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要理解Android事件分发机制,首先得了解几个概念,也算是总结,假设临时看不懂也无妨,本文会解说这几个问题。
1,点击屏幕,首先事件的传递从Activity的dispatchTouchEvent()方法開始。
2,关于Android事件分发机制,相关方法的方法有三个:onTouchEvent(),dispatchTouchEvent(),还有onInterceptTouchEvent(),而相关的类有Activity,View,ViewGroup。
3,时间的分发顺序为dispatchTouchEvent --- onInterceptTouchEvent --- onTouchEvent
4,Android事件分发机制,有一个向下分发过程,该过程主要调用dispatchTouchEvent,另一个向上返回过程,主要依靠onTouchEvent方法,
5,Android事件从父视图分发到子视图,假设事件被拦截,则事件不会继续向下分发,而被当前视图消耗。此时上述的向下分发过程提前结束
6,没有被消耗的事件,从父视图逐级分发到子视图,最后又回到Activity,被Activity中的onTouchEvent()消耗。此时上述的向上返回过程提前结束
本文不会直接贴出上述相关方法和类的源码,而会贴出其“伪代码”,方便理解。
先从事件分发的起点開始,也就是Activity的dispatchTouchEvent()方法,
public boolean dispatchTouchEvent(MotionEvent ev) { //第一步,将事件分发 //第二步,假设事件在分发中没被消耗,则传递给Activity的onTouchEvent()方法 }
上述代码的第一步“将事件分发”,那事件会分发到哪里呢,分发到它的根布局的一个ViewGroup(事实上就算你的activity的布局文件没有设置一个LinearLayout这种根布局,系统也会默认给你加一个默认的FrameLayout)。事件分发到了ViewGroup中,就进入了ViewGroup的dispatchTouchEvent 方法,在查看该方法的源代码时,Android3.0之前该方法的源代码和更高版本号中的源代码是不同的。只是原理大致同样。下面是该方法的原理。
public boolean dispatchTouchEvent(MotionEvent ev) { 调用onInterceptTouchEvent检查是否拦截事件 if(没有拦截){ 在ViewGroup中遍历查找眼下是点击了哪个子视图 if(找到了){ 调用该子视图的dispatchTouchEvent,递归下去 }else{ 没找到,则将事件传给onTouchListener,没有Listener则传给onTouchEvent() 假设再listener或者onTouchEvent()中down事件返回了true,代表事件被消费,兴许的move和up都被Listener或者onTouchEvent()处理, 假设down事件返回false,则兴许的move,up事件将不会到这一层的Viewgroup,而直接在上一层视图被消费。 } }else{ 事件被拦截了,原本被点击的子视图将接收到一个ACTION_CANCEL事件,而down事件传给onTouchListener,没有Listener则传给onTouchEvent(),依旧遵从上面的down和move,up事件的关系 } }
public boolean dispatchTouchEvent(MotionEvent ev) { //假设有listener,则把事件传递给listener //假设没有listener,则把事件传递给onTouchEvent() }
/** * Implement this method to intercept all touch screen motion events. This * allows you to watch events as they are dispatched to your children, and * take ownership of the current gesture at any point. * * <p>Using this function takes some care, as it has a fairly complicated * interaction with {@link View#onTouchEvent(MotionEvent) * View.onTouchEvent(MotionEvent)}, and using it requires implementing * that method as well as this one in the correct way. Events will be * received in the following order: * * <ol> * <li> You will receive the down event here. * <li> The down event will be handled either by a child of this view * group, or given to your own onTouchEvent() method to handle; this means * you should implement onTouchEvent() to return true, so you will * continue to see the rest of the gesture (instead of looking for * a parent view to handle it). Also, by returning true from * onTouchEvent(), you will not receive any following * events in onInterceptTouchEvent() and all touch processing must * happen in onTouchEvent() like normal. * <li> For as long as you return false from this function, each following * event (up to and including the final up) will be delivered first here * and then to the target's onTouchEvent(). * <li> If you return true from here, you will not receive any * following events: the target view will receive the same event but * with the action {@link MotionEvent#ACTION_CANCEL}, and all further * events will be delivered to your onTouchEvent() method and no longer * appear here. * </ol> * * @param ev The motion event being dispatched down the hierarchy. * @return Return true to steal motion events from the children and have * them dispatched to this ViewGroup through onTouchEvent(). * The current target will receive an ACTION_CANCEL event, and no further * messages will be delivered here. */ public boolean onInterceptTouchEvent(MotionEvent ev) { return false; }
一言以蔽之:也就是“两个过程,两个截断”
參考过的几篇比較优秀的博客
http://codetheory.in/understanding-android-input-touch-events/
http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html#top