Windows Phone 7常用的开发技巧&学习总结

      现在WP7的中文学习资料还是非常的少,自己摸索Windows Phone 7有一阵子,现在与大家分享一些自己常用技巧和个人的学习总结,同时也作为自己学习资料,用到时方便查阅,由于个人学习能力和知识有限,如果有错误或者不好之处,欢迎大家拍砖纠正,同时欢迎大家共同交流。

 

1. ApplicationBar在其它事件中调用的方法

    ApplicationBar控件时windows phone 7上的一个菜单,一个ApplicationBar最多可包含四个按钮。如果还有额外的选项可以通过菜单项来添加,这些菜单项默认是不显示的。只有在点击菜单栏右侧的省略号(或省略号下方的区域)时才会显示出来。它传统的Windows程序的菜单的作用类似。

Windows Phone 7常用的开发技巧&学习总结

    ApplicationBar相信在WP7开发的时候经常会用到,但在页面的其它控件的事件中,如果直接使用他x:Name进行调用,会出现问题....

    假如前台代码有个ListBox里的项,我想实现点击某一项时,利用ApplicationBar有个删除按钮(appbarDelete)的删除事件进行删除,因此在未选择任何项时,默认是禁用的(IsEnabled="False"),但点击ListBox某一项激活了之后,该按钮就启用(IsEnabled="True")。

ApplicationBar代码如下:

    <phone:PhoneApplicationPage.ApplicationBar>
<shell:ApplicationBar IsVisible="True">
<shell:ApplicationBarIconButton x:Name="appbarDelete" IsEnabled="False" IconUri="/Assets/AppBar/delete.png" Text="删除" Click="appbarDelete_Click"/>
</shell:ApplicationBar>
</phone:PhoneApplicationPage.ApplicationBar>

ListBox前台接口如下:

            <ListBox Name="messageList" SelectionChanged="messageList_SelectionChanged">
                <ListBox.ItemTemplate>
<DataTemplate>

<!-- 这里省略 -->

</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>

ListBox的选中事件代码如下:

        private void messageList_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (messageList.SelectedItem != null)
{
appbarDelete.IsEnabled
= true; //选中某项时激活ApplicationBar的删除按钮
}
else
{
appbarDelete.IsEnabled
= false; //未选中时禁用ApplicationBar的删除按钮
}
}

点击时会出现如下异常NullReferenceException:

Windows Phone 7常用的开发技巧&学习总结

 

这是因为ApplicationBar(ApplicationBarIconButton和ApplicationBarMenuItem)相关的类定义在Microsoft.Phone.Shell命名空间。与UIElement和FrameworkElement等常规Silverlight编程的类层次是完全分开的,严格说来ApplicationBar不是你的页面的可视化的一部分。

因此解决办法如下:

在Xaml构造函数初始化时,加入以下代码即可解决:

        public DemoPage()
{
InitializeComponent();

// Re-assign names already in the XAML file
//解决按钮无法调用问题
appbarDelete = this.ApplicationBar.Buttons[3] as ApplicationBarIconButton;
}

注意,一般ApplicationBar有四个按钮,由于这个示例,只有一个按钮。加入上面这句代码之后,就可以解决问题,当我解决之后,点击列表某一项,就激活了删除按钮,我点击删除,就可以删除当前这项信息,如下图:

Windows Phone 7常用的开发技巧&学习总结

选中之后状态:

Windows Phone 7常用的开发技巧&学习总结


 

2.IsolatedStorage本地存储的封装类

 IsolateStorage是本地存储的实现,具体介绍大家可以查阅相关资料,本次直接从微软Demo封装代码中抽取出来,具体代码如下:

View Code
// ----------------------------------------------------------------------------------
// Microsoft Developer & Platform Evangelism
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
// EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
// ----------------------------------------------------------------------------------
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious. No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
// ----------------------------------------------------------------------------------

using System.IO;
using System.IO.IsolatedStorage;
using System.Runtime.Serialization.Json;
using System.Text;

namespace Foolin.Helper
{
public static class IsolatedStorageHelper
{
public static T GetObject<T>(string key)
{
if (IsolatedStorageSettings.ApplicationSettings.Contains(key))
{
string serializedObject = IsolatedStorageSettings.ApplicationSettings[key].ToString();
return Deserialize<T>(serializedObject);
}

return default(T);
}

public static void SaveObject<T>(string key, T objectToSave)
{
string serializedObject = Serialize(objectToSave);
IsolatedStorageSettings.ApplicationSettings[key]
= serializedObject;
}

public static void DeleteObject(string key)
{
IsolatedStorageSettings.ApplicationSettings.Remove(key);
}

private static string Serialize(object objectToSerialize)
{
using (MemoryStream ms = new MemoryStream())
{
DataContractJsonSerializer serializer
= new DataContractJsonSerializer(objectToSerialize.GetType());
serializer.WriteObject(ms, objectToSerialize);
ms.Position
= 0;

using (StreamReader reader = new StreamReader(ms))
{
return reader.ReadToEnd();
}
}
}

private static T Deserialize<T>(string jsonString)
{
using (MemoryStream ms = new MemoryStream(Encoding.Unicode.GetBytes(jsonString)))
{
DataContractJsonSerializer serializer
= new DataContractJsonSerializer(typeof(T));
return (T)serializer.ReadObject(ms);
}
}
}
}

此外,如果你是Windows Phone OS 7.1版本的话,您需要手动添加System.Servicemodel.Web,否则你会出现未找到System.Runtime.Serialization.Json命名空间的错误。

 

3.MD5加密的实现类

 WP7木有提供MD5加密的方法,可是这个经常会用到,网上找了一个MD5的方法,直接上代码:

using System;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Ink;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;

using System.Text;

using System.IO;



namespace Foolin.Helper

{

    public class MD5CryptoServiceProvider : MD5

    {

        public MD5CryptoServiceProvider()

            : base()

        {

        }

    }

    /// <summary>

    /// Summary description for MD5.

    /// </summary>

    public class MD5 : IDisposable

    {

        static public MD5 Create(string hashName)

        {

            if (hashName == "MD5")

                return new MD5();

            else

                throw new NotSupportedException();

        }

        static public String GetMd5String(String source)

        {

            MD5 md = MD5CryptoServiceProvider.Create();

            byte[] hash;

            //Create a new instance of ASCIIEncoding to 

            //convert the string into an array of Unicode bytes.

            UTF8Encoding enc = new UTF8Encoding();

            //            ASCIIEncoding enc = new ASCIIEncoding();

            //Convert the string into an array of bytes.

            byte[] buffer = enc.GetBytes(source);

            //Create the hash value from the array of bytes.

            hash = md.ComputeHash(buffer);

            StringBuilder sb = new StringBuilder();

            foreach (byte b in hash)

                sb.Append(b.ToString("x2"));

            return sb.ToString();

        }

        static public MD5 Create()

        {

            return new MD5();

        }

        #region base implementation of the MD5

        #region constants

        private const byte S11 = 7;

        private const byte S12 = 12;

        private const byte S13 = 17;

        private const byte S14 = 22;

        private const byte S21 = 5;

        private const byte S22 = 9;

        private const byte S23 = 14;

        private const byte S24 = 20;

        private const byte S31 = 4;

        private const byte S32 = 11;

        private const byte S33 = 16;

        private const byte S34 = 23;

        private const byte S41 = 6;

        private const byte S42 = 10;

        private const byte S43 = 15;

        private const byte S44 = 21;

        static private byte[] PADDING = new byte[] {

              0x80, 0, 0, 0, 0, 0, 

0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

              0, 0, 0, 0, 0, 0, 0, 

0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

              0, 0, 0, 0, 0, 0, 0, 

0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

             };

        #endregion

        #region F, G, H and I are basic MD5 functions.

        static private uint F(uint x, uint y, uint z)

        {

            return (((x) & (y)) | ((~x) & (z)));

        }

        static private uint G(uint x, uint y, uint z)

        {

            return (((x) & (z)) | ((y) & (~z)));

        }

        static private uint H(uint x, uint y, uint z)

        {

            return ((x) ^ (y) ^ (z));

        }

        static private uint I(uint x, uint y, uint z)

        {

            return ((y) ^ ((x) | (~z)));

        }

        #endregion

        #region rotates x left n bits.

        /// <summary>

        /// rotates x left n bits.

        /// </summary>

        /// <param name="x"></param>

        /// <param name="n"></param>

        /// <returns></returns>

        static private uint ROTATE_LEFT(uint x, byte n)

        {

            return (((x) << (n)) | ((x) >> (32 - (n))));

        }

        #endregion

        #region FF, GG, HH, and II transformations

        /// FF, GG, HH, and II transformations 

        /// for rounds 1, 2, 3, and 4.

        /// Rotation is separate from addition to prevent recomputation.

        static private void FF(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)

        {

            (a) += F((b), (c), (d)) + (x) + (uint)(ac);

            (a) = ROTATE_LEFT((a), (s));

            (a) += (b);

        }

        static private void GG(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)

        {

            (a) += G((b), (c), (d)) + (x) + (uint)(ac);

            (a) = ROTATE_LEFT((a), (s));

            (a) += (b);

        }

        static private void HH(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)

        {

            (a) += H((b), (c), (d)) + (x) + (uint)(ac);

            (a) = ROTATE_LEFT((a), (s));

            (a) += (b);

        }

        static private void II(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)

        {

            (a) += I((b), (c), (d)) + (x) + (uint)(ac);

            (a) = ROTATE_LEFT((a), (s));

            (a) += (b);

        }

        #endregion

        #region context info

        /// <summary>

        /// state (ABCD)

        /// </summary>

        uint[] state = new uint[4];

        /// <summary>

        /// number of bits, modulo 2^64 (lsb first)

        /// </summary>

        uint[] count = new uint[2];

        /// <summary>

        /// input buffer

        /// </summary>

        byte[] buffer = new byte[64];

        #endregion

        internal MD5()

        {

            Initialize();

        }

        /// <summary>

        /// MD5 initialization. Begins an MD5 operation, writing a new context.

        /// </summary>

        /// <remarks>

        /// The RFC named it "MD5Init"

        /// </remarks>

        public virtual void Initialize()

        {

            count[0] = count[1] = 0;

            // Load magic initialization constants.

            state[0] = 0x67452301;

            state[1] = 0xefcdab89;

            state[2] = 0x98badcfe;

            state[3] = 0x10325476;

        }

        /// <summary>

        /// MD5 block update operation. Continues an MD5 message-digest

        /// operation, processing another message block, and updating the

        /// context.

        /// </summary>

        /// <param name="input"></param>

        /// <param name="offset"></param>

        /// <param name="count"></param>

        /// <remarks>The RFC Named it MD5Update</remarks>

        protected virtual void HashCore(byte[] input, int offset, int count)

        {

            int i;

            int index;

            int partLen;

            // Compute number of bytes mod 64

            index = (int)((this.count[0] >> 3) & 0x3F);

            // Update number of bits

            if ((this.count[0] += (uint)((uint)count << 3)) < ((uint)count << 3))

                this.count[1]++;

            this.count[1] += ((uint)count >> 29);

            partLen = 64 - index;

            // Transform as many times as possible.

            if (count >= partLen)

            {

                Buffer.BlockCopy(input, offset, this.buffer, index, partLen);

                Transform(this.buffer, 0);

                for (i = partLen; i + 63 < count; i += 64)

                    Transform(input, offset + i);

                index = 0;

            }

            else

                i = 0;

            // Buffer remaining input 

            Buffer.BlockCopy(input, offset + i, this.buffer, index, count - i);

        }

        /// <summary>

        /// MD5 finalization. Ends an MD5 message-digest operation, writing the

        /// the message digest and zeroizing the context.

        /// </summary>

        /// <returns>message digest</returns>

        /// <remarks>The RFC named it MD5Final</remarks>

        protected virtual byte[] HashFinal()

        {

            byte[] digest = new byte[16];

            byte[] bits = new byte[8];

            int index, padLen;

            // Save number of bits

            Encode(bits, 0, this.count, 0, 8);

            // Pad out to 56 mod 64.

            index = (int)((uint)(this.count[0] >> 3) & 0x3f);

            padLen = (index < 56) ? (56 - index) : (120 - index);

            HashCore(PADDING, 0, padLen);

            // Append length (before padding)

            HashCore(bits, 0, 8);

            // Store state in digest 

            Encode(digest, 0, state, 0, 16);

            // Zeroize sensitive information.

            count[0] = count[1] = 0;

            state[0] = 0;

            state[1] = 0;

            state[2] = 0;

            state[3] = 0;

            // initialize again, to be ready to use

            Initialize();

            return digest;

        }

        /// <summary>

        /// MD5 basic transformation. Transforms state based on 64 bytes block.

        /// </summary>

        /// <param name="block"></param>

        /// <param name="offset"></param>

        private void Transform(byte[] block, int offset)

        {

            uint a = state[0], b = state[1], c = state[2], d = state[3];

            uint[] x = new uint[16];

            Decode(x, 0, block, offset, 64);

            // Round 1

            FF(ref a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */

            FF(ref d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */

            FF(ref c, d, a, b, x[2], S13, 0x242070db); /* 3 */

            FF(ref b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */

            FF(ref a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */

            FF(ref d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */

            FF(ref c, d, a, b, x[6], S13, 0xa8304613); /* 7 */

            FF(ref b, c, d, a, x[7], S14, 0xfd469501); /* 8 */

            FF(ref a, b, c, d, x[8], S11, 0x698098d8); /* 9 */

            FF(ref d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */

            FF(ref c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */

            FF(ref b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */

            FF(ref a, b, c, d, x[12], S11, 0x6b901122); /* 13 */

            FF(ref d, a, b, c, x[13], S12, 0xfd987193); /* 14 */

            FF(ref c, d, a, b, x[14], S13, 0xa679438e); /* 15 */

            FF(ref b, c, d, a, x[15], S14, 0x49b40821); /* 16 */

            // Round 2

            GG(ref a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */

            GG(ref d, a, b, c, x[6], S22, 0xc040b340); /* 18 */

            GG(ref c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */

            GG(ref b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */

            GG(ref a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */

            GG(ref d, a, b, c, x[10], S22, 0x2441453); /* 22 */

            GG(ref c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */

            GG(ref b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */

            GG(ref a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */

            GG(ref d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */

            GG(ref c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */

            GG(ref b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */

            GG(ref a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */

            GG(ref d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */

            GG(ref c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */

            GG(ref b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */

            // Round 3

            HH(ref a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */

            HH(ref d, a, b, c, x[8], S32, 0x8771f681); /* 34 */

            HH(ref c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */

            HH(ref b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */

            HH(ref a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */

            HH(ref d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */

            HH(ref c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */

            HH(ref b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */

            HH(ref a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */

            HH(ref d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */

            HH(ref c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */

            HH(ref b, c, d, a, x[6], S34, 0x4881d05); /* 44 */

            HH(ref a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */

            HH(ref d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */

            HH(ref c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */

            HH(ref b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */

            // Round 4

            II(ref a, b, c, d, x[0], S41, 0xf4292244); /* 49 */

            II(ref d, a, b, c, x[7], S42, 0x432aff97); /* 50 */

            II(ref c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */

            II(ref b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */

            II(ref a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */

            II(ref d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */

            II(ref c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */

            II(ref b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */

            II(ref a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */

            II(ref d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */

            II(ref c, d, a, b, x[6], S43, 0xa3014314); /* 59 */

            II(ref b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */

            II(ref a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */

            II(ref d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */

            II(ref c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */

            II(ref b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */

            state[0] += a;

            state[1] += b;

            state[2] += c;

            state[3] += d;

            // Zeroize sensitive information.

            for (int i = 0; i < x.Length; i++)

                x[i] = 0;

        }

        /// <summary>

        /// Encodes input (uint) into output (byte). Assumes len is

        ///  multiple of 4.

        /// </summary>

        /// <param name="output"></param>

        /// <param name="outputOffset"></param>

        /// <param name="input"></param>

        /// <param name="inputOffset"></param>

        /// <param name="count"></param>

        private static void Encode(byte[] output, int outputOffset, uint[] input, int inputOffset, int count)

        {

            int i, j;

            int end = outputOffset + count;

            for (i = inputOffset, j = outputOffset; j < end; i++, j += 4)

            {

                output[j] = (byte)(input[i] & 0xff);

                output[j + 1] = (byte)((input[i] >> 8) & 0xff);

                output[j + 2] = (byte)((input[i] >> 16) & 0xff);

                output[j + 3] = (byte)((input[i] >> 24) & 0xff);

            }

        }

        /// <summary>

        /// Decodes input (byte) into output (uint). Assumes len is

        /// a multiple of 4.

        /// </summary>

        /// <param name="output"></param>

        /// <param name="outputOffset"></param>

        /// <param name="input"></param>

        /// <param name="inputOffset"></param>

        /// <param name="count"></param>

        static private void Decode(uint[] output, int outputOffset, byte[] input, int inputOffset, int count)

        {

            int i, j;

            int end = inputOffset + count;

            for (i = outputOffset, j = inputOffset; j < end; i++, j += 4)

                output[i] = ((uint)input[j]) | (((uint)input[j + 1]) << 8) | (((uint)input[j + 2]) << 16) | (((uint)input[j + 3]) <<

24);

        }

        #endregion

        #region expose the same interface as the regular MD5 object

        protected byte[] HashValue;

        protected int State;

        public virtual bool CanReuseTransform

        {

            get

            {

                return true;

            }

        }

        public virtual bool CanTransformMultipleBlocks

        {

            get

            {

                return true;

            }

        }

        public virtual byte[] Hash

        {

            get

            {

                if (this.State != 0)

                    throw new InvalidOperationException();

                return (byte[])HashValue.Clone();

            }

        }

        public virtual int HashSize

        {

            get

            {

                return HashSizeValue;

            }

        }

        protected int HashSizeValue = 128;

        public virtual int InputBlockSize

        {

            get

            {

                return 1;

            }

        }

        public virtual int OutputBlockSize

        {

            get

            {

                return 1;

            }

        }

        public void Clear()

        {

            Dispose(true);

        }

        public byte[] ComputeHash(byte[] buffer)

        {

            return ComputeHash(buffer, 0, buffer.Length);

        }

        public byte[] ComputeHash(byte[] buffer, int offset, int count)

        {

            Initialize();

            HashCore(buffer, offset, count);

            HashValue = HashFinal();

            return (byte[])HashValue.Clone();

        }

        public byte[] ComputeHash(Stream inputStream)

        {

            Initialize();

            int count = 0;

            byte[] buffer = new byte[4096];

            while (0 < (count = inputStream.Read(buffer, 0, 4096)))

            {

                HashCore(buffer, 0, count);

            }

            HashValue = HashFinal();

            return (byte[])HashValue.Clone();

        }

        public int TransformBlock(

            byte[] inputBuffer,

            int inputOffset,

            int inputCount,

            byte[] outputBuffer,

            int outputOffset

            )

        {

            if (inputBuffer == null)

            {

                throw new ArgumentNullException("inputBuffer");

            }

            if (inputOffset < 0)

            {

                throw new ArgumentOutOfRangeException("inputOffset");

            }

            if ((inputCount < 0) || (inputCount > inputBuffer.Length))

            {

                throw new ArgumentException("inputCount");

            }

            if ((inputBuffer.Length - inputCount) < inputOffset)

            {

                throw new ArgumentOutOfRangeException("inputOffset");

            }

            if (this.State == 0)

            {

                Initialize();

                this.State = 1;

            }

            HashCore(inputBuffer, inputOffset, inputCount);

            if ((inputBuffer != outputBuffer) || (inputOffset != outputOffset))

            {

                Buffer.BlockCopy(inputBuffer, inputOffset, outputBuffer, outputOffset, inputCount);

            }

            return inputCount;

        }

        public byte[] TransformFinalBlock(

            byte[] inputBuffer,

            int inputOffset,

            int inputCount

            )

        {

            if (inputBuffer == null)

            {

                throw new ArgumentNullException("inputBuffer");

            }

            if (inputOffset < 0)

            {

                throw new ArgumentOutOfRangeException("inputOffset");

            }

            if ((inputCount < 0) || (inputCount > inputBuffer.Length))

            {

                throw new ArgumentException("inputCount");

            }

            if ((inputBuffer.Length - inputCount) < inputOffset)

            {

                throw new ArgumentOutOfRangeException("inputOffset");

            }

            if (this.State == 0)

            {

                Initialize();

            }

            HashCore(inputBuffer, inputOffset, inputCount);

            HashValue = HashFinal();

            byte[] buffer = new byte[inputCount];

            Buffer.BlockCopy(inputBuffer, inputOffset, buffer, 0, inputCount);

            this.State = 0;

            return buffer;

        }

        #endregion

        protected virtual void Dispose(bool disposing)

        {

            if (!disposing)

                Initialize();

        }

        public void Dispose()

        {

            Dispose(true);

        }

    }



}

 

调用方法如下:

string password = "IamFoolin";

password
= MD5.GetMd5String(password); //MD5加密

 

4.NavigationService跳转页面方法和技巧

 由于学习WP7才学Silverlight,因此对Silverlight的NavigationService.Navigate();方法特别好用,相当于Asp.net里面的Response.Redirect();,代码如下:

this.NavigationService.Navigate(new Uri("/MyPage.xaml", UriKind.Relative));

但是这个方法只能在Xaml的非构造函数里面使用,如果在构造函数里面使用的话,就会出现异常NullReferenceException:

        public LoginPage()
{
InitializeComponent();

//判断是否已经登录
if (Logic.UserLogic.IsLogin())
{
this.NavigationService.Navigate(new Uri("/MyPage.xaml", UriKind.Relative));
}

}

异常信息如下:

Windows Phone 7常用的开发技巧&学习总结

这是很多童鞋可能会改为在xaml加载的函数Loaded="PhoneApplicationPage_Loaded"里面使用,但这个会先加载完成xaml页面,再进行跳转,显然不适合例如登录验证跳转这些方法,这是可以重写OnNavigatedTo()方法里面完成,解决办法如下:

        /// <summary>
/// 重写方法
/// </summary>
/// <param name="e"></param>
protected override void OnNavigatedTo(NavigationEventArgs e)
{
//判断是否已经登录
if (Logic.UserLogic.IsLogin())
{
this.NavigationService.Navigate(new Uri("/MyPage.xaml", UriKind.Relative));
}
}

 

这样就解决了页面加载前的跳转。

 

5.指定某个Xaml页面为默认启动页设置

 最后因时间问题,太晚了,明天还要上班哦,囧...! 简单介绍一下WP7是如何修改默认启动页,这对初学者应该还是比较迷惑的,修改默认启动页设置在项目的Properties/WMAppManifest.xml文件里面找到如下节点:

    <Tasks>
<DefaultTask Name ="_default" NavigationPage="LoginPage.xaml"/>
</Tasks>

 例如我把MainPage.xaml改为LoginPage.xaml页面。

 

 

结束语:因太晚了,明天还要上班...... 相信很多童鞋都笑而不语,这叫晚啊?在这个时候都是会觉得还特别早,说不定还有很多童鞋在加班赶项目呢,但大家还是要提醒大家照顾好自己身体,注意好休息,所以暂时写这几个,以后在不断学习中还会写一些总结或者想法与大家交流,刚才说的几点由于我个人理解不透或者错误之处,请大家拍砖指正,在这凌晨的时候,跟大家说声“早安”!

 

 

 

 

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