"""
############################################################################
PyPhoto 1.1: thumbnail image viewer with resizing and saves.
Supports multiple image directory thumb windows - the initial img dir
is passed in as cmd arg, uses "images" default, or is selected via main
window button; later directories are opened by pressing "D" in image view
or thumbnail windows.
Viewer also scrolls popped-up images that are too large for the screen;
still to do: (1) rearrange thumbnails when window resized, based on current
window size; (2) [DONE] option to resize images to fit current window size?
(3) avoid scrolls if image size is less than window max size: use Label
if imgwide <= scrwide and imghigh <= scrhigh?
New in 1.1: updated to run in Python 3.1 and latest PIL;
New in 1.0: now does a form of (2) above: image is resized to one of the
display's dimensions if clicked, and zoomed in or out in 10% increments
on key presses; generalize me; caveat: seems to lose quality, pixels
after many resizes (this is probably a limitation of PIL)
The following scaler adapted from PIL's thumbnail code is similar to the
screen height scaler here, but only shrinks:
x, y = imgwide, imghigh
if x > scrwide: y = max(y * scrwide // x, 1); x = scrwide
if y > scrhigh: x = max(x * scrhigh // y, 1); y = scrhigh
############################################################################
"""
import sys, math, os
from tkinter import *
from tkinter.filedialog import SaveAs, Directory
from PIL import Image # PIL Image: also in tkinter
from PIL.ImageTk import PhotoImage # PIL photo widget replacement
def makeThumbs(imgdir, size=(100, 100), subdir='thumbs'):
"""
get thumbnail images for all images in a directory; for each image, create
and save a new thumb, or load and return an existing thumb; makes thumb
dir if needed; returns a list of (image filename, thumb image object);
caller can also run listdir on thumb dir to load; on bad file types may
raise IOError, or other; caveat: could also check file timestamps;
"""
thumbdir = os.path.join(imgdir, subdir)
if not os.path.exists(thumbdir):
os.mkdir(thumbdir)
thumbs = []
for imgfile in os.listdir(imgdir):
thumbpath = os.path.join(thumbdir, imgfile)
if os.path.exists(thumbpath):
thumbobj = Image.open(thumbpath) # use already created
thumbs.append((imgfile, thumbobj))
else:
print('making', thumbpath)
imgpath = os.path.join(imgdir, imgfile)
try:
imgobj = Image.open(imgpath) # make new thumb
imgobj.thumbnail(size, Image.ANTIALIAS) # best downsize filter
imgobj.save(thumbpath) # type via ext or passed
thumbs.append((imgfile, imgobj))
except: # not always IOError
print("Skipping: ", imgpath)
return thumbs
class ViewOne(Toplevel):
"""
open a single image in a pop-up window when created; photoimage
object must be saved: images are erased if object is reclaimed;
"""
def init(self, imgdir, imgfile):
Toplevel.init(self)
self.title(imgfile)
imgpath = os.path.join(imgdir, imgfile)
imgobj = PhotoImage(file=imgpath)
Label(self, image=imgobj).pack()
print(imgpath, imgobj.width(), imgobj.height()) # size in pixels
self.savephoto = imgobj # keep reference on me
def viewer(imgdir, kind=Toplevel, cols=None):
"""
make thumb links window for an image directory: one thumb button per image;
use kind=Tk to show in main app window, or Frame container (pack); imgfile
differs per loop: must save with a default; photoimage objs must be saved:
erased if reclaimed; packed row frames (versus grids, fixed-sizes, canvas);
"""
win = kind()
win.title('Viewer: ' + imgdir)
quit = Button(win, text='Quit', command=win.quit, bg='beige') # pack first
quit.pack(fill=X, side=BOTTOM) # so clip last
thumbs = makeThumbs(imgdir)
if not cols:
cols = int(math.ceil(math.sqrt(len(thumbs)))) # fixed or N x N
savephotos = []
while thumbs:
thumbsrow, thumbs = thumbs[:cols], thumbs[cols:]
row = Frame(win)
row.pack(fill=BOTH)
for (imgfile, imgobj) in thumbsrow:
photo = PhotoImage(imgobj)
link = Button(row, image=photo)
handler = lambda savefile=imgfile: ViewOne(imgdir, savefile)
link.config(command=handler)
link.pack(side=LEFT, expand=YES)
savephotos.append(photo)
return win, savephotos
remember last dirs across all windows
saveDialog = SaveAs(title='Save As (filename gives image type)')
openDialog = Directory(title='Select Image Directory To Open')
trace = print # or lambda *x: None
appname = 'PyPhoto 1.1: '
class ScrolledCanvas(Canvas):
"""
a canvas in a container that automatically makes
vertical and horizontal scroll bars for itself
"""
def init(self, container):
Canvas.init(self, container)
self.config(borderwidth=0)
vbar = Scrollbar(container)
hbar = Scrollbar(container, orient='horizontal')
vbar.pack(side=RIGHT, fill=Y) # pack canvas after bars
hbar.pack(side=BOTTOM, fill=X) # so clipped first
self.pack(side=TOP, fill=BOTH, expand=YES)
vbar.config(command=self.yview) # call on scroll move
hbar.config(command=self.xview)
self.config(yscrollcommand=vbar.set) # call on canvas move
self.config(xscrollcommand=hbar.set)
class ViewOne(Toplevel):
"""
open a single image in a pop-up window when created;
a class because photoimage obj must be saved, else
erased if reclaimed; scroll if too big for display;
on mouse clicks, resizes to window's height or width:
stretches or shrinks; on I/O keypress, zooms in/out;
both resizing schemes maintain original aspect ratio;
code is factored to avoid redundancy here as possible;
"""
def init(self, imgdir, imgfile, forcesize=()):
Toplevel.init(self)
helptxt = '(click L/R or press I/O to resize, S to save, D to open)'
self.title(appname + imgfile + ' ' + helptxt)
imgpath = os.path.join(imgdir, imgfile)
imgpil = Image.open(imgpath)
self.canvas = ScrolledCanvas(self)
self.drawImage(imgpil, forcesize)
self.canvas.bind('
self.canvas.bind('
self.bind('
self.bind('
self.bind('
self.bind('
self.focus()
def drawImage(self, imgpil, forcesize=()):
imgtk = PhotoImage(image=imgpil) # not file=imgpath
scrwide, scrhigh = forcesize or self.maxsize() # wm screen size x,y
imgwide = imgtk.width() # size in pixels
imghigh = imgtk.height() # same as imgpil.size
fullsize = (0, 0, imgwide, imghigh) # scrollable
viewwide = min(imgwide, scrwide) # viewable
viewhigh = min(imghigh, scrhigh)
canvas = self.canvas
canvas.delete('all') # clear prior photo
canvas.config(height=viewhigh, width=viewwide) # viewable window size
canvas.config(scrollregion=fullsize) # scrollable area size
canvas.create_image(0, 0, image=imgtk, anchor=NW)
if imgwide <= scrwide and imghigh <= scrhigh: # too big for display?
self.state('normal') # no: win size per img
elif sys.platform[:3] == 'win': # do windows fullscreen
self.state('zoomed') # others use geometry()
self.saveimage = imgpil
self.savephoto = imgtk # keep reference on me
trace((scrwide, scrhigh), imgpil.size)
def sizeToDisplaySide(self, scaler):
# resize to fill one side of the display
imgpil = self.saveimage
scrwide, scrhigh = self.maxsize() # wm screen size x,y
imgwide, imghigh = imgpil.size # img size in pixels
newwide, newhigh = scaler(scrwide, scrhigh, imgwide, imghigh)
if (newwide * newhigh < imgwide * imghigh):
filter = Image.ANTIALIAS # shrink: antialias
else: # grow: bicub sharper
filter = Image.BICUBIC
imgnew = imgpil.resize((newwide, newhigh), filter)
self.drawImage(imgnew)
def onSizeToDisplayHeight(self, event):
def scaleHigh(scrwide, scrhigh, imgwide, imghigh):
newhigh = scrhigh
newwide = int(scrhigh * (imgwide / imghigh)) # 3.x true div
return (newwide, newhigh) # proportional
self.sizeToDisplaySide(scaleHigh)
def onSizeToDisplayWidth(self, event):
def scaleWide(scrwide, scrhigh, imgwide, imghigh):
newwide = scrwide
newhigh = int(scrwide * (imghigh / imgwide)) # 3.x true div
return (newwide, newhigh)
self.sizeToDisplaySide(scaleWide)
def zoom(self, factor):
# zoom in or out in increments
imgpil = self.saveimage
wide, high = imgpil.size
if factor < 1.0: # antialias best if shrink
filter = Image.ANTIALIAS # also nearest, bilinear
else:
filter = Image.BICUBIC
new = imgpil.resize((int(wide * factor), int(high * factor)), filter)
self.drawImage(new)
def onZoomIn(self, event, incr=.10):
self.zoom(1.0 + incr)
def onZoomOut(self, event, decr=.10):
self.zoom(1.0 - decr)
def onSaveImage(self, event):
# save current image state to file
filename = saveDialog.show()
if filename:
self.saveimage.save(filename)
def onDirectoryOpen(event):
"""
open a new image directory in new pop up
available in both thumb and img windows
"""
dirname = openDialog.show()
if dirname:
viewThumbs(dirname, kind=Toplevel)
def viewThumbs(imgdir, kind=Toplevel, numcols=None, height=400, width=500):
"""
make main or pop-up thumbnail buttons window;
uses fixed-size buttons, scrollable canvas;
sets scrollable (full) size, and places
thumbs at abs x,y coordinates in canvas;
no longer assumes all thumbs are same size:
gets max of all (x,y), some may be smaller;
"""
win = kind()
helptxt = '(press D to open other)'
win.title(appname + imgdir + ' ' + helptxt)
quit = Button(win, text='Quit', command=win.quit, bg='beige')
quit.pack(side=BOTTOM, fill=X)
canvas = ScrolledCanvas(win)
canvas.config(height=height, width=width) # init viewable window size
# changes if user resizes
thumbs = makeThumbs(imgdir) # [(imgfile, imgobj)]
numthumbs = len(thumbs)
if not numcols:
numcols = int(math.ceil(math.sqrt(numthumbs))) # fixed or N x N
numrows = int(math.ceil(numthumbs / numcols)) # 3.x true div
# max w|h: thumb=(name, obj), thumb.size=(width, height)
linksize = max(max(thumb[1].size) for thumb in thumbs)
trace(linksize)
fullsize = (0, 0, # upper left X,Y
(linksize * numcols), (linksize * numrows) ) # lower right X,Y
canvas.config(scrollregion=fullsize) # scrollable area size
rowpos = 0
savephotos = []
while thumbs:
thumbsrow, thumbs = thumbs[:numcols], thumbs[numcols:]
colpos = 0
for (imgfile, imgobj) in thumbsrow:
photo = PhotoImage(imgobj)
link = Button(canvas, image=photo)
def handler(savefile=imgfile):
ViewOne(imgdir, savefile)
link.config(command=handler, width=linksize, height=linksize)
link.pack(side=LEFT, expand=YES)
canvas.create_window(colpos, rowpos, anchor=NW,
window=link, width=linksize, height=linksize)
colpos += linksize
savephotos.append(photo)
rowpos += linksize
win.bind('', onDirectoryOpen)
win.savephotos = savephotos
return win
if name == 'main':
"""
open dir = default or cmdline arg
else show simple window to select
"""
imgdir = 'images'
if len(sys.argv) > 1: imgdir = sys.argv[1]
if os.path.exists(imgdir):
mainwin = viewThumbs(imgdir, kind=Tk)
else:
mainwin = Tk()
mainwin.title(appname + 'Open')
handler = lambda: onDirectoryOpen(None)
Button(mainwin, text='Open Image Directory', command=handler).pack()
mainwin.mainloop()