上一篇:基于xmpp openfire smack开发openfire之介绍和部署[1]
关于Smack编程库,前面我们提到,它是面向Java端的api,主要在PC上使用,利用它我们可以向openfire服务器注册用户,发送消息,并且可以通过监听器获得此用户的应答消息,以及构建聊天室,分组,个人通讯录等等。
下面我们写几个程序小例子测试一下。
PPConnection.DEBUG_ENABLED = true; AccountManager accountManager; final ConnectionConfiguration connectionConfig = new ConnectionConfiguration( "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com"); // 允许自动连接 connectionConfig.setReconnectionAllowed(true); connectionConfig.setSendPresence(true); Connection connection = new XMPPConnection(connectionConfig); try { connection.connect();// 开启连接 accountManager = connection.getAccountManager();// 获取账户管理类 } catch (XMPPException e) { throw new IllegalStateException(e); } // 登录 connection.login("admin", "admin","SmackTest"); System.out.println(connection.getUser()); connection.getChatManager().createChat("[email protected]",null).sendMessage("Hello word!");
运行结果:
在login中一共有三个参数,登录名,密码,资源名,可能有人不明白资源名到底是什么意思,其实就是客户端的来源,客户端的名称,如果不写它默认就叫smack,如果你用相同的账户不同的资源名和同一个人发三条消息,那将会弹出三个窗口,而不是一个窗口。
同时smack还为我们提供了非常好的调试工具Smack Debug,利用该工具我们可以准确的捕获详细的往返报文信息。
PPConnection.DEBUG_ENABLED = true; AccountManager accountManager; final ConnectionConfiguration connectionConfig = new ConnectionConfiguration( "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com"); // 允许自动连接 connectionConfig.setReconnectionAllowed(true); connectionConfig.setSendPresence(true); Connection connection = new XMPPConnection(connectionConfig); try { connection.connect();// 开启连接 accountManager = connection.getAccountManager();// 获取账户管理类 } catch (XMPPException e) { throw new IllegalStateException(e); } // 登录 connection.login("admin", "admin","SmackTest3"); ChatManager chatmanager = connection.getChatManager(); Chat newChat = chatmanager.createChat("[email protected]", new MessageListener() { public void processMessage(Chat chat, Message message) { if (message.getBody() != null) { System.out.println("Received from 【" + message.getFrom() + "】 message: " + message.getBody()); } } }); Scanner input = new Scanner(System.in); while (true) { String message = input.nextLine(); newChat.sendMessage(message); }
运行结果:
这里我们用Scanner来捕捉用户在控制台的键盘操作,将信息发出,同时创建了一个MessageListener监听,在其中强制实现processMessage方法即可捕获发回的信息,在初次使用上还是较为容易上手的,我们只要细心查看API即可逐步深入下去。
需要给所有在线的用户发送一个通知,或者给所有在线和离线的用户全发送,我们先演示如何给在线用户发送一个广播:
PPConnection.DEBUG_ENABLED = false; AccountManager accountManager; final ConnectionConfiguration connectionConfig = new ConnectionConfiguration( "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com"); // 允许自动连接 connectionConfig.setReconnectionAllowed(true); connectionConfig.setSendPresence(true); Connection connection = new XMPPConnection(connectionConfig); try { connection.connect();// 开启连接 accountManager = connection.getAccountManager();// 获取账户管理类 } catch (XMPPException e) { throw new IllegalStateException(e); } connection.login("admin", "admin","SmackTest3"); Message newmsg = new Message(); newmsg.setTo("[email protected]"); newmsg.setSubject("重要通知"); newmsg.setBody("今天下午2点60分有会!"); newmsg.setType(Message.Type.headline);// normal支持离线 connection.sendPacket(newmsg); connection.disconnect();
运行结果:
将参数设置为Message.Type.normal即可支持离线广播,openfire系统会自动判断该用户是否在线,如果在线就直接发送出去,如果不在线则将信息存入ofoffline表,现在我将shimiso用户退出登录,再给它发消息,我们可以进入openfire库的ofoffline表中,非常清楚看到里面躺着一条离线消息记录是发给shimiso这个用户的
请看如下代码
PPConnection.DEBUG_ENABLED = false; AccountManager accountManager; final ConnectionConfiguration connectionConfig = new ConnectionConfiguration( "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com"); // 允许自动连接 connectionConfig.setReconnectionAllowed(true); connectionConfig.setSendPresence(false);//不要告诉服务器自己的状态 Connection connection = new XMPPConnection(connectionConfig); try { connection.connect();// 开启连接 accountManager = connection.getAccountManager();// 获取账户管理类 } catch (XMPPException e) { throw new IllegalStateException(e); } connection.login("shimiso", "123","SmackTest"); OfflineMessageManager offlineManager = new OfflineMessageManager( connection); try { Iterator<org.jivesoftware.smack.packet.Message> it = offlineManager .getMessages(); System.out.println(offlineManager.supportsFlexibleRetrieval()); System.out.println("离线消息数量: " + offlineManager.getMessageCount()); Map<String, ArrayList<Message>> offlineMsgs = new HashMap<String, ArrayList<Message>>(); while (it.hasNext()) { org.jivesoftware.smack.packet.Message message = it.next(); System.out .println("收到离线消息, Received from 【" + message.getFrom() + "】 message: " + message.getBody()); String fromUser = message.getFrom().split("/")[0]; if (offlineMsgs.containsKey(fromUser)) { offlineMsgs.get(fromUser).add(message); } else { ArrayList<Message> temp = new ArrayList<Message>(); temp.add(message); offlineMsgs.put(fromUser, temp); } } // 在这里进行处理离线消息集合...... Set<String> keys = offlineMsgs.keySet(); Iterator<String> offIt = keys.iterator(); while (offIt.hasNext()) { String key = offIt.next(); ArrayList<Message> ms = offlineMsgs.get(key); for (int i = 0; i < ms.size(); i++) { System.out.println("-->" + ms.get(i)); } } offlineManager.deleteMessages(); } catch (Exception e) { e.printStackTrace(); } offlineManager.deleteMessages();//删除所有离线消息 Presence presence = new Presence(Presence.Type.available); nnection.sendPacket(presence);//上线了 nnection.disconnect();//关闭连接
运行结果:
这里我们需要特别当心的是先不要告诉openfire服务器你上线了,否则永远也拿不到离线消息,用下面英文大概意思就是在你上线之前去获取离线消息,这么设计是很有道理的。
The OfflineMessageManager helps manage offline messages even before the user has sent an available presence. When a user asks for his offline messages before sending an available presence then the server will not send a flood with all the offline messages when the user becomes online. The server will not send a flood with all the offline messages to the session that made the offline messages request or to any other session used by the user that becomes online.
拿到离线消息处理完毕之后删除离线消息offlineManager.deleteMessages() 接着通知服务器上线了。
PPConnection.DEBUG_ENABLED = false; AccountManager accountManager; final ConnectionConfiguration connectionConfig = new ConnectionConfiguration( "192.168.1.78", Integer.parseInt("5222"), "csdn.shimiso.com"); // 允许自动连接 connectionConfig.setReconnectionAllowed(true); connectionConfig.setSendPresence(true); Connection connection = new XMPPConnection(connectionConfig); try { connection.connect();// 开启连接 accountManager = connection.getAccountManager();// 获取账户管理类 } catch (XMPPException e) { throw new IllegalStateException(e); } connection.login("admin", "admin","Rooyee"); Presence pre = connection.getRoster().getPresence("[email protected]"); System.out.println(pre); if (pre.getType() != Presence.Type.unavailable) { // 创建文件传输管理器 FileTransferManager manager = new FileTransferManager(connection); // 创建输出的文件传输 OutgoingFileTransfer transfer = manager .createOutgoingFileTransfer(pre.getFrom()); // 发送文件 transfer.sendFile(new File("E:\\Chrysanthemum.jpg"), "图片"); while (!transfer.isDone()) { if (transfer.getStatus() == FileTransfer.Status.in_progress) { // 可以调用transfer.getProgress();获得传输的进度 System.out.println(transfer.getStatus()); System.out.println(transfer.getProgress()); System.out.println(transfer.isDone()); } } }
运行结果:
在这里我们需要特别注意的是,跨资源是无法发送文件的,看connection.login("admin", "admin","Rooyee");这个代码就明白了,必须是“域名和资源名”完全相同的两个用户才可以互发文件,否则永远都没反应,如果不清楚自己所用的客户端的资源名,可以借助前面提到的SmackDebug工具查看往返信息完整报文,在to和from中一定可以看到。
如果我们自己要写文件接收例子的话,参考代码如下:
FileTransferManager transfer = new FileTransferManager(connection); transfer.addFileTransferListener(new RecFileTransferListener()); public class RecFileTransferListener implements FileTransferListener { public String getFileType(String fileFullName) { if (fileFullName.contains(".")) { return "." + fileFullName.split("//.")[1]; } else { return fileFullName; } } @Override public void fileTransferRequest(FileTransferRequest request) { System.out.println("接收文件开始....."); final IncomingFileTransfer inTransfer = request.accept(); final String fileName = request.getFileName(); long length = request.getFileSize(); final String fromUser = request.getRequestor().split("/")[0]; System.out.println("文件大小:" + length + " " + request.getRequestor()); System.out.println("" + request.getMimeType()); try { JFileChooser chooser = new JFileChooser(); chooser.setCurrentDirectory(new File(".")); int result = chooser.showOpenDialog(null); if (result == JFileChooser.APPROVE_OPTION) { final File file = chooser.getSelectedFile(); System.out.println(file.getAbsolutePath()); new Thread() { public void run() { try { System.out.println("接受文件: " + fileName); inTransfer .recieveFile(new File(file .getAbsolutePath() + getFileType(fileName))); Message message = new Message(); message.setFrom(fromUser); message.setProperty("REC_SIGN", "SUCCESS"); message.setBody("[" + fromUser + "]发送文件: " + fileName + "/r/n" + "存储位置: " + file.getAbsolutePath() + getFileType(fileName)); if (Client.isChatExist(fromUser)) { Client.getChatRoom(fromUser) .messageReceiveHandler(message); } else { ChatFrameThread cft = new ChatFrameThread( fromUser, message); cft.start(); } } catch (Exception e2) { e2.printStackTrace(); } } }.start(); } else { System.out.println("拒绝接受文件: " + fileName); request.reject(); Message message = new Message(); message.setFrom(fromUser); message.setBody("拒绝" + fromUser + "发送文件: " + fileName); message.setProperty("REC_SIGN", "REJECT"); if (Client.isChatExist(fromUser)) { Client.getChatRoom(fromUser).messageReceiveHandler(message); } else { ChatFrameThread cft = new ChatFrameThread(fromUser, message); cft.start(); } } /* * InputStream in = inTransfer.recieveFile(); * * String fileName = "r"+inTransfer.getFileName(); * * OutputStream out = new FileOutputStream(new * File("d:/receive/"+fileName)); byte[] b = new byte[512]; * while(in.read(b) != -1) { out.write(b); out.flush(); } * * in.close(); out.close(); */ } catch (Exception e) { e.printStackTrace(); } System.out.println("接收文件结束....."); } }
** * 返回所有组信息 <RosterGroup> * * @return List(RosterGroup) */ public static List<RosterGroup> getGroups(Roster roster) { List<RosterGroup> groupsList = new ArrayList<RosterGroup>(); Collection<RosterGroup> rosterGroup = roster.getGroups(); Iterator<RosterGroup> i = rosterGroup.iterator(); while (i.hasNext()) groupsList.add(i.next()); return groupsList; } /** * 返回相应(groupName)组里的所有用户<RosterEntry> * * @return List(RosterEntry) */ public static List<RosterEntry> getEntriesByGroup(Roster roster, String groupName) { List<RosterEntry> EntriesList = new ArrayList<RosterEntry>(); RosterGroup rosterGroup = roster.getGroup(groupName); Collection<RosterEntry> rosterEntry = rosterGroup.getEntries(); Iterator<RosterEntry> i = rosterEntry.iterator(); while (i.hasNext()) EntriesList.add(i.next()); return EntriesList; } /** * 返回所有用户信息 <RosterEntry> * * @return List(RosterEntry) */ public static List<RosterEntry> getAllEntries(Roster roster) { List<RosterEntry> EntriesList = new ArrayList<RosterEntry>(); Collection<RosterEntry> rosterEntry = roster.getEntries(); Iterator<RosterEntry> i = rosterEntry.iterator(); while (i.hasNext()) EntriesList.add(i.next()); return EntriesList; }
使用VCard,很强大,具体自己看API吧,可以看看VCard传回来XML的组成,含有很多信息的
** * 获取用户的vcard信息 * @param connection * @param user * @return * @throws XMPPException */ public static VCard getUserVCard(XMPPConnection connection, String user) throws XMPPException { VCard vcard = new VCard(); vcard.load(connection, user); return vcard; } /** * 获取用户头像信息 */ public static ImageIcon getUserImage(XMPPConnection connection, String user) { ImageIcon ic = null; try { System.out.println("获取用户头像信息: "+user); VCard vcard = new VCard(); vcard.load(connection, user); if(vcard == null || vcard.getAvatar() == null) { return null; } ByteArrayInputStream bais = new ByteArrayInputStream( vcard.getAvatar()); Image image = ImageIO.read(bais); ic = new ImageIcon(image); System.out.println("图片大小:"+ic.getIconHeight()+" "+ic.getIconWidth()); } catch (Exception e) { e.printStackTrace(); } return ic; }
** * 添加一个组 */ public static boolean addGroup(Roster roster,String groupName) { try { roster.createGroup(groupName); return true; } catch (Exception e) { e.printStackTrace(); return false; } } /** * 删除一个组 */ public static boolean removeGroup(Roster roster,String groupName) { return false; } /** * 添加一个好友 无分组 */ public static boolean addUser(Roster roster,String userName,String name) { try { roster.createEntry(userName, name, null); return true; } catch (Exception e) { e.printStackTrace(); return false; } } /** * 添加一个好友到分组 * @param roster * @param userName * @param name * @return */ public static boolean addUser(Roster roster,String userName,String name,String groupName) { try { roster.createEntry(userName, name,new String[]{ groupName}); return true; } catch (Exception e) { e.printStackTrace(); return false; } } /** * 删除一个好友 * @param roster * @param userName * @return */ public static boolean removeUser(Roster roster,String userName) { try { if(userName.contains("@")) { userName = userName.split("@")[0]; } RosterEntry entry = roster.getEntry(userName); System.out.println("删除好友:"+userName); System.out.println("User: "+(roster.getEntry(userName) == null)); roster.removeEntry(entry); return true; } catch (Exception e) { e.printStackTrace(); return false; } }
public static List<UserBean> searchUsers(XMPPConnection connection,String serverDomain,String userName) throws XMPPException { List<UserBean> results = new ArrayList<UserBean>(); System.out.println("查询开始..............."+connection.getHost()+connection.getServiceName()); UserSearchManager usm = new UserSearchManager(connection); Form searchForm = usm.getSearchForm(serverDomain); Form answerForm = searchForm.createAnswerForm(); answerForm.setAnswer("Username", true); answerForm.setAnswer("search", userName); ReportedData data = usm.getSearchResults(answerForm, serverDomain); Iterator<Row> it = data.getRows(); Row row = null; UserBean user = null; while(it.hasNext()) { user = new UserBean(); row = it.next(); user.setUserName(row.getValues("Username").next().toString()); user.setName(row.getValues("Name").next().toString()); user.setEmail(row.getValues("Email").next().toString()); System.out.println(row.getValues("Username").next()); System.out.println(row.getValues("Name").next()); System.out.println(row.getValues("Email").next()); results.add(user); //若存在,则有返回,UserName一定非空,其他两个若是有设,一定非空 } return results; }
包括上线,隐身,对某人隐身,对某人上线
ublic static void updateStateToAvailable(XMPPConnection connection) { Presence presence = new Presence(Presence.Type.available); nnection.sendPacket(presence); public static void updateStateToUnAvailable(XMPPConnection connection) { Presence presence = new Presence(Presence.Type.unavailable); nnection.sendPacket(presence); } public static void updateStateToUnAvailableToSomeone(XMPPConnection connection,String userName) { Presence presence = new Presence(Presence.Type.unavailable); presence.setTo(userName); nnection.sendPacket(presence); } public static void updateStateToAvailableToSomeone(XMPPConnection connection,String userName) { Presence presence = new Presence(Presence.Type.available); presence.setTo(userName); nnection.sendPacket(presence); }
** * 修改心情 * @param connection * @param status */ public static void changeStateMessage(XMPPConnection connection,String status) { Presence presence = new Presence(Presence.Type.available); presence.setStatus(status); connection.sendPacket(presence); }
有点麻烦,主要是读入图片文件,编码,传输之
public static void changeImage(XMPPConnection connection,File f) throws XMPPException, IOException{ VCard vcard = new VCard(); vcard.load(connection); byte[] bytes; bytes = getFileBytes(f); String encodedImage = StringUtils.encodeBase64(bytes); vcard.setAvatar(bytes, encodedImage); vcard.setEncodedImage(encodedImage); vcard.setField("PHOTO", "<TYPE>image/jpg</TYPE><BINVAL>" + encodedImage + "</BINVAL>", true); ByteArrayInputStream bais = new ByteArrayInputStream( vcard.getAvatar()); Image image = ImageIO.read(bais); ImageIcon ic = new ImageIcon(image); vcard.save(connection); } private static byte[] getFileBytes(File file) throws IOException { BufferedInputStream bis = null; try { bis = new BufferedInputStream(new FileInputStream(file)); int bytes = (int) file.length(); byte[] buffer = new byte[bytes]; int readBytes = bis.read(buffer); if (readBytes != buffer.length) { throw new IOException("Entire file not read"); } return buffer; } finally { if (bis != null) { bis.close(); } } }
即对方改变头像,状态,心情时,更新自己用户列表,其实这里已经有smack实现的监听器
nal Roster roster = Client.getRoster(); roster.addRosterListener( new RosterListener() { @Override public void entriesAdded(Collection<String> arg0) { // TODO Auto-generated method stub System.out.println("--------EE:"+"entriesAdded"); } @Override public void entriesDeleted(Collection<String> arg0) { // TODO Auto-generated method stub System.out.println("--------EE:"+"entriesDeleted"); } @Override public void entriesUpdated(Collection<String> arg0) { // TODO Auto-generated method stub System.out.println("--------EE:"+"entriesUpdated"); } @Override public void presenceChanged(Presence arg0) { // TODO Auto-generated method stub System.out.println("--------EE:"+"presenceChanged"); } });
至此,有关openfire和smack的安装部署使用基本代码调试讲解完毕,本集源码容我稍作整理后再更新出来,请大家保持关注,同时下面会我们进入课程的重点环节,包括
如何在Openfire服务器上开发一款Android端的聊天软件。。。
如何在openfire上二次开发,如何在在web和android上接入IM模块。。。
如何在Spark基础二次开发基于java swing的PC客户端。。。
结合我之前讲的Android端服务器推送技术原理分析及XMPP简单的使用由浅入深的对apache MINA,XMPP协议,以及socket底层等一些难点进行讨论剖析。。。
Openfire作为一款优秀的XMPP开源服务器,整合及时通讯,视频,语音,会议室等多种服务,如何更好的让它集成到现有的系统中去才是我们研究的最终价值,否则一切都是空谈,本教程结合实战和理论,为大家提供提供一个共同研究和学习的平台,欢迎有识之士加入我们的技术交流群:173711587,共同探讨Java开发那些事儿
放些图以飨读者。。。
PS:本课程为原创如有雷同纯属巧合欢迎各种形式的技术交流,共同探讨和斧正