HTML5 Canvas鼠标与键盘事件

演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件
通过键盘控制Canvas上对象移动。

Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下

(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)

对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:

// mouse event

canvas.addEventListener("mousedown",doMouseDown,false);

canvas.addEventListener('mousemove', doMouseMove,false);

canvas.addEventListener('mouseup',  doMouseUp, false);

另外一种方式在JavaScript中称为反模式:

canvas.onmousedown = function(e){

   

}

canvas.onmouseup = function(e){

   

}

canvas.onmousemove = function(e){

   

}

获取鼠标在Canvas对象上坐标:

由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个

屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过

Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算

得到鼠标在Canvas的坐标,代码如下:

function getPointOnCanvas(canvas, x, y) {

    var bbox =canvas.getBoundingClientRect();

    return { x: x- bbox.left *(canvas.width / bbox.width),

            y:y - bbox.top  * (canvas.height / bbox.height)

            };

}

键盘事件:

HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:

一:通过windows对象来实现Canvas键盘事件监听与处理
// key event - use window as object

window.addEventListener('keydown', doKeyDown,true);

二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持

<canvas id="event_canvas"tabindex="0"></canvas>

// key event - use DOM element asobject

canvas.addEventListener('keydown', doKeyDown,true);

canvas.focus(); 

其中tabindex为HTML5 DOM元素,支持键盘事件。

演示,一个可以根据键盘上下左右移动的矩形块:

HTML5 Canvas鼠标与键盘事件

一个完整的鼠标与键盘事件演示代码如下:

 

		var tempContext = null; // global variable 2d context

		var started = false;

		var mText_canvas = null;

		var x = 0, y =0;

		window.add

		window.onload = function() {

			var canvas = document.getElementById("event_canvas");

			console.log(canvas.parentNode.clientWidth);

			canvas.width = canvas.parentNode.clientWidth;

			canvas.height = canvas.parentNode.clientHeight;

			

			if (!canvas.getContext) {

			    console.log("Canvas not supported. Please install a HTML5 compatible browser.");

			    return;

			}

			

			// get 2D context of canvas and draw rectangel

			tempContext = canvas.getContext("2d");

			tempContext.fillStyle="blue";

			x = canvas.width/2;

			y = canvas.height/2;

			tempContext.fillRect(x, y, 80, 40);

	

	        // key event - use DOM element as object

	        canvas.addEventListener('keydown', doKeyDown, true);

	        canvas.focus();  

	        // key event - use window as object

	        window.addEventListener('keydown', doKeyDown, true);

	        

	        // mouse event

	        canvas.addEventListener("mousedown", doMouseDown, false);

	        canvas.addEventListener('mousemove', doMouseMove, false);

	        canvas.addEventListener('mouseup',   doMouseUp, false);

		}

		

		function getPointOnCanvas(canvas, x, y) {

			var bbox = canvas.getBoundingClientRect();

			return { x: x - bbox.left * (canvas.width  / bbox.width),

					y: y - bbox.top  * (canvas.height / bbox.height)

					};

		}

		

		function doKeyDown(e) {

			var keyID = e.keyCode ? e.keyCode :e.which;

			if(keyID === 38 || keyID === 87)  { // up arrow and W

				clearCanvas();

				y = y - 10;

				tempContext.fillRect(x, y, 80, 40);

				e.preventDefault();

			}

			if(keyID === 39 || keyID === 68)  { // right arrow and D

				clearCanvas();

				x = x + 10;

				tempContext.fillRect(x, y, 80, 40);

				e.preventDefault();

			}

			if(keyID === 40 || keyID === 83)  { // down arrow and S

				clearCanvas();

				y = y + 10;

				tempContext.fillRect(x, y, 80, 40);

				e.preventDefault();

			}

			if(keyID === 37 || keyID === 65)  { // left arrow and A

				clearCanvas();

				x = x - 10;

				tempContext.fillRect(x, y, 80, 40);

				e.preventDefault();

			}

		}

		

		function clearCanvas() {

			tempContext.clearRect(0, 0, 500, 500)

		}

		

		function doMouseDown(event) {

			var x = event.pageX;

			var y = event.pageY;

			var canvas = event.target;

			var loc = getPointOnCanvas(canvas, x, y);

			console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");

			tempContext.beginPath();

			tempContext.moveTo(loc.x, loc.y);

			started = true;

		}

		

		function doMouseMove(event) {

			var x = event.pageX;

			var y = event.pageY;

			var canvas = event.target;

			var loc = getPointOnCanvas(canvas, x, y);

			if (started) {

				tempContext.lineTo(loc.x, loc.y);

				tempContext.stroke();

			}

		}

		

		function doMouseUp(event) {

			console.log("mouse up now");

		    if (started) {

		    	doMouseMove(event);

		        started = false;

			}

		}

HTML部分:

 

 

<body>

	<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>

	<pre>Press W, A, S, D keys to move</pre>

	<div id="my_painter">

		<canvas id="event_canvas" tabindex="0"></canvas>

	</div>

</body>

觉得不错请支持一些,谢谢!!

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