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 ChangeTextureImportSettingsUnity3 for Unity3.x

程序代码 csharp 代码

using UnityEngine; using UnityEditor;
// /////////////////////////////////////////////////////////////////////////////////////////////////////////

//

// Batch Texture import settings modifier.

//

// Modifies all selected textures in the project window and applies the requested modification on the

// textures. Idea was to have the same choices for multiple files as you would have if you open the // import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find

// the new functionality in Custom -> Texture. Enjoy! :-)

//

// Based on the great work of benblo in this thread:

// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter

//

// Developed by Martin Schultz, Decane in August 2009

// e-mail: [email protected]

//

// Updated for Unity 3.0 by col000r in August 2010 // http://col000r.blogspot.com

//

//

/////////////////////////////////////////////////////////////////////////////////////////////////////////

public class ChangeTextureImportSettingsUnity3 : ScriptableObject {        

       [MenuItem ("Custom/Texture/Change Texture Format/Auto Compressed")]

        static void ChangeTextureFormat_AutoCompressed() {

                  SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);

        }


       [MenuItem ("Custom/Texture/Change Texture Format/Auto 16bit")]    

       static void ChangeTextureFormat_Auto16Bit() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);

        }


        [MenuItem ("Custom/Texture/Change Texture Format/Auto Truecolor")]

         static void ChangeTextureFormat_AutoTruecolor() {

              SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);

         }

 

         [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]

         static void ChangeTextureFormat_RGB_DXT1() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);

         }

 

         [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]

         static void ChangeTextureFormat_RGB_DXT5() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);

         }

 

        [MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]

        static void ChangeTextureFormat_RGB_16bit() {

                SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);

         }

         

        [MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]

        static void ChangeTextureFormat_RGB_24bit() {

                SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);

        }

 

        [MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]

        static void ChangeTextureFormat_Alpha_8bit() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);

         }  

 

        [MenuItem ("Custom/Texture/Change Texture Format/ARGB 16 bit")]

        static void ChangeTextureFormat_RGBA_16bit() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);

         }

        [MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]

         static void ChangeTextureFormat_RGBA_32bit() {

              SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);

         }


        [MenuItem ("Custom/Texture/Change Texture Format/ARGB 32 bit")]

        static void ChangeTextureFormat_ARGB_32bit() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);

        }


        [MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")]

         static void ChangeTextureFormat_RGB_PVRTC_2bit() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);

         }

 

        [MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]

         static void ChangeTextureFormat_RGBA_PVRTC_2bit() {

               SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);

         }  

 
         [MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]

         static void ChangeTextureFormat_RGB_PVRTC_4bit() {

                SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);

          }

 

        [MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]

         static void ChangeTextureFormat_RGBA_PVRTC_4bit() {

                 SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);

          }

            // ----------------------------------------------------------------------------        

        [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]

         static void ChangeTextureSize_32() {

                SelectedChangeMaxTextureSize(32);

         }

 

         [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]

          static void ChangeTextureSize_64() {

                 SelectedChangeMaxTextureSize(64);

           }

 

        [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]

         static void ChangeTextureSize_128() {

                  SelectedChangeMaxTextureSize(128);

         }

 

        [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]

         static void ChangeTextureSize_256() {

                  SelectedChangeMaxTextureSize(256);

         }  

 

       [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]

       static void ChangeTextureSize_512() {  

                  SelectedChangeMaxTextureSize(512);

        }  

      

        [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]

         static void ChangeTextureSize_1024() {

                 SelectedChangeMaxTextureSize(1024);

         }

       

         [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]

         static void ChangeTextureSize_2048() {

                 SelectedChangeMaxTextureSize(2048);

          }

        // ----------------------------------------------------------------------------        

          [MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]

           static void ChangeMipMap_On() {

                  SelectedChangeMimMap(true);

           }        

           [MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]

           static void ChangeMipMap_Off() {

                 SelectedChangeMimMap(false);

            }

           // ----------------------------------------------------------------------------
           [MenuItem ("Custom/Texture/Change Non Power of 2/None")]

            static void ChangeNPOT_None() {

                   SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);

            }

           [MenuItem ("Custom/Texture/Change Non Power of 2/ToNearest")]

            static void ChangeNPOT_ToNearest() {

                   SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);

            }

           [MenuItem ("Custom/Texture/Change Non Power of 2/ToLarger")]

            static void ChangeNPOT_ToLarger() {

                   SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);

             }
            [MenuItem ("Custom/Texture/Change Non Power of 2/ToSmaller")]  

             static void ChangeNPOT_ToSmaller() {

                  SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);

             } 

           // ----------------------------------------------------------------------------
          [MenuItem ("Custom/Texture/Change Is Readable/Enable")]

          static void ChangeIsReadable_Yes() {

                  SelectedChangeIsReadable(true);

           }

          [MenuItem ("Custom/Texture/Change Is Readable/Disable")]

          static void ChangeIsReadable_No() {

                  SelectedChangeIsReadable(false);

         }           

          // ----------------------------------------------------------------------------

         static void SelectedChangeIsReadable(bool enabled) {

                    Object[] textures = GetSelectedTextures();

                    Selection.objects = new Object[0];

                    foreach (Texture2D texture in textures)  {

                              string path = AssetDatabase.GetAssetPath(texture);

                              TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

                              textureImporter.isReadable = enabled; 

                              AssetDatabase.ImportAsset(path);

                    }

         }


         static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot) {

                   Object[] textures = GetSelectedTextures();  

                    Selection.objects = new Object[0];

                    foreach (Texture2D texture in textures)  {

                             string path = AssetDatabase.GetAssetPath(texture);

                             TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

                             textureImporter.npotScale = npot; 

                             AssetDatabase.ImportAsset(path);

                     }

           }   

     

           static void SelectedChangeMimMap(bool enabled) {

                        Object[] textures = GetSelectedTextures();  

                        Selection.objects = new Object[0];

                       foreach (Texture2D texture in textures)  {  

                               string path = AssetDatabase.GetAssetPath(texture);

                               TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

                               textureImporter.mipmapEnabled = enabled;  

                               AssetDatabase.ImportAsset(path);

                        }

            }

 

           static void SelectedChangeMaxTextureSize(int size) {

                        Object[] textures = GetSelectedTextures();

                        Selection.objects = new Object[0];

                        foreach (Texture2D texture in textures)  {  

                                string path = AssetDatabase.GetAssetPath(texture);

                                TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

                                textureImporter.maxTextureSize = size; 

                                AssetDatabase.ImportAsset(path);

                        }

            }

        static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) {

                         Object[] textures = GetSelectedTextures();

                         Selection.objects = new Object[0];

                         foreach (Texture2D texture in textures)  {  

                                     string path = AssetDatabase.GetAssetPath(texture);

                                     //Debug.Log("path: " + path);

                                    TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

                                     textureImporter.textureFormat = newFormat;

                                    AssetDatabase.ImportAsset(path);

                         }

         }

        static Object[] GetSelectedTextures()     {

                     return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);

         }

}

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