COMP 5076 Problem Solving in the Digital Age

COMP 5076 Problem Solving in the Digital Age

Assignment 1 – Wizard-of-Oz Paper Prototype

UniSA STEM

The University of South Australia

2025 SP2

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Overview

In this assignment, you are tasked to design a mobile app and develop a Wizard-of-Oz paper 

prototype of the app you代写COMP 5076 Problem Solving in the Digital Age designed, so that a person (other than yourself) can interactively 

demonstrate your mobile app to another person. Throughout the process you should apply and 

practice both Design Thinking and Computational Thinking methods for problem solving.

Mobile app design

Find a client (one of your family members or friends) and identify a problem in their everyday 

life which can be potentially solved or eased by a mobile app. Develop a design of this mobile 

app by applying problem solving methods learnt from the course. The final design of your app 

should be presented in a form of a Wizard-of-Oz paper prototype as described in the following 

section.

Wizard-of-Oz Paper Prototype

A paper prototype is a mock-up of a software on a paper that mimics what would be shown on 

a computer screen or a mobile device. Screen mock-ups can be either hand-drawn or printed 

from graphics drawn using software tools. Paper prototypes usually have several screen mock ups to show the changes on the screen under different circumstances. It may also include 

smaller pieces of paper that show parts of the screen (e.g., a pop-up message or a menu) 

overlaid on top of a full-screen mock-up. Paper prototypes are usually demonstrated using a 

“Wizard-of-Oz” method where a person knowledgeable about how the software would interact 

with the user will act out as if herself being the computer, changing the screen mock-ups in 

response to the user’s input. For example, if a user presses a certain button on a screen mock up, then the “Wizard-of-Oz” (i.e. the person pretending to be a computer) presents another

screen mock-up as a response.

Here are some examples of paper prototypes:

In this assignment, you should create a Wizard-of-Oz paper prototype of your app designed for 

your client. The prototype must include a set of mock-up screens of your app and a flowchart 

for the “Wizard-of-Oz” who will demonstrate your paper prototype.

The mock-up screens can be either hand-drawn on a paper or printed from a graphics/drawing

software tool of your choice. If hand-drawn, make sure they are clearly visible and legible

when scanned or photographed for submission. There should be at least 4 full-screen mock ups, but no more than 7. If needed, you may have partial screen mock-ups (e.g., a pop-up 

message or menu) that can be overlaid on top of a full screen mock-up. All paper pieces must 

be labelled clearly so the person demonstrating your prototype can easily identify them as they 

follow the instructions on a flowchart.

Along with the screen mock-ups, you should create a flowchart for the “Wizard-of-Oz”, a 

person who will follow these instructions to demonstrate your prototype to another person.

The flowchart must make use of all the flowchart symbols introduced in week 3 seminar. 

Make sure the flowchart clearly articulates enough details so the Wizard-of-Oz will be able to 

follow the instructions on the flowchart and demonstrate your prototype independently 

without needing help from yourself.

Video Clip

Create a video clip (no longer than 3 minutes) which shows a demonstration of your paper 

prototype to your client. The video clip should show your client interacting with your 

prototype, and yourself acting as the Wizard-of-Oz, demonstrating how your mobile app 

works. The screen mock-ups should be clearly visible in the video. At the beginning of the 

video give a brief introduction of yourself and your client, then show a demonstration of your 

prototype.

Note that the video clip is NOT part of the prototype, hence someone other than yourself 

should be able to demonstrate your paper prototype solely based on the accompanying 

flowchart without watching the video clip.

Report

Write a report (approximately 1500 words) summarising the problem-solving process taken 

for designing and developing your mobile app design and its Wizard-of-Oz paper prototype, 

focusing on how the Design Thinking and Computational Thinking methods have been 

applied. Your report does not need a cover sheet, but must include your name, student ID

number, and UniSA username at the beginning of the report.

Submission

You must submit your assignment through the learnonline course webpage by the due date as 

indicated on the submission link. Submission of your assignment must include:

1) a report (approximately 1500 words in a pdf file)

2) a Wizard-of-Oz paper prototype with screen mock-ups and flowchart (in a pdf file)

3) a video clip of a demonstration (maximum 3 minutes in an mp4 file)

WARNING: Late submissions will be penalised by scaling the marks by 70%, unless a 

document proving acceptable reasons for late submission is provided to the course 

coordinator (e.g. medical certificate, or a letter from your work supervisor).

Academic Misconduct

Students must be aware of the Academic Integrity Policy available at:

Deliberate breach of academic integrity such as plagiarism is subject to penalties. Generative 

AI tools (e.g., ChatGPT or Copilot) are not allowed in this assessment. Similarities due to 

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