JAVA-OPENGL绕XYZ轴旋转立体图效果_哔哩哔哩_bilibiliJAVA-OPENGL绕XYZ轴旋转立体图效果开始显示的是绕X轴、Y轴、Z轴旋转,后边是同时绕两个轴旋转,头有点晕,反应不过来了。, 视频播放量 1、弹幕量 0、点赞数 0、投硬币枚数 0、收藏人数 0、转发人数 0, 视频作者 缘起性空aa, 作者简介 ,相关视频:iPhone空间视频转变为3d红蓝立体视频,手机VR身临其境玩《巨击大乱斗》体验奥特曼飞出屏幕!!【超级视觉】3D VR 立体出屏 震撼体验,地狱级“3D立体拼图”挑战!3D牛肉VS猪骨架,一个比一个更烧脑?,纯干货|手把手教你打造立体四区阳台,平面设计CDR教程-立体包装盒效果,认知水平越高,看不惯的东西越少!钩针编织创意立体手工花,【钩针编织】-玫瑰花/山茶花的立体花一体成型钩织教程,手机VR身临其境玩《刀魂6》时间暂停感受出屏瞬间!【超级视觉】3D VR 立体出屏 震撼体验,这是一种很新颖的东西,自动化立体仓库建模仿真与优化https://www.bilibili.com/video/BV1je411q7n5/?vd_source=0578c14da2b84f0964bbee439d4fd921
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
import java.util.logging.Logger;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL32.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
public class HelloWorld {
// The window handle
private long window;
public static Logger logger = MyLogger.logger;
private float angle;
public void run() {
logger.info("Hello LWJGL " + Version.getVersion() + "!");
init();
loop();
// Free the window callbacks and destroy the window
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
// Terminate GLFW and free the error callback
glfwTerminate();
glfwSetErrorCallback(null).free();
}
private void init() {
logger.info("init");
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
angle = 5;
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( !glfwInit() )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
// Create the window
window = glfwCreateWindow(600, 600, "Hello World!", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
// Get the thread stack and push a new frame
try ( MemoryStack stack = stackPush() ) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center the window
glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
/**
* 绘制三角形
*/
public void DrawTriangles()
{
glTranslatef(0.1f, -0.2f, -0.20f); //平移矩阵
glRotatef(angle, 1.0f, 0.0f, 1.0f); //绕X,Y, Z轴直线旋转XX度
glLineWidth(2);
glColor3f(1f, 0f, 0f);
glBegin(GL_TRIANGLES);
//前侧面
glColor3f(0.5f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.5f, 0.0f); //上顶点
glVertex3f(-0.5f, -0.5f, 0.5f); //左下顶点
glVertex3f(0.5f, -0.5f, 0.5f); //右下顶点
//右侧面
glColor3f(0.0f, 0.5f, 0.0f);
glVertex3f(0.0f, 0.5f, 0.0f); //上顶点
glVertex3f(0.5f, -0.5f, 0.5f); //左下顶点
glVertex3f(0.5f, -0.5f, -0.5f); //右下顶点
//后侧面
glColor3f(0.0f, 0.0f, 0.5f);
glVertex3f(0.0f, 0.5f, 0.0f); //上顶点
glVertex3f(0.5f, -0.5f, -0.5f); //左下顶点
glVertex3f(-0.5f, -0.5f, -0.5f); //右下顶点
//左侧面
glColor3f(1f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.5f, 0.0f); //上顶点
glVertex3f(-0.5f, -0.5f, -0.5f); //左下顶点
glVertex3f(-0.5f, -0.5f, 0.5f); //右下顶点
angle+=5;
glEnd();
}
public void DrawLines()
{
glBegin(GL_LINES);
glVertex2i(0, 0);
glVertex2i(0, 1);
glEnd();
}
public void DrawQuads()
{
glBegin(GL_QUADS);
//顶面
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, 1.0f, -1.0f); //右上顶点
glVertex3f(-1.0f, 1.0f, -1.0f); //左上顶点
glVertex3f(-1.0f, 1.0f, 1.0f); //左下顶点
glVertex3f(1.0f, 1.0f, 1.0f); //右下顶点
//底面
glColor3f(1.0f, 0.5f, 0.0f);
glVertex3f(1.0f, -1.0f, 1.0f); //右上顶点
glVertex3f(-1.0f, -1.0f, 1.0f); //左上顶点
glVertex3f(-1.0f, -1.0f, -1.0f); //左下顶点
glVertex3f(1.0f, -1.0f, -1.0f); //右下顶点
//前面
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 1.0f); //右上顶点
glVertex3f(-1.0f, 1.0f, 1.0f); //左上顶点
glVertex3f(-1.0f, -1.0f, 1.0f); //左下顶点
glVertex3f(1.0f, -1.0f, 1.0f); //右下顶点
//后面
glColor3f(1.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f); //右上顶点
glVertex3f(-1.0f, -1.0f, -1.0f); //左上顶点
glVertex3f(-1.0f, 1.0f, -1.0f); //左下顶点
glVertex3f(1.0f, 1.0f, -1.0f); //右下顶点
//左侧面
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f); //右上顶点
glVertex3f(-1.0f, 1.0f, -1.0f); //左上顶点
glVertex3f(-1.0f, -1.0f, -1.0f); //左下顶点
glVertex3f(-1.0f, -1.0f, 1.0f); //右下顶点
//右侧面
glColor3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 1.0f, -1.0f); //右上顶点
glVertex3f(1.0f, 1.0f, 1.0f); //左上顶点
glVertex3f(1.0f, -1.0f, 1.0f); //左下顶点
glVertex3f(1.0f, -1.0f, -1.0f); //右下顶点
glEnd();
}
private void loop() {
logger.info("loop");
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
GL.createCapabilities();
//DrawQuads();
//-----------------------------------------
//glLoadIdentity(); //重置当前的模型观察矩阵
//————————————————
//版权声明:本文为CSDN博主「贝勒里恩」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
//原文链接:https://blog.csdn.net/Mr_robot_strange/article/details/123682686
while (true)
{
glClearColor(1.0f, 1.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清除屏幕和深度缓存
//-----------------------------------------
glLoadIdentity(); //重置当前的模型观察矩阵
//DrawLines();
DrawTriangles();
glfwSwapBuffers(window);
glfwPollEvents();
}
}
public static void main(String[] args) {
logger.info("main");
new HelloWorld().run();
}
}
import java.io.IOException;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.logging.*;
/**
* 可以自已定义日志打印格式,这样看起来比较方便些
*
*/
class MyFormatter extends Formatter
{
@Override
public String format(LogRecord arg0)
{
//创建StringBuilder对象来存放后续需要打印的日志内容
StringBuilder builder = new StringBuilder();
//获取时间
SimpleDateFormat simpleDateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS");
Date now = new Date();
String dateStr = simpleDateFormat.format(now);
builder.append("[");
builder.append(dateStr);
builder.append(" ");
//拼接日志级别
builder.append(arg0.getLevel()).append(" ");
builder.append(arg0.getSourceClassName()).append(" ");
//拼接方法名
builder.append(arg0.getSourceMethodName()).append(" ");
StackTraceElement[] stackTrace = Thread.currentThread().getStackTrace();
String line = stackTrace[8].toString();
String lineNumber = line.substring(line.indexOf(":") + 1, line.length() - 1);
//拼接方法名
builder.append(lineNumber).append("] ");
//拼接日志内容
builder.append(arg0.getMessage());
//日志换行
builder.append("\r\n");
return builder.toString();
}
}
public class MyLogger {
static Logger logger;
static {
logger = Logger.getLogger(MyLogger.class.getName());
logger.setUseParentHandlers(false);
//如果需要将日志文件写到文件系统中,需要创建一个FileHandler对象
Handler consoleHandler = new ConsoleHandler();
//创建日志格式文件:本次采用自定义的Formatter
consoleHandler.setFormatter(new MyFormatter());
//将FileHandler对象添加到Logger对象中
logger.addHandler(consoleHandler);
}
public static Logger getLogger() {
return logger;
}
public static void main(String[] args) {
MyLogger.logger.info("1");
Logger logger = MyLogger.logger;
logger.info("2");
}
}