#include
#include
int main()
{
initgraph(350, 600);
IMAGE img_bk; //define IMAGE对象
loadimage(&img_bk, "D:\\background.jpg"); //读取图片到IMAGE对象
putimage(0, 0, &img_bk);
IMAGE img_bd;
loadimage(&img_bd, "D:\\bird2.jpg");
putimage(100, 200, &img_bd);
getch(); //等待输入,以防立刻退出
closegraph();
return 0;
}
图片资源:
bird2.jpg
background.jpg
运行效果如下:
由于小鸟无法完美融入背景,所以我们需要遮罩图
详细代码如下:
#include
#include
int main()
{
initgraph(350, 600);
IMAGE img_bk; //define IMAGE对象
loadimage(&img_bk, "D:\\background.jpg"); //读取图片到IMAGE对象
putimage(0, 0, &img_bk);
IMAGE img_bd1, img_bd2;
loadimage(&img_bd1, "D:\\bird1.jpg");
loadimage(&img_bd2, "D:\\bird2.jpg");
putimage(100, 200, &img_bd1, NOTSRCERASE);
putimage(100, 200, &img_bd2, SRCINVERT);
getch(); //等待输入,以防立刻退出
closegraph();
return 0;
}
这里背景图我是用的我自己的,各位可以按自己的想法DIY背景图乃至其他图形
详细代码如下:
#include
#include
#include
#include
#include
#include
#pragma comment(lib, "Winmm.lib") //引入Windows Multimedia API
HWND hwnd; //hWnd:标识将被创建的消息框的拥有窗口.如果此参数为NULL,那么消息框没有拥有窗口
int score = 0; //得分
int x2, y2; //bar_up的position
int x3, y3; //bar_down的position
int x, y; //鸟's position
IMAGE img_bk; //define IMAGE对象
IMAGE img_bd1, img_bd2;
IMAGE img_bar_up1, img_bar_up2;
IMAGE img_bar_down1, img_bar_down2;
IMAGE img_fail;
void startup()
{
initgraph(350, 600);
loadimage(&img_bk, "D:\\background.jpg"); //读取图片到IMAGE对象
loadimage(&img_bd1, "D:\\bird1.jpg");
loadimage(&img_bd2, "D:\\bird2.jpg");
loadimage(&img_bar_up1, "D:\\bar_up1.gif");
loadimage(&img_bar_up2, "D:\\bar_up2.gif");
loadimage(&img_bar_down1, "D:\\bar_down1.gif");
loadimage(&img_bar_down2, "D:\\bar_down2.gif");
loadimage(&img_fail, "D:\\failed.png");
x = 50;
y = 200;
BeginBatchDraw();
x2 = 360;
y2 = -300;
score = 0;
x3 = x2; //上下挡板处于相同水平position
y3 = 700 + y2; //开始初始化挡板position
//y3和y2有公式关系
//当y3 = 600 + y2时,两档板无缝连接
mciSendString("open D:\\tb.mp3 alias bkmusic", NULL, 0, NULL); //打开音乐
mciSendString("play bkmusic repeat", NULL, 0, NULL); //循环播放
}
void show()
{
putimage(0, 0, &img_bk); //显示背景
putimage(x2, y2, &img_bar_up1, NOTSRCERASE);
putimage(x2, y2, &img_bar_up2, SRCINVERT);
putimage(x3, y3, &img_bar_down1, NOTSRCERASE);
putimage(x3, y3, &img_bar_down2, SRCINVERT);
putimage(x, y, &img_bd1, NOTSRCERASE);
putimage(x, y, &img_bd2, SRCINVERT);
setbkmode(TRANSPARENT);
settextstyle(28, 0, _T("Consolas")); //字体大小
setcolor(YELLOW); //字体颜色
outtextxy(230, 10, "得分:");
TCHAR s[5];
_stprintf(s, _T("%d"), score); //高版本VC推荐使用_stprintf_s函数
outtextxy(310, 10, s);
FlushBatchDraw();
Sleep(50);
}
void updateWithoutInput()
{
if(y <= 570)
y += 10;
x3 -= 1;
x2 -= 1;
int y4 = 600 + y2; //y4上挡板的底线, y3下挡板的上线
if((x <= x2 + 120) && (x >= x2))
{
if((y < y4) || (y > y3))
{
loadimage(&img_fail, "D:\\failed.png");
mciSendString("close bkmusic", NULL, 0, NULL);
Sleep(1);
putimage(0, 0, &img_fail);
mciSendString("close fdmusic", NULL, 0, NULL);
mciSendString("open D:\\failed2.mp3 alias fdmusic", NULL, 0, NULL);
mciSendString("play fdmusic", NULL, 0, NULL);
Sleep(600);
system("pause");
exit(0);
}
}
if(x == x2 + 120) //鸟和挡板相遇
{
if((y >= y4) && (y <= y3))
score++;
else
{
loadimage(&img_fail, "D:\\failed.png");
mciSendString("close bkmusic", NULL, 0, NULL);
Sleep(1);
putimage(200, 200, &img_fail);
mciSendString("close fdmusic", NULL, 0, NULL);
mciSendString("open D:\\failed2.mp3 alias fdmusic", NULL, 0, NULL);
mciSendString("play fdmusic", NULL, 0, NULL);
Sleep(100);
MessageBox(hwnd, TEXT("Game Over"), _T("结果"), MB_OK);
system("pause");
exit(0);
}
}
if(y <= 18 || y >= 579)
{
loadimage(&img_bk, "D:\\background.jpg"); //读取图片到IMAGE对象
loadimage(&img_fail, "D:\\failed.png");
putimage(0, 0, &img_bk); //显示背景
mciSendString("open D:\\tb.mp3 alias bkmusic", NULL, 0, NULL); //打开音乐
mciSendString("play bkmusic repeat", NULL, 0, NULL); //循环播放
Sleep(300);
loadimage(&img_fail, "D:\\failed.png");
mciSendString("close bkmusic", NULL, 0, NULL);
Sleep(1);
cleardevice();
getimage(&img_fail, 70, 70, 60, 60);
putimage(200, 200, &img_fail);
mciSendString("close fdmusic", NULL, 0, NULL);
mciSendString("open D:\\failed2.mp3 alias fdmusic", NULL, 0, NULL);
mciSendString("play fdmusic", NULL, 0, NULL);
Sleep(100);
MessageBox(hwnd, TEXT("Game Over"), _T("结果"), MB_OK);
putimage(x3, y3, &img_fail);
system("pause");
exit(0);
}
if(x2 < -140)
{
x2 = 360;
x3 = x2;
int tmp = rand() * 10 % 400 + 100;
y3 = tmp;
y2 = y3 - 700;
}
setbkmode(TRANSPARENT);
settextstyle(28, 0, _T("Consolas")); //字体大小
setcolor(YELLOW); //字体颜色
outtextxy(230, 10, "得分:");
TCHAR s[5];
_stprintf(s, _T("%d"), score); // 高版本 VC 推荐使用 _stprintf_s 函数
outtextxy(310, 10, s);
//Sleep(1);
}
void updateWithInput()
{
char input;
if(kbhit())
{
input = getch();
if(input == ' ' && y > 20)
{
y -= 30;
mciSendString("close jpmusic", NULL, 0, NULL);
mciSendString("open D:\\Jump.mp3 alias jpmusic", NULL, 0, NULL);
mciSendString("play jpmusic", NULL, 0, NULL);
}
}
}
void gameover()
{
EndBatchDraw();
getch();
closegraph();
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
gameover();
return 0;
}
花了很长时间一直在琢磨一个问题,为什么连Game Over音效都出来了而Game Over的图片不能显示出来,页面上仍是背景图
我做了很多次实验
比方说这个:目的是检验putimage能不能让程序先后显示两张背景图
#include
#include
#include
#include
#include
#include
#pragma comment(lib, "Winmm.lib")
int main()
{
initgraph(350, 600);
IMAGE img_bk; //define IMAGE对象
IMAGE img_fail;
loadimage(&img_bk, "D:\\background.jpg"); //读取图片到IMAGE对象
loadimage(&img_fail, "D:\\failed.png");
putimage(0, 0, &img_bk); //显示背景
mciSendString("open D:\\tb.mp3 alias bkmusic", NULL, 0, NULL); //打开音乐
mciSendString("play bkmusic repeat", NULL, 0, NULL); //循环播放
Sleep(600);
loadimage(&img_fail, "D:\\failed.png");
mciSendString("close bkmusic", NULL, 0, NULL);
Sleep(1);
putimage(0, 0, &img_fail);
mciSendString("close fdmusic", NULL, 0, NULL);
mciSendString("open D:\\failed2.mp3 alias fdmusic", NULL, 0, NULL);
mciSendString("play fdmusic", NULL, 0, NULL);
Sleep(10);
system("pause");
exit(0);
}
答案是可以的,但是为什么大体框架都差不多,都是为了实现先后输出两个不一样的背景图,但前者可以实现,后者却毫无动静,为此我又在网上找了各种相关的解答,用了getimage()函数,后来发现其函数本身就不是用来解决这个的,后来又用messagebox函数,好用是好用,但是仍不能达到我想要的那种效果,毕竟弹出那么小的弹窗告诉你失败了,感觉太轻巧了。。。
最终我想到了一个办法,就是先让前面的图片清空,再加载另外背景图,终于实现了(虽然我不知道为什么putimage()在大型一点的代码里就不起作用了,如果有知道的朋友欢迎来评论区抒发自己的看法)
GAME OVER图片资源:
相关音频资源网上都可以搜到,我用的网址http://www.aigei.com/s?q=%E5%A4%B1%E6%95%97&type=sound&term=mp3&detailTab=file
详细代码如下:
#include
#include
#include
#include
#include
#include
#pragma comment(lib, "Winmm.lib") //引入Windows Multimedia API
HWND hwnd; //hWnd:标识将被创建的消息框的拥有窗口.如果此参数为NULL,那么消息框没有拥有窗口
int score = 0; //得分
int x2, y2; //bar_up的position
int x3, y3; //bar_down的position
int x, y; //鸟's position
IMAGE img_bk; //define IMAGE对象
IMAGE img_bd1, img_bd2;
IMAGE img_bar_up1, img_bar_up2;
IMAGE img_bar_down1, img_bar_down2;
void startup()
{
initgraph(350, 600);
loadimage(&img_bk, "D:\\background.jpg"); //读取图片到IMAGE对象
loadimage(&img_bd1, "D:\\bird1.jpg");
loadimage(&img_bd2, "D:\\bird2.jpg");
loadimage(&img_bar_up1, "D:\\bar_up1.gif");
loadimage(&img_bar_up2, "D:\\bar_up2.gif");
loadimage(&img_bar_down1, "D:\\bar_down1.gif");
loadimage(&img_bar_down2, "D:\\bar_down2.gif");
x = 50;
y = 200;
BeginBatchDraw();
x2 = 360;
y2 = -300;
score = 0;
x3 = x2; //上下挡板处于相同水平position
y3 = 700 + y2; //开始初始化挡板position
//y3和y2有公式关系
//当y3 = 600 + y2时,两档板无缝连接
mciSendString("open D:\\tb.mp3 alias bkmusic", NULL, 0, NULL); //打开音乐
mciSendString("play bkmusic repeat", NULL, 0, NULL); //循环播放
}
void show()
{
putimage(0, 0, &img_bk); //显示背景
putimage(x2, y2, &img_bar_up1, NOTSRCERASE);
putimage(x2, y2, &img_bar_up2, SRCINVERT);
putimage(x3, y3, &img_bar_down1, NOTSRCERASE);
putimage(x3, y3, &img_bar_down2, SRCINVERT);
putimage(x, y, &img_bd1, NOTSRCERASE);
putimage(x, y, &img_bd2, SRCINVERT);
setbkmode(TRANSPARENT);
settextstyle(28, 0, _T("Consolas")); //字体大小
setcolor(YELLOW); //字体颜色
outtextxy(230, 10, "得分:");
TCHAR s[5];
_stprintf(s, _T("%d"), score); //高版本VC推荐使用_stprintf_s函数
outtextxy(310, 10, s);
FlushBatchDraw();
Sleep(50);
}
void updateWithoutInput()
{
if(y <= 570)
y += 10;
x3 -= 1;
x2 -= 1;
int y4 = 600 + y2; //y4上挡板的底线, y3下挡板的上线
if(y <= 18 || y >= 579) //小鸟出边界情况
{
cleardevice();
IMAGE img_fail;
loadimage(&img_fail, "D:\\failed.png");
BeginBatchDraw();
mciSendString("close bkmusic", NULL, 0, NULL);
Sleep(1);
putimage(0, 0, &img_fail);
mciSendString("close fdmusic", NULL, 0, NULL);
mciSendString("open D:\\failed2.mp3 alias fdmusic", NULL, 0, NULL);
mciSendString("play fdmusic", NULL, 0, NULL);
FlushBatchDraw();
Sleep(100);
MessageBox(hwnd, TEXT("Game Over"), _T("结果"), MB_OK);
system("pause");
exit(0);
}
if(x == x2 + 120) //鸟和挡板相遇
{
if((y >= y4) && (y <= y3))
score++;
else
{
EndBatchDraw();
cleardevice();
IMAGE img_fail;
loadimage(&img_fail, "D:\\failed.png");
BeginBatchDraw();
mciSendString("close bkmusic", NULL, 0, NULL);
Sleep(1);
getimage(&img_fail, 70, 70, 60, 60);
putimage(0, 0, &img_fail);
mciSendString("close fdmusic", NULL, 0, NULL);
mciSendString("open D:\\failed2.mp3 alias fdmusic", NULL, 0, NULL);
mciSendString("play fdmusic", NULL, 0, NULL);
FlushBatchDraw();
Sleep(100);
MessageBox(hwnd, TEXT("Game Over"), _T("结果"), MB_OK);
system("pause");
exit(0);
}
}
if(x2 < -140) //remake挡板position
{
x2 = 360;
x3 = x2;
int tmp = rand() * 10 % 400 + 100;
y3 = tmp;
y2 = y3 - 700;
}
setbkmode(TRANSPARENT);
settextstyle(28, 0, _T("Consolas")); //字体大小
setcolor(YELLOW); //字体颜色
outtextxy(230, 10, "得分:");
TCHAR s[5];
_stprintf(s, _T("%d"), score); // 高版本 VC 推荐使用 _stprintf_s 函数
outtextxy(310, 10, s);
//Sleep(1);
}
void updateWithInput()
{
char input;
if(kbhit())
{
input = getch();
if(input == ' ' && y > 20)
{
y -= 30;
mciSendString("close jpmusic", NULL, 0, NULL);
mciSendString("open D:\\Jump.mp3 alias jpmusic", NULL, 0, NULL);
mciSendString("play jpmusic", NULL, 0, NULL);
}
}
}
void gameover()
{
EndBatchDraw();
getch();
closegraph();
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
gameover();
return 0;
}
具体效果演示如下: