There is a potentially variable number of “handler” or “processing element” or “node” objects, and a stream of requests that must be handled. Need to efficiently process the requests without hard-wiring handler relationships and precedence, or request-to-handler mappings.
Encapsulate the processing elements inside a “pipeline” abstraction; and have clients “launch and leave” their requests at the entrance to the pipeline.
The pattern chains the receiving objects together, and then passes any request messages from object to object until it reaches an object capable of handling the message. The number and type of handler objects isn’t known a priori, they can be configured dynamically. The chaining mechanism uses recursive composition to allow an unlimited number of handlers to be linked.
Chain of Responsibility simplifies object interconnections. Instead of senders and receivers maintaining references to all candidate receivers, each sender keeps a single reference to the head of the chain, and each receiver keeps a single reference to its immediate successor in the chain.
Make sure there exists a “safety net” to “catch” any requests which go unhandled.
Do not use Chain of Responsibility when each request is only handled by one handler, or, when the client object knows which service object should handle the request.
The derived classes know how to satisfy Client requests. If the “current” object is not available or sufficient, then it delegates to the base class, which delegates to the “next” object, and the circle of life continues.
Multiple handlers could contribute to the handling of each request. The request can be passed down the entire length of the chain, with the last link being careful not to delegate to a “null next”.
The Chain of Responsibility pattern avoids coupling the sender of a request to the receiver by giving more than one object a chance to handle the request. ATM use the Chain of Responsibility in money giving mechanism.
Avoids coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
This structural code demonstrates the Chain of Responsibility pattern in which several linked objects (the Chain) are offered the opportunity to respond to a request or hand it off to the object next in line.
1: using System;
2:3: class MainApp
4: {5: static void Main()6: {7: // Setup Chain of Responsibility
8: Handler h1 = new ConcreteHandler1();
9: Handler h2 = new ConcreteHandler2();
10: Handler h3 = new ConcreteHandler3();
11: h1.SetSuccessor(h2);12: h2.SetSuccessor(h3);13:14: // Generate and process request
15: int[] requests = {2, 5, 14, 22, 18, 3, 27, 20};
16:17: foreach (int request in requests)18: {19: h1.HandleRequest(request);20: }21:22: // Wait for user
23: Console.Read();24: }25: }26:27: // "Handler"
28: abstract class Handler29: {30: protected Handler successor;
31:32: public void SetSuccessor(Handler successor)33: {34: this.successor = successor;
35: }36:37: public abstract void HandleRequest(int request);38: }39:40: // "ConcreteHandler1"
41: class ConcreteHandler1 : Handler
42: {43: public override void HandleRequest(int request)44: {45: if (request >= 0 && request < 10)
46: {47: Console.WriteLine("{0} handled request {1}",
48: this.GetType().Name, request);
49: }50: else if (successor != null)51: {52: successor.HandleRequest(request);53: }54: }55: }56:57: // "ConcreteHandler2"
58: class ConcreteHandler2 : Handler
59: {60: public override void HandleRequest(int request)61: {62: if (request >= 10 && request < 20)
63: {64: Console.WriteLine("{0} handled request {1}",
65: this.GetType().Name, request);
66: }67: else if (successor != null)68: {69: successor.HandleRequest(request);70: }71: }72: }73:74: // "ConcreteHandler3"
75: class ConcreteHandler3 : Handler
76: {77: public override void HandleRequest(int request)78: {79: if (request >= 20 && request < 30)
80: {81: Console.WriteLine("{0} handled request {1}",
82: this.GetType().Name, request);
83: }84: else if (successor != null)85: {86: successor.HandleRequest(request);87: }88: }89: }
ConcreteHandler1 handled request 2
ConcreteHandler1 handled request 5
ConcreteHandler2 handled request 14
ConcreteHandler3 handled request 22
ConcreteHandler2 handled request 18
ConcreteHandler1 handled request 3
ConcreteHandler3 handled request 27
ConcreteHandler3 handled request 20