修改UIImage大小
修改UISlider的最大值和最小值图片的时候,发现需要修改图片的大小,否则会导致UISlider变形。目前苹果还不支持直接修改UIImage类的大小,只能修改UIImageView的大小。
所以只能通过写方法的方式来实现修改图片。如下:
//UIImage.h #import <Foundation/Foundation.h> @interface UIImage (Scale) -(UIImage *)TransformtoSize:(CGSize)Newsize; @end //UIImage.m #import "UIImage.h" @implementation UIImage (Scale) -(UIImage *)TransformtoSize:(CGSize)Newsize { // 创建一个bitmap的context UIGraphicsBeginImageContext(Newsize); // 绘制改变大小的图片 [self drawInRect:CGRectMake(0, 0, Newsize.width, Newsize.height)]; // 从当前context中创建一个改变大小后的图片 UIImage *TransformedImg=UIGraphicsGetImageFromCurrentImageContext(); // 使当前的context出堆栈 UIGraphicsEndImageContext(); // 返回新的改变大小后的图片 return TransformedImg; } @end 最后在其他地方导入头文件,即可以使用此方法了。 UIImage *MaxImg=[UIImage imageNamed:@"sunny.png"]; UIImage *MaxImg_Fin=[MaxImg TransformtoSize:CGSizeMake(28, 28)];
调整UIImage尺寸适应UIImageView
+ (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { UIGraphicsBeginImageContext( newSize ); [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage; }
指定新尺寸(768,1024)
然后传递初始图片,但是要保证高宽比和原始的比例一样。
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http://my.oschina.net/rareliu/blog/24322
UIImage 图片处理:截图,缩放,设定大小,存储
发表于3年前(2011-06-21 15:35)
图片的处理大概就分 截图(capture), 缩放(scale),设定大小(resize), 存储(save)
这几样比较好处理, 另外还有滤镜,擦试等, 以后再说
在这个Demo code裡, 我写了几个方法
1.等比率缩放
- (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize { UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize); [image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)]; UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; }
2.自定长宽
- (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize { UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height)); [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)]; UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return reSizeImage; }
3.处理某个特定View
只要是继承UIView的object 都可以处理
必须先import QuzrtzCore.framework
-(UIImage*)captureView:(UIView *)theView { CGRect rect = theView.frame; UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; }
4.储存图片
储存图片这里分成储存到app的文件里, 储存到手机的图片库里
1) 储存到app的文件里
NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"]; [UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];
這樣就把你要處理的圖片, 以image.png這個檔名存到app home底下的Documents目錄裡
2)储存到手机的图片库里
CGImageRef screen = UIGetScreenImage(); UIImage* image = [UIImage imageWithCGImage:screen]; CGImageRelease(screen); UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
UIGetScreenImage()原本是private(私有)api, 用來截取整個畫麵不過SDK 4.0後apple就開放了
另外儲存到手機的圖片庫裡, 必須在實機使用, 模擬器無法使用
以下代碼用到了Quartz Framework和Core Graphics Framework. 在workspace的framework目錄裏添加這兩個framework.在UIKit裏,圖像類UIImage和CGImageRef的畫圖操作都是通過Graphics Context來完成。Graphics Context封裝了變換的參數,使得在不同的坐標係裏操作圖像非常方便。缺點就是,獲取圖像的數據不是那麼方便。下麵會給出獲取數據區的代碼。
從UIView中獲取圖像相當於窗口截屏。ios提供全局的全屏截屏函數UIGetScreenView(). 如果需要特定區域的圖像,可以crop一下。
CGImageRef screen = UIGetScreenImage();
UIImage* image = [UIImage imageWithCGImage:screen];
對於特定UIView的截屏,可以把當前View的layer,輸出到一個ImageContext中,然後利用這個ImageContext得到UIImage
-(UIImage*)captureView: (UIView *)theView { CGRect rect = theView.frame; UIGraphicsBeginImageContext(rect.size); CGContextRef context =UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; }
如果需要裁剪製定區域,可以path & clip,以下例子是建一個200x200的圖像上下文,再截取出左上角
UIGraphicsBeginImageContext(CGMakeSize(200,200)); CGContextRefcontext=UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // ...把图写到context中,省略[indent]CGContextBeginPath(); CGContextAddRect(CGMakeRect(0,0,100,100)); CGContextClosePath();[/indent]CGContextDrawPath(); CGContextFlush(); // 强制执行上面定义的操作 UIImage* image = UIGraphicGetImageFromCurrentImageContext(); UIGraphicsPopContext();
存储图像分为存储到home目录文件和图片库文件。存储到目录文件是这样
NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"]; [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];
若要存储到图片库里面
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
UImage封装了CGImage, 互相转换很容易
UIImage* imUI=nil; CGImageRef imCG=nil; imUI = [UIImage initWithCGImage:imCG]; imCG = imUI.CGImage;
從CGImage上獲取圖像數據區,在apple dev上有QA, 不過好像還不支持ios
下麵給出一個在ios上反色的例子
-(id)invertContrast:(UIImage*)img { CGImageRef inImage = img.CGImage; CGContextRef ctx; CFDataRef m_DataRef; m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); int width = CGImageGetWidth( inImage ); int height = CGImageGetHeight( inImage ); int bpc = CGImageGetBitsPerComponent(inImage); int bpp = CGImageGetBitsPerPixel(inImage); int bpl = CGImageGetBytesPerRow(inImage); UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef); int length = CFDataGetLength(m_DataRef); NSLog(@"len %d", length); NSLog(@"width=%d, height=%d", width, height); NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl); for (int index = 0; index < length; index += 4) { m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r } ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* rawImage = [UIImage imageWithCGImage:imageRef]; CGContextRelease(ctx); return rawImage; }
得到圖像數據區後就可以很方便的實現圖像處理的算法。下麵給顯示圖像數據區的方法,也就是unsigned char*轉為graphics context或者UIImage或和CGImageRef
CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* image = [UIImage imageWithCGImage:imageRef]; NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"]; [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES]; CGContextRelease(ctx);