using UnityEngine; using System.Collections; public class sineWork : MonoBehaviour { float verticalSpeed = 5.0f; //Vertical speed float verticalDistance = 6.0f; //Vertical distance float horizontalSpeed = 2; //Horizontal speed float offset = 0.0f; //Vertical offset float originalPos = 0; //Original y position Vector3 nextPos = new Vector3(); //Stores the next position Vector3 startingPos; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Get current position nextPos = this.transform.position; //Calculate new vertical position offset = (1 + Mathf.Sin(Time.time * verticalSpeed)) * verticalDistance / 2.0f; nextPos.y = originalPos + offset; //Calculate new horizontal position nextPos.x -= horizontalSpeed * Time.deltaTime; //Apply new position this.transform.position = nextPos; } }