\n");
s++;
if(hjj[3]==0&&gjj[1]==1)
{
Sleep(2000);
Slowsay("获得线索-----速度飘忽不定的政府");
}
hjj[3]=1;
}
int bd7()
{
s++;
system("cls");
Slowsay("因为食物不足,你被狗咬死了");
Slowsay("Bad End 7");
hjj[7]=1;
}
int bd15()
{
Slowsay("你发现这笔迹有些不对");
Slowsay("就好像是新写上去的一样");
Slowsay("认字迹的话,好像还十分熟悉");
Slowsay("正当你想的入迷的时候,你的脖子被咬住了");
Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
Slowsay("Bad End 15");
if(hjj[15]==0)
{
Sleep(2000);
Slowsay("进阶线索-----真的,假的!");
}
hjj[15]=1;
}
int bd16()
{
system("cls");
Slowsay("你一枪打死了少年");
Slowsay("基地首领以为你疯了,开枪杀了你");
Slowsay("Bad End 16");
}
int bd17()
{
system("cls");
Slowsay("你试图开枪打死少年");
Slowsay("但是被少年发现了");
Slowsay("你被他一口咬死");
Slowsay("Bad End 17");
}
int tgg3()
{
system("cls");
Slowsay("你杀掉了少年,并吃掉了他的尸体");
Slowsay("世界开始崩塌");
tg3();
}
int bd9()
{
s++;
system("cls");
Slowsay("你进入大厦才发现这里藏着许多丧尸");
Slowsay("你一路且战且退来到了地下室");
Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸");
Slowsay("这里有的,只是一个穿着白大褂的尸体");
Slowsay("在尸体的衣服口袋中,你找到了一个笔记本");
Slowsay("****(无法辨认)1号****进展*****永生");
Slowsay("今********,*号诞生了,他比其*****更*");
Slowsay("有些不对,*****的发育有些太快了");
Slowsay("2号的**被***出有强感染性");
Slowsay("************************");
Slowsay("实验***瓶颈,或许我们因该**活体样本");
Slowsay("**,样本失去活性,但**在动");
if(mp==-1)
{
bd15();
return 0;
}
Slowsay("正当你看的入迷的时候,你的脖子被咬住了");
Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
Slowsay("Bad End 9");
if(hjj[9]==0)
{
Sleep(2000);
Slowsay("发现线索-----实验体1号与2号");
}
hjj[9]=1;
}
int tg()
{
system("cls");
Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化");
Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和");
Slowsay("或许,这个世界不是真实的");
Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了");
Slowsay("于此同时,大量记忆冲进了你的脑海");
Slowsay("不,它们只是回来了,这本身就是你的记忆");
Slowsay("他们在一开始被一些虚假的记忆所替换");
Slowsay("从记忆中,你得知你此时正在玩一个vr游戏");
Slowsay("少年与妹子则是游戏的gm");
Slowsay("这款游戏号称有着超强的代入感");
Slowsay("你在发售当天就买来玩了");
Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”");
Slowsay("可真的是这样吗");
Slowsay("躺在营养仓中的你自始至终都没有睁开眼");
Slowsay("正如你从一开始就没有怀疑那些记忆的真实性.......");
Slowsay("---------------游戏基础剧情通关-------------");
tongguan=1;
}
int zhxs()
{
system("cls");
Slowsay("你好奇的看着眼前的一切");
Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着");
Sleep(2000);
Slowsay("获得线索-----“结局?”");
}
int cg()
{
system("cls");
Slowsay("你感觉到违和感在不断加深");
Slowsay("世界好像不再是真实的");
Slowsay("你现在脑中只有一种想法");
Slowsay("活下去");
}
int cg2()
{
system("cls");
system("Color f0");
Slowsay("违和感在此时已经聚集到了顶峰");
Slowsay("你的脑中想清楚了一切");
Slowsay("1.那么,下一步是 杀光他们");
Slowsay("2.那么,下一步是 团结起来");
x=read();
if(x==1)
Slowsay("本结局需要打通全badend"),swx=1;
system("Color f0");
}
int bd10()
{
system("cls");
Slowsay("你发现了另一个基地");
Slowsay("弹尽粮绝的你选择加入了他们");
Slowsay("之后的每一天都十分单调");
Slowsay("外出寻找物资,然后天黑了回家睡觉");
Slowsay("应该是这样吗?");
Slowsay("也许吧");
Slowsay("Bad End 10");
hjj[10]=1;
}
int hd5()
{
Slowsay("没关系的,一切都会过去的");
Slowsay("你这样说的");
Slowsay("他似乎感觉到了你的善意,一点一点向你靠近");
Slowsay("你紧紧的抱住了他");
Slowsay("我会保护好你的");
Slowsay("Happy End-----跨越物种的gay");
}
int sswj()
{
// SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
system("cls");
int w=0;
mp=0;
if(tongguan==1)
{
mp=0;
Slowsay("检测到你以通关,是否领取特殊物品\n");
Slowsay("1.领取");
Slowsay("2.不领取");
while(true)
{
x=read();
if(x==1)
mp=-1;
if(x==2)
{
td4();
return 0;
}
break;
}
}
char ch;
if(cdd==1)
{
Slowsay("是否读取存档\n");
Slowsay("1.读取\n");
Slowsay("2.不读取\n");
x=read();
if(x==1)
{
sw=sw1;
zd=zd1;
sn=sn1;
mz=mz1;
mp=mp1;
goto cddd1;
}
}
system("cls");
Slowsay("当丧尸危机爆发时,你正呆在家里\n");
ch=_getch();
Slowsay("你有10点物资可以分配到子弹和食物上\n");
ch=_getch();
int x,y;
int dd;
qiang=0;
gun=0;
zd=0;
sw=0;
sn=0;
mz=0;
mzzd=0;
sn=0;
mzhg=0;
dd=1;
Slowsay("请输入你的选择(此次输入需键入回车)\n");
while(true)
{
scanf("%d%d",&x,&y);
zd=x;sw=y;
if(x+y!=10||x<0||y<0)
{
if(x==1&&y==2)
{
sw=99999;
zd=99999;
Slowsay("启用秘籍\n");
break;
}
Slowsay("请重新输入\n");
w++;
if(w>10)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("行了行了,这只是第一个选择而已\n"),
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("有必要这么皮吗\n"),
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("自动分配食物3个子弹7个\n"),
ch=_getch();
ch=_getch();
sw=3,zd=7;
break;
}
}
else break;
}
Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
ch=_getch();
Slowsay("1.留在家中\n");
Slowsay("2.前往邻居家\n");
while(true)
{
x=read();
if(x!=1&&x!=2)
Slowsay("请重新输入\n");
else
if(x==1)
{
Slowsay("在二楼,你发现了一些食物食物+3\n");
ch=_getch();
Slowsay("在家里过了一夜,食物-1\n");
sw=sw+2;
break;
}
else
{
Slowsay("在前往邻居家的路上,你遇到了丧尸\n");
ch=_getch();
if(zd<1)
{
Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了\n");
ch=_getch();
hjj[11]=1;
Slowsay("Bad End 11\n");
s++;
ch=_getch();
Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作");
return 0;
}
else
{
Slowsay("你用你手中的枪结束了他的生命,子弹-1\n");
zd=zd-1;dd=2;
ch=_getch();
Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹\n");
zd+=4;
ch=_getch();
Slowsay("在邻居家过了一夜后,食物-2\n");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
}
break;
}
}
ch=_getch();
qp();
Slowsay("你回想起这附近有一座商场,你决定\n");
ch=_getch();
Slowsay("1.前往商场\n");
Slowsay("2.到处乱走\n");
Slowsay("3.留在屋子里\n");
while(true)
{
x=read();
if(x!=1&&x!=2&&x!=3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==3)
{
if(sw<2)
{
esl();
return 0;
}
Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2\n");
sw=sw-2;
ch=_getch();
Slowsay("之后的每一天你都是这样,独自一人在家中等待救援\n");
ch=_getch();
Slowsay("在过了好久之后\n");
if(sw<6)
{
esl();
return 0;
}
x=rand()%2;
if(x==1&&mp==0)
{
hd1();
return 0;
}
if(x==0)
{
bd3();
return 0;
}
}
if(x==2)
{
if(zd<2)
{
mzd();
return 0;
}
Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2\n");
zd=zd-2;
break;
}
if(x==1)
{
if(zd<4)
{
mzd();
return 0;
}
Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4\n");
zd=zd-4;dd=4;
ch=_getch();
Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2\n");
sw=sw+3;zd=zd+2;
break;
}
}
Slowsay("你在回家的路上发现了一个女幸存者\n");
ch=_getch();
Slowsay("她试图向你讨要食物,你的选择是\n");
Slowsay("1.不给\n");
Slowsay("2.给她2份食物\n");
Slowsay("3.给她2份子弹\n");
Slowsay("4.给她一枪\n");
while(true)
{
x=read();
if(x<1||x>4)
{
Slowsay("请重新输入。\n");
continue;
}
if(x==1)
{
Slowsay("妹子生气的走了。\n");
ch=_getch();
}
if(x==2)
{
if(sw<2)
{
Slowsay("食物不足\n");
continue;
}
sw=sw-2;
mzhg++;
Slowsay("你的食物-2,妹子好感度+1\n");
ch=_getch();
}
if(x==3)
{
if(zd<2)
{
Slowsay("子弹不足\n");
continue;
}
mzzd=1;
Slowsay("你给了妹子两份子弹,妹子离开了\n"),zd=zd-2;
ch=_getch();
}
if(x==4)
{
if(zd<1)
{
Slowsay("子弹不足\n");
continue;
}
zd=zd-1;
Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物\n");
if(swx==2)
{
Slowsay("你吃掉了妹子的尸体,子弹+10086\n");
zd=10086;
}
sw=sw+4;
mzhg=-1;
}
break;
}
Slowsay("又过了一夜,你的食物-2\n");
ch=_getch();
qp();
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
if(mzhg>0)
{
Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地\n");
}
else Slowsay("你在附近发现了一个幸存者基地\n");
Slowsay("在前往基地的途中,你遇到了丧尸\n");
Slowsay("你且战且退,大量丧尸把你逼进了一家商店\n");
Slowsay("门口的丧尸越来越多,你选择\n");
Slowsay("1.杀出去(消耗较少子弹)\n");
Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
int res=0;
if(mzhg>0)
res=1;
else res=3;
if(zdsw)
{
Slowsay("请重新输入\n");
continue;
}
sw=sw-x;
zd=zd+x;
if(x>=1)
{
Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹\n");
zd=zd+2;
}
break;
}
ch=_getch();
qp();
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
ch=_getch();
system("cls");
Slowsay("基地首领希望你加入这个基地\n");
Sleep(500);
Slowsay("你的选择是\n");
Sleep(500);
Slowsay("\n");
Sleep(500);
system("Color f0");
Slowsay("1.留在这");
Slowsay("2.离开");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
system("Color f0");
if(x==1)
{
if(mzhg>-1) hd2();
else hd3();
return 0;
}
if(x==2)
{
ch=_getch();
Slowsay("你决定\n");
Slowsay("1.当天离开\n");
Slowsay("2.再停留一天\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1) break;
if(x==2)
{
ch=_getch();
qp();
Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
printf("你还有%d份食物,%d份子弹\n",sw,zd);
ch=_getch();
Slowsay("请输入你需要的子弹数\n");
while(true)
{
x=read();
if(x<0||x>sw)
{
Slowsay("请重新输入\n");
continue;
}
sw=sw-x;
zd=zd+x;
if(x>=3)
{
Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹\n");
zd=zd+3;
}
break;
}
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Slowsay("又过了一夜,食物-2\n");
}
break;
}
Slowsay("在你离开的时候,一个少年跑了过来。\n");
Slowsay("他说,他想要和你一起走\n");
Slowsay("1.带上他\n");
Slowsay("2.不带他\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==2)
{
Slowsay("少年生气的离开了,当他走远了,你才发现\n");
Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹\n");
zd=-1;
}
if(x==1)
{
Slowsay("你选择上少年一起走\n");
Slowsay("少年将他身上带着的一份食物交给了你\n");
sw=sw+1;
Slowsay("食物消耗+1,少年入队\n");
sn=1;
}
break;
}
if(sn==1&&swx==2)
{
Slowsay("1.杀了少年\n");
Slowsay("2.忍一会\n");
x=read();
if(x==1)
{
bd16();
return 0;
}
}
}
break;
}
sw=sw-2-sn;
ch=_getch();
qp();
printf("你在路边的一座没人的房子里过了一夜,食物-%d\n",2+sn);
if(sn==1&&swx==2)
{
Slowsay("1.杀了少年\n");
Slowsay("2.忍一会\n");
x=read();
if(x==1)
{
bd17();
return 0;
}
}
ch=_getch();
if(sw<0)
{
esl();
return 0;
}
Slowsay("是否存档?\n");
Slowsay("1.存档(记录当前进度,只能有一个存档)\n");
Slowsay("2.不存\n");
x=read();
if(x==1)
{
cdd=1;
sw1=sw;
zd1=zd;
mp1=mp;
mz1=mz;
sn1=sn;
Slowsay("存档成功");
}
cddd1:
if(sn==1)
{
Slowsay("今天一早你就被少年叫醒了,\n");
ch=_getch();
Slowsay("他在床底下发现了一箱方便面,食物+6\n");
sw=sw+6;
Slowsay("少年向你讨要武器,你决定\n");
Slowsay("1.把枪给他\n");
Slowsay("2.把从厨房拆下的水管给他\n");
Slowsay("3.什么都不给他\n");
while(true)
{
x=read();
if(x<1||x>3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
qiang=2;
if(x==2)
gun=2;
break;
}
}
else
{
Slowsay("你在冰箱里发现了几包巧克力\n");
ch=_getch();
Slowsay("希望他们还没过期吧,食物+3\n");
sw=sw+3;
}
ch=_getch();
Slowsay("今天你们来到了一家大商场\n");
Slowsay("你决定\n");
Slowsay("1.独自探索1楼\n");
Slowsay("2.独自探索2楼\n");
if(sn==1)
{
Sleep(500);
Slowsay("3.和少年一起探索2楼");
}
while(true)
{
x=read();
if(x<1||x>3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("你在一楼发现了一些子弹,子弹+3\n");
zd=zd+3;
Slowsay("奇怪的是,一只丧尸都没有看到\n");
ch=_getch();
if(sn>0)
{
if(qiang==2)
{
Slowsay("当你来到二楼时,发现了一地尸体\n");
Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪\n");
Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干\n");
Slowsay("食物+10086\n");
ch=_getch();
sw=10086;
if(sw>1000&&zd>1000)
{
td();
return 0;
}
sn=0;
qiang=1;
}
else
{
Slowsay("当你来到二楼时,发现了少年的尸体\n");
ch=_getch();sn=0;
Slowsay("你紧紧握着手中的枪,猛地一回头\n");
Slowsay("四周大量的僵尸向你涌来\n");
ch=_getch();
zd=zd-5;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你杀光了这些丧尸,子弹-5\n");
ch=_getch();
Slowsay("你在二楼找到了食物,食物+2\n");
sw+=2;
}
}
}
if(x==2)
{
Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出\n");
Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。\n");
if(qiang==2)
{
mzd();
return 0;
}
ch=_getch();
zd-=5;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你杀光了这些丧尸,子弹-5\n");
ch=_getch();
Slowsay("你在二楼找到了食物,食物+2\n");
sw+=2;
if(sn==1)
{
Slowsay("少年在一楼找到了子弹,子弹+3\n");
zd=zd+3;
}
}
if(x==3&&sn==1)
{
system("cls");
Slowsay("你们来到了二楼\n");
ch=_getch();
system("Color f0");
Slowsay("数之不尽的丧尸从阴影中窜出");
Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。");
if(gun!=2&&qiang!=2)
{
Slowsay("没有武器的少年被当场咬死。");
if(mp==-1&&mz==0)
{
td5();
return 0;
}
sn=0;
}
Slowsay("其中一只丧尸趁你不注意冲到了你的旁边");
if(gun==2)
Slowsay("就在你要被咬死的时候,少年扔出了手中的水管\n,救下了你");
else
if(qiang!=2)
{
zd=zd-3;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3");
}
zd=zd-3;
if(qiang==2||zd<0)
{
system("Color f0");
mzd();
return 0;
}
system("Color f0");
Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3");
ch=_getch();
}
break;
}
ch=_getch();
qp();
ch=_getch();
printf("又过了一夜,食物-%d\n",sn+2);
sw=sw-2-sn;
if(sw<0)
{
esl();
return 0;
}
qp();
Slowsay("今天在出门的时候\n");
Slowsay("你遇到了一条流浪狗\n");
Slowsay("1.用枪打它\n");
Slowsay("2.用食物引开它\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("你一枪打死了这条狗,子弹-1\n");
zd=zd-1;
ch=_getch();
Slowsay("枪声引来了丧尸,子弹-2\n");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
if(sn==0) break;
Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好\n");
ch=_getch();
Slowsay("原来,在昨天的商场中,少年早就被咬了一口");
Slowsay("他一直瞒着你,不敢说出来");
Slowsay("此时,他已经濒临变异了");
Slowsay("你决定\n");
Slowsay("1.杀了他(消耗大量子弹)\n");
Slowsay("2.不杀他(消耗大量食物)\n");
if(gjj[4]==1&&zd<4)
{
Slowsay("3.安抚他\n");
}
while(1)
{
x=read();
if(x<1||x>3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
if(swx==2)
{
if(zd>1000) tgg3();
else mzd();
return 0;
}
Slowsay("你试着向他开枪,不过却被他躲过了\n");
Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药\n");
Slowsay("子弹-4\n");
ch=_getch();
zd=zd-4;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("终于,你杀死了他\n");
if(mp==-1&&mz==0)
{
td5();
return 0;
}
sn=0;
}
if(x==2)
{
Slowsay("你就站在旁边看着少年变异");
Slowsay("奇怪的是,他变异后并没有");
Slowsay("像其他的丧尸一样,向你扑过来");
Slowsay("而是躲在墙角瑟瑟发抖");
Slowsay("你慢慢的走过去");
Slowsay("就在你走近的时候,少年突然暴起");
Slowsay("狠狠地咬住了你的手臂");
Slowsay("你赶忙用枪打死他,可是为时已晚");
sn=0;
if(sw>=6)
{
td2();
return 0;
}
else
{
bd6();
return 0;
}
}
break;
}
if(x==3&&gjj[4]==1)
{
gjj[5]=1;
hd5();
return 0;
}
}
if(x==2)
{
sw=sw-2;
if(sw<0)
{
bd7();
return 0;
}
Slowsay("你用两份食物引开了这条狗,食物-2\n");
}
break;
}
ch=_getch();
ch=_getch();
if(sn==1&&sw>=4&&gun==2&&zd>5)
{
hd4();
return 0;
}
if(sn==1)
{
Slowsay("又过了一天,食物-2\n");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
ch=_getch();
Slowsay("今天早上,你发现少年不见了\n");
Slowsay("你决定\n");
Slowsay("1.去寻找他\n");
Slowsay("2.不去找他\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前\n");
Slowsay("在路上,你遭遇了丧尸,子弹-2\n");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你决定\n");
Slowsay("1.进入大厦\n");
Slowsay("2.离开\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==2)
{
Slowsay("你在街边的商店中找到了食物,食物+2\n");
sw=sw+2;
}
if(x==1)
{
if(zd<=6)
{
mzd();
return 0;
}
else
{
bd9();
return 0;
}
}
break;
}
}
break;
}
}
qp();
ch=_getch();
if(mz==1&&sn==1&&swx==0)
{
td6();
return 0;
}
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Sleep(500);
Slowsay("遭遇丧尸,子弹-3");
zd=zd-3;
if(zd<0)
{
mzd();
return 0;
}
Sleep(500);
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Sleep(500);
Slowsay("遭遇丧尸,子弹-2");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
Sleep(500);
if(ccg==1)
{
tg();
return 0;
}
else
{
bd10();
return 0;
}
}
int main()
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
srand(time(0));
while(true)
{
zd=10000;
int v=0;
char ch;
mp=0;
Sleep(1000);
ch=_getch();
system("cls");
Slowsay("1.进行游戏\n");
Slowsay("2.查看成就\n");
Slowsay("3.查看线索(获得全部线索后通关游戏)\n");
Slowsay("4.获得一条随机的提示\n");
Slowsay("5.'退出游戏'\n");
x=read();
if(x==1)
{
sswj();
if(s>50&&swhm==0)
{
swhm=1;
Slowsay("又死了啊");
Slowsay("这已经是第几次了呢");
Slowsay("一个柔和的声音从耳边传来");
Slowsay("或许早该放弃了");
Slowsay("\n");
Slowsay("进阶线索-----死亡?死亡!");
}
}
if(x==2)
{
int v1;
system("cls");
if(tongguan1==1)
{
Slowsay("已通关进阶剧情");
if(swx==0)
Slowsay("人类救星\n\n");
else
Slowsay("群尸之首\n\n");
}
else
if(tongguan==1)
{
Slowsay("已通关基础剧情\n\n");
}
int v=0;
Slowsay("Happy Bnd 达成\n");
if(gjj[1]==1)
Slowsay("苟到最后\n"),v++;
else
Slowsay("未达成\n");
if(gjj[2]==1)
Slowsay("神仙眷侣\n"),v++;
else
Slowsay("未达成\n");
if(gjj[3]==1)
Slowsay("英雄不朽\n"),v++;
else
Slowsay("未达成\n");
if(gjj[4]==1)
Slowsay("认清自己\n"),v++;
else
Slowsay("未达成\n");
if(gjj[5]==1)
Slowsay("跨越物种的gay\n");
else
Slowsay("未达成\n");
Slowsay("\n");
Slowsay("Bad End 达成(共15个)\n");
for(int i=1;i<=17;i++)
if(hjj[i]==1)
printf("%d ",i),v++,v1++;
Slowsay("\n");
printf("当前死亡次数:%d",s);
Slowsay("\n");
Slowsay("True End 达成\n");
if(zjj[1]==1)
Slowsay("一如既往\n"),v++;
else
Slowsay("未达成\n");
if(zjj[2]==1)
Slowsay("保持本我\n"),v++;
else
Slowsay("未达成\n");
if(zjj[3]==1)
Slowsay("幻觉\n"),v++;
else
Slowsay("未达成\n");
if(zjj[4]==1)
Slowsay("停服\n"),v++;
else
Slowsay("未达成\n");
if(zjj[5]==1)
Slowsay("珊珊来迟的死亡\n"),v++;
else
Slowsay("未达成\n");
Slowsay("\n");
if(v1==17&&swx==1)
swx=2,cdd=0;
if(v>15&&jg==0)
{
cdd=0;
zhxs();
jg=1;
}
char ch=_getch();
}
if(x==3)
{
system("cls");
int v=0;
Slowsay("基础线索\n");
if(zjj[1]==1)
Slowsay(" 奇特的枪与饼干\n"),v++;
else
Slowsay(" ?????\n");
if(zjj[2]==1)
Slowsay(" 延迟变异的少年\n"),v++;
else
Slowsay(" ?????\n");
if(zjj[3]==1)
Slowsay(" 不变异的妹子\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[3]==1&&gjj[1]==1)
Slowsay(" 速度飘忽不定的政府\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[8]==1)
Slowsay(" 早已变异的妹子\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[9]==1)
Slowsay(" 实验体1号与2号\n"),v++;
else
Slowsay(" ?????\n");
if(jg==1)
Slowsay(" “结局?”\n"),v++;
else
Slowsay(" ?????\n\n");
Slowsay("进阶线索\n");
if(swhm==1)
Slowsay(" 死亡?死亡!\n"),v++;
else
Slowsay(" ?????\n");
if(zbbj==1)
Slowsay(" 逐步逼近的真相\n"),v++;
else
Slowsay(" ?????\n");
if(by==1)
Slowsay(" 变异是什么时候的事呢\n");
else
Slowsay(" ?????(本线索可以不发现)\n");
if(zjj[5]==1)
Slowsay(" 死亡之后\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[14]==1)
Slowsay(" 外面的世界\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[15]==1)
Slowsay(" 真的,假的!"),v++;
else
Slowsay(" ?????\n");
if(v>6&&ccg==0)
{
Sleep(2000);
cdd=0;
cg();
ccg=1;
}
if(v>=12&&qxs==0)
{
Sleep(2000);
qxs=1;
cg2();
cdd=0;
}
ch=_getch();
}
if(x==4)
{
system("cls");
x=rand()%11;
if(x==0)
Slowsay("加了好感后,妹子是有几率不死的哦");
if(x==1)
Slowsay("如果想要和少年在一起的话,就一定要十分富有");
if(x==2)
Slowsay("有一些事不是没有发生,只是你没看到");
if(x==3)
Slowsay("如果和首领交换子弹的话,他会很开心");
if(x==4)
Slowsay("妹子的身上带着4份食物呢");
if(x==5)
Slowsay("因为某不愿透露姓名juliudan的要求,有一些结局要脸好才能触发");
if(x==6)
Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够");
if(x==7)
Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧");
if(x==8)
Slowsay("绝大多数的线索来自结局");
if(x==9)
Slowsay("进阶线索需要你走以前没走过的路");
if(x==10)
Slowsay("完成所有坏结局会进入尸王线");
ch=_getch();
continue;
}
if(x==5)
{
system("cls");
Slowsay("游戏退出中。。。。。。");
if(tongguan1!=1)
{
Slowsay("你死了");
s++;
}
else
{
Slowsay("你离开了这个世界");
return 0;
}
}
}
}
3·愤怒的小鸟
#include
#include
#include
#include
#include
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
if (a == 0 || a == 14 || a == 20) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 1 || a == 12) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 2) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY |FOREGROUND_GREEN);
} else if (a == 3) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
} else if (a == 4 || a == 11) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED);
} else if (a == 5 || a == 13) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
} else if (a == 7) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 15) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
} else if (a == 16) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
} else if (a == 17) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
} else if (a == 8) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 6) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_BLUE);
} else if (a == 9) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
}
}
void SetPos (float x, float y) {
int xx = toint (x), yy = toint (y);
COORD pos;
pos.X = yy * 2;
pos.Y = xx;
SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
int W, W2, S, mS;
float X, Y;
float vx, vy;
float ax, ay;
bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
if (a == 1) {
SetPos (x, y);
Color (5);
cout << put << ' ';
}
if (y == 202) {
SetPos (pig[a].X, pig[a].Y);
cout << " ";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
cout << " ";
SetPos (pig[a].X - 1, pig[a].Y);
cout << " ";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
cout << " ";
} else if(pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
cout << " ";
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
if (a == 2) {
for (int i = 0; i <= 40; i++) {
for (int j = 0; j <= 40; j++) {
if (i <= 18 && m[i][j] == 1) {
SetPos (i, j);
Color (7);
cout << "■";
}
if (m[i][j] >= 2 && m[i][j] <= 19) {
SetPos (i, j);
Color (5);
cout << "█";
m[i][j]++;
}
if (m[i][j] > 19 && m[i][j] <= 29) {
SetPos (i, j);
Color (0);
cout << "█";
m[i][j]++;
if (m[i][j] == 30) {
SetPos (i, j);
Color (0);
cout << " ";
m[i][j] = 0;
}
if (m[i][j] >= 31 && m[i][j] <= 49) {
SetPos (i, j);
Color (0);
cout << "■";
m[i][j]++;
}
if (m[i][j] == 50) {
SetPos (i, j);
Color (7);
cout << "■";
m[i][j] = 1;
}
}
}
}
}
if (y == 666) {
SetPos (blt[a].X, blt[a].Y);
Color (10 + blt[a].W);
cout<<"●";
}
Color (0);
}
void Go (int a) {
SetPos (blt[a].X, blt[a].Y);
cout << " ";
blt[a].X += blt[a].vx / 2;
blt[a].Y += blt[a].vy / 2;
blt[a].vx += blt[a].ax / 2;
blt[a].vy += blt[a].ay / 2;
if (blt[a].X >= 20) {
blt[a].X = 19;
}
if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
blt[a].go = 1;
}
if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
blt[a].go = 1;
Sle = 0;//地跑鸟
}
if (blt[a].W2 == 0) {
for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i - 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx * 0.4;
blt[a].vy = blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i + 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx;
blt[a].vy=blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
}
if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
blt[a].go = 1;
if (blt[a].W == 5) {
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[a].go = 1;
}
}
}
if (blt[a].go == 0) {
Cout (a, 0, 666);
}
}
void Kill (int a) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
int R = rand () % 50;
Cout (a, 202, 202);
//清除猪猪
pig[a].X += pig[a].vx / 2;
pig[a].Y += pig[a].vy / 2;
pig[a].vx += pig[a].ax / 2;
pig[a].vy += pig[a].ay / 2;
for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
pig[a].X = toint (pig[a].X) + i - 1;
pig[a].Y += pig[a].vy / 2;
pig[a].vx = -pig[a].vx * 0.5;
pig[a].vy = pig[a].vy * 0.8;
}
}
for (int i = Blt - 10; i <= Blt; i++) {
if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
&& abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[i].go = 1;
}
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco+=10;
break;
}
if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&
abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) &&
m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2
&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
}
//弄死猪猪
if (pig[a].go == 0) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) {
pig[a].W = 1;
}
int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
if (pig[a].W == 6) {
SetPos (pig[a].X, pig[a].Y);
Color (9);
cout << "TN";
Color (0);
} else {
SetPos (pig[a].X, pig[a].Y);
Color (2);
cout << "●";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
Color (0);
cout << "○";
SetPos (pig[a].X - 1, pig[a].Y);
cout << "|";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
Color (2);
cout << "﹃";
} else if (pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
Color (8);
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << "▁";
if (pig[a].W2 == 0) {
cout << "▅";
} else if (pig[a].W2 == 1) {
cout << "▃";
} else if (pig[a].W2 == 2) {
cout << "▂";
} else if (pig[a].W2 == 3) {
pig[a].W = 1;
pig[a].W2 = 0;
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
}
//输出猪猪
if (pig[a].W == 2 && pig[a].X > pig[a].S) {
pig[a].W = 3;
pig[a].ax = -0.4;
pig[a].vx = 1.5;
} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
pig[a].W = 2;
pig[a].ax = 0.4;
pig[a].vx = -1.5;
}
if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
pig[a].vy *= -1;
}
if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
pig[a].vx = -((rand () % 40) / 10);
}
if(pig[a].W == 4) {
int r = rand () % 20;
for (int i = Blt - 10; i <= Blt; i++) {
if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&
abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
r = 0;
break;
}
}
if (r == 0) {
m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)
&& blt[i].W2 == 0 && toint (blt[i].Y) == j
&& abs (blt[i].X - pig[a].X) <= 2) {
blt[i].vy = -2;
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
pig[i].vy = -1;
}
}
}
}
}
//移动猪猪
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
pig[a].go = 1;
Pig--;
Cout (a, 202, 202);
}
//清除猪猪
}
}
void Creat (int a, int p) {
if (a == -1 && p == -1) {
Blt++;
blt[Blt].W = What;
blt[Blt].W2 = 1;
blt[Blt].vy = 1;
blt[Blt].X = 19;
blt[Blt].Y = 0;
blt[Blt].boom = 1;
} else if (a == 0 && p == -1) {
int u = rand () % 7 + 1, U = rand() % 30;
if (u >= 5) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 1;
} else if (u == 1) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].vy = 0.5;
pig[Pit].ax = 0.5;
pig[Pit].S = rand () % 5 + 7;
pig[Pit].W = 2;
} else if (u == 2) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 4;
} else if (u == 3) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 5;
} else if (u == 4) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 6;
}
if (U == 1) {
Bot++;
boo[Bot].Y = rand () % 13 + 15;
boo[Bot].X = (rand () % 4) * 3 + 8;
boo[Bot].S = 0;
boo[Bot].mS = rand () % 2 + 2;
boo[Bot].W2 = 1;
}
} else {
Blt++;
blt[Blt].W = What;
if (a == 1) {
blt[Blt].X = yX;
blt[Blt].Y = yY;
blt[Blt].ax = 0.5; //抛物线
}
blt[Blt].vx = -3.5 * sin (p * pi / 180);
blt[Blt].vy = 3 * cos (p * pi / 180);
if (p <= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
}
if (p >= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
}
if (blt[Blt].W == 6) {
blt[Blt].vy *= 1.2;
blt[Blt].ax = 0.4;
}
}
}
void Boom (int a) {
if (boo[a].W2 == 0) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
for (int i = x - s; i <= x + s; i++) {
for (int j = y - s; j <= y + s; j++) {
float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
m[i][j] = 2;
}
}
}
boo[a].S++;
}
if (boo[a].W2 == 1) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
if (y - s > 10) {
m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);
}
if (y + s < 40) {
m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);
}
boo[a].S++;
}
}
void Move (int a) {
Color (5);
if (a == -2) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ";
SetPos (19, Xy);
cout << " ";
SetPos (20, Xy);
cout << " ";
}
if (a == -1) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 0) {
SetPos (18, Xy);
cout << " ┃";
Color (What + 10);
cout << "●";
Color (5);
cout << "┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 1) {
SetPos (18, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 2) {
SetPos (18, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 3) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 4) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 5) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 6) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ";
}
Color (0);
}
void Start () {
char g;
Color (5);
system ("cls");
SetPos (1, 1);
cout << "------- 愤 怒 的 小 鸟 -------";
Color (0);
SetPos (3, 1);
cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
SetPos (5, 1);
cout << "猪猪技能自动触发,空中会有墙出现。";
SetPos (7, 1);
cout << "危险值由命中率,猪的存活时间计算!";
SetPos (9, 1);
cout << "危险值点满后失败!1500分通关!";
SetPos (1, 20);
cout << "-------- 小 鸟 技 能 --------";
SetPos (3, 20);
Color (11);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (5, 20);
Color (12);
cout << "●";
Color (0);
cout << ":分身!不同分身初速度大小相同,";
SetPos(6,20);cout<<" 方向不同。";
SetPos (7, 20);
Color (13);
cout << "●";
Color (0);
cout << ":加速!以当前速度做匀速直线运动,";
SetPos (8, 20);
cout << " 且免疫狙击猪的冲击。";
SetPos (9, 20);
Color (14);
cout << "●";
Color (0);
cout << ":投蛋!并获得向上速度做匀速直线";
SetPos (10, 20);
cout << " 运动,快达可以穿墙。";
SetPos (11, 20);
Color (15);
cout << "●";
Color (0);
cout << ":爆炸!";
SetPos (13, 20);
Color (16);
cout << "●";
Color (0);
cout << ":回旋!开始做向左加速运动!发射";
SetPos (14, 20);
cout << " 时获得双倍水平速度。";
SetPos (15, 20);
Color (17);
cout << "●";
Color (0);
cout << ":[被动] 弹跳力为普通鸟三倍。发射";
SetPos (16, 20);
cout << " 时获得1.5倍水平、竖直速度。";
SetPos (11, 1);
cout << "-------- 猪 猪 技 能 --------";
SetPos (13, 2);
Color (2);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (14, 1);
Color (8);
cout << "▁▅";
SetPos (15, 2);
Color (2);
cout << "●";
Color (0);
cout << ":防御力为普通猪三倍";
SetPos (16, 2);
cout << "○";
SetPos (17, 2);
cout << "│:做空中简谐运动,受死范围";
SetPos (18, 2);
Color (2);
cout << "●";
Color (0);
cout << " 为普通猪两倍。";
SetPos (19, 2);
cout << " 有几率跳起或发射冲击波,冲";
SetPos (20, 1);
Color (2);
cout << "﹃●";
Color (0);
cout << ":开小鸟与同类,可以引爆TNT!";
SetPos (18, 20);
Color (5);
cout << "按 y 开始游戏!";
A:
if (kbhit ()) {
g = _getch ();
}
if(g != 'y') {
goto A;
}
}
int main () {
system ("mode con cols=79 lines=22");
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
srand ((unsigned)time(NULL));
St:Start ();
system ("cls");
memset (blt, 0, sizeof (blt));
memset (pig, 0, sizeof (pig));
memset (boo, 0, sizeof (boo));
memset (m, 0, sizeof (m));
T = put = K = K2 = Sle = What = Pig = Sco = 0;
pigk = scok = -1;
Xy = 4;
yX = 18;
yY = 6;
Blt = 20;
Bot = 20;
Pit = 60;
Color (7);
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout << " █▍";
m[19][14] = m[20][13] = m[20][14] = 1;
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
m[21][i] = 1;
}
Color (0);
What = rand () % 5 + 1;
while (1) {
if (Sco >= 1500) {
break;
}
T++;
K = 0;
Color (0);
if (Sco != scok) {
SetPos (1, 1);
cout << "分数:" << Sco << ' ';
}
if (Pig != pigk) {
SetPos (3, 1);
cout << "危险值:";
int aa = min (Sco / 100, 10);
Pig += aa;
SetPos (3, 5);
if (Pig <= 2) {
Color (2);
} else if (Pig <= 4) {
Color (16);
} else if (Pig <= 6) {
Color (7);
} else if (Pig <= 9) {
Color (6);
} else if (Pig <= 12) {
Color (3);
} else if (Pig <= 15) {
Color (17);
} else {
Color (11);
}
for (int i = 1; i <= Pig; i++) {
cout << "■";
}
Color (0);
cout << ' ' << Pig;
for (int i = 1; i <= 5; i++) {
cout << " ";
}
if (Pig > 18) {
break;
}
Pig -= aa;
}
scok = Sco;
pigk = Pig;
if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) {
Move (-2);
Xy--;
K = 1;
}
if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) {
Move (-2);
Xy++;
K = 1;
}
if (K == 1) {
if (put == 0 && Sle == 0) {
Move (0);
} else {
Move (-1);
}
}
if (kbhit ()) {
char g = _getch ();
if (g == 'x' || g == 'X') {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
blt[i].boom = 1;
if (blt[i].W == 2) {
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 1.2;
blt[Blt].vx = blt[i].vx + 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 0.7;
blt[Blt].vx = blt[i].vx - 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
}
if (blt[i].W == 3) {
blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
blt[Blt].vx++;
blt[i].ax = 0;
}
if (blt[i].W == 4) {
blt[i].vx = -3;
blt[i].ax = 0.1;
Blt++;
blt[Blt].boom = 1;
blt[Blt].W = 10;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].ax = blt[i].ax;
blt[Blt].vx = 1;
}
if (blt[i].W == 5) {
Bot++;
boo[Bot].X = blt[i].X;
boo[Bot].Y = blt[i].Y;
boo[Bot].S = 1;
boo[Bot].mS = 5;
blt[i].go = 1;
}
if (blt[i].W == 6) {
blt[i].ay = -1;
blt[i].ax = 0.3;
blt[i].vx = min (blt[i].vx / 2, (float)0);
}
break;
}
}
}
}
if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) {
if (put <= 5) {
Move (1);
yX = 18;
yY = Xy + 1;
} else if (put <= 20) {
Move (2);
yX = 18;
yY = Xy;
} else if (put <= 40) {
Move (3);
yX = 19;
yY = Xy;
} else if (put <= 60) {
Move (4);
yX = 20;
yY = Xy;
} else if (put <= 80) {
Move (5);
yX = 20;
yY = Xy + 1;
} else {
Move (6);
yX = 20;
yY = Xy + 2;
}
if (put == 0) {
K2 = 1;
}
if (put == 90) {
K2 = -1;
}
if (K2 == 1) {
put += min (rand () % 7 + 1, 90 - put);
}
if (K2 == -1) {
put-=min(rand()%7+1,put);
}
Cout (1, 17, Xy + 2);
}
if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) {
Move (-1);
Creat (1, put);
put = 0;
yX = 18;
yY = 5;
Sle = 1;
What = rand () % 7 + 1;
Creat (-1, -1);
Sco = max (Sco - 5, 0);
}
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0) {
Go (i);
}
}
for (int i = Bot - 10; i <= Bot; i++) {
if (boo[i].go == 0) {
Boom (i);
Cout (2, 0, 0);
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0) {
Kill (i);
}
}
if (Sle != 0) {
Move (-1);
} else if (put == 0) {
Move (0);
}
if (T % 300 == 0) {
system ("cls");
pigk = scok = -1;
}
if (T % 100 == 0) {
Color (7);
for (int i = 0; i <= 18; i++) {
for (int j = 0; j <= 40; j++) {
if (m[i][j] == 1 && T % 100 == 0) {
SetPos (i, j);
cout << "■";
}
}
}
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout <<" █▍";
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
Color (0);
}
}
if (T % min (50, (2000 - Sco) / 30) == 0) {
Pig++;
Creat (0, -1);
}
Sleep (30);
}
if (Sco < 1500) {
if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
} else {
if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
}
return 0;
}
暂且这么多吧!我的电脑要炸了!