本程序基于前期我的博客文章《MFC工控项目实例之五CFile类读写系统参数》
添加两个对话框如下
具体添加菜单栏参考我的博客文章《MFC_ CFile类实现下拉菜单读写实例(源码下载)》
这里给出相关代码
在 SEAL_PRESSURE.h文件中添加
#include
...
class CProductPara
{
public:
union
{
struct
{
char m_strTypeName[24];
char m_strBrand[24];
char m_strRemark[64];
};
char len[1024];
};
};
class CSEAL_PRESSUREApp : public CWinApp
{
public:
...
int m_nProductSel;
CArray<CProductPara,CProductPara> m_allPara;
CString m_strWorkPath,m_strCurDataPath,m_strDataPath;
CString m_strControlCFGFileName;
CString m_strTypeCFGFileName;
void LoadTypeCFG(void);
void SaveTypeCFG(void);
...
在 SEAL_PRESSUREDlg.h文件中添加
class CSEAL_PRESSUREDlg : public CDialog
{
// Construction
public:
...
CMenu m_menuType;
int m_nProductSel;
int m_nTypeIndex;
CArray<CProductPara,CProductPara> m_allPara;
CString m_strWorkPath;
CString m_strControlCFGFileName;
CString m_strTypeCFGFileName;
CBitmap m_bmSel,m_bmList;
void OnTypeChange(UINT nID);
void UpdateButton(void);
...
}
在TypDlg.h文件中添加
class CTypDlg : public CDialog
{
// Construction
public:
CProductPara * m_pPara;
BOOL UpdatePara(BOOL);
CTypDlg(CWnd* pParent = NULL); // standard constructor
CMenu m_menuType;
int m_nProductSel;
int m_nTypeIndex;
// Dialog Data
//{{AFX_DATA(CTypDlg)
enum { IDD = IDD_TYP_CHOICE };
CListCtrl m_ctrlType;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTypDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTypDlg)
virtual BOOL OnInitDialog();
afx_msg void OnButton1();
afx_msg void OnButton2();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
在TypData.h文件中添加
class CTypData : public CDialog
{
// Construction
public:
CProductPara * m_pPara;
BOOL UpdatePara(BOOL);
CTypData(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTypData)
enum { IDD = IDD_TYP_DATA };
CString m_strTypeName;
CString m_strBrand;
CString m_strRemark;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTypData)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTypData)
virtual BOOL OnInitDialog();
virtual void OnOK();
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
TypDlg.cpp文件中代码
// TypDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SEAL_PRESSURE.h"
#include "TypDlg.h"
#include "TypData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CTypDlg dialog
CTypDlg::CTypDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTypDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTypDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTypDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTypDlg)
DDX_Control(pDX, IDC_LIST1, m_ctrlType);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTypDlg, CDialog)
//{{AFX_MSG_MAP(CTypDlg)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTypDlg message handlers
BOOL CTypDlg::OnInitDialog()
{
CDialog::OnInitDialog();
DWORD dwExStyles = m_ctrlType.GetExtendedStyle();
m_ctrlType.SetExtendedStyle(
dwExStyles |
LVS_EX_GRIDLINES |
LVS_EX_FULLROWSELECT |
LVS_EX_FLATSB |
LVS_EX_ONECLICKACTIVATE
);
LVCOLUMN cloumn;
int i;
cloumn.mask = LVCF_TEXT|LVCF_WIDTH;
cloumn.pszText = "型号名称";
cloumn.cx = 90;
i = m_ctrlType.InsertColumn(0,&cloumn);
cloumn.mask = LVCF_TEXT|LVCF_WIDTH;
cloumn.pszText = "产品商标";
cloumn.cx = 90;
i = m_ctrlType.InsertColumn(1,&cloumn);
cloumn.pszText = " 备 注";
cloumn.cx = 160;
i = m_ctrlType.InsertColumn(2,&cloumn);
int nItem;
LV_ITEM item;
item.mask = LVIF_TEXT|LVIF_IMAGE;
char buf[255];
for(i = 0; i < theApp.m_allPara.GetSize() ; i ++)
{
nItem = m_ctrlType.GetItemCount();
item.iItem = nItem;
item.iSubItem = 0;
sprintf(buf,"%s",theApp.m_allPara[i].m_strTypeName);
item.pszText = buf;
item.iImage = 0;
m_ctrlType.InsertItem(&item);
item.iSubItem = 1;
sprintf(buf,"%s",theApp.m_allPara[i].m_strBrand);
item.pszText = buf;
m_ctrlType.SetItem(&item);
item.iSubItem = 2;
sprintf(buf,"%s",theApp.m_allPara[i].m_strRemark);
item.pszText = buf;
m_ctrlType.SetItem(&item);
}
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CTypDlg::OnButton1()
{
// TODO: Add your control notification handler code here
CTypData dlg;
CProductPara paraBuf;
memset(¶Buf,0,sizeof(CProductPara));
dlg.m_pPara = ¶Buf;
if(dlg.DoModal() == IDOK)
{
int nItem;
if(m_nTypeIndex > -1)
nItem = m_nTypeIndex + 1;
else
nItem = theApp.m_allPara.GetSize();
theApp.m_allPara.InsertAt(nItem,paraBuf);
LV_ITEM item;
item.mask = LVIF_TEXT;
item.iItem = nItem;
item.iSubItem = 0;
item.pszText = theApp.m_allPara[nItem].m_strTypeName;
item.iImage = 0;
m_ctrlType.InsertItem(&item);
item.iSubItem = 1;
item.pszText = theApp.m_allPara[nItem].m_strBrand;
m_ctrlType.SetItem(&item);
item.iSubItem = 2;
item.pszText = theApp.m_allPara[nItem].m_strRemark;
m_ctrlType.SetItem(&item);
}
}
TypData.cpp文件中代码
// TypData.cpp : implementation file
//
#include "stdafx.h"
#include "SEAL_PRESSURE.h"
#include "TypData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CTypData dialog
CTypData::CTypData(CWnd* pParent /*=NULL*/)
: CDialog(CTypData::IDD, pParent)
{
//{{AFX_DATA_INIT(CTypData)
m_strTypeName = _T("");
m_strBrand = _T("");
m_strRemark = _T("");
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTypData::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTypData)
DDX_Text(pDX, IDC_EDIT1, m_strTypeName);
DDX_Text(pDX, IDC_EDIT2, m_strBrand);
DDX_Text(pDX, IDC_EDIT3, m_strRemark);
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTypData, CDialog)
//{{AFX_MSG_MAP(CTypData)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTypData message handlers
BOOL CTypData::OnInitDialog()
{
CDialog::OnInitDialog();
UpdatePara(FALSE);
// UpdatePara(1);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BOOL CTypData::UpdatePara(BOOL bUpdate)
{
if(m_pPara == NULL)
return TRUE;
if(bUpdate)
{
if(!UpdateData())
return FALSE;
sprintf(m_pPara->m_strTypeName,"%s", m_strTypeName);
sprintf(m_pPara->m_strRemark,"%s", m_strRemark);
sprintf(m_pPara->m_strBrand,"%s", m_strBrand);
}
else
{
m_strTypeName = m_pPara->m_strTypeName;
m_strRemark = m_pPara->m_strRemark;
m_strBrand = m_pPara->m_strBrand;
UpdateData(FALSE);
}
return TRUE;
}
void CTypData::OnOK()
{
// TODO: Add extra validation here
if(!UpdatePara(TRUE))
return;
CDialog::OnOK();
UpdateData(TRUE);
}
SEAL_PRESSURE.cpp文件代码
// SEAL_PRESSURE.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SEAL_PRESSURE.h"
#include "SEAL_PRESSUREDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CSEAL_PRESSUREApp
BEGIN_MESSAGE_MAP(CSEAL_PRESSUREApp, CWinApp)
//{{AFX_MSG_MAP(CSEAL_PRESSUREApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/
// CSEAL_PRESSUREApp construction
CSEAL_PRESSUREApp::CSEAL_PRESSUREApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
TCHAR exeFullPath[MAX_PATH];
GetModuleFileName(NULL,exeFullPath,MAX_PATH);
m_Path = exeFullPath;
for(int i = m_Path.GetLength() - 1; i > 0 ; i --)
{
if(m_Path.GetAt(i) == '\\')
break;
}
SetCurrentDirectory(m_Path);
m_Path = m_Path.Left(i);
m_DataPath = m_Path + "\\DATA\\";
m_TempPath = m_Path + "\\TEMP\\";
m_LibPath = m_Path + "\\LIB\\";
CreateDirectory(m_LibPath,FALSE);
CreateDirectory(m_DataPath,FALSE);
CreateDirectory(m_TempPath,FALSE);
m_CFGFileName = m_Path + "\\CFG.PAR";
m_strTypeCFGFileName = m_Path + "\\TYPE.CFG";
m_strDataPath = m_Path + "\\DATA\\";
CreateDirectory(m_strDataPath,FALSE);
}
/
// The one and only CSEAL_PRESSUREApp object
CSEAL_PRESSUREApp theApp;
/
// CSEAL_PRESSUREApp initialization
BOOL CSEAL_PRESSUREApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
LoadCFGFile();
LoadTypeCFG();
CSEAL_PRESSUREDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
SaveCFGFile();
SaveTypeCFG();
return FALSE;
}
void CSEAL_PRESSUREApp::LoadCFGFile()
{
CFile file;
if(file.Open(m_CFGFileName,CFile::modeRead))
{
if(!file.Read(&m_sys_data,sizeof(m_sys_data)))
{
memset(&m_sys_data,0,sizeof(m_sys_data));
}
file.Close();
}
else
{
memset(&m_sys_data,0,sizeof(m_sys_data));
}
}
void CSEAL_PRESSUREApp::SaveCFGFile()
{
CFile file;
if(file.Open(m_CFGFileName,CFile::modeCreate|CFile::modeWrite))
{
file.Write(&m_sys_data,sizeof(m_sys_data));
file.Close();
}
}
void CSEAL_PRESSUREApp::SaveTypeCFG()
{
CFile file;
CProductPara paraBuf;
file.Open(m_strTypeCFGFileName,CFile::modeCreate|CFile::modeWrite);
for(int i = 0 ; i < theApp.m_allPara.GetSize() ; i ++)
{
paraBuf = m_allPara[i];
file.Write(¶Buf,sizeof(m_allPara[i]));
}
file.Close();
}
void CSEAL_PRESSUREApp::LoadTypeCFG()
{
CFile file;
int nProductCount = 0;
CProductPara paraBuf;
if(file.Open(m_strTypeCFGFileName,CFile::modeRead))
{
nProductCount = file.GetLength() / sizeof(CProductPara);
for(int i = 0 ; i < nProductCount ; i ++)
{
file.Read(¶Buf,sizeof(m_allPara[i]));
m_allPara.Add(paraBuf);
}
file.Close();
}
if(nProductCount ==0)
{
memset(¶Buf,0,sizeof(CProductPara));
strcpy(paraBuf.m_strTypeName,"默认值");
strcpy(paraBuf.m_strRemark,"默认值");
strcpy(paraBuf.m_strBrand,"默认值");
m_allPara.Add(paraBuf);
}
}
在SEAL_PRESSUREDlg.cpp文件中添加
BOOL CSEAL_PRESSUREDlg::OnInitDialog()
{
CDialog::OnInitDialog();
...
m_menuType.LoadMenu(IDR_MENU1);
return TRUE; // return TRUE unless you set the focus to a control
}
void CSEAL_PRESSUREDlg::OnTypChoice()
{
// TODO: Add your control notification handler code here
// CTypDlg dlg;
// dlg.DoModal();
int m_nActivePlace = 0;
int ID_DEF_PRODUCT =5000;
CRect rect;
GetDlgItem(IDC_TYP_CHOICE)->GetWindowRect(&rect);
while(m_menuType.GetSubMenu(0)->GetMenuItemCount() >2)
{
m_menuType.GetSubMenu(0)->RemoveMenu(2,MF_BYPOSITION);
}
for(int i = 0 ; i < theApp.m_allPara.GetSize() -1; i ++)
{
CString str;
if(strlen(theApp.m_allPara[i + 1].m_strBrand) > 0)
str.Format("%s(%s)",theApp.m_allPara[i + 1].m_strTypeName,theApp.m_allPara[i + 1].m_strBrand);
else
str.Format("%s",theApp.m_allPara[i + 1].m_strTypeName,theApp.m_allPara[i + 1].m_strBrand);
m_menuType.GetSubMenu(0)->AppendMenu(MF_STRING,ID_DEF_PRODUCT + i,str);
}
if(theApp.m_nProductSel > 0)
m_menuType.GetSubMenu(0)->CheckMenuItem(2 + theApp.m_nProductSel - 1,MF_CHECKED|MF_BYPOSITION);
m_menuType.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN |TPM_RIGHTBUTTON,
rect.left,rect.bottom,this);
}