To create a custom QTreeView
in C++ using Qt, where users can select multiple nodes and drag them to change their parent nodes, you'll need to leverage Qt's model-view framework along with the drag-and-drop feature. Below is a step-by-step guide to achieving this.
You'll need to subclass both QTreeView
(the view) and QAbstractItemModel
(the model). The QTreeView
will handle the user interface, and the QAbstractItemModel
will manage the data.
The custom QTreeView
will allow multiple selections and handle drag-and-drop actions.
cpp
#include
#include
#include
#include
#include
#include
class CustomTreeView : public QTreeView {
Q_OBJECT
public:
CustomTreeView(QWidget *parent = nullptr) : QTreeView(parent) {
setSelectionMode(QAbstractItemView::ExtendedSelection); // Allow multi-selection
setDragDropMode(QAbstractItemView::InternalMove); // Enable drag-and-drop
setDropIndicatorShown(true); // Show drop indicator
}
void dropEvent(QDropEvent *event) override {
// Handle drop event here if needed, like checking validity of drop
QTreeView::dropEvent(event);
}
};
cpp
Next, subclass QAbstractItemModel
to represent your data structure. Here’s an example of how you might implement it:
cpp
#include
#include
#include
class CustomTreeModel : public QAbstractItemModel {
Q_OBJECT
public:
CustomTreeModel(QObject *parent = nullptr) : QAbstractItemModel(parent) {
// Sample data: (root, child1, child2)
rootItem = new QStandardItem("Root");
QStandardItem *child1 = new QStandardItem("Child 1");
QStandardItem *child2 = new QStandardItem("Child 2");
rootItem->appendRow(child1);
rootItem->appendRow(child2);
}
~CustomTreeModel() {
delete rootItem;
}
int rowCount(const QModelIndex &parent = QModelIndex()) const override {
if (!parent.isValid()) {
return rootItem->rowCount();
}
QStandardItem *parentItem = static_cast(parent.internalPointer());
return parentItem->rowCount();
}
int columnCount(const QModelIndex &parent = QModelIndex()) const override {
return parent.isValid() ? static_cast(parent.internalPointer())->columnCount() : 1;
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override {
if (role == Qt::DisplayRole) {
QStandardItem *item = static_cast(index.internalPointer());
return item->text();
}
return QVariant();
}
Qt::ItemFlags flags(const QModelIndex &index) const override {
Qt::ItemFlags defaultFlags = QAbstractItemModel::flags(index);
return defaultFlags | Qt::ItemIsSelectable | Qt::ItemIsEnabled | Qt::ItemIsDragEnabled | Qt::ItemIsDropEnabled;
}
QModelIndex parent(const QModelIndex &index) const override {
if (!index.isValid()) {
return QModelIndex();
}
QStandardItem *childItem = static_cast(index.internalPointer());
QStandardItem *parentItem = childItem->parent();
if (parentItem == rootItem) {
return QModelIndex(); // Root node has no parent
}
return createIndex(parentItem->row(), 0, parentItem);
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override {
if (!parent.isValid()) {
return createIndex(row, column, rootItem->child(row));
}
QStandardItem *parentItem = static_cast(parent.internalPointer());
return createIndex(row, column, parentItem->child(row));
}
private:
QStandardItem *rootItem;
};
cpp
Now that you have the custom view (CustomTreeView
) and model (CustomTreeModel
), set them up in your MainWindow
or wherever you want to display the tree.
cpp
#include
#include
#include
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr) : QMainWindow(parent) {
// Create the custom tree view
CustomTreeView *treeView = new CustomTreeView(this);
treeView->setModel(new CustomTreeModel(this)); // Set the custom model
setCentralWidget(treeView);
}
};
cpp
To support dragging and dropping, the CustomTreeView
handles the dragMoveEvent
, dragEnterEvent
, and dropEvent
in the dropEvent
method. You may need to add additional logic to handle the rearrangement of nodes.
Now, set up the application entry point:
cpp
#include
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
CustomTreeView
.By subclassing QTreeView
and QAbstractItemModel
, you create a flexible, custom tree view that allows for multi-selection and drag-and-drop functionality. You can further extend the logic to handle additional features like validation, custom item rendering, etc.
//
//
split to .h and .cpp
Sure! Here's the code split into header (.h
) and implementation (.cpp
) files for a better structure.
CustomTreeView.h
cpp
#ifndef CUSTOMTREEVIEW_H
#define CUSTOMTREEVIEW_H
#include
#include
class CustomTreeView : public QTreeView {
Q_OBJECT
public:
explicit CustomTreeView(QWidget *parent = nullptr);
protected:
void dropEvent(QDropEvent *event) override;
};
#endif // CUSTOMTREEVIEW_H
cpp
CustomTreeView.cpp
cpp
#include "CustomTreeView.h"
#include
#include
CustomTreeView::CustomTreeView(QWidget *parent) : QTreeView(parent) {
setSelectionMode(QAbstractItemView::ExtendedSelection); // Allow multi-selection
setDragDropMode(QAbstractItemView::InternalMove); // Enable drag-and-drop
setDropIndicatorShown(true); // Show drop indicator
}
void CustomTreeView::dropEvent(QDropEvent *event) {
// Handle drop event here if needed (e.g., validate drop)
QTreeView::dropEvent(event);
}
cpp
CustomTreeModel.h
cpp
#ifndef CUSTOMTREEMODEL_H
#define CUSTOMTREEMODEL_H
#include
#include
class CustomTreeModel : public QAbstractItemModel {
Q_OBJECT
public:
explicit CustomTreeModel(QObject *parent = nullptr);
~CustomTreeModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
QModelIndex parent(const QModelIndex &index) const override;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
private:
QStandardItem *rootItem;
};
#endif // CUSTOMTREEMODEL_H
cpp
CustomTreeModel.cpp
cpp
#include "CustomTreeModel.h"
CustomTreeModel::CustomTreeModel(QObject *parent) : QAbstractItemModel(parent) {
// Sample data: (root, child1, child2)
rootItem = new QStandardItem("Root");
QStandardItem *child1 = new QStandardItem("Child 1");
QStandardItem *child2 = new QStandardItem("Child 2");
rootItem->appendRow(child1);
rootItem->appendRow(child2);
}
CustomTreeModel::~CustomTreeModel() {
delete rootItem;
}
int CustomTreeModel::rowCount(const QModelIndex &parent) const {
if (!parent.isValid()) {
return rootItem->rowCount();
}
QStandardItem *parentItem = static_cast(parent.internalPointer());
return parentItem->rowCount();
}
int CustomTreeModel::columnCount(const QModelIndex &parent) const {
return parent.isValid() ? static_cast(parent.internalPointer())->columnCount() : 1;
}
QVariant CustomTreeModel::data(const QModelIndex &index, int role) const {
if (role == Qt::DisplayRole) {
QStandardItem *item = static_cast(index.internalPointer());
return item->text();
}
return QVariant();
}
Qt::ItemFlags CustomTreeModel::flags(const QModelIndex &index) const {
Qt::ItemFlags defaultFlags = QAbstractItemModel::flags(index);
return defaultFlags | Qt::ItemIsSelectable | Qt::ItemIsEnabled | Qt::ItemIsDragEnabled | Qt::ItemIsDropEnabled;
}
QModelIndex CustomTreeModel::parent(const QModelIndex &index) const {
if (!index.isValid()) {
return QModelIndex();
}
QStandardItem *childItem = static_cast(index.internalPointer());
QStandardItem *parentItem = childItem->parent();
if (parentItem == rootItem) {
return QModelIndex(); // Root node has no parent
}
return createIndex(parentItem->row(), 0, parentItem);
}
QModelIndex CustomTreeModel::index(int row, int column, const QModelIndex &parent) const {
if (!parent.isValid()) {
return createIndex(row, column, rootItem->child(row));
}
QStandardItem *parentItem = static_cast(parent.internalPointer());
return createIndex(row, column, parentItem->child(row));
}
cpp
MainWindow.h
cpp
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include
class CustomTreeView;
class CustomTreeModel;
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow() override;
private:
CustomTreeView *treeView;
CustomTreeModel *model;
};
#endif // MAINWINDOW_H
cpp
MainWindow.cpp
cpp
#include "MainWindow.h"
#include "CustomTreeView.h"
#include "CustomTreeModel.h"
#include
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent),
treeView(new CustomTreeView(this)),
model(new CustomTreeModel(this)) {
treeView->setModel(model); // Set the custom model to the tree view
// Set up the main window layout
setCentralWidget(treeView);
}
MainWindow::~MainWindow() {
// Any cleanup if necessary (not strictly needed as Qt handles it)
}
cpp
main.cpp
cpp
#include
#include "MainWindow.h"
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
CustomTreeView.h
& CustomTreeView.cpp
:
CustomTreeView
) is set up to allow multi-selection and internal drag-and-drop. The dropEvent
method is overridden to handle drops (if needed).CustomTreeModel.h
& CustomTreeModel.cpp
:
CustomTreeModel
) is a subclass of QAbstractItemModel
that provides data for the tree. It manages a root item and its child nodes.MainWindow.h
& MainWindow.cpp
:
main.cpp
:
QtCore
, QtGui
, QtWidgets
) in your .pro
file or CMake setup..pro
file, it might look like this: QT += core gui widgets
SOURCES += main.cpp MainWindow.cpp CustomTreeView.cpp CustomTreeModel.cpp
HEADERS += MainWindow.h CustomTreeView.h CustomTreeModel.h
Now you have a well-structured Qt application that uses a custom tree view with drag-and-drop functionality. Let me know if you need further details or have questions about customization!