WinKawaks Macro 设置

WHAT ARE MACROS, HOW DO THEY WORK ?
						
  Macros are a powerful features that allows you to map a complex movement to
  a simple key/button !

  For example, you can set the 'Q' key to make a Hadoken, or a super, or whatever
  you like.

  You define your macros in each game's INI. That's sfa.ini, xmcota.ini, etc

  Each player has 10 personnal macros

  Macros are composed of the chars :
   U         for Up
   D         for Down
   L or B    for Left/Back
   R or F    for Right/Forward
   1         for Button 1
   2         for Button 2
   3         for Button 3
   4         for Button 4
   5         for Button 5
   6         for Button 6
   S         for Start
   ~         for 'Hold this for 20 frames'
   ,         for "next frame"
   +         says the macro will accept player input during its execution

   For example, you'll code a Hadoken (fireball) as D,DL,L3

   Here are my personnal Xmen Versus Street Fighter macros:

     Macro1A=D,DL,L123
     Macro1B=L,D,DL123
     Macro1C=36
     Macro1D=1,,,,,,,,,,,4,,,,,,,,,,,2,,,,,,,,,,,5,,,,,,,,,,,3,,,,,,,,,,,6
     Macro1E=D,DL,L36
     Macro1F=1,,1,,L,,4,,3
     Macro1G=123+
     Macro1H=456+
     Macro1I=B~~~,F3
     Macro1J=4,+

  Macro1A is a super (quarter cirle forward + 3P)
  Macro1B is a another super (dragonpunch motion + 3P). I use it for Wolvie's WeaponX
  Macro1C is Strong Punch + Strong Kick
  Macro1D is a combo. LP,LK,MP,MK,HP,HK. Can you say aerial combo ? :)
  Macro1E is Team super. Ouch :P
  Macro1F is Akuma's Demon Rage
  Macro1G is 3 punch, and will allow the player to use other input at the same time
  Macro1H is 3 kicks, and will allow the player to use other input at the same time
  Macro1I is Sonic boom. Hold back for 1 second, the Forward + Strong punch
  Macro1J is Hard Kick, then release, and allow reading the controller while macro performs.
             Since macros loop if you keep but button down, this macros is "Mash hard kick".
             Basically, I use it to trigger ChunLi's lightning kicks :D

  Now when you've define your macros' behaviour, you have to assign them to keys.

  Key_Macro1A executes Macro1A
  Key_Macro1B executes Macro1B
  ...

  Next, you also have to map the Macro reverse keys.
  The reverse macro key is used to reverse the direction of a macro:
  If Macro1A = D,DL,L123 pressing Key1_MacroReverse + Key_Macro1A will execute D,DR,R123
  Kawaks knows the side of your character in fighting games, you don't even have to
  use the reverse key to make a move because you changed side !

  You can modify all the key settings in the INIs, or use Kawak's redefine keys dialog box

参考
https://www.winkawaks.org/FAQ.htm

https://blog.csdn.net/setycyas/article/details/126818145

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