本文纯属个人见解,是对前面学习的总结,如有描述不正确的地方还请高手指正~
首先来看看几张果效图:
1.进入程序时,首先表现间中菜单,即QQHD mini的近来话会列表。
2.向左滑动,或者点击左上角标图,可以开展边左菜单栏,即QQHD mini的友好列表,有动画果效。
3.向右滑动或者点击右上角标图,可以开展边右菜单,即QQHD mini的设置之类的布局,这里我放了一个自定义view,作为例子。
上面让我们来看看最主要的那个自定义view的码源:
/** * 可阁下切换菜单栏的LinearLayout * * @author way * */ public class CenterLayout extends LinearLayout { private final static String TAG = "CenterLayout"; public static final int LEFT = 0x001;// 前当表现左菜单栏 public static final int RIGHT = 0x002;// 前当表现右菜单栏 public static final int MIDDLE = 0x000;// 前当表现间中主界面 private int mCurState = MIDDLE;// 前当表现的view public final int MENU_border_Width = 50;// 边栏宽度 private Scroller mScroller; private LinearLayout leftLayout, rightLayout, childLayout; private Context context; private boolean fling; private boolean mIsBeingDragged = false; private int mTouchSlop; /** * Position of the last motion event. */ private float mLastMotionX, mLastMotionY; /** * ID of the active pointer. This is used to retain consistency during * drags/flings if multiple pointers are used. */ private int mActivePointerId = INVALID_POINTER; /** * Sentinel value for no current active pointer. Used by * {@link #mActivePointerId}. */ private static final int INVALID_POINTER = -1; int menuWidth = 0; int moveWidth = 0; // 3个构造器 public CenterLayout(Context context, AttributeSet attrs) { super(context, attrs); initView(context); } public CenterLayout(Context context) { super(context); initView(context); } public Scroller getScroller() { return mScroller; } // 初始化view public void initView(Context context) { this.context = context; this.menuWidth = MENU_border_Width; this.mScroller = new Scroller(context, AnimationUtils.loadInterpolator( context, android.R.anim.overshoot_interpolator)); final ViewConfiguration configuration = ViewConfiguration.get(context); mTouchSlop = configuration.getScaledTouchSlop(); mCurState = MIDDLE;// 初始化认默状态 } /** * 取获屏幕宽度 * * @param context * @return */ private int getViewWidthInPix(Context context) { int viewWidthInPix = -1; if (viewWidthInPix == -1) { WindowManager manager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE); viewWidthInPix = manager.getDefaultDisplay().getWidth(); } return viewWidthInPix; } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); for (int i = 0; i < getChildCount(); i++) { View child = getChildAt(i); child.layout(child.getLeft() + moveWidth, child.getTop(), child.getRight() + moveWidth, child.getBottom()); } } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), 0); postInvalidate(); } } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { // TODO Auto-generated method stub // Log.i(TAG, "onInterceptTouchEvent------>" + ev.getAction()); final int action = ev.getAction(); if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) { return true;// 截拦不传递给child view } switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); if (!inChild((int) x, (int) y)) { mIsBeingDragged = false; break; // 超越边界,return false传递给子view处置 } /* * Remember location of down touch. ACTION_DOWN always refers to * pointer index 0. */ mLastMotionX = x; mLastMotionY = y; mActivePointerId = ev.getPointerId(0); /* * If being flinged and user touches the screen, initiate drag; * otherwise don't. mScroller.isFinished should be false when being * flinged. */ mIsBeingDragged = !mScroller.isFinished(); break; } case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have * caught it. Check whether the user has moved far enough from his * original down touch. */ /* * Locally do absolute value. mLastMotionY is set to the y value of * the down event. */ final int activePointerId = mActivePointerId; if (activePointerId == INVALID_POINTER) { // If we don't have a valid id, the touch down wasn't on // content. break; } final int pointerIndex = ev.findPointerIndex(activePointerId); final float x = ev.getX(pointerIndex); final float y = ev.getY(pointerIndex); final int xDiff = (int) Math.abs(x - mLastMotionX); final int yDiff = (int) Math.abs(y - mLastMotionY); if (xDiff > mTouchSlop && yDiff < xDiff) { mIsBeingDragged = true; } break; } case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: mIsBeingDragged = false; mActivePointerId = INVALID_POINTER; scrollToScreen(); break; } return mIsBeingDragged; } @Override public boolean onTouchEvent(MotionEvent event) { // Log.i(TAG, "onTouchEvent ---->>>>>" + event.getAction()); if (event.getAction() == MotionEvent.ACTION_DOWN && !inChild((int) event.getX(), (int) event.getY())) { // Don't handle edge touches immediately -- they may actually belong // to one of our // descendants. return false; } switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: return true; // 本VIEW消化失落 case MotionEvent.ACTION_MOVE: final int activePointerIndex = event .findPointerIndex(mActivePointerId); final float x = event.getX(activePointerIndex); final float y = event.getY(activePointerIndex); final int distanceX = (int) /* Math.abs */-(x - mLastMotionX); // 在滑动中程过,就需要表现新的brotherView,不然表现的还是之前的brotherView,最后松开手时会然突变称新brotherView,影响休会 if (distanceX < 0 && getScrollX() < 0 && leftLayout != null) { setBrotherVisibility(LEFT); } else if (distanceX > 0 && getScrollX() > 0 && rightLayout != null) { setBrotherVisibility(RIGHT); } else { setBrotherVisibility(MIDDLE); } scrollBy((int) distanceX, 0); mLastMotionX = x; mLastMotionY = y; break; case MotionEvent.ACTION_UP: mIsBeingDragged = false; mActivePointerId = INVALID_POINTER; scrollToScreen(); break; default: return super.onTouchEvent(event); } return mIsBeingDragged; } @Override protected void onScrollChanged(int l, int t, int oldl, int oldt) { // TODO Auto-generated method stub super.onScrollChanged(l, t, oldl, oldt); } private void scrollToScreen() { int scrollDistance = 0; if (Math.abs(getScrollX()) > getWidth() / 2) scrollDistance = (getScrollX() > 0) ? getWidth() - menuWidth - getScrollX() : -(getWidth() - menuWidth - Math .abs(getScrollX())); else scrollDistance = -getScrollX(); int distance = scrollDistance + getScrollX(); Log.i(TAG, " distance = " + distance); if (distance > 0) { mCurState = RIGHT; } else if (distance < 0) { mCurState = LEFT; } else { mCurState = MIDDLE; } mScroller.startScroll(getScrollX(), 0, scrollDistance, 0, Math.abs(scrollDistance) * 2); invalidate(); } public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (Math.abs(velocityX) > ViewConfiguration.get(context) .getScaledMinimumFlingVelocity()) { fling = true; scrollToScreen(); } return fling; } private boolean inChild(int x, int y) { if (getChildCount() > 0) { final int scrollX = mScroller.getCurrX(); final View child = getChildAt(0); return !(scrollX + x < 0 || scrollX + x > getWidth() || y < 0 || y > getHeight()); } return false; } /** * 设置前当表现的view * * @param whichpg */ public void setPage(int whichpg) { int targetX = 0, moveDistance = 0; if (whichpg == LEFT) { targetX = -(getViewWidthInPix(context) - menuWidth); mCurState = LEFT; } else if (whichpg == RIGHT) { targetX = getViewWidthInPix(context) - menuWidth; mCurState = RIGHT; } else { mCurState = MIDDLE; } setBrotherVisibility(whichpg); moveDistance = targetX - getScrollX(); mScroller.startScroll(getScrollX(), 0, moveDistance, 0, Math.abs(moveDistance) * 2); invalidate(); } /** * 返回前当表现的view * * @return */ public int getPage() { return mCurState; } public void addChildView(View child) { this.childLayout.addView(child); } /** * 设置BrotherView * * @param left * @param right */ public void setBrotherLayout(LinearLayout left, LinearLayout right) { this.leftLayout = left; this.rightLayout = right; } /** * 根据前当状态表现或隐藏view * * @param state */ private void setBrotherVisibility(int state) { switch (state) { case LEFT: rightLayout.setVisibility(View.GONE); leftLayout.setVisibility(View.VISIBLE); break; case RIGHT: rightLayout.setVisibility(View.VISIBLE); leftLayout.setVisibility(View.GONE); break; case MIDDLE: break; default: break; } } }
好了,稍后为大家贴出整完的码源。
文章结束给大家分享下程序员的一些笑话语录: 程序员喝酒
我偶尔采用“木马策略”、“交叉测试”,时间不长就开始“频繁分配释放资源”,“cache”也是免不了的了,
不过我从不搞“轮巡”,也不会“捕获异常”,更不会“程序异常”,因为我有理性
克制的。