服务器端
// 使用 nio 来理解阻塞模式, 单线程
// 0. ByteBuffer
ByteBuffer buffer = ByteBuffer.allocate(16);
// 1. 创建了服务器
ServerSocketChannel ssc = ServerSocketChannel.open();
// 2. 绑定监听端口
ssc.bind(new InetSocketAddress(8080));
// 3. 连接集合
List<SocketChannel> channels = new ArrayList<>();
while (true) {
// 4. accept 建立与客户端连接, SocketChannel 用来与客户端之间通信
log.debug("connecting...");
SocketChannel sc = ssc.accept(); // 阻塞方法,线程停止运行
log.debug("connected... {}", sc);
channels.add(sc);
for (SocketChannel channel : channels) {
// 5. 接收客户端发送的数据
log.debug("before read... {}", channel);
channel.read(buffer); // 阻塞方法,线程停止运行
buffer.flip();
debugRead(buffer);
buffer.clear();
log.debug("after read...{}", channel);
}
}
客户端
SocketChannel sc = SocketChannel.open();
sc.connect(new InetSocketAddress("localhost", 8080));
System.out.println("waiting...");
服务器端,客户端代码不变
// 使用 nio 来理解非阻塞模式, 单线程
// 0. ByteBuffer
ByteBuffer buffer = ByteBuffer.allocate(16);
// 1. 创建了服务器
ServerSocketChannel ssc = ServerSocketChannel.open();
ssc.configureBlocking(false); // 非阻塞模式
// 2. 绑定监听端口
ssc.bind(new InetSocketAddress(8080));
// 3. 连接集合
List<SocketChannel> channels = new ArrayList<>();
while (true) {
// 4. accept 建立与客户端连接, SocketChannel 用来与客户端之间通信
SocketChannel sc = ssc.accept(); // 非阻塞,线程还会继续运行,如果没有连接建立,但sc是null
if (sc != null) {
log.debug("connected... {}", sc);
sc.configureBlocking(false); // 非阻塞模式
channels.add(sc);
}
for (SocketChannel channel : channels) {
// 5. 接收客户端发送的数据
int read = channel.read(buffer);// 非阻塞,线程仍然会继续运行,如果没有读到数据,read 返回 0
if (read > 0) {
buffer.flip();
debugRead(buffer);
buffer.clear();
log.debug("after read...{}", channel);
}
}
}
单线程可以配合 Selector 完成对多个 Channel 可读写事件的监控,这称之为多路复用
Selector selector = Selector.open();
也称之为注册事件,绑定的事件 selector 才会关心
channel.configureBlocking(false);
SelectionKey key = channel.register(selector, 绑定事件);
可以通过下面三种方法来监听是否有事件发生,方法的返回值代表有多少 channel 发生了事件
方法1,阻塞直到绑定事件发生
int count = selector.select();
方法2,阻塞直到绑定事件发生,或是超时(时间单位为 ms)
int count = selector.select(long timeout);
方法3,不会阻塞,也就是不管有没有事件,立刻返回,自己根据返回值检查是否有事件
int count = selector.selectNow();
客户端代码为
public class Client {
public static void main(String[] args) {
try (Socket socket = new Socket("localhost", 8080)) {
System.out.println(socket);
socket.getOutputStream().write("world".getBytes());
System.in.read();
} catch (IOException e) {
e.printStackTrace();
}
}
}
服务器端代码为
@Slf4j
public class ChannelDemo6 {
public static void main(String[] args) {
try (ServerSocketChannel channel = ServerSocketChannel.open()) {
channel.bind(new InetSocketAddress(8080));
System.out.println(channel);
Selector selector = Selector.open();
channel.configureBlocking(false);
channel.register(selector, SelectionKey.OP_ACCEPT);
while (true) {
int count = selector.select();
// int count = selector.selectNow();
log.debug("select count: {}", count);
// if(count <= 0) {
// continue;
// }
// 获取所有事件
Set<SelectionKey> keys = selector.selectedKeys();
// 遍历所有事件,逐一处理
Iterator<SelectionKey> iter = keys.iterator();
while (iter.hasNext()) {
SelectionKey key = iter.next();
// 判断事件类型
if (key.isAcceptable()) {
ServerSocketChannel c = (ServerSocketChannel) key.channel();
// 必须处理
SocketChannel sc = c.accept();
log.debug("{}", sc);
}
// 处理完毕,必须将事件移除
iter.remove();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
事件发生后,要么处理,要么取消(cancel),不能什么都不做,否则下次该事件仍会触发,这是因为 nio 底层使用的是水平触发
@Slf4j
public class ChannelDemo6 {
public static void main(String[] args) {
try (ServerSocketChannel channel = ServerSocketChannel.open()) {
channel.bind(new InetSocketAddress(8080));
System.out.println(channel);
Selector selector = Selector.open();
channel.configureBlocking(false);
channel.register(selector, SelectionKey.OP_ACCEPT);
while (true) {
int count = selector.select();
// int count = selector.selectNow();
log.debug("select count: {}", count);
// if(count <= 0) {
// continue;
// }
// 获取所有事件
Set<SelectionKey> keys = selector.selectedKeys();
// 遍历所有事件,逐一处理
Iterator<SelectionKey> iter = keys.iterator();
while (iter.hasNext()) {
SelectionKey key = iter.next();
// 判断事件类型
if (key.isAcceptable()) {
ServerSocketChannel c = (ServerSocketChannel) key.channel();
// 必须处理
SocketChannel sc = c.accept();
sc.configureBlocking(false);
sc.register(selector, SelectionKey.OP_READ);
log.debug("连接已建立: {}", sc);
} else if (key.isReadable()) {
SocketChannel sc = (SocketChannel) key.channel();
ByteBuffer buffer = ByteBuffer.allocate(128);
int read = sc.read(buffer);
if(read == -1) {
key.cancel();
sc.close();
} else {
buffer.flip();
debug(buffer);
}
}
// 处理完毕,必须将事件移除
iter.remove();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
开启两个客户端,修改一下发送文字,输出
sun.nio.ch.ServerSocketChannelImpl[/0:0:0:0:0:0:0:0:8080]
21:16:39 [DEBUG] [main] c.i.n.ChannelDemo6 - select count: 1
21:16:39 [DEBUG] [main] c.i.n.ChannelDemo6 - 连接已建立: java.nio.channels.SocketChannel[connected local=/127.0.0.1:8080 remote=/127.0.0.1:60367]
21:16:39 [DEBUG] [main] c.i.n.ChannelDemo6 - select count: 1
+-------------------------------------------------+
| 0 1 2 3 4 5 6 7 8 9 a b c d e f |
+--------+-------------------------------------------------+----------------+
|00000000| 68 65 6c 6c 6f |hello |
+--------+-------------------------------------------------+----------------+
21:16:59 [DEBUG] [main] c.i.n.ChannelDemo6 - select count: 1
21:16:59 [DEBUG] [main] c.i.n.ChannelDemo6 - 连接已建立: java.nio.channels.SocketChannel[connected local=/127.0.0.1:8080 remote=/127.0.0.1:60378]
21:16:59 [DEBUG] [main] c.i.n.ChannelDemo6 - select count: 1
+-------------------------------------------------+
| 0 1 2 3 4 5 6 7 8 9 a b c d e f |
+--------+-------------------------------------------------+----------------+
|00000000| 77 6f 72 6c 64 |world |
+--------+-------------------------------------------------+----------------+
因为 select 在事件发生后,就会将相关的 key 放入 selectedKeys 集合,但不会在处理完后从 selectedKeys 集合中移除,需要我们自己编码删除。例如
- 第一次触发了 ssckey 上的 accept 事件,没有移除 ssckey
- 第二次触发了 sckey 上的 read 事件,但这时 selectedKeys 中还有上次的 ssckey ,在处理时因为没有真正的 serverSocket 连上了,就会导致空指针异常
cancel 会取消注册在 selector 上的 channel,并从 keys 集合中删除 key 后续不会再监听事件
以前有同学写过这样的代码,思考注释中两个问题,以 bio 为例,其实 nio 道理是一样的
public class Server {
public static void main(String[] args) throws IOException {
ServerSocket ss=new ServerSocket(9000);
while (true) {
Socket s = ss.accept();
InputStream in = s.getInputStream();
// 这里这么写,有没有问题
byte[] arr = new byte[4];
while(true) {
int read = in.read(arr);
// 这里这么写,有没有问题
if(read == -1) {
break;
}
System.out.println(new String(arr, 0, read));
}
}
}
}
客户端
public class Client {
public static void main(String[] args) throws IOException {
Socket max = new Socket("localhost", 9000);
OutputStream out = max.getOutputStream();
out.write("hello".getBytes());
out.write("world".getBytes());
out.write("你好".getBytes());
max.close();
}
}
输出
hell
owor
ld�
�好
为什么?
服务器端
private static void split(ByteBuffer source) {
source.flip();
for (int i = 0; i < source.limit(); i++) {
// 找到一条完整消息
if (source.get(i) == '\n') {
int length = i + 1 - source.position();
// 把这条完整消息存入新的 ByteBuffer
ByteBuffer target = ByteBuffer.allocate(length);
// 从 source 读,向 target 写
for (int j = 0; j < length; j++) {
target.put(source.get());
}
debugAll(target);
}
}
source.compact(); // 0123456789abcdef position 16 limit 16
}
public static void main(String[] args) throws IOException {
// 1. 创建 selector, 管理多个 channel
Selector selector = Selector.open();
ServerSocketChannel ssc = ServerSocketChannel.open();
ssc.configureBlocking(false);
// 2. 建立 selector 和 channel 的联系(注册)
// SelectionKey 就是将来事件发生后,通过它可以知道事件和哪个channel的事件
SelectionKey sscKey = ssc.register(selector, 0, null);
// key 只关注 accept 事件
sscKey.interestOps(SelectionKey.OP_ACCEPT);
log.debug("sscKey:{}", sscKey);
ssc.bind(new InetSocketAddress(8080));
while (true) {
// 3. select 方法, 没有事件发生,线程阻塞,有事件,线程才会恢复运行
// select 在事件未处理时,它不会阻塞, 事件发生后要么处理,要么取消,不能置之不理
selector.select();
// 4. 处理事件, selectedKeys 内部包含了所有发生的事件
Iterator<SelectionKey> iter = selector.selectedKeys().iterator(); // accept, read
while (iter.hasNext()) {
SelectionKey key = iter.next();
// 处理key 时,要从 selectedKeys 集合中删除,否则下次处理就会有问题
iter.remove();
log.debug("key: {}", key);
// 5. 区分事件类型
if (key.isAcceptable()) { // 如果是 accept
ServerSocketChannel channel = (ServerSocketChannel) key.channel();
SocketChannel sc = channel.accept();
sc.configureBlocking(false);
ByteBuffer buffer = ByteBuffer.allocate(16); // attachment
// 将一个 byteBuffer 作为附件关联到 selectionKey 上
SelectionKey scKey = sc.register(selector, 0, buffer);
scKey.interestOps(SelectionKey.OP_READ);
log.debug("{}", sc);
log.debug("scKey:{}", scKey);
} else if (key.isReadable()) { // 如果是 read
try {
SocketChannel channel = (SocketChannel) key.channel(); // 拿到触发事件的channel
// 获取 selectionKey 上关联的附件
ByteBuffer buffer = (ByteBuffer) key.attachment();
int read = channel.read(buffer); // 如果是正常断开,read 的方法的返回值是 -1
if(read == -1) {
key.cancel();
} else {
split(buffer);
// 需要扩容
if (buffer.position() == buffer.limit()) {
ByteBuffer newBuffer = ByteBuffer.allocate(buffer.capacity() * 2);
buffer.flip();
newBuffer.put(buffer); // 0123456789abcdef3333\n
key.attach(newBuffer);
}
}
} catch (IOException e) {
e.printStackTrace();
key.cancel(); // 因为客户端断开了,因此需要将 key 取消(从 selector 的 keys 集合中真正删除 key)
}
}
}
}
}
客户端
SocketChannel sc = SocketChannel.open();
sc.connect(new InetSocketAddress("localhost", 8080));
SocketAddress address = sc.getLocalAddress();
// sc.write(Charset.defaultCharset().encode("hello\nworld\n"));
sc.write(Charset.defaultCharset().encode("0123\n456789abcdef"));
sc.write(Charset.defaultCharset().encode("0123456789abcdef3333\n"));
System.in.read();
public class WriteServer {
public static void main(String[] args) throws IOException {
ServerSocketChannel ssc = ServerSocketChannel.open();
ssc.configureBlocking(false);
ssc.bind(new InetSocketAddress(8080));
Selector selector = Selector.open();
ssc.register(selector, SelectionKey.OP_ACCEPT);
while(true) {
selector.select();
Iterator<SelectionKey> iter = selector.selectedKeys().iterator();
while (iter.hasNext()) {
SelectionKey key = iter.next();
iter.remove();
if (key.isAcceptable()) {
SocketChannel sc = ssc.accept();
sc.configureBlocking(false);
SelectionKey sckey = sc.register(selector, SelectionKey.OP_READ);
// 1. 向客户端发送内容
StringBuilder sb = new StringBuilder();
for (int i = 0; i < 3000000; i++) {
sb.append("a");
}
ByteBuffer buffer = Charset.defaultCharset().encode(sb.toString());
int write = sc.write(buffer);
// 3. write 表示实际写了多少字节
System.out.println("实际写入字节:" + write);
// 4. 如果有剩余未读字节,才需要关注写事件
if (buffer.hasRemaining()) {
// read 1 write 4
// 在原有关注事件的基础上,多关注 写事件
sckey.interestOps(sckey.interestOps() + SelectionKey.OP_WRITE);
// 把 buffer 作为附件加入 sckey
sckey.attach(buffer);
}
} else if (key.isWritable()) {
ByteBuffer buffer = (ByteBuffer) key.attachment();
SocketChannel sc = (SocketChannel) key.channel();
int write = sc.write(buffer);
System.out.println("实际写入字节:" + write);
if (!buffer.hasRemaining()) { // 写完了
key.interestOps(key.interestOps() - SelectionKey.OP_WRITE);
key.attach(null);
}
}
}
}
}
}
客户端
public class WriteClient {
public static void main(String[] args) throws IOException {
Selector selector = Selector.open();
SocketChannel sc = SocketChannel.open();
sc.configureBlocking(false);
sc.register(selector, SelectionKey.OP_CONNECT | SelectionKey.OP_READ);
sc.connect(new InetSocketAddress("localhost", 8080));
int count = 0;
while (true) {
selector.select();
Iterator<SelectionKey> iter = selector.selectedKeys().iterator();
while (iter.hasNext()) {
SelectionKey key = iter.next();
iter.remove();
if (key.isConnectable()) {
System.out.println(sc.finishConnect());
} else if (key.isReadable()) {
ByteBuffer buffer = ByteBuffer.allocate(1024 * 1024);
count += sc.read(buffer);
buffer.clear();
System.out.println(count);
}
}
}
}
}
只要向 channel 发送数据时,socket 缓冲可写,这个事件会频繁触发,因此应当只在 socket 缓冲区写不下时再关注可写事件,数据写完之后再取消关注