C++二叉搜索树的模拟实现以及实现中常见的问题

目录

  • 1.需要访问私有节点的另外一种方法
  • 2.搜索二叉树的删除
    • 递归删除
  • 3.代码:

1.需要访问私有节点的另外一种方法

我们在写完中序遍历后,
我们要调用这个函数的时候我们需要调用这个函数
并且需要传递根节点
但是C++的成员(根节点)一般是私有的,拿不到这个节点
两种方法:
1.实现一个getroot函数,这样就可以直接访问到根节点
2.直接套用一层,写一个子函数
    void InOrder()
	{
		_InOrder(_root);
	}
	void _InOrder(Node* root)
	{
	.....//实现请看后面
	}

2.搜索二叉树的删除

C++二叉搜索树的模拟实现以及实现中常见的问题_第1张图片

递归删除

缺点:
当递归深度很高的时候,就会很麻烦

什么情况下,生成的二叉树深度很高?
给定的数组,按照有序或者接近有序的方式进行插入的时候就会很高

3.代码:

#pragma once
 

// key
namespace k {

	template<class K>
	struct BSTreeNode//struct BinarySearchTreeNode
	{
		BSTreeNode<K>* _left;
		BSTreeNode<K>* _right;
		K _key;

		//构造函数
		BSTreeNode(const K& key)
			:_left(nullptr)
			, _right(nullptr)
			, _key(key)
		{}
	};

	template<class K>
	struct BSTree
	{
		typedef BSTreeNode<K> Node;
	public:
		BSTree()
			:_root(nullptr)
		{}

		bool Insert(const K& key)
		{
			if (_root == nullptr)
			{
				_root = new Node(key);
				return true;
			}

			Node* parent = nullptr;
			Node* cur = _root;

			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					return false;
				}
			}

			cur = new Node(key);
			if (parent->_key < key)
			{
				parent->_right = cur;
			}
			else
			{
				parent->_left = cur;
			}

			return true;
		}

		bool Find(const K& key)
		{
			Node* cur = _root;
			while (cur)
			{
				if (cur->_key < key)
				{
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					cur = cur->_left;
				}
				else
				{
					return true;
				}
			}

			return false;
		}

		bool Erase(const K& key)
		{
			Node* parent = nullptr;
			Node* cur = _root;

			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					// 找到,开始删除
					if (cur->_left == nullptr)
					{
						if (parent == nullptr)//根节点的情况
						{
							_root = cur->_right;
						}
						else
						{
							if (parent->_left == cur)
								parent->_left = cur->_right;
							else
								parent->_right = cur->_right;
						}

						delete cur;
					}
					else if (cur->_right == nullptr)
					{
						if (parent == nullptr)
						{
							_root = cur->_left;
						}
						else
						{
							if (parent->_left == cur)
								parent->_left = cur->_left;
							else
								parent->_right = cur->_left;
						}

						delete cur;
					}
					else//左右都不为空
					{
						Node* minParent = cur;
						Node* min = cur->_right;
						while (min->_left)
						{
							minParent = min;
							min = min->_left;
						}

						cur->_key = min->_key;

						if (minParent->_left == min)
							minParent->_left = min->_right;
						else
							minParent->_right = min->_right;

						delete min;
					}

					return true;
				}
			}

			//没有找到这个值,说明删除失败
			return false;
		}

		//递归式插入
		bool InsertR(const K& key)
		{
			return _InsertR(_root, key);
		}

		Node* FindR(const K& key)
		{
			return _FindR(_root, key);
		}

		bool EraseR(const K& key)
		{
			return _EraseR(_root, key);
		}

		//我们在写完中序遍历后,
		//我们要调用这个函数的时候我们需要调用这个函数
		//并且需要传递根节点
		//但是C++的成员(根节点)一般是私有的,拿不到这个节点
		//两种方法:
		//1.实现一个getroot函数,这样就可以直接访问到根节点
		//2.直接套用一层,写一个子函数
		void InOrder()
		{
			_InOrder(_root);
		}

	private://子函数设置称为私有的
		bool _InsertR(Node*& root, const K& key)
		{
			if (root == nullptr)
			{
				root = new Node(key);
				return true;
			}

			if (root->_key < key)
				return _InsertR(root->_right, key);
			else if (root->_key > key)
				return _InsertR(root->_left, key);
			else//相等就不需要插入了
				return false;
		}

		//递归查找
		Node* _FindR(Node* root, const K& key)
		{
			if (root == nullptr) return nullptr;

			if (root->_key < key) return _FindR(root->_right, key);
			else if (root->_key > key) return _FindR(root->_left, key);
			else return root;
		}

		bool _EraseR(Node*& root, const K& key)
		{
			if (root == nullptr)
				return false;

			if (root->_key < key)
			{
				return _EraseR(root->_right, key);
			}
			else if (root->_key > key)
			{
				return _EraseR(root->_left, key);
			}
			else
			{
				Node* del = root;
				if (root->_left == nullptr)
				{
					root = root->_right;
				}
				else if (root->_right == nullptr)
				{
					root = root->_left;
				}
				else
				{
					Node* min = root->_right;
					while (min->_left)
					{
						min = min->_left;
					}

					swap(min->_key, root->_key);

					// 递归到右子树去删除
					return _EraseR(root->_right, key);
				}

				delete del;
				return true;
			}
		}

		void _InOrder(Node* root)
		{
			if (root == nullptr)
			{
				return;
			}

			_InOrder(root->_left);
			cout << root->_key << " ";
			_InOrder(root->_right);
		}
	private:
		Node* _root;
	};

	void TestBSTree()
	{
		BSTree<int> t;
		int a[] = { 5, 3, 4, 1, 7, 8, 2, 6, 0, 9,5,5 };
		for (auto e : a)
		{
			t.Insert(e);
		}

		// 排序加去重
		t.InOrder();

		t.EraseR(7);
		t.InOrder();
		cout << endl;

		t.EraseR(5);
		t.InOrder();
		cout << endl;


		t.EraseR(0);
		t.InOrder();
		cout << endl;

		for (auto e : a)
		{
			t.EraseR(e);
			t.InOrder();
			cout << endl;
		}
	}
}


namespace KV
{
	template<class K, class V>
	struct BSTreeNode
	{
		BSTreeNode<K, V>* _left;
		BSTreeNode<K, V>* _right;
		K _key;
		V _value;

		//pair _kv;

		BSTreeNode(const K& key, const V& value)
			:_left(nullptr)
			, _right(nullptr)
			, _key(key)
			, _value(value)
		{}
	};

	template<class K, class V>
	struct BSTree
	{
		typedef BSTreeNode<K, V> Node;
	public:
		BSTree()
			:_root(nullptr)
		{}

		bool Insert(const K& key, const V& value)
		{
			if (_root == nullptr)
			{
				_root = new Node(key, value);
				return true;
			}

			Node* parent = nullptr;
			Node* cur = _root;

			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					return false;
				}
			}

			cur = new Node(key, value);
			if (parent->_key < key)
			{
				parent->_right = cur;
			}
			else
			{
				parent->_left = cur;
			}

			return true;
		}

		Node* Find(const K& key)
		{
			Node* cur = _root;
			while (cur)
			{
				if (cur->_key < key)
				{
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					cur = cur->_left;
				}
				else
				{
					return cur;
				}
			}

			return nullptr;
		}

		bool Erase(const K& key)
		{
			Node* parent = nullptr;
			Node* cur = _root;

			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					// 找到,准备开始删除
					if (cur->_left == nullptr)
					{
						if (parent == nullptr)
						{
							_root = cur->_right;
						}
						else
						{
							if (parent->_left == cur)
								parent->_left = cur->_right;
							else
								parent->_right = cur->_right;
						}

						delete cur;
					}
					else if (cur->_right == nullptr)
					{
						if (parent == nullptr)
						{
							_root = cur->_left;
						}
						else
						{
							if (parent->_left == cur)
								parent->_left = cur->_left;
							else
								parent->_right = cur->_left;
						}

						delete cur;
					}
					else
					{
						Node* minParent = cur;
						Node* min = cur->_right;
						while (min->_left)
						{
							minParent = min;
							min = min->_left;
						}

						cur->_key = min->_key;
						cur->_value = min->_value;


						if (minParent->_left == min)
							minParent->_left = min->_right;
						else
							minParent->_right = min->_right;

						delete min;
					}

					return true;
				}
			}

			return false;
		}



		void InOrder()
		{
			_InOrder(_root);
			cout << endl;
		}

	private:
		void _InOrder(Node* root)
		{
			if (root == nullptr)
			{
				return;
			}

			_InOrder(root->_left);
			cout << root->_key << ":" << root->_value << endl;
			_InOrder(root->_right);
		}
	private:
		Node* _root;
	};

	void TestBSTree1()
	{
		// 字典KV模型
		BSTree<string, string> dict;
		dict.Insert("sort", "排序");
		dict.Insert("left", "左边");
		dict.Insert("right", "右边");
		dict.Insert("map", "地图、映射");
		//...

		string str;
		while (cin >> str)
		{
			BSTreeNode<string, string>* ret = dict.Find(str);
			if (ret)
			{
				cout << "对应中文解释:" << ret->_value << endl;
			}
			else
			{
				cout << "无此单词" << endl;
			}
		}
	}

	void TestBSTree2()
	{
		// 统计水果出现次数
		string arr[] = { "苹果", "西瓜","草莓", "苹果", "西瓜", "苹果", "苹果", "西瓜", "苹果", "香蕉", "苹果", "香蕉" };
		BSTree<string, int> countTree;
		for (auto& str : arr)
		{
			//BSTreeNode* ret = countTree.Find(str);
			auto ret = countTree.Find(str);
			if (ret != nullptr)
			{
				ret->_value++;
			}
			else
			{
				countTree.Insert(str, 1);
			}
		}

		countTree.InOrder();
	}
}


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