android 播放Raw文件夹下的音乐文件

1、方法一

public void onCreate(Bundle savedInstanceState) {

     
super.onCreate(savedInstanceState); setContentView(R.layout.main); MediaPlayer mPlayer = MediaPlayer.create(FakeCallScreen.this, R.raw.mysoundfile); mPlayer.start(); } public void onDestroy() { mPlayer.stop(); super.onDestroy(); }

 2、方法二:

A SoundPool is a collection of samples that can be loaded into memory from a resource inside the APK or from a file in the file system. The SoundPool library uses the MediaPlayer service to decode the audio into a raw 16-bit PCM mono or stereo stream. This allows applications to ship with compressed streams without having to suffer the CPU load and latency of decompressing during playback.

/**

 * How many sounds can be played at once.

 */

private static final int MAX_SOUND_POOL_STREAMS = 4;



/**

 * Modify this as part of your own priority scheme. Higher numbers mean higher

 * priority. If you don't care, it's okay to use the same priority for every

 * sound.

 */

private static final int NORMAL_PRIORITY = 10;



private int mySoundId;



@Override

public void setupContent() {

    this.soundPool = new SoundPool(MAX_SOUND_POOL_STREAMS,

            AudioManager.STREAM_MUSIC, 100);

    this.mySoundId = this.soundPool.load(this.getApplicationContext(),

            R.raw.mySound, 1);

}



@Override

private void playMySound() {

    this.soundPool.play(this.mySoundId, 1, 1, NORMAL_PRIORITY, 0, 1);

}

 

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