c++小游戏集合

给大家整理了一些c++小游戏希望大家喜欢

第一个·球球飞车

#include 
#include 
#include 
#include 
#include 
#include 
#include 
using namespace std;

int map2[1700][3];

void gotoxy(int x, int y) {
	COORD pos = {y,x};
	HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
	SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
}

//============================================================================

void ClearConsoleToColors(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD coord = {0, 0};
	DWORD count;
	CONSOLE_SCREEN_BUFFER_INFO csbi;
	SetConsoleTextAttribute(hStdOut, wColor);
	if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
		FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
		FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
		SetConsoleCursorPosition(hStdOut, coord);
	}
}
void ClearConsole() {
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD coord = {0, 0};
	DWORD count;
	CONSOLE_SCREEN_BUFFER_INFO csbi;
	if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
		FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
		FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
		SetConsoleCursorPosition(hStdOut, coord);
	}
}
void gotoXY(int x, int y) {
	COORD coord = {y, x};
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void SetColor(int ForgC) {
	WORD wColor;
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_SCREEN_BUFFER_INFO csbi;
	if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
		wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
		SetConsoleTextAttribute(hStdOut, wColor);
	}
}
void SetColorAndBackground(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void ConPrint(char *CharBuffer, int len) {
	DWORD count;
	WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL);
}
void ConPrintAt(int x, int y, char *CharBuffer, int len) {
	DWORD count;
	COORD coord = {x, y};
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(hStdOut, coord);
	WriteConsole(hStdOut, CharBuffer, len, &count, NULL);
}
void HideTheCursor() {
	CONSOLE_CURSOR_INFO cciCursor;
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	
	if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
		cciCursor.bVisible = FALSE;
		SetConsoleCursorInfo(hStdOut, &cciCursor);
	}
}
void ShowTheCursor() {
	CONSOLE_CURSOR_INFO cciCursor;
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	
	if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
		cciCursor.bVisible = TRUE;
		SetConsoleCursorInfo(hStdOut, &cciCursor);
	}
}
void k() {
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);
	CursorInfo.bVisible = false;
	SetConsoleCursorInfo(handle, &CursorInfo);
}

void rectangle(int x1,int y1,int x2,int y2) {
	for(int i=1; i<=y2-y1+1; i++) {
		gotoxy(x1,y1+i-1);
		if(i==1)cout<<"╔";
		else if(i==y2-y1+1)cout<<"╗";
		else cout<<"═";
	}
	for(int i=1; i<=x2-x1; i++) {
		gotoxy(x1+i,y1);
		cout<<"║";
		gotoxy(x1+i,y2);
		cout<<"║";
	}
	for(int i=1; i<=y2-y1+1; i++) {
		gotoxy(x2,y1+i-1);
		if(i==1)cout<<"╚";
		else if(i==y2-y1+1)cout<<"╝";
		else cout<<"═";
	}
}
void print(string a,int i,int j,int color=0) {
	int i2;
	for(i2=0; i2<=a.size(); i2++) {
		if(a[i2]=='a') {
			SetColorAndBackground(15, color);
			gotoxy(i,j+i2*2);
			cout<<"  ";
		}
		if(a[i2]==' ') {
			SetColorAndBackground(15, color);
			gotoxy(i,j+i2*2);
			cout<<" ";
		}
	}
}
void write(string a,int i,int j,int color1=0,int color2=15) {
	int i2;
	gotoxy(i,j);
	for(i2=0; i2>>",i,x+47-46,11,8);
	write("<<<",i,x+75-46,11,8);
}
void choose_clear(int i,int x) {
	write("   ",i,x+47-46,11,8);
	write("   ",i,x+75-46,11,8);
}
void clear(int color=15) {
	int i,j;
	for(i=32; i<=94; i++) {
		for(j=5; j<=28; j++) {
			SetColorAndBackground(15,color);
			gotoxy(j,i);
			cout<<"  ";
		}
	}
}
void clear2(int color=15,int x1=32,int x2=94,int y1=5,int y2=28) {
	int i,j;
	for(i=y1; i<=y2; i++) {
		for(j=x1; j<=x2; j++) {
			SetColorAndBackground(15,color);
			gotoxy(j,i);
			cout<<"  ";
		}
	}
}

//=============================================================================

void rand_map(int a,int pd) {
	srand(time(0));
	
	int s;
	int rand1,rand2,rand3,rand4,rand5;
	
	if(a<=10)s=100;
	else if(a<=50)s=200;
	else if(a<=100)s=500;
	else if(a<=300)s=800;
	else if(a<=500)s=1100;
	else s=1500;
	
	for(int m=0; m<=s; m++) {
		if(m%5==0&&m!=0) {
			if(m==5||m==s) {
				if(m==5) {
					map2[m][0]=5;
					map2[m][1]=5;
					map2[m][2]=5;
				} else if(m==s) {
					map2[m][0]=4;
					map2[m][1]=4;
					map2[m][2]=4;
				}
			} else {
				rand1=rand()%3;
				map2[m][rand1]=pd;
				rand2=rand()%3;
				while(rand2==rand1)rand2=rand()%3;
				rand3=rand()%3+1;
				while(rand3==pd)rand3=rand()%3+1;
				map2[m][rand2]=rand3;
				
				rand4=rand2;
				rand2=rand()%3;
				while(rand2==rand4||rand2==rand1)rand2=rand()%3;
				rand3=rand()%3+1;
				while(rand3==pd)rand3=rand()%3+1;
				map2[m][rand2]=rand3;
			}
		} else {
			map2[m][0]=0;
			map2[m][1]=0;
			map2[m][2]=0;
		}
	}
}

void clear_map() {
	for(int i=0; i<=2; i++) {
		for(int j=0; j<=1600; j++) {
			map2[i][j]=0;
		}
	}
}
void clear_middle() {
	for(int i=0; i<=2; i++) {
		for(int j=0; j<=29; j++) {
			write("  ",j,i*2+44,15,15);
		}
	}
}

void text(string str,string title="游戏通知",string str2="",int x=3,int y=27) {
	int size1,size2,size3;
	int i,j;
	size1=str.size();
	size2=str2.size();
	size3=title.size();
	
	for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
	write(title,x-1,y+(20-size3/2),15,4);
	for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
	
	for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
	write(str,x,y+(20-size1/2),15,8);
	for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
	
	for(i=0; i<=20-size2/2; i++)write(" ",x+1,y+i,15,8);
	write(str2,x+1,y+(20-size2/2),15,8);
	for(i=0; i<=20-size2/2-1; i++)write(" ",x+1,y+size2+(20-size2/2)+i,15,8);
}
void clear_text(string str="目前暂无通知",string title="游戏通知",int x=3,int y=27) {
	int i,j;
	int size1=str.size();
	int size3=title.size();
	
	for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
	write(title,x-1,y+(20-size3/2),15,4);
	for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
	
	for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
	write(str,x,y+(20-size1/2),15,8);
	for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
	
	for(i=0; i<=39; i++)write(" ",x+1,y+i,15,8);
}
void hide_mouse() {
	HideTheCursor();
}
void true_mouse() {
	CONSOLE_CURSOR_INFO cciCursor;
	HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
	if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
		cciCursor.bVisible = TRUE;
		SetConsoleCursorInfo(hStdOut, &cciCursor);
	}
}

/*//============================================================================
  ifstream fr;                   //读
  ofstream fw;                   //写
  int a;                         //定义a
  fr.open("读入.in");            //打开 读入.in
  fr  >> a;                      //读取文件,一个数字
  cout<<"文件内容:"<>a;                        //输入文件内容
  cout<<"载入内容完成";          //载如完成
  fw.open("读入.in");            //导入文件
  fw << a << endl;               //输入内容
  fw.close();                    //关闭文件
  fr.close();                    //关闭文件
  //============================================================================*/
//1 0 4 1 3 0 0 0 0 0 0
void game() {
	int i=1,i2=1;
	int rand1=8,rand2,rand3;
	int gk=1,gk2=0;
	int xy1=4,xy2=1,sl;
	int sm=210000000,jb=210000000,jl=210000000,jl2=210000000,jd=210000000,sd=210000000,dj=210000000,maxsm=210000000;
	string pfs="10000000000000000000";
	string pf="●";
	char x;
	rand1=8;
	while(rand1==8||rand1==4)rand1=rand()%13+1;
	rand2=rand1+1;
	
	for(int i=0; i<=29; i++) {
		for(int j=0; j<=47; j++) {
			print("a",i,j*2,rand1);
		}
	}
	for(int i=0; i<=29; i++) {
		for(int j=0; j<=15; j++) {
			print("a",i,j*2+31,15);
		}
	}
	for(int i=0; i<=29; i++) {
		for(int j=0; j<=31; j++) {
			print("a",i,j+95,8);
		}
	}
	for(int i=0; i<=29; i++) {
		print("a",i,42,0);
		print("a",i,50,0);
	}
	
	ifstream fr;                   //读
	fr.open("球球飞车.txt");            //打开 读入.in
	fr  >> gk>>gk2>>xy1>>xy2>>sm>>jb>>jl>>jl2>>jd>>sd>>dj>>maxsm>>pf>>pfs;                      //读取文件,一个数字
	fr.close();                    //关闭文件
	
	while(1) {
		srand(time(0));
		
		clear_map();
		rand3=rand()%3+1;
		rand_map(gk,rand3);
		
		print("aaaaaaaaaaaaaaaa ",3,95,4);
		write("球球飞车",1,107,11,8);
		while(1) {
			clear_middle();
			if(gk!=gk2) {
				clear_map();
				rand3=rand()%3+1;
				rand_map(gk,rand3);
				gk2++;
				rand1=8;
				while(rand1==8||rand1==4)rand1=rand()%13+1;
				rand2=rand1+1;
				
				for(int i=0; i<=29; i++) {
					for(int j=0; j<=47; j++) {
						print("a",i,j*2,rand1);
					}
				}
				for(int i=0; i<=29; i++) {
					for(int j=0; j<=15; j++) {
						print("a",i,j*2+31,15);
					}
				}
				for(int i=0; i<=29; i++) {
					for(int j=0; j<=31; j++) {
						print("a",i,j+95,8);
					}
				}
				for(int i=0; i<=29; i++) {
					print("a",i,42,0);
					print("a",i,50,0);
				}
			}
			for(int i=0; i<=29; i++) {
				for(int j=0; j<=2; j++) {
					if(map2[i][j]==1)write(pf,29-i,j*2+44,14,15);
					if(map2[i][j]==2)write(pf,29-i,j*2+44,12,15);
					if(map2[i][j]==3)write(pf,29-i,j*2+44,9,15);
					if(map2[i][j]==4)write("↑",29-i,j*2+44,8,15);
					if(map2[i][j]==5)write("↑",29-i,j*2+44,8,15);
				}
			}
			clear_text();
			write("第",0,0,0,7);
			SetColorAndBackground(4, 7);
			if(gk>=0&&gk<10)cout<<"0000";
			if(gk>=10&&gk<100)cout<<"000";
			if(gk>=100&&gk<1000)cout<<"00";
			if(gk>=1000&&gk<10000)cout<<"0";
			if(gk>=10000&&gk<100000)cout<<"";
			cout<1)i--;
			else if(x=='s'&&i<5)i++;
			else if(x==' ') {
				if(i==1) {
					int s;
					if(gk<=10) {
						dj=1;
						s=100;
					} else if(gk<=50) {
						dj=2;
						s=200;
					} else if(gk<=100) {
						dj=3;
						s=500;
					} else if(gk<=300) {
						dj=4;
						s=800;
					} else if(gk<=500) {
						dj=5;
						s=1100;
					} else {
						dj=6;
						s=1500;
					}
					
					xy2=1;
					sm=maxsm;
					jl2=0;
					
					clear2(8,0,29,95,126);
					print("aaaaaaaaaaaaaaaa ",0,95,4);
					write("关卡",0,106,15,4);
					SetColorAndBackground(7, 4);
					if(gk>=0&&gk<10)cout<<"0000";
					if(gk>=10&&gk<100)cout<<"000";
					if(gk>=100&&gk<1000)cout<<"00";
					if(gk>=1000&&gk<10000)cout<<"0";
					if(gk>=10000&&gk<100000)cout<<"";
					cout<=25)) {
										if(map2[i+k][j]==0&&(map2[i+k-1][j]!=map2[i+k][j]||j==xy2||i==3))write("  ",29-i,j*2+44,8,15);
										if(map2[i+k][j]==1)write(pf,29-i,j*2+44,14,15);
										if(map2[i+k][j]==2)write(pf,29-i,j*2+44,12,15);
										if(map2[i+k][j]==3)write(pf,29-i,j*2+44,9,15);
										if(map2[i+k][j]==4)write("↑",29-i,j*2+44,8,15);
										if(map2[i+k][j]==5)write("↑",29-i,j*2+44,8,15);
									}
									if(j==xy2&&i==3) {
										if(rand3==1)write(pf,26,j*2+44,14,15);
										if(rand3==2)write(pf,26,j*2+44,12,15);
										if(rand3==3)write(pf,26,j*2+44,9,15);
									}
								}
							}
						} else k--;
						if(kbhit()) {
							x=getch();
							if(x=='a'&&xy2>0) {
								text("左转,加速!");
								xy2--;
							} else if(x=='d'&&xy2<2) {
								text("右转,加速!");
								xy2++;
							} else if(x==' ') {
								if(MessageBox(NULL,TEXT("确定要退出吗?\n退出将删除当前关卡的进度,无法继续\t\t\t\t\t"),TEXT("游戏通知"),MB_ICONINFORMATION|MB_OKCANCEL)==1) {
									clear2(8,0,29,95,126);
									break;
								}
							}
						}
						sl++;
					}
				} else if(i==2) {
					clear2(8,0,29,95,126);
					print("aaaaaaaaaaaaaaaa ",0,95,4);
					write("游戏玩法",0,107,15,4);
					write("【按键操作】",1,95,15,8);
					write("1 - a左移,d右移",2,95,15,8);
					write("2 - 点击屏幕任意位置暂停",3,95,15,8);
					write("3 - 按Enter键继续游戏",4,95,15,8);
					write("4 - 按Space键退出游戏(丢失进度)",5,95,15,8);
					write("5 - 按w键可以加速(注意大小写)",6,95,15,8);
					write("【规则介绍】",8,95,15,8);
					write("1 - 撞到与自身颜色一样的球得金币",9,95,15,8);
					write("2 - 撞到与自身颜色不同的球生命-1",10,95,15,8);
					write("3 - 生命为0时失败,游戏结束",11,95,15,8);
					write("4 - 达到终点线时游戏胜利",12,95,15,8);
					write("5 - 等级会随着关卡变化",13,95,15,8);
					write("6 - 金币可以用来买东西",14,95,15,8);
					write("【注意事项】",16,95,15,8);
					write("1 - 移动为小写字母",17,95,15,8);
					write("2 - 注意是英文输入",18,95,15,8);
					write("【游戏通知】",20,95,15,8);
					write("1 - 祝你游玩愉快!",21,95,15,8);
					button("返回",24,101,11,8);
					choose(25,95);
					while(1) {
						x=getch();
						if(x==' ') {
							i=1;
							clear2(8,0,29,95,126);
							break;
						}
					}
				} else if(i==3) {
					clear2(8,0,29,95,126);
					print("aaaaaaaaaaaaaaaa ",0,95,4);
					write("查看状态",0,107,15,4);
					if(gk<=10)dj=1;
					else if(gk<=50)dj=2;
					else if(gk<=100)dj=3;
					else if(gk<=300)dj=4;
					else if(gk<=500)dj=5;
					else dj=6;
					write("关卡:",1,95,15,8);
					cout<<"第"<1)i--;
						else if(x=='s'&&i<2)i++;
						else if(x==' ') {
							if(i==1) {
								clear2(8,0,29,95,126);
								print("aaaaaaaaaaaaaaaa ",0,95,4);
								write("输入密码",0,107,15,4);
								write("输入密码:",1,95,15,8);
								string mm;
								cin>>mm;
								if(mm=="qwertyuiop") {
									clear2(8,0,29,95,126);
									print("aaaaaaaaaaaaaaaa ",0,95,4);
									write("密码正确",0,107,15,4);
									button("逐个更改",5,101,11,8);
									button("全部还原",9,101,11,8);
									button("返回",13,101,11,8);
									i=1;
									while(1) {
										choose(i*4+2,95);
										i2=i;
										x=getch();
										if(x=='w'&&i>1)i--;
										else if(x=='s'&&i<3)i++;
										else if(x==' ') {
											if(i==1) {
												MessageBox(NULL,TEXT("此游戏暂不支持\n\n"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_OK);
												continue;
											} else if(i==2) {
												if(MessageBox(NULL,TEXT("还原将删除目前所有数据\n\n是否还原"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
													ofstream fw;                   //写
													fw.open("球球飞车.txt");            //打开 读入.in
													fw <<"1 1 4 1 3 0 0 0 0 0 0 3"<1)i--;
									else if(x=='s'&&i<1)i++;
									else if(x==' ') {
										clear2(8,0,29,95,126);
										break;
									}
								}
							} else if(i==2) {
								clear2(8,0,29,95,126);
								break;
							}
						}
						if(i2!=i)choose_clear(i2*4+17,95);
					}
				} else if(i==4) {
					clear2(8,0,29,95,126);
					i=1;
					while(1) {
						i2=i;
						print("aaaaaaaaaaaaaaaa ",0,95,4);
						write("商店",0,109,15,4);
						button("购买生命",3,101,11,8);
						button("解锁皮肤",7,101,11,8);
						button("返回",11,101,11,8);
						i2=i;
						choose(i*4,95);
						x=getch();
						if(x=='w'&&i>1)i--;
						else if(x=='s'&&i<3)i++;
						else if(x==' ') {
							if(i==1) {
								clear2(8,0,29,95,126);
								print("aaaaaaaaaaaaaaaa ",0,95,4);
								write("购买生命",0,107,15,4);
								write("购买多少条生命:",1,95,15,8);
								int gmsm=0,gmjb=0;
								true_mouse();
								cin>>gmsm;
								hide_mouse();
								gmjb=gmsm*500;
								write("正在结算价格中",3,95,15,8);
								int randddd=rand()%40+50;
								for(i=0; i<=randddd; i++) {
									write(".           ",3,109+(i%6+1),4,8);
									Sleep(100);
								}
								write("结算完成                ",3,95,15,8);
								Sleep(1000);
								write("结算结果:",4,95,15,8);
								Sleep(700);
								write("名称| 单价  |数量|单位|总价",6,95,15,8);
								write("    |       |    |    |    ",7,95,15,8);
								write("生命",7,95,11,8);
								write("500金币",7,100,11,8);
								gotoxy(7,108);
								cout<=gmsm*500) {
									write("金币足够,剩余",11,95,15,8);
									cout<1)i--;
										else if(x=='s'&&i<2)i++;
										else if(x==' ') {
											if(i==1) {
												jb-=gmsm*500;
												maxsm+=gmsm;
												MessageBox(NULL,TEXT("购买成功"),TEXT("游戏通知"),MB_OK);
												i=1;
												clear2(8,0,29,95,126);
												break;
											}
											if(i==2) {
												i=1;
												clear2(8,0,29,95,126);
												break;
											}
										}
										if(i2!=i)choose_clear(i2*4+12,95);
									}
								} else {
									write("金币不够!",12,95,15,8);
									button("返回↖",15,101,11,8);
									choose(16,95);
									while(1) {
										x=getch();
										if(x==' ') {
											i=1;
											clear2(8,0,29,95,126);
											break;
										}
									}
								}
								continue;
							} else if(i==2) {
								clear2(8,0,29,95,126);
								print("aaaaaaaaaaaaaaaa ",0,95,4);
								write("解锁皮肤",0,107,15,4);
								//●★▲■◆▼♀♂↗↘↙
								write("选择你想要的皮肤吧!",1,95,15,8);
								write("注: 红色表示未解锁",2,95,12,8);
								write("     绿色表示已解锁",3,95,10,8);
								write("     Enter键返回,Space键选定",4,95,15,8);
								write("     购买过的皮肤不用付钱",5,95,15,8);
								string pff[30]= {"●","★","▲","■","◆","▼","♀","♂","↗","↘","↙","↖","←","↑","→","↓"};
								int iii1,iii2;
								for(int i=0; i<16; i++) {
									if(pfs[i]=='0')write(pff[i],7,96+i*2,15,12);
									else write(pff[i],7,96+i*2,15,10);
									if(pff[i]==pf) {
										iii1=i;
										write("︽",8,96+i*2,15,8);
									}
								}
								while(1) {
									iii2=iii1;
									write("︽",8,96+iii1*2,15,8);
									write(pff[iii1],10,95,15,8);
									write("状态:",11,95,15,8);
									if(pfs[iii1]=='1')cout<<"已购买";
									else cout<<"未购买";
									write("价格:",12,95,15,8);
									cout<=(iii1*150+850))write("金币足够!按Space键购买装备此皮肤",17,95,15,8);
									else write("金币不够!请选择其他皮肤         ",17,95,15,8);
									x=getch();
									if(x=='a'&&iii1>=1) {
										iii1--;
									} else if(x=='d'&&iii1<=14) {
										iii1++;
									} else if(x==13) {
										clear2(8,0,29,95,126);
										break;
									} else if(x==' ') {
										if(jb>=(iii1*150+850)||pfs[iii1]=='1') {
											if(pfs[iii1]=='0') {
												if(MessageBox(NULL,TEXT("购买将消耗大量金币\n\n是否购买"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
													jb-=(iii1*150+850);
													pfs[iii1]='1';
													pf=pff[iii1];
													MessageBox(NULL,TEXT("购买成功,已为您自动装备\n\n"),TEXT("游戏提醒"),MB_OK);
													clear2(8,0,29,95,126);
													break;
												} else {
													continue;
												}
											} else {
												pf=pff[iii1];
												MessageBox(NULL,TEXT("该装备已经购买了!\n已为您装备\n"),TEXT("游戏提醒"),MB_OK);
												clear2(8,0,29,95,126);
												break;
											}
										} else {
											MessageBox(NULL,TEXT("金币不足\n请继续赚钱!!\n"),TEXT("游戏提醒"),MB_OK);
											clear2(8,0,29,95,126);
											break;
										}
									}
									write("  ",8,96+iii2*2,15,8);
								}
								i=1;
							} else if(i==3) {
								clear2(8,0,29,95,126);
								i=1;
								break;
							}
						}
						if(i2!=i)choose_clear(i2*4,95);
					}
					
				} else if(i==5) {
					if(MessageBox(NULL,TEXT("退出将删除部分数据\n\n是否退出"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
						
						ofstream fw;                   //写
						fw.open("球球飞车.txt");            //打开 读入.in
						fw << gk<<" "<

第二个·僵尸危机



#include
#include
#include
#include
using namespace std;
int mzhg;
int zd;
int swhm;
int qxs; 
int swx;
int sn;
int mp;
int tongguan;
int sw1;
int zd1;
int sn1;
int mz1;
int mp1;
int zbbj;
int ccg;
int mzzd;
int mz;
int tongguan1;
int sw;
int x;
int s;
int cdd;
int jg;
int qiang;
int gun;
int by;
int gjj[100];
int hjj[100];
int zjj[100];

void Slowsay(string a)
{
	int l=a.size();
	for(int i=0;i'9'||ch<'0') ch=_getch();
	return ch-48;
}

void qp()
{
	system("cls");
	Slowsay("当前你的状态是\n");
	printf("子弹 %d,食物 %d\n",zd,sw);
}

int esl()
{
	system("cls");
	char ch;
	Slowsay("你因为食物短缺,饿死了。\n");
	ch=_getch();
	hjj[1]=1;
	Slowsay("Bad End  1\n");
	ch=_getch();
	s++;
	return 0;
}

int mzd()
{
	hjj[2]=1;
	system("cls");
	char ch;
	Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。\n");
	ch=_getch();
	Slowsay("Bad End   2\n");
	ch=_getch();
	s++;
	return 0;
}

int hd1()
{
	system("cls");
	Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂\n");
	Slowsay("政府的救援部队已经消灭了这个城市的丧尸,\n他们在这个城市的各个角落搜索着可能存在的幸存者.\n");
	Slowsay("Happy End-----苟到最后\n");
	if(hjj[3]==1&&gjj[1]==0)
	{
		Sleep(2000);
		Slowsay("获得线索-----速度飘忽不定的政府"); 
	}
	gjj[1]=1;
	return 0;
}

int hd2()
{
	system("cls");
	int sw;
	char ch;
	Slowsay("在与妹子相处的这些时间里,你与她相爱了\n");
	Slowsay("你们的生活是那样的幸福\n");
	Slowsay("直到有一天......\n");
	Slowsay("基地首领希望你去执行一个任务,你选择\n");
	Slowsay("1.独自一人前往\n");
	Slowsay("2.和妹子一起去\n");
	while(true)
	{
		int x;
		x=read();
		if(x<1||x>2)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		if(x==1)
		{
			Slowsay("当你完成任务回来的时候,发现——\n");
			Slowsay("基地被丧尸攻破了\n");
			Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来\n");
			hjj[4]=1;
			Slowsay("Bad End    4");
			s++;
		}
		if(x==2)
		{
			Slowsay("当你和妹子完成任务回来时,\n");
			Slowsay("基地已经变成一片废墟了\n");
			Slowsay("你和妹子没有办法,只能到处流浪\n");
			Slowsay("不过,两个人总比一个人要好\n");
			gjj[2]=1;
			Slowsay("Happy End------神仙眷侣"); 
		}
		break;
	}   
	return 0;
} 

int hd3()
{
	system("cls");
	char ch;
	Slowsay("你就这样平静的生活在这个基地里\n");
	Slowsay("直到某一天,大量的丧尸进攻了这里\n");
	if(zd>9)
	{
		Slowsay("每个人都在尽自己的努力去守卫基地\n");
		Slowsay("每个人都做到了自己能做到的\n");
		Slowsay("最后,奇迹出现了\n");
		Slowsay("大家成功守住了基地\n");
		Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄\n");
		Slowsay("顺便说一句,到死了你也没女朋友\n");
		gjj[3]=1;
		Slowsay("Happy End-----英雄不朽");
		return 0;
	}
	Slowsay("丧尸的数量实在太多了,\n");
	Slowsay("尽管基地的大家都在尽全力防守\n");
	Slowsay("可基地还是被攻破了\n");
	Slowsay("而你,也死在了这里\n");
	s++;
	hjj[5]=1;
	Slowsay("Bad End     5");
}

int hd4()
{
	system("cls");
	Slowsay("在于少年相处的这些时间里");
	Slowsay("你尽力地保护着他");
	Slowsay("而他也常常给你带来惊喜");
	Slowsay("慢慢的,你开始认清你自己");
	Slowsay("你是个gay");
	Slowsay("于是,你就和少年性福快乐的生活在了一起");
	Slowsay("Happy End-----认清自己");
	gjj[4]=1; 
}

int td()
{
	system("cls");
	char ch;
	Slowsay("那箱饼干与你的枪一起发出了强光\n");
	Slowsay("紧接着,他们融为了一体\n");
	Slowsay("当光芒散去时,整个世界都发生了变化\n");
	Slowsay("所有的丧尸都变回了人类\n");
	Slowsay("True End-----一如既往");
	if(zjj[1]!=1)
	{
		Slowsay("获得线索-----奇特的枪与饼干");
	}
	zjj[1]=1;
}

int td2()
{
	system("cls");
	char ch;
	Slowsay("你的变异已经开始了");
	Slowsay("你开始疯狂的进食,直到把自己的胃撑破");
	Slowsay("然后,就眼前一黑失去意识");
	Slowsay("再次醒来时,你已经是一个丧尸了");
	Slowsay("奇怪的是,你还保留着自己的意识");
	Slowsay("你感觉到自己的力气变得更大,速度变得更快");
	Slowsay("或许变成丧尸也不错————你这样想着");
	Slowsay("True End-----保持本我"); 
	if(zjj[2]!=1)
	{
		Sleep(2000);
		Slowsay("获得线索-----延迟变异的少年");
	}
	zjj[2]=1;
}

int bd8()
{
	Slowsay("坐在椅子上的是一个15岁左右的少年");
	Slowsay("正在你因为他的年龄而惊讶时");
	Slowsay("少年却站了起来,看向了你身后的妹子");
	Slowsay("“差不多了吧”,妹子这样说道");
	Slowsay("“可以了”,这是少年的回答");
	Slowsay("然后,你就感到脖子一阵剧痛");
	Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子");
	s++;
	Slowsay("Bad End     8");
	if(hjj[8]==0)
	{
		Sleep(2000);
		Slowsay("获得线索-----早已变异的妹子");
	}
	hjj[8]=1; 
}

int td3()
{
	system("cls");
	Slowsay("你和妹子冲出了丧尸的围杀,");
	Slowsay("可是当你们来到那个幸存者基地时");
	Slowsay("却发现那个基地有一些不对");
	Slowsay("所有人都死气沉沉的");
	Slowsay("你们直接走向了首领的房间");
	if(zjj[2]==1&&zjj[3]==1) 
	{   
		bd8();
		return 0;
	}
	Slowsay("坐在椅子上的是一个30岁左右的男性");
	Slowsay("他说,欢迎");
	Slowsay("基地的首领表示可以用子弹交换你手中的食物");
	Slowsay("请输入你需要的子弹数");
	Slowsay("0");
	Slowsay("基地首领希望你加入这个基地");
	Slowsay("你的选择是");
	Slowsay("1.留在这");
	Slowsay("2.离开");
	Slowsay("2");
	Slowsay("你决定");
	Slowsay("1.当天离开");
	Slowsay("2.再停留一天"); 
	Slowsay("1");
	Slowsay("就在你快要离开的时候,妹子抓住了你的手");
	Slowsay("“我喜欢你,别走”,她这样说");
	Slowsay("于是,你留了下来");
	Slowsay("你们的生活是那样的幸福"); 
	Slowsay("直到有一天......");
	Slowsay("基地首领希望你去执行一个任务,你选择");
	Slowsay("1.独自一人前往");
	Slowsay("2.和妹子一起去");
	Slowsay("2");
	Slowsay("在执行任务的过程中");
	Slowsay("妹子曾被丧尸咬到过一口");
	Slowsay("她以为你没有发现");
	Slowsay("而你却在远处看到了这一幕");
	Slowsay("奇怪的是,她却并没有变异");
	Slowsay("当你和妹子完成任务回来时,");
	Slowsay("基地已经变成一片废墟了");
	Slowsay("你和妹子没有办法,只能到处流浪");
	Slowsay("不过,两个人总比一个人要好");
	Slowsay("Happy End------神仙眷侣");
	Slowsay("???????????????????????????????????");
	Slowsay("True End------幻觉");
	if(zjj[3]==0)
	{
		Sleep(2000);
		Slowsay("获得线索-----不变异的妹子"); 
	}
	zjj[3]=1;
}

int td4()
{
	system("cls");
	Slowsay("当丧尸危机爆发时,你正呆在家里\n");
	char ch=_getch();
	ch=_getch();
	for(int i=1;i<=50;i++)
	{
		Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
		Sleep(250-5*i);
		system("cls");
		Slowsay("********************************************************************\n");
		system("cls");
	}
	Slowsay("检测到不匹配!!!\a\a\a");
	Sleep(2000);
	ch=_getch();
	Slowsay("有什么不对劲");
	Slowsay("你这样想着");
	Slowsay("过去了好多天,\n你还是一个人都没有遇到,\n除了丧尸就是丧尸");
	Slowsay("这一切,就好像被废弃了一样");
	Slowsay("\n");
	Slowsay("True End------停服");
	zjj[4]=1;
	if(zbbj==0)
		Slowsay("进阶线索-----逐步逼近的真相"),zbbj=1;
}

int td5()
{
	system("cls");
	Slowsay("当少年死去后,整个世界好像变得不同了");
	Slowsay("所有的活人在一瞬间消失");
	Slowsay("所有的丧尸当场去世"); 
	Slowsay("你的眼前只剩下了黑暗");
	Slowsay("不知道过去了多久,你死了");
	Slowsay("Bad End......");
	system("cls");
	Slowsay("当少年死去后,整个世界好像变得不同了\n");
	Slowsay("所有的活人在一瞬间消失\n");
	Slowsay("所有的丧尸当场去世\n"); 
	Slowsay("你的眼前只剩下了黑暗\n");
	Slowsay("不知道过去了多久,你死了\n");
	Slowsay("不,还没有结束");
	Slowsay("虽然好像和往常死去之后的感觉一样");
	Slowsay("但是。。。。。。");
	Slowsay("True End-----姗姗来迟的死亡");
	s++;
	if(zjj[5]==0)
		Slowsay("进阶线索-----死亡之后");
	zjj[5]=1;   
}

int tg3()
{
	Slowsay("当你再次睁开眼时");
	Slowsay("你发现自己躺在一个营养仓内");
	Slowsay("你无比的确认这就是真实的世界");
	Slowsay("你打碎了玻璃,跑出了营养仓");
	Slowsay("脑中的一切开始明晰起来");
	Slowsay("你认为自己知道了一切的真相");
	Slowsay("去杀光人类吧!!!!");
	Slowsay("你这样想着");
	Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
	Slowsay("你熟练的发出嘶吼,呼唤着周围的丧尸");
	Slowsay("你指挥着他们,毁掉了一个又一个人类的基地"); 
	Slowsay("虽然,在一个你不知道的地方");
	Slowsay("一个个一样的营养仓中,装着一个个一样的你");
	Slowsay("---------------游戏进阶剧情通关-------------"); 
	tongguan1=1; 
}

int tg2()
{
	Slowsay("当你再次睁开眼时");
	Slowsay("你发现自己躺在一个营养仓内");
	Slowsay("你无比的确认这就是真实的世界");
	Slowsay("你打碎了玻璃,跑出了营养仓");
	Slowsay("脑中的一切开始明晰起来");
	Slowsay("你认为自己知道了一切的真相");
	Slowsay("去拯救世界吧!!!!");
	Slowsay("你这样想着");
	Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
	Slowsay("虽然,在一个你不知道的地方");
	Slowsay("一个一样的营养仓中,装着一个一样的你");
	Slowsay("---------------游戏进阶剧情通关-------------"); 
	tongguan1=1; 
}

int td6()
{
	Slowsay("一天以后,少年回来了");
	Slowsay("一起回来的还有妹子");
	Slowsay("少年的手中拿着你的铭牌");
	Slowsay("此时,你才发现你的铭牌不见了");
	Slowsay("“没想到是你”");
	Slowsay("“妹子神色复杂的看了你一眼”");
	Slowsay("“我们是一类人”");
	Slowsay("“现在,让我把你带出去吧”");
	if(qxs==1)
	{
		tg2();
		return 0;
	} 
	else
	{
		Slowsay("一股强烈的撕扯感出现到了你身上");
		Slowsay("此时的你并不能接受如此巨大的伤害");
		Slowsay("你死了");
		Slowsay("Bad End      14");
		if(hjj[14]==0)
			Slowsay("进阶线索-----外面的世界");
		hjj[14]=1;
		s++; 
	}
} 

int bd6()
{
	system("cls");
	Slowsay("你感觉到自己正在变异,");
	Slowsay("意识开始逐渐模糊起来");
	Slowsay("你的肚子正无比渴望着人肉");
	Slowsay("接着,你眼前一黑,再也没有醒来");
	s++;
	hjj[6]=1;
	Slowsay("Bad End      6");
} 

int bd3()
{
	system("cls");
	char ch;
	Slowsay("长久的等待终于让你失去了理智,你疯了。\n");
	if(mp==-1)
	{
		Slowsay("当政府的救援队打开你家的门时,你嘶吼着扑了上去");
		if(zd>0)
			Slowsay("他们试图将你击毙,却被你提前一枪击倒");
		else
		{
			Slowsay("你被他们击毙了");
			Slowsay("Bad End       12");
			s++;
			hjj[12]=1;
			return 0; 
		}
		Slowsay("你如同一个熟练的猎手,狩猎着救援队");
		Slowsay("当他们全部死去后,你开始享用起你的大餐");
		Slowsay("Bad End           13");
		if(by==0)
			Sleep(2000),Slowsay("进阶线索-----变异是什么时候的事呢"),by=1;
		hjj[13]=1;
		return 0; 
	} 
	Slowsay("Bad End   3\n");
	s++;
	if(hjj[3]==0&&gjj[1]==1)
	{
		Sleep(2000);
		Slowsay("获得线索-----速度飘忽不定的政府"); 
	}
	hjj[3]=1;
}

int bd7()
{
	s++;
	system("cls");
	Slowsay("因为食物不足,你被狗咬死了");
	Slowsay("Bad End      7");
	hjj[7]=1;
}

int bd15()
{
	Slowsay("你发现这笔迹有些不对");
	Slowsay("就好像是新写上去的一样");
	Slowsay("认字迹的话,好像还十分熟悉");    
	Slowsay("正当你想的入迷的时候,你的脖子被咬住了");
	Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
	Slowsay("Bad End     15");
	if(hjj[15]==0)
	{
		Sleep(2000);
		Slowsay("进阶线索-----真的,假的!");   
	} 
	hjj[15]=1; 
}

int bd16()
{
	system("cls");
	Slowsay("你一枪打死了少年");
	Slowsay("基地首领以为你疯了,开枪杀了你");
	Slowsay("Bad End     16");
} 

int bd17()
{
	system("cls");
	Slowsay("你试图开枪打死少年");
	Slowsay("但是被少年发现了");
	Slowsay("你被他一口咬死");
	Slowsay("Bad End      17"); 
}

int tgg3()
{
	system("cls");
	Slowsay("你杀掉了少年,并吃掉了他的尸体");
	Slowsay("世界开始崩塌");
	tg3(); 
}

int bd9()
{
	s++;
	system("cls");
	Slowsay("你进入大厦才发现这里藏着许多丧尸");
	Slowsay("你一路且战且退来到了地下室");
	Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸");
	Slowsay("这里有的,只是一个穿着白大褂的尸体");
	Slowsay("在尸体的衣服口袋中,你找到了一个笔记本");
	Slowsay("****(无法辨认)1号****进展*****永生");
	Slowsay("今********,*号诞生了,他比其*****更*");
	Slowsay("有些不对,*****的发育有些太快了");
	Slowsay("2号的**被***出有强感染性");
	Slowsay("************************");
	Slowsay("实验***瓶颈,或许我们因该**活体样本");
	Slowsay("**,样本失去活性,但**在动");
	if(mp==-1)
	{
		bd15();
		return 0;
	} 
	Slowsay("正当你看的入迷的时候,你的脖子被咬住了");
	Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
	Slowsay("Bad End     9");
	if(hjj[9]==0)
	{
		Sleep(2000);
		Slowsay("发现线索-----实验体1号与2号");   
	} 
	hjj[9]=1;
} 

int tg()
{
	system("cls");
	Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化");
	Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和");
	Slowsay("或许,这个世界不是真实的");
	Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了");
	Slowsay("于此同时,大量记忆冲进了你的脑海");
	Slowsay("不,它们只是回来了,这本身就是你的记忆");
	Slowsay("他们在一开始被一些虚假的记忆所替换");
	Slowsay("从记忆中,你得知你此时正在玩一个vr游戏");
	Slowsay("少年与妹子则是游戏的gm");
	Slowsay("这款游戏号称有着超强的代入感");
	Slowsay("你在发售当天就买来玩了");
	Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”");
	Slowsay("可真的是这样吗");
	Slowsay("躺在营养仓中的你自始至终都没有睁开眼");
	Slowsay("正如你从一开始就没有怀疑那些记忆的真实性.......");
	Slowsay("---------------游戏基础剧情通关-------------"); 
	
	tongguan=1;
}

int zhxs()
{
	system("cls");
	Slowsay("你好奇的看着眼前的一切");
	Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着");
	Sleep(2000);
	Slowsay("获得线索-----“结局?”"); 
}

int cg()
{
	system("cls");
	Slowsay("你感觉到违和感在不断加深");
	Slowsay("世界好像不再是真实的");
	Slowsay("你现在脑中只有一种想法");
	Slowsay("活下去"); 
}

int cg2()
{
	system("cls");
	system("Color f0");
	Slowsay("违和感在此时已经聚集到了顶峰");
	Slowsay("你的脑中想清楚了一切");
	Slowsay("1.那么,下一步是  杀光他们");
	Slowsay("2.那么,下一步是  团结起来");
	x=read();
	if(x==1)
		Slowsay("本结局需要打通全badend"),swx=1; 
	system("Color f0");
}

int bd10()
{
	system("cls");
	Slowsay("你发现了另一个基地");
	Slowsay("弹尽粮绝的你选择加入了他们");
	Slowsay("之后的每一天都十分单调");
	Slowsay("外出寻找物资,然后天黑了回家睡觉");
	Slowsay("应该是这样吗?");
	Slowsay("也许吧");
	Slowsay("Bad End     10");
	hjj[10]=1; 
}

int hd5()
{
	Slowsay("没关系的,一切都会过去的");
	Slowsay("你这样说的");
	Slowsay("他似乎感觉到了你的善意,一点一点向你靠近");
	Slowsay("你紧紧的抱住了他");
	Slowsay("我会保护好你的");
	Slowsay("Happy End-----跨越物种的gay"); 
}

int sswj()
{
	//  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
	system("cls");
	int w=0;
	mp=0;
	if(tongguan==1)
	{
		mp=0;
		Slowsay("检测到你以通关,是否领取特殊物品\n");
		Slowsay("1.领取");
		Slowsay("2.不领取");
		while(true)
		{
			x=read();
			if(x==1)    
				mp=-1;
			if(x==2)
			{
				td4();
				return 0;
			}
			break;
		}
	}
	char ch;
	if(cdd==1)
	{
		Slowsay("是否读取存档\n");
		Slowsay("1.读取\n");
		Slowsay("2.不读取\n");
		x=read();
		if(x==1)
		{
			sw=sw1;
			zd=zd1;
			sn=sn1;
			mz=mz1;
			mp=mp1;
			goto cddd1;
		}
	}
	
	system("cls");
	Slowsay("当丧尸危机爆发时,你正呆在家里\n");
	ch=_getch();
	Slowsay("你有10点物资可以分配到子弹和食物上\n");
	ch=_getch();
	int x,y;
	int dd;
	qiang=0;
	gun=0;
	zd=0;
	sw=0;
	sn=0;
	mz=0;
	mzzd=0;
	sn=0;
	mzhg=0;
	dd=1;
	Slowsay("请输入你的选择(此次输入需键入回车)\n");
	while(true)
	{
		scanf("%d%d",&x,&y);
		zd=x;sw=y;
		if(x+y!=10||x<0||y<0)
		{
			if(x==1&&y==2)
			{
				sw=99999;
				zd=99999;
				Slowsay("启用秘籍\n");
				break;
			}
			Slowsay("请重新输入\n");
			w++;
			if(w>10)
			{
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
				Slowsay("行了行了,这只是第一个选择而已\n"),
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
				Slowsay("有必要这么皮吗\n"),
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
				Slowsay("自动分配食物3个子弹7个\n"),
				ch=_getch();
				ch=_getch();
				sw=3,zd=7; 
				break;
			}
		}
		else break;
	}
	Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
	ch=_getch();
	Slowsay("1.留在家中\n");
	Slowsay("2.前往邻居家\n"); 
	while(true)
	{
		x=read();
		if(x!=1&&x!=2)
			Slowsay("请重新输入\n");
		else
			if(x==1)
			{
				Slowsay("在二楼,你发现了一些食物食物+3\n");
				ch=_getch();
				Slowsay("在家里过了一夜,食物-1\n");
				sw=sw+2;
				break;
			}
		else
		{
			Slowsay("在前往邻居家的路上,你遇到了丧尸\n");
			ch=_getch(); 
			if(zd<1) 
			{
				Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了\n");
				ch=_getch(); 
				hjj[11]=1;
				Slowsay("Bad End      11\n");
				s++;
				ch=_getch();
				Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作");
				return 0;
			}
			else
			{
				Slowsay("你用你手中的枪结束了他的生命,子弹-1\n");
				zd=zd-1;dd=2;
				ch=_getch();
				Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹\n");
				zd+=4;
				ch=_getch();
				Slowsay("在邻居家过了一夜后,食物-2\n");
				sw=sw-2;
				if(sw<0)
				{
					esl();
					return 0; 
				} 
			}
			break;
		}
	}
	ch=_getch();
	qp();
	Slowsay("你回想起这附近有一座商场,你决定\n");
	ch=_getch();
	Slowsay("1.前往商场\n");
	Slowsay("2.到处乱走\n");
	Slowsay("3.留在屋子里\n");
	while(true)
	{
		x=read();
		if(x!=1&&x!=2&&x!=3)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		if(x==3)
		{
			if(sw<2) 
			{
				esl();
				return 0;
			}
			Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2\n");
			sw=sw-2;
			ch=_getch();
			Slowsay("之后的每一天你都是这样,独自一人在家中等待救援\n");
			ch=_getch();
			Slowsay("在过了好久之后\n");
			if(sw<6)
			{
				esl();
				return 0;
			}
			x=rand()%2;
			if(x==1&&mp==0)
			{
				hd1();
				return 0;
			}
			if(x==0)
			{
				bd3();
				return 0;
			}
		}
		if(x==2)
		{
			if(zd<2)
			{
				mzd();
				return 0;
			}
			Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2\n");
			zd=zd-2;
			break;
		}
		if(x==1)
		{
			if(zd<4)
			{
				mzd();
				return 0;
			}
			Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4\n");
			zd=zd-4;dd=4;
			ch=_getch();
			Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2\n"); 
			sw=sw+3;zd=zd+2;
			break;
		}
	}
	Slowsay("你在回家的路上发现了一个女幸存者\n");
	ch=_getch();
	Slowsay("她试图向你讨要食物,你的选择是\n");
	Slowsay("1.不给\n");
	Slowsay("2.给她2份食物\n");
	Slowsay("3.给她2份子弹\n");
	Slowsay("4.给她一枪\n");
	while(true)
	{
		x=read();
		if(x<1||x>4)
		{
			Slowsay("请重新输入。\n");
			continue;   
		}   
		if(x==1)
		{
			Slowsay("妹子生气的走了。\n");
			ch=_getch();
		}
		if(x==2)
		{
			if(sw<2)
			{
				Slowsay("食物不足\n");
				continue;
			}
			sw=sw-2;
			mzhg++;
			Slowsay("你的食物-2,妹子好感度+1\n");
			ch=_getch();
		}
		if(x==3)
		{
			if(zd<2)
			{
				Slowsay("子弹不足\n");
				continue;
			}
			mzzd=1;
			Slowsay("你给了妹子两份子弹,妹子离开了\n"),zd=zd-2;
			ch=_getch();
		}
		if(x==4)
		{
			if(zd<1)
			{
				Slowsay("子弹不足\n");
				continue;
			}
			zd=zd-1;
			Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物\n");
			if(swx==2)
			{
				Slowsay("你吃掉了妹子的尸体,子弹+10086\n");
				zd=10086;
			}
			sw=sw+4;
			mzhg=-1;
		}
		break;
	}
	Slowsay("又过了一夜,你的食物-2\n");
	ch=_getch();
	qp();
	sw=sw-2;
	if(sw<0)
	{
		esl();
		return 0; 
	}
	if(mzhg>0)
	{
		Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地\n");
	}
	else Slowsay("你在附近发现了一个幸存者基地\n");
	Slowsay("在前往基地的途中,你遇到了丧尸\n");
	Slowsay("你且战且退,大量丧尸把你逼进了一家商店\n");
	Slowsay("门口的丧尸越来越多,你选择\n");
	Slowsay("1.杀出去(消耗较少子弹)\n");
	Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)\n");
	while(true)
	{
		x=read();
		if(x<1||x>2)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		if(x==1)
		{
			int res=0;
			if(mzhg>0)
				res=1;
			else res=3;
			if(zdsw)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		sw=sw-x;
		zd=zd+x;
		if(x>=1)
		{
			Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹\n");
			zd=zd+2;
		}
		break;
	}
	ch=_getch();
	qp();
	Slowsay("又过了一天,食物-2");
	sw=sw-2;
	if(sw<0)
	{
		esl();
		return 0;
	}
	ch=_getch();
	system("cls");
	Slowsay("基地首领希望你加入这个基地\n");
	Sleep(500);
	Slowsay("你的选择是\n");
	Sleep(500);
	Slowsay("\n");
	Sleep(500);
	system("Color f0");
	Slowsay("1.留在这");
	Slowsay("2.离开");
	while(true)
	{
		x=read();
		if(x<1||x>2)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		system("Color f0");
		if(x==1)
		{
			if(mzhg>-1) hd2();
			else hd3(); 
			return 0;
		}
		if(x==2)
		{
			ch=_getch();
			Slowsay("你决定\n");
			Slowsay("1.当天离开\n");
			Slowsay("2.再停留一天\n"); 
			while(true)
			{
				x=read();
				if(x<1||x>2)
				{
					Slowsay("请重新输入\n");
					continue;
				}
				if(x==1) break;
				if(x==2)
				{
					ch=_getch();
					qp();
					Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
					printf("你还有%d份食物,%d份子弹\n",sw,zd);
					ch=_getch();
					Slowsay("请输入你需要的子弹数\n");
					while(true)
					{
						x=read();
						if(x<0||x>sw)
						{
							Slowsay("请重新输入\n");
							continue;
						}
						sw=sw-x;
						zd=zd+x;
						if(x>=3)        
						{
							Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹\n");
							zd=zd+3;
						}
						break;
					}
					sw=sw-2;
					if(sw<0)
					{
						esl();
						return 0;
					}
					Slowsay("又过了一夜,食物-2\n"); 
				}
				break;
			}
			Slowsay("在你离开的时候,一个少年跑了过来。\n");
			Slowsay("他说,他想要和你一起走\n");
			Slowsay("1.带上他\n");
			Slowsay("2.不带他\n");
			while(true)
			{
				x=read();
				if(x<1||x>2)
				{
					Slowsay("请重新输入\n");
					continue;
				}
				if(x==2)
				{
					Slowsay("少年生气的离开了,当他走远了,你才发现\n");
					Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹\n");
					zd=-1;
				}
				if(x==1)
				{
					Slowsay("你选择上少年一起走\n");
					Slowsay("少年将他身上带着的一份食物交给了你\n");
					sw=sw+1;
					Slowsay("食物消耗+1,少年入队\n");
					sn=1;
				}
				break;
			}
			if(sn==1&&swx==2)
			{
				Slowsay("1.杀了少年\n");
				Slowsay("2.忍一会\n");
				x=read();
				if(x==1)
				{
					bd16();
					return 0;
				}
			}
		}
		break;
	}
	sw=sw-2-sn;
	ch=_getch();
	qp();
	printf("你在路边的一座没人的房子里过了一夜,食物-%d\n",2+sn);
	if(sn==1&&swx==2)
	{
		Slowsay("1.杀了少年\n");
		Slowsay("2.忍一会\n");
		x=read();
		if(x==1)
		{
			bd17();
			return 0;
		}
	}
	ch=_getch();
	if(sw<0)
	{
		esl();
		return 0;
	}
	
	Slowsay("是否存档?\n");
	Slowsay("1.存档(记录当前进度,只能有一个存档)\n");
	Slowsay("2.不存\n");
	x=read();
	if(x==1)
	{
		cdd=1;
		sw1=sw;
		zd1=zd;
		mp1=mp;
		mz1=mz;
		sn1=sn;
		Slowsay("存档成功");
	}
	cddd1:
	if(sn==1)
	{
		Slowsay("今天一早你就被少年叫醒了,\n");
		ch=_getch();
		Slowsay("他在床底下发现了一箱方便面,食物+6\n");
		sw=sw+6;
		Slowsay("少年向你讨要武器,你决定\n");
		Slowsay("1.把枪给他\n");
		Slowsay("2.把从厨房拆下的水管给他\n");
		Slowsay("3.什么都不给他\n");
		while(true)
		{
			x=read();
			if(x<1||x>3)
			{
				Slowsay("请重新输入\n");
				continue;
			}
			if(x==1)
				qiang=2;
			if(x==2)
				gun=2;
			break;
		}
	}
	else
	{
		Slowsay("你在冰箱里发现了几包巧克力\n");
		ch=_getch();
		Slowsay("希望他们还没过期吧,食物+3\n");
		sw=sw+3;
	}
	ch=_getch();
	Slowsay("今天你们来到了一家大商场\n");
	Slowsay("你决定\n");
	Slowsay("1.独自探索1楼\n");
	Slowsay("2.独自探索2楼\n");
	if(sn==1)
	{
		Sleep(500);
		Slowsay("3.和少年一起探索2楼");
	}
	while(true)
	{
		x=read();
		if(x<1||x>3)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		if(x==1)
		{
			Slowsay("你在一楼发现了一些子弹,子弹+3\n");
			zd=zd+3;
			Slowsay("奇怪的是,一只丧尸都没有看到\n");
			ch=_getch(); 
			if(sn>0)
			{
				if(qiang==2)
				{
					Slowsay("当你来到二楼时,发现了一地尸体\n");
					Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪\n");
					Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干\n");
					Slowsay("食物+10086\n");
					ch=_getch();
					sw=10086;
					if(sw>1000&&zd>1000) 
					{
						td();
						return 0;
					}
					sn=0;
					qiang=1;
				}
				else
				{
					Slowsay("当你来到二楼时,发现了少年的尸体\n");
					ch=_getch();sn=0;
					Slowsay("你紧紧握着手中的枪,猛地一回头\n");
					Slowsay("四周大量的僵尸向你涌来\n");
					ch=_getch();
					zd=zd-5;
					if(zd<0)
					{
						mzd();
						return 0;
					}
					Slowsay("你杀光了这些丧尸,子弹-5\n");
					ch=_getch();
					Slowsay("你在二楼找到了食物,食物+2\n");
					sw+=2;
				}
			}
		}
		if(x==2)
		{
			Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出\n");
			Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。\n");
			if(qiang==2)
			{
				mzd();
				return 0;
			}
			ch=_getch();
			zd-=5;
			if(zd<0)
			{
				mzd();
				return 0;
			}
			Slowsay("你杀光了这些丧尸,子弹-5\n");
			ch=_getch();
			Slowsay("你在二楼找到了食物,食物+2\n");
			sw+=2;
			if(sn==1)
			{
				Slowsay("少年在一楼找到了子弹,子弹+3\n");
				zd=zd+3;
			}
		}
		if(x==3&&sn==1)
		{
			system("cls");
			Slowsay("你们来到了二楼\n"); 
			ch=_getch();
			system("Color f0");
			Slowsay("数之不尽的丧尸从阴影中窜出");
			Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。");
			if(gun!=2&&qiang!=2)
			{
				Slowsay("没有武器的少年被当场咬死。");
				if(mp==-1&&mz==0)
				{
					td5();
					return 0;
				}
				sn=0;   
			}
			Slowsay("其中一只丧尸趁你不注意冲到了你的旁边");
			if(gun==2)
				Slowsay("就在你要被咬死的时候,少年扔出了手中的水管\n,救下了你");
			else
				if(qiang!=2)
				{
					zd=zd-3;
					if(zd<0)
					{
						mzd();
						return 0;
					}
					Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3");
				}
			zd=zd-3;
			if(qiang==2||zd<0)
			{
				system("Color f0"); 
				mzd();
				return 0;
			}
			system("Color f0"); 
			Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3");
			ch=_getch();
		}
		break;
	}
	ch=_getch();
	qp();
	ch=_getch();
	printf("又过了一夜,食物-%d\n",sn+2);
	sw=sw-2-sn;
	if(sw<0)
	{
		esl();
		return 0;
	}
	qp();
	Slowsay("今天在出门的时候\n");
	Slowsay("你遇到了一条流浪狗\n");
	Slowsay("1.用枪打它\n");
	Slowsay("2.用食物引开它\n");
	while(true)
	{
		x=read();
		if(x<1||x>2)
		{
			Slowsay("请重新输入\n");
			continue;
		}
		if(x==1)
		{
			Slowsay("你一枪打死了这条狗,子弹-1\n");
			zd=zd-1;
			ch=_getch();
			Slowsay("枪声引来了丧尸,子弹-2\n");
			zd=zd-2;
			if(zd<0)
			{
				mzd();
				return 0;
			}
			if(sn==0) break;
			Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好\n");
			ch=_getch();
			Slowsay("原来,在昨天的商场中,少年早就被咬了一口");
			Slowsay("他一直瞒着你,不敢说出来");
			Slowsay("此时,他已经濒临变异了");
			Slowsay("你决定\n");
			Slowsay("1.杀了他(消耗大量子弹)\n");
			Slowsay("2.不杀他(消耗大量食物)\n");
			if(gjj[4]==1&&zd<4)
			{
				Slowsay("3.安抚他\n");
			}
			while(1)
			{
				x=read();
				if(x<1||x>3)
				{
					Slowsay("请重新输入\n");
					continue;
				}
				if(x==1)
				{
					if(swx==2)
					{
						if(zd>1000) tgg3();
						else mzd();
						return 0;
					}
					Slowsay("你试着向他开枪,不过却被他躲过了\n");
					Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药\n");
					Slowsay("子弹-4\n");
					ch=_getch();
					zd=zd-4;
					if(zd<0)
					{
						mzd();
						return 0;
					}
					Slowsay("终于,你杀死了他\n");
					if(mp==-1&&mz==0)
					{
						td5();
						return 0;
					}
					sn=0;
				}
				if(x==2)
				{
					Slowsay("你就站在旁边看着少年变异");
					Slowsay("奇怪的是,他变异后并没有");
					Slowsay("像其他的丧尸一样,向你扑过来");
					Slowsay("而是躲在墙角瑟瑟发抖");
					Slowsay("你慢慢的走过去");
					Slowsay("就在你走近的时候,少年突然暴起");
					Slowsay("狠狠地咬住了你的手臂");
					Slowsay("你赶忙用枪打死他,可是为时已晚");
					sn=0;
					if(sw>=6)
					{
						td2();
						return 0;
					}
					else
					{
						bd6();
						return 0;
					}
				}
				break;
			}
			if(x==3&&gjj[4]==1)
			{
				gjj[5]=1;
				hd5();
				return 0;
			}
		}
		if(x==2)
		{
			sw=sw-2;
			if(sw<0)
			{
				bd7();
				return 0;
			}
			Slowsay("你用两份食物引开了这条狗,食物-2\n");
		}
		break;
	}
	ch=_getch();
	ch=_getch();
	if(sn==1&&sw>=4&&gun==2&&zd>5)
	{
		hd4();
		return 0;
	}
	if(sn==1)
	{
		Slowsay("又过了一天,食物-2\n");
		sw=sw-2;
		if(sw<0) 
		{
			esl();
			return 0;
		}
		ch=_getch();
		Slowsay("今天早上,你发现少年不见了\n");
		Slowsay("你决定\n");
		Slowsay("1.去寻找他\n");
		Slowsay("2.不去找他\n");
		while(true)
		{
			x=read();
			if(x<1||x>2)
			{
				Slowsay("请重新输入\n");
				continue;
			} 
			if(x==1)
			{
				Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前\n");
				Slowsay("在路上,你遭遇了丧尸,子弹-2\n");
				zd=zd-2;
				if(zd<0)
				{
					mzd();
					return 0;   
				}
				Slowsay("你决定\n");
				Slowsay("1.进入大厦\n");
				Slowsay("2.离开\n");
				while(true)
				{
					x=read();
					if(x<1||x>2)
					{
						Slowsay("请重新输入\n");
						continue;
					}
					if(x==2)
					{
						Slowsay("你在街边的商店中找到了食物,食物+2\n");
						sw=sw+2;
					}
					if(x==1)
					{
						if(zd<=6)
						{
							mzd();
							return 0;
						}
						else
						{
							bd9();
							return 0;
						}
					}
					break;
				}
			}
			break;
		}
	}
	qp();
	ch=_getch();
	if(mz==1&&sn==1&&swx==0)
	{
		td6();
		return 0;
	}
	Slowsay("又过了一天,食物-2");
	sw=sw-2;
	if(sw<0)
	{
		esl();
		return 0;
	}
	Sleep(500);
	Slowsay("遭遇丧尸,子弹-3");
	zd=zd-3;
	if(zd<0)
	{
		mzd();
		return 0;   
	}   
	Sleep(500);
	Slowsay("又过了一天,食物-2");
	sw=sw-2;
	if(sw<0)
	{
		esl();
		return 0;
	}
	Sleep(500);
	Slowsay("遭遇丧尸,子弹-2");
	zd=zd-2;
	if(zd<0)
	{
		mzd();
		return 0;
	}   
	Sleep(500);
	if(ccg==1)
	{
		tg();
		return 0;
	}
	else
	{
		bd10();
		return 0; 
	}
}

int main()
{
	CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); 
	srand(time(0));
	while(true)
	{
		zd=10000;
		
		int v=0;
		char ch;
		mp=0;
		Sleep(1000);
		ch=_getch();
		system("cls");
		Slowsay("1.进行游戏\n");
		Slowsay("2.查看成就\n");
		Slowsay("3.查看线索(获得全部线索后通关游戏)\n");
		Slowsay("4.获得一条随机的提示\n");
		Slowsay("5.'退出游戏'\n");
		x=read();
		if(x==1)
		{ 
			sswj();
			if(s>50&&swhm==0)
			{
				swhm=1;
				Slowsay("又死了啊");
				Slowsay("这已经是第几次了呢");
				Slowsay("一个柔和的声音从耳边传来");
				Slowsay("或许早该放弃了");
				Slowsay("\n");
				Slowsay("进阶线索-----死亡?死亡!");
			}
		} 
		if(x==2)
		{
			int v1;
			system("cls");
			if(tongguan1==1)
			{
				Slowsay("已通关进阶剧情");
				if(swx==0)
					Slowsay("人类救星\n\n");
				else
					Slowsay("群尸之首\n\n");
			}
			else
				if(tongguan==1)
				{
					Slowsay("已通关基础剧情\n\n");
				} 
			int v=0;
			Slowsay("Happy Bnd 达成\n");
			if(gjj[1]==1)
				Slowsay("苟到最后\n"),v++;
			else 
				Slowsay("未达成\n");
			if(gjj[2]==1)
				Slowsay("神仙眷侣\n"),v++;
			else 
				Slowsay("未达成\n");        
			if(gjj[3]==1)
				Slowsay("英雄不朽\n"),v++;
			else 
				Slowsay("未达成\n");    
			if(gjj[4]==1)
				Slowsay("认清自己\n"),v++;
			else 
				Slowsay("未达成\n");
			if(gjj[5]==1)
				Slowsay("跨越物种的gay\n");
			else
				Slowsay("未达成\n");
			Slowsay("\n");
			Slowsay("Bad End 达成(共15个)\n");
			for(int i=1;i<=17;i++)
				if(hjj[i]==1)
					printf("%d ",i),v++,v1++;
			Slowsay("\n");
			printf("当前死亡次数:%d",s);
			Slowsay("\n");
			Slowsay("True End 达成\n");
			if(zjj[1]==1)
				Slowsay("一如既往\n"),v++;
			else 
				Slowsay("未达成\n");
			if(zjj[2]==1)
				Slowsay("保持本我\n"),v++;
			else 
				Slowsay("未达成\n");    
			if(zjj[3]==1)
				Slowsay("幻觉\n"),v++;
			else
				Slowsay("未达成\n");
			if(zjj[4]==1)
				Slowsay("停服\n"),v++;
			else
				Slowsay("未达成\n");
			if(zjj[5]==1)
				Slowsay("珊珊来迟的死亡\n"),v++;
			else
				Slowsay("未达成\n");
			Slowsay("\n");
			if(v1==17&&swx==1)
				swx=2,cdd=0;
			if(v>15&&jg==0)
			{
				cdd=0;
				zhxs(); 
				jg=1;
			}
			char ch=_getch();
		}
		if(x==3)
		{
			system("cls");
			int v=0;
			Slowsay("基础线索\n");
			if(zjj[1]==1)
				Slowsay("    奇特的枪与饼干\n"),v++;
			else
				Slowsay("    ?????\n");
			if(zjj[2]==1)
				Slowsay("    延迟变异的少年\n"),v++;
			else
				Slowsay("    ?????\n");
			if(zjj[3]==1)
				Slowsay("    不变异的妹子\n"),v++;
			else    
				Slowsay("    ?????\n");
			if(hjj[3]==1&&gjj[1]==1)
				Slowsay("    速度飘忽不定的政府\n"),v++;
			else
				Slowsay("    ?????\n");
			if(hjj[8]==1)
				Slowsay("    早已变异的妹子\n"),v++;
			else
				Slowsay("    ?????\n"); 
			if(hjj[9]==1)
				Slowsay("    实验体1号与2号\n"),v++;
			else
				Slowsay("    ?????\n");
			if(jg==1)
				Slowsay("    “结局?”\n"),v++;
			else
				Slowsay("    ?????\n\n");
			Slowsay("进阶线索\n");
			if(swhm==1)
				Slowsay("    死亡?死亡!\n"),v++;
			else
				Slowsay("    ?????\n");
			if(zbbj==1)
				Slowsay("    逐步逼近的真相\n"),v++;
			else
				Slowsay("    ?????\n");
			if(by==1)
				Slowsay("    变异是什么时候的事呢\n");
			else
				Slowsay("    ?????(本线索可以不发现)\n");
			if(zjj[5]==1)
				Slowsay("    死亡之后\n"),v++;
			else
				Slowsay("    ?????\n");
			if(hjj[14]==1)
				Slowsay("    外面的世界\n"),v++;
			else
				Slowsay("    ?????\n"); 
			if(hjj[15]==1)
				Slowsay("    真的,假的!"),v++;
			else
				Slowsay("    ?????\n"); 
			if(v>6&&ccg==0)
			{
				Sleep(2000);
				cdd=0;
				cg();
				ccg=1;
			}
			if(v>=12&&qxs==0)
			{
				Sleep(2000);
				qxs=1;
				cg2();
				cdd=0;
			}
			ch=_getch();
		} 
		if(x==4)
		{
			system("cls");
			x=rand()%11;
			if(x==0)
				Slowsay("加了好感后,妹子是有几率不死的哦");
			if(x==1)
				Slowsay("如果想要和少年在一起的话,就一定要十分富有");
			if(x==2)
				Slowsay("有一些事不是没有发生,只是你没看到");
			if(x==3)
				Slowsay("如果和首领交换子弹的话,他会很开心");
			if(x==4)
				Slowsay("妹子的身上带着4份食物呢");
			if(x==5)
				Slowsay("因为某不愿透露姓名juliudan的要求,有一些结局要脸好才能触发");
			if(x==6)
				Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够"); 
			if(x==7)
				Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧");
			if(x==8)
				Slowsay("绝大多数的线索来自结局");
			if(x==9)
				Slowsay("进阶线索需要你走以前没走过的路");
			if(x==10)
				Slowsay("完成所有坏结局会进入尸王线");
			ch=_getch();
			continue;
		}
		if(x==5)
		{
			system("cls");
			Slowsay("游戏退出中。。。。。。");
			if(tongguan1!=1)
			{
				Slowsay("你死了");
				s++;
			}
			else
			{
				Slowsay("你离开了这个世界");
				return 0;
			}
		}
	}
}

3·愤怒的小鸟

#include 
#include 
#include 
#include 
#include 
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
	return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
    if (a == 0 || a == 14 || a == 20) {
    	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 1 || a == 12) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 2) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY |FOREGROUND_GREEN);
	} else if (a == 3) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
	} else if (a == 4 || a == 11) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED);
	} else if (a == 5 || a == 13) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	} else if (a == 7) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 15) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
	} else if (a == 16) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
	} else if (a == 17) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
	} else if (a == 8) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 6) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_BLUE);
	} else if (a == 9) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
	}
}
void SetPos (float x, float y) {
    int xx = toint (x), yy = toint (y);
    COORD pos;
	pos.X = yy * 2;
	pos.Y = xx;
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
    int W, W2, S, mS;
    float X, Y;
    float vx, vy;
    float ax, ay;
    bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
    if (a == 1) {
    	SetPos (x, y);
		Color (5);
		cout << put << ' ';
	}
	if (y == 202) {
        SetPos (pig[a].X, pig[a].Y);
		cout << "  ";
        if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
        	SetPos (pig[a].X - 2, pig[a].Y);
			cout << "  ";
			SetPos (pig[a].X - 1, pig[a].Y);
			cout << "  ";
		} else if (pig[a].W == 4) {
        	SetPos (pig[a].X, pig[a].Y - 1);
			cout << "  "; 
		} else if(pig[a].W == 5) {
			SetPos (pig[a].X - 1, pig[a].Y);
			cout << "  ";
			SetPos (pig[a].X - 1, pig[a].Y - 1);
			cout << "  ";
		}
    }
    if (a == 2) {
    	for (int i = 0; i <= 40; i++) {
    		for (int j = 0; j <= 40; j++) {
    			if (i <= 18 && m[i][j] == 1) {
    				SetPos (i, j);
					Color (7);
					cout << "■";
				}
				if (m[i][j] >= 2 && m[i][j] <= 19) {
					SetPos (i, j);
					Color (5);
					cout << "█";
					m[i][j]++;
				}
				if (m[i][j] > 19 && m[i][j] <= 29) {
					SetPos (i, j);
					Color (0);
					cout << "█";
					m[i][j]++;
					if (m[i][j] == 30) {
						SetPos (i, j);
						Color (0);
						cout << "  ";
						m[i][j] = 0;
					} 
					if (m[i][j] >= 31 && m[i][j] <= 49) {
						SetPos (i, j);
						Color (0);
						cout << "■";
						m[i][j]++;
					}
					if (m[i][j] == 50) {
						SetPos (i, j);
						Color (7);
						cout << "■";
						m[i][j] = 1;
					}
				}
			}
		}
	}
    if (y == 666) {
        SetPos (blt[a].X, blt[a].Y);
        Color (10 + blt[a].W);
		cout<<"●";
    }
	Color (0);
}
void Go (int a) {
    SetPos (blt[a].X, blt[a].Y);
	cout << "  ";
    blt[a].X += blt[a].vx / 2;
	blt[a].Y += blt[a].vy / 2;
	blt[a].vx += blt[a].ax / 2;
	blt[a].vy += blt[a].ay / 2;
    if (blt[a].X >= 20) {
    	blt[a].X = 19;
	}
    if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
    	blt[a].go = 1;
	}
    if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
		blt[a].go = 1;
		Sle = 0;//地跑鸟
	}
    if (blt[a].W2 == 0) {
        for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
            if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
                if (blt[a].W != 5) {
                	blt[a].boom = 1;
				}
                blt[a].X = toint (blt[a].X) + i - 1;
				blt[a].Y += blt[a].vy / 2;
				blt[a].vx = -blt[a].vx * 0.4;
				blt[a].vy = blt[a].vy * 0.8;
                if (blt[a].W == 3) {
                	blt[a].ax = 0.5;
				}
				if (blt[a].W == 7) {
					blt[a].vx *= 2;
				}
                if (blt[a].W == 10) {
                	blt[a].go = 1;
					Bot++;
					boo[Bot].X = blt[a].X;
					boo[Bot].Y = blt[a].Y;
					boo[Bot].S = 1;
					boo[Bot].mS = 4;
				}
            }
            if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
                if (blt[a].W != 5) {
                	blt[a].boom = 1;
				}
                blt[a].X = toint (blt[a].X) + i + 1;
				blt[a].Y += blt[a].vy / 2;
				blt[a].vx = -blt[a].vx;
				blt[a].vy=blt[a].vy * 0.8;
                if (blt[a].W == 3) {
                	blt[a].ax = 0.5;
				}
				if (blt[a].W == 7) {
					blt[a].vx *= 2;	
				}
                if (blt[a].W == 10) {
                	blt[a].go = 1;
					Bot++;
					boo[Bot].X = blt[a].X;
					boo[Bot].Y = blt[a].Y;
					boo[Bot].S = 1;
					boo[Bot].mS = 4;
				}
            }
        }
        if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
            blt[a].go = 1;
            if (blt[a].W == 5) {
            	Bot++;
				boo[Bot].X = blt[a].X;
				boo[Bot].Y = blt[a].Y;
				boo[Bot].S = 1;
				boo[Bot].mS = 4;
				blt[a].go = 1;
			}
        }
    }
    if (blt[a].go == 0) {
    	Cout (a, 0, 666);
	}
}
void Kill (int a) {
    if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
    	Cout (a, 202, 202);
		pig[a].Y = 16;
	}
    if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
    	pig[a].W = 1;
	}
    int R = rand () % 50;
	Cout (a, 202, 202);
    //清除猪猪 
    pig[a].X += pig[a].vx / 2;
	pig[a].Y += pig[a].vy / 2;
	pig[a].vx += pig[a].ax / 2;
	pig[a].vy += pig[a].ay / 2;
    for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
        if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
        	pig[a].X = toint (pig[a].X) + i - 1;
			pig[a].Y += pig[a].vy / 2;
			pig[a].vx = -pig[a].vx * 0.5;
			pig[a].vy = pig[a].vy * 0.8;
		}         
    }
    for (int i = Blt - 10; i <= Blt; i++) {
        if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
		&& abs (pig[a].Y - blt[i].Y) <= 1) {
			m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
			pig[a].W2++;
			Sco += 2;
			break;
		}
        if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 && 
		m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
			m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
			pig[a].W2++;
			Sco += 2;
			break;
		}
        if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
            if (pig[a].W == 6) {
            	Bot++;
				boo[Bot].X = pig[a].X;
				boo[Bot].Y = pig[a].Y;
				boo[Bot].S = 1;
				boo[Bot].mS = 4;
				blt[i].go = 1;
			}
            m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
			pig[a].go = 1;
			Pig--;
			Sco+=10;
			break;
        }
        if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 && 
		m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
            if (pig[a].W == 6) {
            	Bot++;
				boo[Bot].X = pig[a].X;
				boo[Bot].Y = pig[a].Y;
				boo[Bot].S = 1;
				boo[Bot].mS = 4;	
			}
            pig[a].go = 1;
			Pig--;
			Sco += 10;
			break;
        }
        if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 && 
		abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
			m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
			pig[a].go = 1;
			Pig--;
			Sco += 10;
			break;
		}
        if ((pig[a].W == 2 || pig[a].W == 3) && 
		m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2 
		&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
			pig[a].go = 1;
			Pig--;
			Sco += 10;
			break;
		}
    }
    //弄死猪猪 
    if (pig[a].go == 0) {
        if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
        	Cout (a, 202, 202);
			pig[a].Y = 16;
		}
        if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) {
        	pig[a].W = 1;
		}
        int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
        if (pig[a].W == 6) {
        	SetPos (pig[a].X, pig[a].Y);
			Color (9);
			cout << "TN";
			Color (0);
		} else {
	        SetPos (pig[a].X, pig[a].Y);
			Color (2);
			cout << "●";
    	    if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
    	    	SetPos (pig[a].X - 2, pig[a].Y);
				Color (0);
				cout << "○";
				SetPos (pig[a].X - 1, pig[a].Y);
				cout << "|";
			} else if (pig[a].W == 4) {
				SetPos (pig[a].X, pig[a].Y - 1);
				Color (2);
				cout << "﹃";
			} else if (pig[a].W == 5) {
	            SetPos (pig[a].X - 1, pig[a].Y);
				Color (8);
				SetPos (pig[a].X - 1, pig[a].Y - 1);
				cout << "▁";
    	        if (pig[a].W2 == 0) {
    	        	cout << "▅";
				} else if (pig[a].W2 == 1) {
					cout << "▃";
				} else if (pig[a].W2 == 2) {
					cout << "▂";	
				} else if (pig[a].W2 == 3) {
					pig[a].W = 1;
					pig[a].W2 = 0;
					SetPos (pig[a].X - 1, pig[a].Y - 1);
					cout << "  ";
				} 
        	}
        }
        //输出猪猪 
        if (pig[a].W == 2 && pig[a].X > pig[a].S) {
        	pig[a].W = 3;
			pig[a].ax = -0.4;
			pig[a].vx = 1.5;
		} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
			pig[a].W = 2;
			pig[a].ax = 0.4;
			pig[a].vx = -1.5;
		}
        if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
        	pig[a].vy *= -1;
		} 
        if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
        	pig[a].vx = -((rand () % 40) / 10);
		} 
        if(pig[a].W == 4) {
            int r = rand () % 20;
            for (int i = Blt - 10; i <= Blt; i++) {
            	if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 && 
				abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
					r = 0;		
					break;
				}
			}  
            if (r == 0) {
                m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
				m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
                for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
                    for (int i = Blt - 10; i <= Blt; i++) {
                    	if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1) 
						&& blt[i].W2 == 0 && toint (blt[i].Y) == j 
						&& abs (blt[i].X - pig[a].X) <= 2) {
							blt[i].vy = -2;
						}	
					}
                    for (int i = Pit - 50; i <= Pit; i++) {
                    	if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
                    		pig[i].vy = -1;
						}
					}
                }
            }
        }
        //移动猪猪 
        if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
        	Cout (a, 202, 202);
			pig[a].Y = 16;
		}
        if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
			pig[a].W = 1;
		}
        if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
        	pig[a].go = 1;
			Pig--;
			Cout (a, 202, 202);
		} 
        //清除猪猪 
    }
}
void Creat (int a, int p) {
    if (a == -1 && p == -1) {
        Blt++;
		blt[Blt].W = What;
		blt[Blt].W2 = 1;
        blt[Blt].vy = 1;
		blt[Blt].X = 19;
		blt[Blt].Y = 0;
		blt[Blt].boom = 1;
    } else if (a == 0 && p == -1) {
        int u = rand () % 7 + 1, U = rand() % 30;
        if (u >= 5) {
        	Pit++;
			pig[Pit].Y = rand () % 15 + 20;
			pig[Pit].X = 2;
			pig[Pit].ax = 0.5;
			pig[Pit].W = 1;
		} else if (u == 1) {
			Pit++;
			pig[Pit].Y = rand () % 15 + 20;
			pig[Pit].X = 2;
			pig[Pit].vy = 0.5;
			pig[Pit].ax = 0.5;
			pig[Pit].S = rand () % 5 + 7;
			pig[Pit].W = 2;
		} else if (u == 2) {
			Pit++;
			pig[Pit].Y = rand () % 15 + 20;
			pig[Pit].X = 2;
			pig[Pit].ax = 0.5;
			pig[Pit].W = 4;
		} else if (u == 3) {
			Pit++;
			pig[Pit].Y = rand () % 15 + 20;
			pig[Pit].X = 2;
			pig[Pit].ax = 0.5;
			pig[Pit].W = 5;
		} else if (u == 4) {
			Pit++;
			pig[Pit].Y = rand () % 15 + 20;
			pig[Pit].X = 2;
			pig[Pit].ax = 0.5;
			pig[Pit].W = 6;
		}
        if (U == 1) {
        	Bot++;
			boo[Bot].Y = rand () % 13 + 15;
			boo[Bot].X = (rand () % 4) * 3 + 8;
			boo[Bot].S = 0;
			boo[Bot].mS = rand () % 2 + 2;
			boo[Bot].W2 = 1;
		}
    } else {
        Blt++;
		blt[Blt].W = What;
        if (a == 1) {
			blt[Blt].X = yX;
			blt[Blt].Y = yY;
			blt[Blt].ax = 0.5; //抛物线
		}
        blt[Blt].vx = -3.5 * sin (p * pi / 180);
        blt[Blt].vy = 3 * cos (p * pi / 180);
        if (p <= 45) {
        	blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
		}
        if (p >= 45) {
        	blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
		}
        if (blt[Blt].W == 6) {
        	blt[Blt].vy *= 1.2;
			blt[Blt].ax = 0.4;
		}
    }
}
void Boom (int a) {
    if (boo[a].W2 == 0) {
        int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
        if (s == ms) {
        	return ;
		}
        for (int i = x - s; i <= x + s; i++) {
        	for (int j = y - s; j <= y + s; j++) {
        		float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
            	if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
            		m[i][j] = 2;
				} 
			}
		}
        boo[a].S++;
    }
    if (boo[a].W2 == 1) {
        int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
        if (s == ms) {
        	return ;
		}
        if (y - s > 10) {
        	m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);
		} 
        if (y + s < 40) {
        	m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);
		}
        boo[a].S++;
    }
}
void Move (int a) {
    Color (5);
    if (a == -2) {
    	SetPos (17, Xy);
		cout << "        ";
		SetPos (18, Xy);
		cout << "        ";
		SetPos (19, Xy);
		cout << "        ";
		SetPos (20, Xy);
		cout << "       ";
	} 
    if (a == -1) {
    	SetPos (17, Xy);
		cout << "        ";
		SetPos (18, Xy);
		cout << "  ┃  ┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		cout << "     ▏";
	}
    if (a == 0) {
    	SetPos (18, Xy);
		cout << "  ┃";
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << "┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		cout << "     ▏";
	}
    if (a == 1) {
    	SetPos (18, Xy);
		cout << "  ";
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << "  ┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		cout << "     ▏";
	} 
    if (a == 2) {
    	SetPos (18, Xy);
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << "┃  ┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		cout << "     ▏";
	}
    if (a == 3) {
    	SetPos (18, Xy);
		cout << "  ┃  ┃";
		SetPos (19, Xy);
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << "╰┳╯";
		SetPos (20, Xy);
		cout << "     ▏";
	}
    if (a == 4) {
    	SetPos (18, Xy);
		cout << "  ┃  ┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << "   ▏";
	}
    if (a == 5) {
    	SetPos (18, Xy);
		cout << "  ┃  ┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		cout << "  ";
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << " ▏";
	}
    if (a == 6) {
    	SetPos (18, Xy);
		cout << "  ┃  ┃";
		SetPos (19, Xy);
		cout << "  ╰┳╯";
		SetPos (20, Xy);
		cout << "    ";
		Color (What + 10);
		cout << "●";
		Color (5);
		cout << " ";
	}
    Color (0);
}
void Start () {
    char g;
	Color (5);
	system ("cls");
    SetPos (1, 1);
	cout << "------- 愤 怒 的 小 鸟 -------";
	Color (0);
    SetPos (3, 1);
	cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
    SetPos (5, 1);
	cout << "猪猪技能自动触发,空中会有墙出现。";
    SetPos (7, 1);
	cout << "危险值由命中率,猪的存活时间计算!";
    SetPos (9, 1);
	cout << "危险值点满后失败!1500分通关!";
    SetPos (1, 20);
	cout << "-------- 小 鸟 技 能 --------";
    SetPos (3, 20);
	Color (11);
	cout << "●";
	Color (0);
	cout << ":无技能";
    SetPos (5, 20);
	Color (12);
	cout << "●";
	Color (0);
	cout << ":分身!不同分身初速度大小相同,";
    SetPos(6,20);cout<<"        方向不同。";
    SetPos (7, 20);
	Color (13);
	cout << "●";
	Color (0);
	cout << ":加速!以当前速度做匀速直线运动,";
    SetPos (8, 20);
	cout << "          且免疫狙击猪的冲击。";
    SetPos (9, 20);
	Color (14);
	cout << "●";
	Color (0);
	cout << ":投蛋!并获得向上速度做匀速直线";
    SetPos (10, 20);
	cout << "          运动,快达可以穿墙。";
    SetPos (11, 20);
	Color (15);
	cout << "●";
	Color (0);
	cout << ":爆炸!";
    SetPos (13, 20);
	Color (16);
	cout << "●";
	Color (0);
	cout << ":回旋!开始做向左加速运动!发射";
    SetPos (14, 20);
	cout << "          时获得双倍水平速度。";
    SetPos (15, 20);
	Color (17);
	cout << "●";
	Color (0);
	cout << ":[被动] 弹跳力为普通鸟三倍。发射";
    SetPos (16, 20);
	cout << "          时获得1.5倍水平、竖直速度。";
    SetPos (11, 1);
	cout << "-------- 猪 猪 技 能 --------";
    SetPos (13, 2);
	Color (2);
	cout << "●";
	Color (0);
	cout << ":无技能";
    SetPos (14, 1);
	Color (8);
	cout << "▁▅";
    SetPos (15, 2);
	Color (2);
	cout << "●";
	Color (0);
	cout << ":防御力为普通猪三倍";
    SetPos (16, 2);
	cout << "○";
    SetPos (17, 2);
	cout << "│:做空中简谐运动,受死范围";
    SetPos (18, 2);
	Color (2);
	cout << "●";
	Color (0);
	cout << "  为普通猪两倍。";
    SetPos (19, 2);
	cout << "    有几率跳起或发射冲击波,冲";
    SetPos (20, 1);
	Color (2);
	cout << "﹃●";
	Color (0);
	cout << ":开小鸟与同类,可以引爆TNT!";
    SetPos (18, 20);
	Color (5);
	cout << "按 y 开始游戏!";
A:
	if (kbhit ()) {
		g = _getch ();
	}
    if(g != 'y') {
		goto A;
	} 
}
int main () {
    system ("mode con cols=79 lines=22");
    CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
    srand ((unsigned)time(NULL));
	St:Start ();
	system ("cls");
    memset (blt, 0, sizeof (blt));
	memset (pig, 0, sizeof (pig));
    memset (boo, 0, sizeof (boo));
	memset (m, 0, sizeof (m));
    T = put = K = K2 = Sle = What = Pig = Sco = 0;
	pigk = scok = -1;
    Xy = 4;
	yX = 18;
	yY = 6;
	Blt = 20;
	Bot = 20;
	Pit = 60;
	Color (7);
    SetPos (19, 14);
	cout << "■";
    SetPos (20, 13);
	cout << " █▍";
	m[19][14] = m[20][13] = m[20][14] = 1;
    SetPos (21, 0);
	for (int i = 0; i < 39; i++) {
		cout << "■";
		m[21][i] = 1;
	}
    Color (0);
	What = rand () % 5 + 1;
    while (1) {
        if (Sco >= 1500) {
        	break;
		}
        T++;
		K = 0;
		Color (0);
        if (Sco != scok) {
        	SetPos (1, 1);
			cout << "分数:" << Sco << ' ';
		}
        if (Pig != pigk) {
			SetPos (3, 1);
			cout << "危险值:";
			int aa = min (Sco / 100, 10);
			Pig += aa;
        	SetPos (3, 5);
			if (Pig <= 2) {
				Color (2);
			} else if (Pig <= 4) {
				Color (16);
			} else if (Pig <= 6) {
				Color (7);
			} else if (Pig <= 9) {
				Color (6);
			} else if (Pig <= 12) {
				Color (3);
			} else if (Pig <= 15) {
				Color (17);
			} else {
				Color (11);
			}
        	for (int i = 1; i <= Pig; i++) {
        		cout << "■";
			}
			Color (0);
			cout << ' ' << Pig;
			for (int i = 1; i <= 5; i++) {
				cout << "  ";
			}
        	if (Pig > 18) {
        		break;
			}
			Pig -= aa;
		}
        scok = Sco;
		pigk = Pig;
        if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) {
        	Move (-2);
			Xy--;
			K = 1;
		}
        if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) {
        	Move (-2);
			Xy++;
			K = 1;
		}
        if (K == 1) {
            if (put == 0 && Sle == 0) {
            	Move (0);
			} else {
				Move (-1);
			}
        }
        if (kbhit ()) {
            char g = _getch ();
            if (g == 'x' || g == 'X') {
                for (int i = Blt - 10; i <= Blt; i++) {
                	if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
                		blt[i].boom = 1;
	                    if (blt[i].W == 2) {
        	                Blt++;
							blt[Blt].W = 2;
							blt[Blt].vy = blt[i].vy * 1.2;
							blt[Blt].vx = blt[i].vx + 1;
            	            blt[Blt].ax = blt[i].ax;
							blt[Blt].X = blt[i].X;
							blt[Blt].Y = blt[i].Y;
							blt[Blt].boom = 1;
                	        Blt++;
							blt[Blt].W = 2;
							blt[Blt].vy = blt[i].vy * 0.7;
							blt[Blt].vx = blt[i].vx - 1;
                    	    blt[Blt].ax = blt[i].ax;
							blt[Blt].X = blt[i].X;
							blt[Blt].Y = blt[i].Y;
							blt[Blt].boom = 1;
	                    }
    	                if (blt[i].W == 3) {
    	                	blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
							blt[Blt].vx++;
							blt[i].ax = 0;
						}
        	            if (blt[i].W == 4) {
                	        blt[i].vx = -3;
							blt[i].ax = 0.1;
							Blt++;
							blt[Blt].boom = 1;
							blt[Blt].W = 10;
	                        blt[Blt].X = blt[i].X;
							blt[Blt].Y = blt[i].Y;
							blt[Blt].ax = blt[i].ax; 
							blt[Blt].vx = 1;
    	                }
        	            if (blt[i].W == 5) {
        	            	Bot++;
							boo[Bot].X = blt[i].X;
							boo[Bot].Y = blt[i].Y;
							boo[Bot].S = 1;
							boo[Bot].mS = 5;
							blt[i].go = 1;
						}
            	        if (blt[i].W == 6) {
            	        	blt[i].ay = -1;
							blt[i].ax = 0.3;
							blt[i].vx = min (blt[i].vx / 2, (float)0);
						}
                	    break;
					}
				}
            }
        }
        if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) {
            if (put <= 5) {
            	Move (1);
				yX = 18;
				yY = Xy + 1;
			} else if (put <= 20) {
				Move (2);
				yX = 18;
				yY = Xy;
			} else if (put <= 40) {
				Move (3);
				yX = 19;
				yY = Xy;
			} else if (put <= 60) {
				Move (4);
				yX = 20;
				yY = Xy;
			} else if (put <= 80) {
            	Move (5);
				yX = 20;
				yY = Xy + 1;
			} else {
				Move (6);
				yX = 20;
				yY = Xy + 2;
			}
            if (put == 0) {
            	K2 = 1;
			}
			if (put == 90) {
				K2 = -1;
			} 
            if (K2 == 1) {
            	put += min (rand () % 7 + 1, 90 - put);
			}
            if (K2 == -1) {
            	put-=min(rand()%7+1,put);
			}
            Cout (1, 17, Xy + 2);
        }
        if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) {
        	Move (-1);
			Creat (1, put);
			put = 0;
			yX = 18;
			yY = 5;
			Sle = 1;
			What = rand () % 7 + 1;
			Creat (-1, -1);
			Sco = max (Sco - 5, 0);
		} 
        for (int i = Blt - 10; i <= Blt; i++) {
        	if (blt[i].go == 0) {
        		Go (i);	
			}
		}
        for (int i = Bot - 10; i <= Bot; i++) {
        	if (boo[i].go == 0) {
        		Boom (i);
				Cout (2, 0, 0);
			}
		}
        for (int i = Pit - 50; i <= Pit; i++) {
        	if (pig[i].go == 0) {
        		Kill (i);	
			}
		}
        if (Sle != 0) {
        	Move (-1);	
		} else if (put == 0) {
			Move (0);
		}
        if (T % 300 == 0) {
        	system ("cls");
			pigk = scok = -1;
		}
        if (T % 100 == 0) {
            Color (7);
            for (int i = 0; i <= 18; i++) {
            	for (int j = 0; j <= 40; j++) {
            		if (m[i][j] == 1 && T % 100 == 0) {
            			SetPos (i, j);
						cout << "■";	
					}
				}
			}
            SetPos (19, 14);
			cout << "■";
			SetPos (20, 13);
			cout <<" █▍";
            SetPos (21, 0);
			for (int i = 0; i < 39; i++) {
				cout << "■";
				Color (0);
			} 
        }
        if (T % min (50, (2000 - Sco) / 30) == 0) {
        	Pig++;
			Creat (0, -1);
		}
        Sleep (30);
    }
    if (Sco < 1500) {
		if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
			goto St;
		} else {
			return 0;
		}
	} else {
		if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
			goto St;
		} else {
			return 0;
		}
	}
    return 0;
}

暂且这么多吧!我的电脑要炸了!

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