这里就直接开始了,安装虚拟机和c/c++开发环境就请看正点原子的qt教程安装,同时没有CMake教程和SDL2教程,主打一个速记。
lvgl需要从github上面下载,网络不好请自行爬梯。
git clone -b v8.3.9 https://github.com/lvgl/lvgl.git
git clone -b v8.3.0 https://github.com/lvgl/lv_drivers.git
sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev
可以从也可以从lvgl的官网找到例程,着急的兄弟也可以直接copy我改好的,这里需要他们的main.c、CMakeLists.txt、lv_conf.h和lv_drv_conf.h。
git clone --recursive https://github.com/lvgl/lv_port_linux_frame_buffer.git
#include "sdl/sdl.h"
#include "lvgl.h"
#include "lv_demos.h"
#include
#include
#include
#include
#define DISP_BUF_SIZE (600 * 1024)
int main(void)
{
/*LittlevGL init*/
lv_init();
/*Linux frame buffer device init*/
#if USE_SDL
sdl_init();
#else
fbdev_init();
evdev_init();
#endif
/*A small buffer for LittlevGL to draw the screen's content*/
static lv_color_t buf1[DISP_BUF_SIZE];
static lv_color_t buf2[DISP_BUF_SIZE];
/*Initialize a descriptor for the buffer*/
static lv_disp_draw_buf_t disp_buf;
lv_disp_draw_buf_init(&disp_buf, buf1, buf2, DISP_BUF_SIZE*2);
/*Initialize and register a display driver*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv);
disp_drv.draw_buf = &disp_buf;
#if USE_SDL
disp_drv.flush_cb = sdl_display_flush; /*Set a flush callback to draw to the display*/
#else
disp_drv.flush_cb = fbdev_flush; /*Set a flush callback to draw to the display*/
#endif
disp_drv.hor_res = 1024;
disp_drv.ver_res = 600;
lv_disp_drv_register(&disp_drv);
static lv_indev_drv_t indev_drv_1;
lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
indev_drv_1.type = LV_INDEV_TYPE_POINTER;
/*This function will be called periodically (by the library) to get the mouse position and state*/
#if USE_SDL
indev_drv_1.read_cb = sdl_mouse_read;
#else
indev_drv.read_cb = evdev_read;
#endif
lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1);
/*Set a cursor for the mouse*/
// LV_IMG_DECLARE(mouse_cursor_icon)
// lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object for the cursor */
// lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
// lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
/*Create a Demo*/
lv_demo_widgets();
/*Handle LitlevGL tasks (tickless mode)*/
while(1) {
lv_timer_handler();
usleep(5000);
}
return 0;
}
/*Set in lv_conf.h as `LV_TICK_CUSTOM_SYS_TIME_EXPR`*/
uint32_t custom_tick_get(void)
{
static uint64_t start_ms = 0;
if(start_ms == 0) {
struct timeval tv_start;
gettimeofday(&tv_start, NULL);
start_ms = (tv_start.tv_sec * 1000000 + tv_start.tv_usec) / 1000;
}
struct timeval tv_now;
gettimeofday(&tv_now, NULL);
uint64_t now_ms;
now_ms = (tv_now.tv_sec * 1000000 + tv_now.tv_usec) / 1000;
uint32_t time_ms = now_ms - start_ms;
return time_ms;
}
/**
* @file lv_conf.h
* Configuration file for v8.3.9
*/
/*
* Copy this file as `lv_conf.h`
* 1. simply next to the `lvgl` folder
* 2. or any other places and
* - define `LV_CONF_INCLUDE_SIMPLE`
* - add the path as include path
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
#include
extern uint32_t custom_tick_get(void);
/*====================
COLOR SETTINGS
*====================*/
/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 32
/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 0
/*Enable features to draw on transparent background.
*It's required if opa, and transform_* style properties are used.
*Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
#define LV_COLOR_SCREEN_TRANSP 0
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0
/*Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
/*=========================
MEMORY SETTINGS
*=========================*/
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
#define LV_MEM_SIZE (128U * 1024U) /*[bytes]*/
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
#undef LV_MEM_POOL_INCLUDE
#undef LV_MEM_POOL_ALLOC
#endif
#else /*LV_MEM_CUSTOM*/
#define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/
#define LV_MEM_CUSTOM_ALLOC malloc
#define LV_MEM_CUSTOM_FREE free
#define LV_MEM_CUSTOM_REALLOC realloc
#endif /*LV_MEM_CUSTOM*/
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn't enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 0
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh period. LVG will redraw changed areas with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
/*Use a custom tick source that tells the elapsed time in milliseconds.
*It removes the need to manually update the tick with `lv_tick_inc()`)*/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM
#define LV_TICK_CUSTOM_INCLUDE "stdlib.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (custom_tick_get()) /*Expression evaluating to current system time in ms*/
/*If using lvgl as ESP32 component*/
// #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
// #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
#endif /*LV_TICK_CUSTOM*/
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Drawing
*-----------*/
/*Enable complex draw engine.
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0
/*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/
/**
* "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
* and blend it as an image with the given opacity.
* Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
* The widget can be buffered in smaller chunks to avoid using large buffers.
*
* - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
* - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
*
* Both buffer sizes are in bytes.
* "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
* and can't be drawn in chunks. So these settings affects only widgets with opacity.
*/
#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
*The increase in memory consumption is (24 bits * object's width)*/
#define LV_DITHER_ERROR_DIFFUSION 0
#endif
/*Maximum buffer size to allocate for rotation.
*Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)
/*-------------
* GPU
*-----------*/
/*Use Arm's 2D acceleration library Arm-2D */
#define LV_USE_GPU_ARM2D 0
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
/*Must be defined to include path of CMSIS header of target processor
e.g. "stm32f7xx.h" or "stm32f4xx.h"*/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/*Enable RA6M3 G2D GPU*/
#define LV_USE_GPU_RA6M3_G2D 0
#if LV_USE_GPU_RA6M3_G2D
/*include path of target processor
e.g. "hal_data.h"*/
#define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h"
#endif
/*Use SWM341's DMA2D GPU*/
#define LV_USE_GPU_SWM341_DMA2D 0
#if LV_USE_GPU_SWM341_DMA2D
#define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
#endif
/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0
/*Use SDL renderer API*/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
#define LV_GPU_SDL_INCLUDE_PATH
/*Texture cache size, 8MB by default*/
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#define LV_USE_LOG 1
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 1
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
/*-------------
* Others
*-----------*/
/*1: Show CPU usage and FPS count*/
#define LV_USE_PERF_MONITOR 1
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif
/*1: Show the used memory and the memory fragmentation
* Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 1
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#else /*LV_SPRINTF_CUSTOM*/
#define LV_SPRINTF_USE_FLOAT 0
#endif /*LV_SPRINTF_CUSTOM*/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
*Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
* E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_ that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0
/*==================
* FONT USAGE
*===================*/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable subpixel rendering*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
#endif
/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGET USAGE
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC 1
#define LV_USE_BAR 1
#define LV_USE_BTN 1
#define LV_USE_BTNMATRIX 1
#define LV_USE_CANVAS 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
#define LV_USE_IMG 1 /*Requires: lv_label*/
#define LV_USE_LABEL 1
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
#endif
#define LV_USE_LINE 1
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
#if LV_USE_ROLLER
#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
#define LV_USE_SWITCH 1
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE 1
/*==================
* EXTRA COMPONENTS
*==================*/
/*-----------
* Widgets
*----------*/
#define LV_USE_ANIMIMG 1
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CHART 1
#define LV_USE_COLORWHEEL 1
#define LV_USE_IMGBTN 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LED 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_METER 1
#define LV_USE_MSGBOX 1
#define LV_USE_SPAN 1
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
/*-----------
* Themes
*----------*/
/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/
/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1
/*-----------
* Layouts
*----------*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
/*---------------------
* 3rd party libraries
*--------------------*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*PNG decoder library*/
#define LV_USE_PNG 0
/*BMP decoder library*/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0
/*GIF decoder library*/
#define LV_USE_GIF 0
/*QR code library*/
#define LV_USE_QRCODE 0
/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
/* if font size >= 256, must be configured as image cache */
#define LV_FREETYPE_SBIT_CACHE 0
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
/* (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_DUMP_FORMAT 0
#endif
/*-----------
* Others
*----------*/
/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0
/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0
/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0
/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0
/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0
/*1: Enable a published subscriber based messaging system */
#define LV_USE_MSG 0
/*1: Enable Pinyin input method*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
/*1: Use default thesaurus*/
/*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
/*Set the maximum number of candidate panels that can be displayed*/
/*This needs to be adjusted according to the size of the screen*/
#define LV_IME_PINYIN_CAND_TEXT_NUM 6
/*Use 9 key input(k9)*/
#define LV_IME_PINYIN_USE_K9_MODE 1
#if LV_IME_PINYIN_USE_K9_MODE == 1
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
#endif // LV_IME_PINYIN_USE_K9_MODE
#endif
/*==================
* EXAMPLES
*==================*/
/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1
/*===================
* DEMO USAGE
====================*/
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 1
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
#if LV_USE_DEMO_BENCHMARK
/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
#define LV_DEMO_BENCHMARK_RGB565A8 0
#endif
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0
/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
#define LV_DEMO_MUSIC_SQUARE 0
#define LV_DEMO_MUSIC_LANDSCAPE 0
#define LV_DEMO_MUSIC_ROUND 0
#define LV_DEMO_MUSIC_LARGE 0
#define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/
/**
* @file lv_drv_conf.h
* Configuration file for v8.3.0
*/
/*
* COPY THIS FILE AS lv_drv_conf.h
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable the content*/
#ifndef LV_DRV_CONF_H
#define LV_DRV_CONF_H
#include "lv_conf.h"
/*********************
* DELAY INTERFACE
*********************/
#define LV_DRV_DELAY_INCLUDE /*Dummy include by default*/
#define LV_DRV_DELAY_US(us) /*delay_us(us)*/ /*Delay the given number of microseconds*/
#define LV_DRV_DELAY_MS(ms) /*delay_ms(ms)*/ /*Delay the given number of milliseconds*/
/*********************
* DISPLAY INTERFACE
*********************/
/*------------
* Common
*------------*/
#define LV_DRV_DISP_INCLUDE /*Dummy include by default*/
#define LV_DRV_DISP_CMD_DATA(val) /*pin_x_set(val)*/ /*Set the command/data pin to 'val'*/
#define LV_DRV_DISP_RST(val) /*pin_x_set(val)*/ /*Set the reset pin to 'val'*/
/*---------
* SPI
*---------*/
#define LV_DRV_DISP_SPI_CS(val) /*spi_cs_set(val)*/ /*Set the SPI's Chip select to 'val'*/
#define LV_DRV_DISP_SPI_WR_BYTE(data) /*spi_wr(data)*/ /*Write a byte the SPI bus*/
#define LV_DRV_DISP_SPI_WR_ARRAY(adr, n) /*spi_wr_mem(adr, n)*/ /*Write 'n' bytes to SPI bus from 'adr'*/
/*------------------
* Parallel port
*-----------------*/
#define LV_DRV_DISP_PAR_CS(val) /*par_cs_set(val)*/ /*Set the Parallel port's Chip select to 'val'*/
#define LV_DRV_DISP_PAR_SLOW /*par_slow()*/ /*Set low speed on the parallel port*/
#define LV_DRV_DISP_PAR_FAST /*par_fast()*/ /*Set high speed on the parallel port*/
#define LV_DRV_DISP_PAR_WR_WORD(data) /*par_wr(data)*/ /*Write a word to the parallel port*/
#define LV_DRV_DISP_PAR_WR_ARRAY(adr, n) /*par_wr_mem(adr,n)*/ /*Write 'n' bytes to Parallel ports from 'adr'*/
/***************************
* INPUT DEVICE INTERFACE
***************************/
/*----------
* Common
*----------*/
#define LV_DRV_INDEV_INCLUDE /*Dummy include by default*/
#define LV_DRV_INDEV_RST(val) /*pin_x_set(val)*/ /*Set the reset pin to 'val'*/
#define LV_DRV_INDEV_IRQ_READ 0 /*pn_x_read()*/ /*Read the IRQ pin*/
/*---------
* SPI
*---------*/
#define LV_DRV_INDEV_SPI_CS(val) /*spi_cs_set(val)*/ /*Set the SPI's Chip select to 'val'*/
#define LV_DRV_INDEV_SPI_XCHG_BYTE(data) 0 /*spi_xchg(val)*/ /*Write 'val' to SPI and give the read value*/
/*---------
* I2C
*---------*/
#define LV_DRV_INDEV_I2C_START /*i2c_start()*/ /*Make an I2C start*/
#define LV_DRV_INDEV_I2C_STOP /*i2c_stop()*/ /*Make an I2C stop*/
#define LV_DRV_INDEV_I2C_RESTART /*i2c_restart()*/ /*Make an I2C restart*/
#define LV_DRV_INDEV_I2C_WR(data) /*i2c_wr(data)*/ /*Write a byte to the I1C bus*/
#define LV_DRV_INDEV_I2C_READ(last_read) 0 /*i2c_rd()*/ /*Read a byte from the I2C bud*/
/*********************
* DISPLAY DRIVERS
*********************/
/*-------------------
* SDL
*-------------------*/
/* SDL based drivers for display, mouse, mousewheel and keyboard*/
#ifndef USE_SDL
# define USE_SDL 1
#endif
/* Hardware accelerated SDL driver */
#ifndef USE_SDL_GPU
# define USE_SDL_GPU 0
#endif
#if USE_SDL || USE_SDL_GPU
# define SDL_HOR_RES 1024
# define SDL_VER_RES 600
/* Scale window by this factor (useful when simulating small screens) */
# define SDL_ZOOM 1
/* Used to test true double buffering with only address changing.
* Use 2 draw buffers, bith with SDL_HOR_RES x SDL_VER_RES size*/
# define SDL_DOUBLE_BUFFERED 0
/*Eclipse: Visual Studio: */
# define SDL_INCLUDE_PATH
/*Open two windows to test multi display support*/
# define SDL_DUAL_DISPLAY 0
#endif
/*-------------------
* Monitor of PC
*-------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_MONITOR
# define USE_MONITOR 0
#endif
#if USE_MONITOR
# define MONITOR_HOR_RES 480
# define MONITOR_VER_RES 320
/* Scale window by this factor (useful when simulating small screens) */
# define MONITOR_ZOOM 1
/* Used to test true double buffering with only address changing.
* Use 2 draw buffers, bith with MONITOR_HOR_RES x MONITOR_VER_RES size*/
# define MONITOR_DOUBLE_BUFFERED 0
/*Eclipse: Visual Studio: */
# define MONITOR_SDL_INCLUDE_PATH
/*Open two windows to test multi display support*/
# define MONITOR_DUAL 0
#endif
/*-----------------------------------
* Native Windows (including mouse)
*----------------------------------*/
#ifndef USE_WINDOWS
# define USE_WINDOWS 0
#endif
#if USE_WINDOWS
# define WINDOW_HOR_RES 480
# define WINDOW_VER_RES 320
#endif
/*----------------------------
* Native Windows (win32drv)
*---------------------------*/
#ifndef USE_WIN32DRV
# define USE_WIN32DRV 0
#endif
#if USE_WIN32DRV
/* Scale window by this factor (useful when simulating small screens) */
# define WIN32DRV_MONITOR_ZOOM 1
#endif
/*----------------------------------------
* GTK drivers (monitor, mouse, keyboard
*---------------------------------------*/
#ifndef USE_GTK
# define USE_GTK 0
#endif
/*----------------------------------------
* Wayland drivers (monitor, mouse, keyboard, touchscreen)
*---------------------------------------*/
#ifndef USE_WAYLAND
# define USE_WAYLAND 0
#endif
#if USE_WAYLAND
/* Support for client-side decorations */
# ifndef LV_WAYLAND_CLIENT_SIDE_DECORATIONS
# define LV_WAYLAND_CLIENT_SIDE_DECORATIONS 1
# endif
/* Support for (deprecated) wl-shell protocol */
# ifndef LV_WAYLAND_WL_SHELL
# define LV_WAYLAND_WL_SHELL 1
# endif
/* Support for xdg-shell protocol */
# ifndef LV_WAYLAND_XDG_SHELL
# define LV_WAYLAND_XDG_SHELL 0
# endif
#endif
/*----------------
* SSD1963
*--------------*/
#ifndef USE_SSD1963
# define USE_SSD1963 0
#endif
#if USE_SSD1963
# define SSD1963_HOR_RES LV_HOR_RES
# define SSD1963_VER_RES LV_VER_RES
# define SSD1963_HT 531
# define SSD1963_HPS 43
# define SSD1963_LPS 8
# define SSD1963_HPW 10
# define SSD1963_VT 288
# define SSD1963_VPS 12
# define SSD1963_FPS 4
# define SSD1963_VPW 10
# define SSD1963_HS_NEG 0 /*Negative hsync*/
# define SSD1963_VS_NEG 0 /*Negative vsync*/
# define SSD1963_ORI 0 /*0, 90, 180, 270*/
# define SSD1963_COLOR_DEPTH 16
#endif
/*----------------
* R61581
*--------------*/
#ifndef USE_R61581
# define USE_R61581 0
#endif
#if USE_R61581
# define R61581_HOR_RES LV_HOR_RES
# define R61581_VER_RES LV_VER_RES
# define R61581_HSPL 0 /*HSYNC signal polarity*/
# define R61581_HSL 10 /*HSYNC length (Not Implemented)*/
# define R61581_HFP 10 /*Horitontal Front poarch (Not Implemented)*/
# define R61581_HBP 10 /*Horitontal Back poarch (Not Implemented */
# define R61581_VSPL 0 /*VSYNC signal polarity*/
# define R61581_VSL 10 /*VSYNC length (Not Implemented)*/
# define R61581_VFP 8 /*Vertical Front poarch*/
# define R61581_VBP 8 /*Vertical Back poarch */
# define R61581_DPL 0 /*DCLK signal polarity*/
# define R61581_EPL 1 /*ENABLE signal polarity*/
# define R61581_ORI 0 /*0, 180*/
# define R61581_LV_COLOR_DEPTH 16 /*Fix 16 bit*/
#endif
/*------------------------------
* ST7565 (Monochrome, low res.)
*-----------------------------*/
#ifndef USE_ST7565
# define USE_ST7565 0
#endif
#if USE_ST7565
/*No settings*/
#endif /*USE_ST7565*/
/*------------------------------
* GC9A01 (color, low res.)
*-----------------------------*/
#ifndef USE_GC9A01
# define USE_GC9A01 0
#endif
#if USE_GC9A01
/*No settings*/
#endif /*USE_GC9A01*/
/*------------------------------------------
* UC1610 (4 gray 160*[104|128])
* (EA DOGXL160 160x104 tested)
*-----------------------------------------*/
#ifndef USE_UC1610
# define USE_UC1610 0
#endif
#if USE_UC1610
# define UC1610_HOR_RES LV_HOR_RES
# define UC1610_VER_RES LV_VER_RES
# define UC1610_INIT_CONTRAST 33 /* init contrast, values in [%] */
# define UC1610_INIT_HARD_RST 0 /* 1 : hardware reset at init, 0 : software reset */
# define UC1610_TOP_VIEW 0 /* 0 : Bottom View, 1 : Top View */
#endif /*USE_UC1610*/
/*-------------------------------------------------
* SHARP memory in pixel monochrome display series
* LS012B7DD01 (184x38 pixels.)
* LS013B7DH03 (128x128 pixels.)
* LS013B7DH05 (144x168 pixels.)
* LS027B7DH01 (400x240 pixels.) (tested)
* LS032B7DD02 (336x536 pixels.)
* LS044Q7DH01 (320x240 pixels.)
*------------------------------------------------*/
#ifndef USE_SHARP_MIP
# define USE_SHARP_MIP 0
#endif
#if USE_SHARP_MIP
# define SHARP_MIP_HOR_RES LV_HOR_RES
# define SHARP_MIP_VER_RES LV_VER_RES
# define SHARP_MIP_SOFT_COM_INVERSION 0
# define SHARP_MIP_REV_BYTE(b) /*((uint8_t) __REV(__RBIT(b)))*/ /*Architecture / compiler dependent byte bits order reverse*/
#endif /*USE_SHARP_MIP*/
/*-------------------------------------------------
* ILI9341 240X320 TFT LCD
*------------------------------------------------*/
#ifndef USE_ILI9341
# define USE_ILI9341 0
#endif
#if USE_ILI9341
# define ILI9341_HOR_RES LV_HOR_RES
# define ILI9341_VER_RES LV_VER_RES
# define ILI9341_GAMMA 1
# define ILI9341_TEARING 0
#endif /*USE_ILI9341*/
/*-----------------------------------------
* Linux frame buffer device (/dev/fbx)
*-----------------------------------------*/
#ifndef USE_FBDEV
# define USE_FBDEV 1
#endif
#if USE_FBDEV
# define FBDEV_PATH "/dev/fb0"
#endif
/*-----------------------------------------
* FreeBSD frame buffer device (/dev/fbx)
*.........................................*/
#ifndef USE_BSD_FBDEV
# define USE_BSD_FBDEV 0
#endif
#if USE_BSD_FBDEV
# define FBDEV_PATH "/dev/fb0"
#endif
/*-----------------------------------------
* DRM/KMS device (/dev/dri/cardX)
*-----------------------------------------*/
#ifndef USE_DRM
# define USE_DRM 0
#endif
#if USE_DRM
# define DRM_CARD "/dev/dri/card0"
# define DRM_CONNECTOR_ID -1 /* -1 for the first connected one */
#endif
/*********************
* INPUT DEVICES
*********************/
/*--------------
* XPT2046
*--------------*/
#ifndef USE_XPT2046
# define USE_XPT2046 0
#endif
#if USE_XPT2046
# define XPT2046_HOR_RES 480
# define XPT2046_VER_RES 320
# define XPT2046_X_MIN 200
# define XPT2046_Y_MIN 200
# define XPT2046_X_MAX 3800
# define XPT2046_Y_MAX 3800
# define XPT2046_AVG 4
# define XPT2046_X_INV 0
# define XPT2046_Y_INV 0
# define XPT2046_XY_SWAP 0
#endif
/*-----------------
* FT5406EE8
*-----------------*/
#ifndef USE_FT5406EE8
# define USE_FT5406EE8 0
#endif
#if USE_FT5406EE8
# define FT5406EE8_I2C_ADR 0x38 /*7 bit address*/
#endif
/*---------------
* AD TOUCH
*--------------*/
#ifndef USE_AD_TOUCH
# define USE_AD_TOUCH 0
#endif
#if USE_AD_TOUCH
/*No settings*/
#endif
/*---------------------------------------
* Mouse or touchpad on PC (using SDL)
*-------------------------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_MOUSE
# define USE_MOUSE 0
#endif
#if USE_MOUSE
/*No settings*/
#endif
/*-------------------------------------------
* Mousewheel as encoder on PC (using SDL)
*------------------------------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_MOUSEWHEEL
# define USE_MOUSEWHEEL 0
#endif
#if USE_MOUSEWHEEL
/*No settings*/
#endif
/*-------------------------------------------------
* Touchscreen, mouse/touchpad or keyboard as libinput interface (for Linux based systems)
*------------------------------------------------*/
#ifndef USE_LIBINPUT
# define USE_LIBINPUT 0
#endif
#ifndef USE_BSD_LIBINPUT
# define USE_BSD_LIBINPUT 0
#endif
#if USE_LIBINPUT || USE_BSD_LIBINPUT
/*If only a single device of the same type is connected, you can also auto detect it, e.g.:
*#define LIBINPUT_NAME libinput_find_dev(LIBINPUT_CAPABILITY_TOUCH, false)*/
# define LIBINPUT_NAME "/dev/input/event0" /*You can use the "evtest" Linux tool to get the list of devices and test them*/
#endif /*USE_LIBINPUT || USE_BSD_LIBINPUT*/
/*-------------------------------------------------
* Mouse or touchpad as evdev interface (for Linux based systems)
*------------------------------------------------*/
#ifndef USE_EVDEV
# define USE_EVDEV 1
#endif
#ifndef USE_BSD_EVDEV
# define USE_BSD_EVDEV 0
#endif
#if USE_EVDEV || USE_BSD_EVDEV
# define EVDEV_NAME "/dev/input/event0" /*You can use the "evtest" Linux tool to get the list of devices and test them*/
# define EVDEV_SWAP_AXES 0 /*Swap the x and y axes of the touchscreen*/
# define EVDEV_CALIBRATE 0 /*Scale and offset the touchscreen coordinates by using maximum and minimum values for each axis*/
# if EVDEV_CALIBRATE
# define EVDEV_HOR_MIN 0 /*to invert axis swap EVDEV_XXX_MIN by EVDEV_XXX_MAX*/
# define EVDEV_HOR_MAX 4096 /*"evtest" Linux tool can help to get the correct calibraion values>*/
# define EVDEV_VER_MIN 0
# define EVDEV_VER_MAX 4096
# endif /*EVDEV_CALIBRATE*/
#endif /*USE_EVDEV*/
/*-------------------------------------------------
* Full keyboard support for evdev and libinput interface
*------------------------------------------------*/
# ifndef USE_XKB
# define USE_XKB 0
# endif
#if USE_LIBINPUT || USE_BSD_LIBINPUT || USE_EVDEV || USE_BSD_EVDEV
# if USE_XKB
# define XKB_KEY_MAP { .rules = NULL, \
.model = "pc101", \
.layout = "us", \
.variant = NULL, \
.options = NULL } /*"setxkbmap -query" can help find the right values for your keyboard*/
# endif /*USE_XKB*/
#endif /*USE_LIBINPUT || USE_BSD_LIBINPUT || USE_EVDEV || USE_BSD_EVDEV*/
/*-------------------------------
* Keyboard of a PC (using SDL)
*------------------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_KEYBOARD
# define USE_KEYBOARD 0
#endif
#if USE_KEYBOARD
/*No settings*/
#endif
#endif /*LV_DRV_CONF_H*/
#endif /*End of "Content enable"*/
文件结构
工程CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
set(CMAKE_C_STANDARD 99)
set(LV_CONF_PATH ${PROJECT_SOURCE_DIR}/lv_conf.h)
project(lvgl_sdl2)
include_directories(${PROJECT_SOURCE_DIR}/lv_inc)
add_subdirectory(lvgl)
add_subdirectory(lv_drivers)
add_subdirectory(main)
main目录下面的CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/build)
add_executable(${PROJECT_NAME} main.c)
target_link_libraries(${PROJECT_NAME} PRIVATE lvgl lvgl::examples lvgl::demos lvgl::drivers
SDL2
SDL2main
)
在build目录终端输入cmake.. ,然后输入make -j6,再运行生成的lvgl_sdl2可执行文件(./lvgl_sdl2)即可。