95.网游逆向分析与插件开发-游戏窗口化助手-窗口化助手显示与大小调整

内容参考于:易道云信息技术研究院VIP课

上一个内容:地图数据获取的逆向分析与C++代码还原

码云地址(游戏窗口化助手 分支):https://gitee.com/dye_your_fingers/sro_-ex.git

码云版本号:e85c0fc8b85895c8c2d3417ec3c75bcad8e7c41d

代码下载地址,在 SRO_EX 目录下,文件名为:SRO_Ex-窗口化助手显示与大小调整.zip

链接:https://pan.baidu.com/s/1W-JpUcGOWbSJmMdmtMzYZg

提取码:q9n5

--来自百度网盘超级会员V4的分享

HOOK引擎,文件名为:黑兔sdk.zip

链接:https://pan.baidu.com/s/1IB-Zs6hi3yU8LC2f-8hIEw

提取码:78h8

--来自百度网盘超级会员V4的分享

以 地图数据获取的逆向分析与C++代码还原 它的代码为基础进行修改

效果图:点击自动助手之后,窗口化助手会贴于游戏窗口的右边,如果超出屏幕,会贴于游戏窗口右边的里面,窗口化助手目前可以隐藏显示游戏

添加按钮:

95.网游逆向分析与插件开发-游戏窗口化助手-窗口化助手显示与大小调整_第1张图片

GameEx.cpp文件的修改:修改了 AutoHelper函数

#include "pch.h"
#include "GameEx.h"
#include "htdHook2.h"
#include "GameProtect.h"
#include "extern_all.h"

extern int client;
extern GameProtect* _protect;
extern unsigned _stdcall GetFunctionAddress(int index);
htd::hook::htdHook2 hooker;
bool vip = true;
SRO_String vip_notice;

bool AutoHelper(HOOKREFS2) {
    // 使用通过获取游戏中的sro_string结构
    //auto read = _pgamebase->SRO_Res->ReadTitle((wchar_t*)0xEBC968);
    // 使用自己创建的sro_string结构
    /**
        sro_string str;
        str.Ptitle = L"您还没有开通VIP服务,只能使用普通药水辅助功能,开通VIP可以使用更高级的自动化助手功能!";
        str.lenth = 47;
        str.size = 48 * 2 + 1;
        auto read = &str;
        unsigned* _ecx = (unsigned*)0x1256E3C;
        unsigned readEcx = _ecx[0];
        unsigned _call = 0x848580;
        _asm {
            mov ecx, readEcx
            push read
            call _call
        }
    */
    _pgamebase->Init();
    DWORD* desp = (DWORD*)_ESP;
    if (vip) {
        _ui_helper->Init();
        _ui_helper->Show();
        // _ui->UIShow();
        return false;
    }
    else {
        if (desp[1] == 1) {
            _pgamebase->SRO_Control->NetNotice(&vip_notice);
            _pgamebase->SRO_Control->ChatNotice(vip_notice.wcstr(), 0xFFFF0000);
            _pgamebase->SRO_Control->NormalNotice(&vip_notice);
        }

        return true;
    }
}

bool ExitGame(HOOKREFS2) {
    if (vip) {
        _pgamebase->Init();
        auto read = _pgamebase->SRO_Res->ReadTitle((wchar_t*)0xEBC968);
        *read = L"自动助手 [VIP] (%s)";
    }

	DWORD* _esp = (DWORD*)_ESP;
	DWORD _val = _esp[1];

	if (_val == 0x1035D0C) {
		// AfxMessageBox(L"游戏退出!");
		auto hMuls = OpenSemaphore(SEMAPHORE_ALL_ACCESS, FALSE, L"system_seamp");
		if (hMuls) ReleaseSemaphore(hMuls, 1, 0);
        client--;
		ExitProcess(0);
	}
	return true;
}

GameEx::GameEx()
{
    vip_notice = L"(自动化助手公告)您还没有海通VIP服务,只能使用普通的药水设定功能,开通VIP后可以享受全自动辅助功能!";
	// AfxMessageBox(L"注册hook!");
	// auto h = GetModuleHandle(NULL);
	// DWORD address = (DWORD)h;
    // DWORD* addRExit = (DWORD*)(address + 0x88C77E);
    /**addRExit = 0;*/
	// CString txt;
    // txt.Format(L"addRExit[0]D:%d,addRExit[0]X:%X,addRExit:%X", addRExit[0], addRExit[0], addRExit);
    // AfxMessageBox(txt);

    // hooker.SetHook((LPVOID)addRExit, 3, ExitGame);
    //AddVectoredExceptionHandler(1, 异常回调);
    //设置线程的dr寄存器(GetCurrentThread());
}

void GameEx::InitInterface()
{
    unsigned addr_cps =  GetFunctionAddress(0);
    hooker.SetHook((LPVOID)(addr_cps + 0x30 - 2), 0x3, ExitGame);
    hooker.SetHook((LPVOID)(addr_cps + 0x51 - 2), 0x3, ExitGame);

    unsigned addr_autohelper = GetFunctionAddress(1);
    hooker.SetHook((LPVOID)(addr_autohelper), 0x03, AutoHelper, (LPVOID)(addr_autohelper + 0x90));
}

CUI.cpp文件的修改:修改了 UIShow函数

// CUI.cpp: 实现文件
//

#include "pch.h"
#include "htdMfcDll.h"
#include "CUI.h"
#include "afxdialogex.h"
#include "extern_all.h"


// CUI 对话框

IMPLEMENT_DYNAMIC(CUI, CDialogEx)

CUI::CUI(CWnd* pParent /*=nullptr*/)
	: CDialogEx(IDD_MAIN, pParent)
{

}

CUI::~CUI()
{
}

void CUI::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_TAB1, mTab);
}

BOOL CUI::OnInitDialog()
{
	CDialogEx::OnInitDialog();
	
	InstallPage(new CUIWnd_0(), IDD_PAGE_0, L"角色", TRUE);
	InstallPage(new CUIWnd_1(), IDD_PAGE_1, L"物品");

	SetBackgroundColor(0xFFFFFFFF);

	//PageINJ.Init(wAppPath);
	//PageRAN.SetAppPath(wAppPath);

	return TRUE;
}

bool CUI::InstallPage(CDialogEx* wnd, int IDD_WND, CString&& _Name, BOOL IsShow)
{

	if (CurPage >= MAX_PAGE_MAIN) return false;
	Pages[CurPage] = wnd;
	Pages[CurPage]->Create(IDD_WND, this);
	//Pages[CurPage]->SetParent(this);
	Pages[CurPage]->ShowWindow(IsShow);

	CRect rect;
	mTab.GetClientRect(&rect);
	rect.top += 26;
	rect.left = 0;
	rect.bottom -= 5;
	rect.right -= 5;
	Pages[CurPage]->MoveWindow(&rect);
	mTab.InsertItem(CurPage, _Name);

	CurPage++;
	return true;
}

BEGIN_MESSAGE_MAP(CUI, CDialogEx)
	ON_NOTIFY(TCN_SELCHANGE, IDC_TAB1, &CUI::OnTcnSelchangeTab1)
	ON_WM_CLOSE()
END_MESSAGE_MAP()


// CUI 消息处理程序


void CUI::OnTcnSelchangeTab1(NMHDR* pNMHDR, LRESULT* pResult)
{
	// TODO: 在此添加控件通知处理程序代码
	*pResult = 0;
	int n = mTab.GetCurSel();
	for (int i = 0; i < CurPage; i++)
	{
		Pages[i]->ShowWindow(i == n);
	}
}

void CUI::UIShow()
{
	auto hwndClient = ::FindWindow(L"CLIENT", L"SRO_CLIENT");
	// ::SetParent(this->m_hWnd, hwndClient);
	this->ShowWindow(ShowUI = !ShowUI);
	// 把焦点还给游戏
	::SetFocus(hwndClient);

	// _ui_helper->ShowWindow(TRUE);
}


void CUI::OnClose()
{
	// TODO: 在此添加消息处理程序代码和/或调用默认值
	UIShow();
	// CDialogEx::OnClose();
}

CHelperUI.h文件的修改,添加 helper_Width变量、hwndGame变量、Init函数声明、MoveHelper函数声明、Show函数声明、OnBnClickedOk2函数声明

#pragma once
#include "afxdialogex.h"
#include "resource.h"

// CHelperUI 对话框

class CHelperUI : public CDialogEx
{
	DECLARE_DYNAMIC(CHelperUI)

public:
	CHelperUI(CWnd* pParent = nullptr);   // 标准构造函数
	virtual ~CHelperUI();

// 对话框数据
#ifdef AFX_DESIGN_TIME
	enum { IDD = IDD_HELPER };
#endif

protected:
	virtual BOOL OnInitDialog();
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedOk();
	// 血量条
	CProgressCtrl HPBar;
	// 魔法条
	CProgressCtrl MPBar;
	// 怒气条
	CProgressCtrl RageBar;
	// 升级经验值条
	CProgressCtrl ExBar;

	bool GameShow = true;
	// 游戏句柄
	HWND hwndGame{};
	int helper_Width;
	void Init();
	void MoveHelper();
	void ShowData();
	void Show();
	afx_msg void OnBnClickedOk2();
	afx_msg void OnClose();
};

CHelperUI.cpp文件的修改,新加 OnBnClickedOk2函数、OnClose函数、Show函数、MoveHelper函数、Init函数、GetScreenResolution函数,OnBnClickedOk2函数是显示/隐藏按钮的点击事件处理函数,GetScreenResolution函数是用来获取窗口所在显示器的分辨率

// CHelperUI.cpp: 实现文件
//

#include "pch.h"
#include "CHelperUI.h"
#include "afxdialogex.h"
#include "extern_all.h"

void _stdcall TimeProcHelper(HWND, UINT, UINT_PTR, DWORD) {
	if (_ui_helper)_ui_helper->ShowData();
}

//获取程序当前所在显示器的分辨率大小,可以动态的获取程序所在显示器的分辨率
SIZE GetScreenResolution(HWND hWnd) {
	SIZE size{};
	if (!hWnd)
		return size;

	//MONITOR_DEFAULTTONEAREST 返回值是最接近该点的屏幕句柄
	//MONITOR_DEFAULTTOPRIMARY 返回值是主屏幕的句柄
	//如果其中一个屏幕包含该点,则返回值是该屏幕的HMONITOR句柄。如果没有一个屏幕包含该点,则返回值取决于dwFlags的值
	HMONITOR hMonitor = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
	MONITORINFOEX miex;
	miex.cbSize = sizeof(miex);
	if (!GetMonitorInfo(hMonitor, &miex))
		return size;

	DEVMODE dm;
	dm.dmSize = sizeof(dm);
	dm.dmDriverExtra = 0;

	//ENUM_CURRENT_SETTINGS 检索显示设备的当前设置
	//ENUM_REGISTRY_SETTINGS 检索当前存储在注册表中的显示设备的设置
	if (!EnumDisplaySettings(miex.szDevice, ENUM_CURRENT_SETTINGS, &dm))
		return size;

	size.cx = dm.dmPelsWidth;
	size.cy = dm.dmPelsHeight;
	return size;
}

IMPLEMENT_DYNAMIC(CHelperUI, CDialogEx)

CHelperUI::CHelperUI(CWnd* pParent /*=nullptr*/)
	: CDialogEx(IDD_HELPER, pParent)
{

}

CHelperUI::~CHelperUI()
{
}

BOOL CHelperUI::OnInitDialog()
{
	CDialogEx::OnInitDialog();
	this->SetBackgroundColor(RGB(255, 255, 255));
	HPBar.SetBkColor(RGB(0 ,0, 0));
	MPBar.SetBkColor(RGB(0 ,0, 0));
	RageBar.SetBkColor(RGB(0 ,0, 0));
	ExBar.SetBkColor(RGB(0 ,0, 0));
	

	HPBar.SetBarColor(RGB(255 ,0, 0));
	MPBar.SetBarColor(RGB(0x0, 0x0, 0x99));
	RageBar.SetBarColor(RGB(0x66, 0x0, 0x66));
	ExBar.SetBarColor(RGB(0x00, 0xFF, 0xCC));

	HPBar.SetRange(0, 999);
	MPBar.SetRange(0, 1000);
	RageBar.SetRange(0, 5);
	ExBar.SetRange(0, 1000);

	//HPBar.SetPos(50);
	//MPBar.SetPos(50);
	//RageBar.SetPos(50);
	//ExBar.SetPos(50);

	::SetTimer(this->m_hWnd, 0x100002, 100, TimeProcHelper);

	return TRUE;
}

void CHelperUI::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_PRO_HP, HPBar);
	DDX_Control(pDX, IDC_PRO_MP, MPBar);
	DDX_Control(pDX, IDC_PRO_RAGE, RageBar);
	DDX_Control(pDX, IDC_PRO_RAGE2, ExBar);
}


BEGIN_MESSAGE_MAP(CHelperUI, CDialogEx)
	ON_BN_CLICKED(IDOK, &CHelperUI::OnBnClickedOk)
	ON_BN_CLICKED(IDOK2, &CHelperUI::OnBnClickedOk2)
	ON_WM_CLOSE()
END_MESSAGE_MAP()


// CHelperUI 消息处理程序


void CHelperUI::OnBnClickedOk()
{
	// TODO: 在此添加控件通知处理程序代码
	// CDialogEx::OnOK();
	//CString tmp;
	//tmp.Format(L"%d", _pgamebase->SRO_Player->MapId);
	//AfxMessageBox(tmp);
	//
	//CString city;
	//city.Format(L"%s", _pgamebase->SRO_Res->ReadTitle(tmp.GetBuffer())->wcstr());
	//AfxMessageBox(city);
}

void CHelperUI::Init()
{
	if (hwndGame) return;
	wchar_t buff[0xFF]{};
	// 获取主窗口句柄
	HWND _hwnd = ::GetActiveWindow();
	// 获取窗口标题
	::GetWindowText(_hwnd, buff, 0xFF);
	CString _title = buff;
	if (_title == L"SRO_CLIENT") {
		hwndGame = _hwnd;
		CRect rect_me;
		// 获取当前窗口句柄
		GetWindowRect(&rect_me);
		helper_Width = rect_me.Width();
	}
}

void CHelperUI::MoveHelper()
{
	if (hwndGame) {
		CRect rect;
		// 获取游戏窗口(主窗口)样式
		::GetWindowRect(hwndGame, &rect);
		int helper_left = rect.left + rect.Width();
		SIZE windowSize = GetScreenResolution(this->m_hWnd);
		if ((helper_left + helper_Width) > windowSize.cx) {
			helper_left -= helper_Width;
		}
		// 设置窗口大小
		::MoveWindow(this->m_hWnd, helper_left, rect.top, helper_Width, rect.Height(), TRUE);
	}
}

void CHelperUI::ShowData()
{
	CString tmp;
	CString city;

	auto _player = _pgamebase->SRO_Player;
	if (_player) {
		tmp.Format(L"%s Lv %d", _player->Name.wcstrByName(), _player->Lv);
		this->SetWindowText(tmp);
		float hpStep = _player->HP * 1000;
		hpStep = hpStep / _player->MaxHP;
		HPBar.SetPos(hpStep);

		float mpStep = _player->MP * 1000;
		mpStep = mpStep / _player->MaxMP;
		MPBar.SetPos(mpStep);
		RageBar.SetPos(_player->Rage);

		unsigned max_exp = _pgamebase->SRO_Core->GetLvMaxExp(_player->Lv)->Exp;
		float expSetp = _player->Exp * 1000;
		expSetp = expSetp / max_exp;
		ExBar.SetPos(expSetp);

		tmp.Format(L"%.1f %.1f %.1f", _player->x, _player->h, _player->y);
		GetDlgItem(IDC_STATIC_CORD)->SetWindowText(tmp);

		tmp.Format(L"%d", _pgamebase->SRO_Player->MapId);
		city.Format(L"%s", _pgamebase->SRO_Res->ReadTitle(tmp.GetBuffer())->wcstr());
		GetDlgItem(IDC_STATIC_MAP)->SetWindowText(city);

	}
}

void CHelperUI::Show()
{
	MoveHelper();
	this->ShowWindow(TRUE);
}


void CHelperUI::OnBnClickedOk2()
{
	if (hwndGame) {
		::ShowWindow(hwndGame, GameShow = !GameShow);
	}
}


void CHelperUI::OnClose()
{
	if (hwndGame) {
		::ShowWindow(hwndGame, GameShow = true);
		this->ShowWindow(FALSE);
	}
}

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