HTML5 Canvas 填充与描边(Fill And Stroke)

HTML5 Canvas 填充与描边(Fill And Stroke)

演示HTML5 Canvas Fill 与Stroke文字效果,基于Canvas如何实

现纹理填充与描边。

一:颜色填充与描边

颜色填充可以通过fillStyle来实现,描边颜色可以通过strokeStyle来实现。简单示例

如下:

// fill and stroke text

ctx.font = '60pt Calibri';

ctx.lineWidth = 3;

ctx.strokeStyle = 'green';

ctx.strokeText('Hello World!', 20, 100);

ctx.fillStyle = 'red';

ctx.fillText('Hello World!', 20, 100);

二:纹理填充与描边

HTML5 Canvas还支持纹理填充,通过加载一张纹理图像,然后创建画笔模式,创建

纹理模式的API为ctx.createPattern(imageTexture,"repeat");第二参数支持四个

值,分别为”repeat-x”, ”repeat-y”, ”repeat”,”no-repeat”意思是纹理分别沿着

X轴,Y轴,XY方向沿重复或者不重复。纹理描边与填充的代码如下:

var woodfill = ctx.createPattern(imageTexture,"repeat");

ctx.strokeStyle = woodfill;

ctx.strokeText('Hello World!', 20, 200);

// fill rectangle

ctx.fillStyle = woodfill;

ctx.fillRect(60, 240, 260, 440);

纹理图片:


三:运行效果

HTML5 Canvas 填充与描边(Fill And Stroke)

代码:

 

<!DOCTYPE html>

<html>

<head>

<meta http-equiv="X-UA-Compatible" content="chrome=IE8">

<meta http-equiv="Content-type" content="text/html;charset=UTF-8">

<title>Canvas Fill And Stroke Text Demo</title>

<link href="default.css" rel="stylesheet" />

	<script>

		var ctx = null; // global variable 2d context

		var imageTexture = null;

		window.onload = function() {

			var canvas = document.getElementById("text_canvas");

			console.log(canvas.parentNode.clientWidth);

			canvas.width = canvas.parentNode.clientWidth;

			canvas.height = canvas.parentNode.clientHeight;

			

			if (!canvas.getContext) {

			    console.log("Canvas not supported. Please install a HTML5 compatible browser.");

			    return;

			}

			

			// get 2D context of canvas and draw rectangel

			ctx = canvas.getContext("2d");

			ctx.fillStyle="black";

			ctx.fillRect(0, 0, canvas.width, canvas.height);

			

			// fill and stroke text

			ctx.font = '60pt Calibri';

			ctx.lineWidth = 3;

			ctx.strokeStyle = 'green';

			ctx.strokeText('Hello World!', 20, 100);

			ctx.fillStyle = 'red';

			ctx.fillText('Hello World!', 20, 100);

			

			// fill and stroke by pattern

			imageTexture = document.createElement('img');

			imageTexture.src = "../pattern.png";

			imageTexture.onload = loaded();

		}

		

		function loaded() {

			// delay to image loaded

			setTimeout(textureFill, 1000/30);

		}

		

		function textureFill() {

			// var woodfill = ctx.createPattern(imageTexture, "repeat-x");

			// var woodfill = ctx.createPattern(imageTexture, "repeat-y");

			// var woodfill = ctx.createPattern(imageTexture, "no-repeat");

			var woodfill = ctx.createPattern(imageTexture, "repeat");

			ctx.strokeStyle = woodfill;

			ctx.strokeText('Hello World!', 20, 200);

			

			// fill rectangle

			ctx.fillStyle = woodfill;

			ctx.fillRect(60, 240, 260, 440);

		}

		

	</script>

</head>

<body>

	<h1>HTML5 Canvas Text Demo - By Gloomy Fish</h1>

	<pre>Fill And Stroke</pre>

	<div id="my_painter">

		<canvas id="text_canvas"></canvas>

	</div>

</body>

</html>

 

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