文章内容:
一个简单的显示windows平台下c++tcp的代码
客户端:
#if _MSC_VER >=1600 //VS2010版本号是1600
#pragma execution_character_set("utf-8")
#endif
#include "mynetdump.h"
using namespace std;
MyNetDump::MyNetDump(QObject *parent): QThread(parent)
{
}
MyNetDump::~MyNetDump()
{
closesocket(clientSocket);
WSACleanup();
this->wait();
}
void MyNetDump::InitWincap(QString IP, int port, int ui_count)
{
m_count = ui_count;
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
qDebug() << "Failed to initialize winsock";
return;
}
clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET)
{
qDebug() << "Failed to create socket";
return;
}
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(port);
serverAddress.sin_addr.s_addr = inet_addr(IP.toStdString().c_str());
// // 设置连接超时时间
// int timeout = 5000; // 5秒
// setsockopt(clientSocket, SOL_SOCKET, SO_RCVTIMEO, (char *)&timeout, sizeof(timeout));
// setsockopt(clientSocket, SOL_SOCKET, SO_SNDTIMEO, (char *)&timeout, sizeof(timeout));
if (::connect(clientSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR)
{
qDebug() << "Failed to connect to server";
return;
}
this->start();
}
void MyNetDump::run()
{
while(isRunning())
{
char buffer[4096];
memset(buffer, 0, sizeof(buffer));
int len = recv(clientSocket, buffer, sizeof(buffer), 0);
if (len == SOCKET_ERROR)
{
qDebug() << "Failed to receive data from server";
return;
}
QString str = QString(QLatin1String(buffer));
emit sigRecvMsg(str, m_count);
msleep(5);
}
}
服务器代码
#include
#include
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cout << "Failed to initialize winsock" << std::endl;
return -1;
}
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET) {
std::cout << "Failed to create socket" << std::endl;
return -1;
}
sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080);
serverAddress.sin_addr.s_addr = INADDR_ANY;
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
std::cout << "Failed to bind socket" << std::endl;
return -1;
}
if (listen(serverSocket, SOMAXCONN) == SOCKET_ERROR) {
std::cout << "Failed to listen on socket" << std::endl;
return -1;
}
std::cout << "Waiting for incoming connections..." << std::endl;
SOCKET clientSocket;
sockaddr_in clientAddress;
int clientAddressSize = sizeof(clientAddress);
while ((clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressSize)) != INVALID_SOCKET) {
std::cout << "Client connected" << std::endl;
char buffer[4096];
memset(buffer, 0, sizeof(buffer));
if (recv(clientSocket, buffer, sizeof(buffer), 0) == SOCKET_ERROR) {
std::cout << "Failed to receive data from client" << std::endl;
break;
}
std::cout << "Received data from client: " << buffer << std::endl;
const char* response = "Hello from server!";
if (send(clientSocket, response, strlen(response), 0) == SOCKET_ERROR) {
std::cout << "Failed to send data to client" << std::endl;
break;
}
closesocket(clientSocket);
std::cout << "Client disconnected" << std::endl;
}
closesocket(serverSocket);
WSACleanup();
return 0;
}