IOS UIButton 长按画圆

学习了一下动画,顺便写下按钮的扩展,在长按按钮的时候,在按钮上画一个圆圈;

动画使用

       button.drawRoundInButton{ (finish)in

        }

或者

        ///strokeColor 圆颜色

        ///lineWidth 圆宽度

        ///duration 动画时间

        button.drawRoundInButton(strokeColor:UIColor.white, lineWidth:5, duration:3) { (finish)in

        }

扩展源码:

import Foundation

import UIKit

var drawRoundLayerIndex =1;

var drawRoundAnimationFlagIndex =1;

var pathAnimationIndex =1;

var finishRoundIndex =1;

extension UIButton : CAAnimationDelegate{


    typealiasfinisDrawRound = ((Bool) -> ())

    ///完成后闭包

    var finishRound :finisDrawRound?{

        set{

            return objc_setAssociatedObject(self, &finishRoundIndex, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)

        }

        get{

            if let round =objc_getAssociatedObject(self, &finishRoundIndex) as? finisDrawRound{

                return round

            }else{

                return nil

            }

        }

    }

    ///画圆的 layer 层

    var drawRoundLayer :CAShapeLayer{

        set{

            return objc_setAssociatedObject(self, &drawRoundLayerIndex, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC);

        }

        get{

            if let layer = objc_getAssociatedObject(self, &drawRoundLayerIndex) as? CAShapeLayer{

                return layer

            }else{

                return CAShapeLayer()

            }

        }

    }


    ///判断是否重复

    var drawRoundAnimationFlag :Bool{

        set{

            return objc_setAssociatedObject(self, &drawRoundAnimationFlagIndex, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_ASSIGN)

        }

        get{

            if let flag = objc_getAssociatedObject(self, &drawRoundAnimationFlagIndex) as? Bool{

                return flag

            }

            return false;

        }

    }

    ///动画

    var pathAnimation :CABasicAnimation{

        set{

            return objc_setAssociatedObject(self, &pathAnimationIndex, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC);

        }

        get{

            if let animation = objc_getAssociatedObject(self, &pathAnimationIndex) as? CABasicAnimation{

                return animation

            }

            else{

                return CABasicAnimation()

            }

        }

    }


     ///初始化画圆的动画和 layer 层     

     /// - Parameters:    

    ///   - strokeColor: 圆的颜色   

    ///   - lineWidth: 圆的宽度    

    ///   - duration: 动画时间    

    ///   - finish: 动画完成后调用

    @objc func drawRoundInButton(strokeColor :UIColor=UIColor.white,lineWidth :CGFloat  =1, duration :CFTimeInterval=3,finish :@escapingfinisDrawRound){

        // 贝塞尔曲线(创建一个圆)

        letroundPath = UIBezierPath(arcCenter:CGPoint(x:frame.width/2, y:frame.width/2), radius:frame.width/2, startAngle:CGFloat(-Double.pi/2), endAngle:CGFloat(Double.pi*1.5), clockwise:true)

        drawRoundLayer = CAShapeLayer()

        // 与showView的frame一致

        drawRoundLayer.frame        = bounds;

        // 边缘线的颜色

        drawRoundLayer.strokeColor  = strokeColor.cgColor

        // 闭环填充的颜色

        drawRoundLayer.fillColor    = UIColor.clear.cgColor

        // 边缘线的类型

        drawRoundLayer.lineCap      = .square;

        // 从贝塞尔曲线获取到形状

        drawRoundLayer.path          = roundPath.cgPath;

         // 线条宽度

        drawRoundLayer.lineWidth    = lineWidth;

        drawRoundLayer.strokeStart  = 0.0;

        drawRoundLayer.strokeEnd    = 0.0;

        // 将layer添加进图层

        self.layer.addSublayer(drawRoundLayer)


        ///初始化标志

        drawRoundAnimationFlag = false;

        // 给这个layer添加动画效果

        pathAnimation=CABasicAnimation(keyPath:"strokeEnd");

        ///动画时间

        pathAnimation.duration = duration;

        ///开始结束位置

        pathAnimation.fromValue = 0;

        pathAnimation.toValue = 1;

        pathAnimation.isRemovedOnCompletion = true;

        pathAnimation.delegate = self;

        pathAnimation.fillMode = .forwards;

        ///逃逸闭包,动画完成后调用

        finishRound = finish

        ///添加两个按钮事件

        ///按下事件

        addTarget(self, action:#selector(downTouch), for: .touchDown)

        ///松开事件

        addTarget(self, action:#selector(cancelTouch), for: .touchUpInside)

    }



    @objc func  downTouch(){

        ///避免多次触发

        if(!drawRoundAnimationFlag){

            drawRoundAnimationFlag = true

            ///按下开始动画

            drawRoundLayer.add(pathAnimation, forKey: "drawRoundAnimation");

        }

    }


    @objc func cancelTouch(){

        ///松开删除动画

        if(drawRoundAnimationFlag){

            drawRoundAnimationFlag = false

            drawRoundLayer.removeAnimation(forKey:"drawRoundAnimation")

        }

    }


    public func animationDidStop(_anim:CAAnimation, finished flag:Bool) {

        finishRound?(flag)

    }



}

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