纹理映射示例Chap02.2

书章节2.2.4纹理映射

把上一节代码稍微修改,加载一个平面和图片,就可以实现简单纹理映射。

2.2_TextureExample.cpp如下

//VTK INIT With Opengl2
#include 
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

int main()
{
    vtkSmartPointer<vtkJPEGReader> reader = vtkSmartPointer<vtkJPEGReader>::New();
    reader->SetFileName("..\\texture.jpg");

    vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
    texture->SetInputConnection(reader->GetOutputPort());
    texture->InterpolateOn();

    vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New();

    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputConnection(plane->GetOutputPort());

    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    actor->SetTexture(texture);

    vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor(actor);
    //renderer->SetBackground(0.1, 0.2, 0.4);

    vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
    renWin->AddRenderer(renderer);
    renWin->SetSize(500, 500);
    renWin->SetWindowName("Cylinder");

    vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
    iren->SetRenderWindow(renWin);

    vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
    iren->SetInteractorStyle(style);
    
    renWin->Render();
    iren->Initialize();
    iren->Start();

    return 0;
}

图片放在cpp同级目录

  • Chap02
    • 2.2_TextureExample.cpp
    • texture.jpg
    • build
      • Chap02.sln

运行效果
纹理映射示例Chap02.2_第1张图片

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