GCD定时器

#import "ViewController.h"

@interface ViewController ()
/** 定时器(这里不用带*,因为dispatch_source_t就是个类,内部已经包含了*) */
@property (nonatomic, strong) dispatch_source_t timer;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
//    dispatch_time_t when = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC));
//    
//    dispatch_after(when, dispatch_get_main_queue(), ^{
//        NSLog(@"-------");
//    });
}

int count = 0;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    // 获得队列
//    dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
    dispatch_queue_t queue = dispatch_get_main_queue();
    
    // 创建一个定时器(dispatch_source_t本质还是个OC对象)
    self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
    
    // 设置定时器的各种属性(几时开始任务,每隔多长时间执行一次)
    // GCD的时间参数,一般是纳秒(1秒 == 10的9次方纳秒)
    // 何时开始执行第一个任务
    // dispatch_time(DISPATCH_TIME_NOW, 1.0 * NSEC_PER_SEC) 比当前时间晚3秒
    dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC));
    uint64_t interval = (uint64_t)(1.0 * NSEC_PER_SEC);
    dispatch_source_set_timer(self.timer, start, interval, 0);
    
    // 设置回调
    dispatch_source_set_event_handler(self.timer, ^{
        NSLog(@"------------%@", [NSThread currentThread]);
        count++;
        
//        if (count == 4) {
//            // 取消定时器
//            dispatch_cancel(self.timer);
//            self.timer = nil;
//        }
    });
    
    // 启动定时器
    dispatch_resume(self.timer);
}
@end

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