arm cef3 linux 编译_cef 编译 linux,使用cmake

# Copyright (c) 2014The Chromium Embedded Framework Authors. All rights

# reserved. Use of this source code is governed by a BSD-style license that

# can be foundin the LICENSE file.

# OVERVIEW

#

# CMake is a cross-platform open-source build system that can generate project

# filesinmany different formats. It can be downloaded from

# http://www.cmake.org or installed via a platform package manager.

#

# CMake-generated project formats that have been tested with this CEF binary

# distribution include:

#

# Linux: Ninja, Unix Makefiles

# Mac OS X: Ninja, Xcode5+# Windows: Ninja, Visual Studio2010+#

# Ninja is a cross-platform open-source tool forrunning fast builds using

# pre-installed platform toolchains (GNU, clang, Xcode or MSVC). It can be

# downloaded from http://martine.github.io/ninja/ or installed via a platform

# package manager.

#

# CMAKE STRUCTURE

#

# This CEF binary distribution includes the following CMake files:

#

# CMakeLists.txt Bootstrap that sets up the CMake environment.

# cmake/*.cmake CEF configuration files shared by all targets.

# libcef_dll/CMakeLists.txt Defines the libcef_dll_wrapper target.

# tests/*/CMakeLists.txt Defines the test application target.

#

# See the"TODO:" comments below forguidance on how to integrate this CEF

# binary distribution into a new or existing CMake project.

#

# BUILD REQUIREMENTS

#

# The below requirements must be met to build this CEF binary distribution.

#

#- CMake version 2.8.12.1or newer.

#

#-Linux requirements:

# Currently supported distributions include Debian Wheezy, Ubuntu Precise, and

# related. Ubuntu14.04 64-bit is recommended. Newer versions will likely also

# work but may not have been tested.

# Required packages include:

# build-essential

# libgtk2.0-dev (required by the cefclient target only)

# libgtkglext1-dev (required by the cefclient target only)

#

#-Mac OS X requirements:

# Xcode5 or newer building on Mac OS X 10.9 (Mavericks) or newer. Xcode 8.3# and OS X10.12 are recommended. The Xcode command-line tools must also be

# installed. Only64-bit builds are supported on OS X.

#

#-Windows requirements:

# Visual Studio2010 or newer building on Windows 7or newer. Visual Studio

#2015 Update 3 and Windows 10 64-bit are recommended.

#

# BUILD EXAMPLES

#

# The below commands will generate project files and create a Debug build of all

# CEF targets using CMake and the platform toolchain.

#

# Start by creating and entering the CMake build output directory:

#> cd path/to/cef_binary_*#> mkdir build &&cd build

#

# To perform a Linux build using a32-bit CEF binary distribution on a 32-bit

# Linux platform or a64-bit CEF binary distribution on a 64-bit Linux platform:

# Using Unix Makefiles:

#> cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ..

#> make -j4 cefclient cefsimple

#

# Using Ninja:

#> cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..

#>ninja cefclient cefsimple

#

# To perform a Mac OS X build using a64-bit CEF binary distribution:

# Using the Xcode IDE:

#> cmake -G "Xcode" -DPROJECT_ARCH="x86_64"..

# Open build\cef.xcodeprojin Xcode and select Product >Build.

#

# Using Ninja:

#> cmake -G "Ninja" -DPROJECT_ARCH="x86_64" -DCMAKE_BUILD_TYPE=Debug ..

#>ninja cefclient cefsimple

#

# To perform a Windows build using a32-bit CEF binary distribution:

# Using the Visual Studio2015IDE:

#> cmake -G "Visual Studio 14"..

# Open build\cef.slnin Visual Studio and select Build >Build Solution.

#

# Using Ninja with Visual Studio2015 command-line tools:

# (this path may be different depending on your Visual Studio installation)

#> "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\vcvars32.bat"#> cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..

#>ninja cefclient cefsimple

#

# To perform a Windows build using a64-bit CEF binary distribution:

# Using the Visual Studio2015IDE:

#> cmake -G "Visual Studio 14 Win64"..

# Open build\cef.slnin Visual Studio and select Build >Build Solution.

#

# Using Ninja with Visual Studio2015 command-line tools:

# (this path may be different depending on your Visual Studio installation)

#> "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"#> cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..

#>ninja cefclient cefsimple

#

# Global setup.

#

cmake_minimum_required(VERSION2.8.12.1)

# Only generate Debug and Release configuration types.

set(CMAKE_CONFIGURATION_TYPES Debug Release)

# Project name.

# TODO: Change this line to match your project name when you copy thisfile.

project(cef)

# Use foldersinthe resulting project files.

set_property(GLOBAL PROPERTY OS_FOLDERS ON)

#

# CEF_ROOT setup.

# This variable must be set tolocatethe binary distribution.

# TODO: Choose one of the below examples and comment out the rest.

#

# Example1: The current directory contains both the complete binary

# distribution and your project.

# A. Commentinthese lines:

#

set(CEF_ROOT"${CMAKE_CURRENT_SOURCE_DIR}")

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}"${CEF_ROOT}/cmake")

# Example2: The binary distribution is ina separate directory from your

# project. Locate the binary distribution using the CEF_ROOT CMake

# variable.

# A. Create a directory structureforyour project like the following:

# myproject/# CMakeLists.txt<= top-level CMake configuration

# mytarget/# CMakeLists.txt<= CMake configuration for`mytarget`

# ... other `mytarget` source files

# B. Copy thisfile to "myproject/CMakeLists.txt" as the top-level CMake

# configuration.

# C. Create the target-specific "myproject/mytarget/CMakeLists.txt" file for# your application. See the included cefclient and cefsimple CMakeLists.txt

# files as an example.

# D. Commentinthese lines:

#

# set(CEF_ROOT"c:/path/to/cef_binary_3.2704.xxxx.gyyyyyyy_windows32")

# set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}"${CEF_ROOT}/cmake")

# Example3: The binary distribution is ina separate directory from your

# project. Locate the binary distribution using the CEF_ROOT

# environment variable.

# A. Create a directory structureforyour project like the following:

# myproject/# CMakeLists.txt<= top-level CMake configuration

# cmake/# FindCEF.cmake<=CEF CMake configuration entry point

# mytarget/# CMakeLists.txt<= CMake configuration for`mytarget`

# ... other `mytarget` source files

# B. Copy thisfile to "myproject/CMakeLists.txt" as the top-level CMake

# configuration.

# C. Copy the cmake/FindCEF.cmake file to "myproject/cmake/FindCEF.cmake".

# D. Create the target-specific "myproject/mytarget/CMakeLists.txt" file for# your application. See the included cefclient and cefsimple CMakeLists.txt

# files as an example.

# E. Set the CEF_ROOT environment variable before executing CMake. For example:

#> set CEF_ROOT=c:\path\to\cef_binary_3.2704.xxxx.gyyyyyyy_windows32

# F. Commentinthese lines:

#

# set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}"${CMAKE_CURRENT_SOURCE_DIR}/cmake")

#

# Load the CEF configuration.

#

# Execute FindCEF.cmakewhich must exist inCMAKE_MODULE_PATH.

find_package(CEF REQUIRED)

#

# Define CEF-based targets.

#

# Include the libcef_dll_wrapper target.

# Comes from the libcef_dll/CMakeLists.txt file inthe binary distribution

# directory.

add_subdirectory(${CEF_LIBCEF_DLL_WRAPPER_PATH} libcef_dll_wrapper)

# Include application targets.

# Comes from the/CMakeLists.txt file inthe current directory.

# TODO: Change these lines to match your project target when you copy thisfile.if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests")

add_subdirectory(tests/cefsimple)

add_subdirectory(tests/gtest)

add_subdirectory(tests/ceftests)

endif()if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests/cefclient")

add_subdirectory(tests/cefclient)

endif()

# Display configuration settings.

PRINT_CEF_CONFIG()

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