2. Rigidbody.AddRelativeForce
3.Rigidbody.AddTorque
4.Rigidbody.AddRelativeTorque
public GameObject forcePosition;
// Use this for initialization
void Start () {
this.GetComponent
}
// Update is called once per frame
void Update () {
}
//把本身进行添加的时候 同时加其他一些组件
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(AddForce))]
public class AddTorque : MonoBehaviour {
// Use this for initialization
void Start () {
//this.transform.Rotate()
//扭矩 在参数的向量方向上旋转
this.GetComponent
}
// Update is called once per frame
void Update () {
}
}