ejabberd中的http反向推送

http的反向推送通常使用"长轮询"或"长连接"的方式。 所谓"长轮询"是指客户端发送请求给服务器,服务器发现没有数据需要发送给客户端。

http的反向推送通常使用"长轮询"或"长连接"的方式。
所谓"长轮询"是指客户端发送请求给服务器,服务器发现没有数据需要发送给客户端于是hold住不及时返回,等有数据需要发送给客户端时,进行回复,然后关闭连接,客户端收到回复后再发送新的http请求,以便服务器能有对应的请求用于消息的反向推送。
而"长连接"是在长轮询的基础上增加"keep-alive"属性,服务器收到请求后不直接回复,等有数据需要发送给客户端时再进行response,但是并不关闭连接,这样客户端收到服务器的response后在同一连接上再次发送http请求。

 

ejabberd中的http反向推送

 在ejabberd的实现中,采用了bosh技术来完成对应的工作,具体定义可参考:

英文: http://go.rritw.com/xmpp.org/extensions/xep-0124.html

中文: http://go.rritw.com/wiki.jabbercn.org/XEP-0124

 

大概实现原理:ejabberd收到一个客户端http请求后会为该客户端最终创建三个进程:ejabberd_http, ejabberd_http_bind, ejabberd_c2s。

ejabberd_http进程不断的从对应的socket上收客户端的请求,并转发交给对应的ejabberd_http_bind进程进行处理,然后同步等待处理结果,并将结果返回给客户端。

 

复制代码
init() ->

    ...

    receive_headers(State).





receive_headers(#state{trail=Trail} = State) ->

    SockMod = State#state.sockmod,

    Socket = State#state.socket,

    Data = SockMod:recv(Socket, 0, 300000),

    case State#state.sockmod of

        gen_tcp ->

            NewState = process_header(State, Data),

            case NewState#state.end_of_request of

                true -> ok;

                _ -> receive_headers(NewState)

            end;

        _ ->

            case Data of

                {ok, D} ->

                    parse_headers(State#state{trail = <<Trail/binary, D/binary>>});

                {error, _} ->

                    ok

            end

    end.



process_header(State, Data) ->

    case Data of

        ...

        {ok, http_eoh} ->

            ...

            Out = process_request(State2),

            send_text(State2, Out),

            case State2#state.request_keepalive of

                true ->

                    ...

                    #state{sockmod = SockMod,

                           socket = Socket,

                           request_handlers = State#state.request_handlers};

                _ ->

                   #state{end_of_request = true,

                          request_handlers = State#state.request_handlers}
复制代码

 

从代码中可看出,未设置keep-alive属性的时候,该进程处理完一次http请求后便自己结束(长轮询模式)。设置了keep-alive属性的时候,该进程不断的循环接收http请求,并转发接收与响应(长连接模式)。

ejabberd_http_bind进程负责hold住http请求,对于正常的客户端请求,ejabberd_http_bind进程会将请求转发给对应的ejabberd_c2s进程进行实际业务的处理,而对于空的请求(便于服务器反向推送数据),ejabberd_http_bind设置定时器,等待ejabberd_c2s进程对实际请求的响应或者是需要推送给客户端的消息。

 

复制代码
handle_sync_event({send_xml,Packet},_From,StateName,

                  #state{http_receiver = undefined} = StateData) ->

    Output = [Packet | StateData#state.output],

    Reply = ok,

    {reply, Reply, StateName, StateData#state{output = Output}};



handle_sync_event({send_xml, Packet}, _From, StateName, StateData) ->

    Output = [Packet | StateData#state.output],

    cancel_timer(StateData#state.timer),

    Timer = set_inactivity_timer(StateData#state.pause,

                                 StateData#state.max_inactivity),

    HTTPReply = {ok, Output},

    gen_fsm:reply(StateData#state.http_receiver, HTTPReply),

    cancel_timer(StateData#state.wait_timer),

    Rid = StateData#state.rid,

    ReqList = [#hbr{rid = Rid,key = StateData#state.key,

                    out = Output

                   } |

               [El || El <- StateData#state.req_list,

                      El#hbr.rid /= Rid ]],

    Reply = ok,

    {reply, Reply, StateName,

     StateData#state{output = [],

                     http_receiver = undefined,

                     req_list = ReqList,

                     wait_timer = undefined,

                     timer = Timer}};



handle_sync_event({http_get,Rid,Wait,Hold},From,StateName,

                  StateData) ->

    %% setup timer

    send_receiver_reply(StateData#state.http_receiver, {ok, empty}),

    cancel_timer(StateData#state.wait_timer),

    TNow = tnow(),

    if

        (Hold > 0) and

        (StateData#state.output == []) and

        ((TNow -StateData#state.ctime<(Wait*1000*1000)) and

        (StateData#state.rid == Rid) and

        (StateData#state.input /= cancel) and

        (StateData#state.pause == 0) ->

            WaitTimer = erlang:start_timer(Wait * 1000, self(), []),

            %% MR: Not sure we should cancel the state timer here.

            cancel_timer(StateData#state.timer),

                         {next_state,StateName,

                          StateData#state{http_receiver = From,

                                          wait_timer = WaitTimer,

                                          timer = undefined}};

        (StateData#state.input == cancel) ->

            cancel_timer(StateData#state.timer),

            Timer = set_inactivity_timer(StateData#state.pause,

                                    StateData#state.max_inactivity),

            Reply = {ok, cancel},

            {reply, Reply, StateName,

             StateData#state{input = queue:new(),

                             http_receiver = undefined,

                             wait_timer = undefined,

                             timer = Timer}};

        true ->

            cancel_timer(StateData#state.timer),

            Timer = set_inactivity_timer(StateData#state.pause,

                                     StateData#state.max_inactivity),

            Reply = {ok, StateData#state.output},

            %% save request

            ReqList = [#hbr{rid = Rid,

                            key = StateData#state.key,

                            out = StateData#state.output

                           } |

                       [El || El <- StateData#state.req_list,

                             El#hbr.rid /= Rid]

                      ],

            {reply, Reply, StateName,

             StateData#state{output = [],

                             http_receiver = undefined,

                             wait_timer = undefined,

                             timer = Timer,

                             req_list = ReqList}}

    end;



handle_info({timeout, WaitTimer, _}, StateName,

             #state{wait_timer = WaitTimer} = StateData) ->

    if

        StateData#state.http_receiver /= undefined ->

            cancel_timer(StateData#state.timer),

            Timer = set_inactivity_timer(StateData#state.pause,

                                         StateData#state.max_inactivity),

            gen_fsm:reply(StateData#state.http_receiver, {ok, empty}),

            Rid = StateData#state.rid,

            ReqList = [#hbr{rid = Rid,

                            key = StateData#state.key,

                            out = []

                           } |

                       [El || El <- StateData#state.req_list,

                              El#hbr.rid /= Rid ]

                       ],

            {next_state, StateName,

             StateData#state{http_receiver = undefined,

                             req_list = ReqList,

                             wait_timer = undefined,

                             timer = Timer}};

        true ->

            {next_state, StateName, StateData}

    end;
复制代码

 

ejabberd_http进程最终会调用ejabberd_http_bind的http_get方法获取请求的响应结果或者是需要推送的数据,ejabberd_http_bind进程收到请求后会进行相应处理,比如有数据则直接回复,或者设置定时器。当收到ejabberd_c2s进程推送过来的数据时,停止定时器并将数据立即回复给ejabberd_http进程,如果定时器超时则回复一个空的消息。
=============================
ejabberd_c2s为客户端对应的会话进程,负责维护客户端的在线状态,联系人列表,请求处理等等。
============
服务器在创建ejabberd_http_bind进程时,会生成一个唯一的sid,用于标识该进程,该sid与ejabberd_http_bind进程pid的对应关系会存储到mnesia中,同时服务器会将sid也会告诉客户端,客户端后续的请求也都需要带上该sid。http_bind收到请求后根据sid从mnesia查找匹配的ejabberd_http_bind进程。

复制代码
process_request(Data, IP) ->

    ...

    case catch parse_request(Data, PayloadSize, MaxStanzaSize) of

        %% No existing session:

        {ok, {"", Rid, Attrs, Payload}} ->

            ...

            Sid = sha:sha(term_to_binary({now(), make_ref()})),

            case start(XmppDomain, Sid, "", IP) of

                {ok, Pid} ->

                    handle_session_start(Pid, XmppDomain, Sid, Rid, Attrs,Payload, PayloadSize, IP)

                ...

             end;

        {ok, {Sid, Rid, Attrs, Payload1}} ->

            ...

            handle_http_put(Sid, Rid, Attrs, Payload2, PayloadSize,

                            StreamStart, IP);



handle_session_start(Pid, XmppDomain, Sid, Rid, Attrs,

                     Payload, PayloadSize, IP) ->

    ...

    mnesia:dirty_write(#http_bind{id = Sid,

                                  pid = Pid,

                                  to = {XmppDomain,XmppVersion},

                                  hold = Hold,

                                  wait = Wait,

                                  process_delay = Pdelay,

                                  version = Version}),

    handle_http_put(Sid, Rid, Attrs, Payload, PayloadSize, true, IP).



http_put(Sid, Rid, Attrs, Payload, PayloadSize, StreamStart, IP) ->

    case mnesia:dirty_read({http_bind, Sid}) of

        [] ->

            {error, not_exists};

        [#http_bind{pid = FsmRef, hold=Hold, to={To, StreamVersion}}=Sess] ->

            ...

            {gen_fsm:sync_send_all_state_event(FsmRef, 

                #http_put{rid = Rid, attrs = Attrs,

                          payload = Payload,

                          payload_size = PayloadSize, hold = Hold,

                          stream = NewStream, ip = IP}, 30000), Sess}

    end.
复制代码
ejabberd_http_bind与ejabberd_c2s会互相记住对方的进程pid,这样每个客户端都有自己唯一的ejabberd_http_bind与ejabberd_c2s进程进行相应的请求处理。【转】 http://my.oschina.net/hncscwc/blog/178471

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